Devil Jin

Tekken Tag Tournament 2

Devil Jin

91 moves · frame data from wavu.wiki

Also in Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 11

  • Double High Sweep

    Front 35 break 1
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 1, turns 90° to the right on break

  • Over the Shoulder Reverse

    Front 35 break 2
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FDFA

  • Shoulder Flip

    Left 43 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Side switch • Opponent recovers FUFA

  • Over the Limit

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FDFA

  • Pivoting Hip Throw

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FU(side)

  • Wrist Chuck Slam

    Front 40
    start
    i12
    block
    -2
    hit
    KND

    Floor Break • Throw break 2 • Opponent recovers FU(side)

  • Stonehead

    Front 35 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Tag Buffer • Balcony Break • Throw break 1+2, side switch on break • 15 damage on wall splat • Special throw animation if paired with all the Mishimas, Angel and Kuma/Panda(press 5 after the input), side switch, opponent recovers FDFT • Different special throw animation if paired with all the Kazamas, including Unknown, side switch, opponent recovers FU(side)

  • Complicated Wire

    Front 40 break 1
  • Obliteration

    Front 45 break 1+2
  • Ultimate Tackle

    Front 5 break 1+2
  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Attacks 67

  • Flash Punch Combo

    HHM 33
    block
    -17
    hit
    KND
    ch
    KND

    Natural combo from 1st hit • Can be delayed

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +7
    ch
    +7

    Natural combo from 1st hit • Jail on block

  • Demon Slayer

    HHH 35
    block
    -12
    hit
    +4
    ch
    +4

    Natural combo from 1st hit • Jail on block

  • Shoot the Works

    HHMM 92
    block
    +0~+1
    hit
    +11c~+12c
    ch
    +11c~+12c

    Bound

  • Shoot the Works Upper

    HHMM 65
    block
    -6~-5
    hit
    +5~+6
    ch
    +5~+6
  • One Two Knee

    HHM 32
    block
    -10
    hit
    +4
    ch
    +4

    Knee • Natural combo from 1st hit

  • Demon Backhand Spin

    HH 37
    block
    -13
    hit
    -2
    ch
    -2

    Natural combo from 1st hit

  • Wheel of Pain

    M 21
  • Hellfire Blast

    ! 54
    start
    i39-43
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break • Becomes a launcher against robot opponents(Alisa, Combot, Jack-6 and P.Jack)

  • Fly

  • Three Ring Circus

    MHHM 53
    block
    -11~-10
    hit
    +4~+5c
    ch
    +4~+5c

    Natural combo from 3rd CH

  • Three Ring Circus Combo

    MHHL 43
    block
    -26
    hit
    JG
    ch
    JG

    Natural combo from 3rd CH

  • Ki Charge

  • 893P Knee Kick

    MM 40
    block
    -10
    hit
    +1
    ch
    JG

    Knee • Natural combo from 1st hit • Can be delayed

  • Spinning High Kick

    H 40
    start
    i21~22
    block
    -4~-3
    hit
    KND
    ch
    KND

    Balcony Break

  • Twisted Samsara

    MM 33
    block
    -28
    hit
    JG
    ch
    JG

    Natural combo from 1st CH • Can be delayed

  • Tsujikaze

    MM 49
    start
    i17,i44
    block
    -12
    hit
    KND
    ch
    KND

    Homing • Balcony Break (2nd hit)

  • Hisou

    MM 45
    start
    i16,i31
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break (2nd hit)

  • Twin Lancer

    MM 34
    block
    -8~-7
    hit
    +3~+4
    ch
    +3~+4

    Bound • Natural combo from 1st CH • Can be delayed

  • Rengoku

    MMM 44
    block
    -33~-32
    hit
    JG
    ch
    JG

    Natural combo from 2nd CH • Can be delayed

  • Tsunami Kick

    MM 34
    block
    -15~-14
    hit
    -4c~-3c
    ch
    -4c~-3c

    Spike • Natural combo from 1st hit • Can be delayed

  • Aratama Strike

    M 28
    start
    i20~21
    block
    -4~-3
    hit
    +7c~+8c
    ch
    KND

    Bound • Opponent recovers FDFA on CH

  • Corpse Thrust

    M 20
  • Broken Plate

    L 18
    start
    i18~19
    block
    -12~-11
    hit
    -1~+0
    ch
    +7c~+8c
  • Double Lift Kick

