Feng

Tekken 5

Feng

Feng Wei

74 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 8

  • Neck Twister

    Front 35 break 1
    or
    start
    i12~i14
    block
    -6
    hit
    -4d

    Throw break 1 • Opponent recovers in FDFA

  • Serpent Slayer

    Front 35 break 2
    or
    start
    i12~i14
    block
    -3
    hit
    ±0d

    Throw break 2 • Opponent recovers in KND

  • Jaws of Death

    Left 40 break 1
    or
    block
    -3
    hit
    ±0d

    Throw break 1 • Side switch on hit • Opponent recovers in FDFT

  • Wandering Soul

    Right 40 break 2
    or
    block
    -3
    hit
    ±0d

    Throw break 2 • Opponent recovers in FDFT

  • Violent Storm

    Back 50
    or
    hit
    +3d

    Unbreakable • Opponent recovers in KND

  • Avalanche

    Front 26 break 1+2
    start
    i12
    block
    -6
    hit
    ±0d

    Throw break 1+2 • Opponent recovers in FUFL

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'spunch or
  • Shifting Clouds

    Parry
    Synchrowithopponent'sattack

Attacks 64

  • Jab Spear Fist

    HM 26
    start
    i25
    block
    -7
    hit
    +6
    ch
    +64a
  • Firestorm

    HHH 23
    start
    i17
    block
    -14
    hit
    -3

    Can recover on BT by b

  • Jab Roundhouse Combo

    HH 20
    start
    i16~i17
    block
    -6
    hit
    +5
  • Pummeling Windmill

    M 12
    start
    i23~i25
    block
    -4c
    hit
    +14c
  • Mad Windmill

    MM 24
    start
    i24~i25
    block
    -10
    hit
    +21a (+14)

    KND on hit

  • Leaping Whirlwind Combo

    ML 53
    start
    i18~i20
    block
    -13
    hit
    +28a

    KND (FUFA) on hit

  • Iron Shield

    M 28
    start
    i21~i22
    block
    -13
    hit
    +13a (+4)
    ch
    +53a

    Can parry punches • KND on hit

  • Ki Charge

  • Boar's Tusk

    MMM 50
    start
    i13~i14
    block
    -25
    hit
    +15a (+11)

    KND on hit

  • Jade Spear to Hustle Elbow

    HM 43
    start
    i29~i30
    block
    -5
    hit
    +26a (+22)

    KND on hit

  • Tornado Reverse

    H 18
    start
    i18~i19
    block
    -9
    hit
    +52a

    Transition at (-5/+?a) BT with B

  • Tornado Stomp

    HM 42
    start
    i21~i24
    block
    -10
    hit
    +21a

    KND on hit

  • Tornado Sweep

    HL 33
    start
    i31~i33
    block
    -12
    hit
    +29a

    KND (FUFA) on hit

  • Reverse Backfist

    H 35
    start
    i19
    block
    -2
    hit
    +19a (+10)

    KND on hit

  • Shifting Clouds

    or
  • Deceptive Step

  • Palm Thrust

    M 20
  • Spinning Backfist

    H 18
  • Scorpion Sting

    H 18
  • Slingshot

    H 15
  • Stunning Palm

    M 12
    start
    i14
    block
    +1

    Knocks down crouching opponents at +? • *Knockdown can be teched with 1/2 or 3/4

  • God Fist

    MM 36
    start
    i13~i14
    block
    -3
    hit
    +18a (+9)

    KND on hit

  • Lift Kick

    M 21
    start
    i18~i19
    block
    -8
    hit
    +25a (+18)

    KND on hit

  • Front Kick

    M 15
    start
    i15
    block
    -6
    hit
    +5
  • Heavy Hammer

    L 18
    start
    i20~i21
    block
    -11
    hit
    ±0
    ch
    +18a
  • Parting Heavens

    LM 29
    start
    i26
    block
    -10
    hit
    +11a (+2)

    KND on hit

  • Spear of Lu Bu

    MM 36
    start
    i27~i28
    block
    -11
    hit
    +15a (+6)

    KND on hit

  • Hellwinds

    HHM 41
    start
    i28~i29
    block
    -5
    hit
    +36a

    KND (FDFA) on hit

  • Piercing Arrow

    L 10
    start
    i16~i18
    block
    -15
    hit
    +4
  • Sweep Kick

    L 21
    start
    i28~i31
    block
    -24
    hit
    +37a

    