    MM 33
    start
    i15,i30
    block
    -15
    hit
    JG
    ch
    JG

    Tag Buffer

  • Malicious Mace

    L 21
    start
    i22
    block
    -12
    hit
    +5c
    ch
    +5c
  • Brimstone Strike

    HM 40
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed • Can be cancelled with B(-18/-7/-7)

  • Uraken

    H 16
    start
    i17
    block
    -13
    hit
    -2
    ch
    -2
  • Back Fist to Side High Kick

    HH 43
    block
    -5
    hit
    +1
    ch
    +1

    Natural combo from 1st hit • Jail on block

  • Hell Scraper

    HHMMM 87
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 4th CH • Can be delayed

  • Jambu Spear

    M 32
    start
    i30~31
    block
    -16~-15
    hit
    KND
    ch
    KND

    Balcony Break

  • Demon Steel Pedal

    M 29
    start
    i17~18
    block
    -8~-7
    hit
    +6~+7
    ch
    JG
  • Infinite Power

    ! 15
  • Demon's Spear

    M 42
    hold
  • Lightning Uppercut

    ! 30
  • Lightning Screw Uppercut

    ! 50
  • Electric Transformation

    TAG
  • Decapitating Sword

    M 33
    start
    i20~23
    block
    -4~-1
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Samsara

    M 27
    start
    i20~21
    block
    -36~-35
    hit
    JG
    ch
    JG
  • Reaper's Scythe

    M 28
    start
    i28
    block
    +3c
    hit
    +7c
    ch
    JG

    Bound

  • Wraith Kick

    M 28
    start
    i18
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Opponent recovers FUFA

  • Hellfire Cannon

    ! 29
    start
    i20~32
    hit
    KND
    ch
    KND
  • High Pounce

    M 47
    start
    i56~58(57~)
    block
    -3~-1
    hit
    KND
    ch
    KND

    Spike • UB+2+4 does 33 damage • U+2+4 does 40 damage

  • Demon's Paw

    M 32
    start
    i15(16~)
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break

  • Demon Cyclone

    MHL 52
    start
    i17(18~)
    block
    -15
    hit
    +1c
    ch
    +1c

    Can be delayed

  • Hell Spiral

    MHM 62
    block
    -9
    hit
    KND
    ch
    JG

    Balcony Break • Can be delayed

  • Demon Cyclone Spear

    MHM 55
    block
    +3
    hit
    +9
    ch
    +9

    Can be held like b+1+2

  • Last Rites

    H 43
    start
    i17(18~)
    block
    +5
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Laser Cannon

    MMM 64
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Laser Scraper

    MMM 45
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH • Can be delayed

  • Laser Crush

    MMM 60
    block
    -8c~-5c
    hit
    KND
    ch
    KND

    Spike • Can be delayed

  • Dragon Uppercut

    M 33
    start
    i23(26~)
    block
    -15
    hit
    KND
    ch
    KND
  • Heaven's Door

    M 43
    hit
    KND

    Floor Break • Can be performed only when first hit connects • Opponent recovers FDFA

  • Dragon Uppercut to Middle Kick

    MM 53
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Dragon Uppercut to Spinning Low Kick

    ML 49
    block
    -20
    hit
    JG
    ch
    JG
  • Wind God Fist

    H 31
    start
    i11~12(15~)
    block
    -10
    hit
    JG
    ch
    JG

    Tag Buffer

  • Electric Wind God Fist

    H 23
  • Demon's Hoof

    M 20
  • Demon's Tail

    L 23
  • Spinning Demon

    LM 43
    block
    -16~-15
    hit
    +4c~+5c
    ch
    +4c~+5c

    Bound • Natural combo from 1st hit

  • Leaping Side Kick

    M 30
  • Twin Pistons

    MM 25
    WS
  • Uppercut

    M 20
    WS
  • Devil Twister

    M 25
    SS
  • Hell's Gate

    M!! 100
    SS duringtheattack,
  • Yomigaeri

    Onthegroundontheback
  • Hellfire Incinerator

    L 21
    Withopponentdown

During Fly 6

  • Fly

  • Near Death

    H 23
  • Infernal Annihilation

    ! 50
  • Amara

    M 30
  • Infernal Destruction

    ! 50
  • Cross Infernal Destruction

    ! 50

10 hit combo 7

  • HHMHLHHMMM 116
  • HHMHLHHM 91
  • HHMLMMLHHM 97
  • HHMLMMLHHMM 98
  • HHHHHMLHMM 96
  • HHHHHMLLM 113
  • HHMMLMLM 107

Devil Jin's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.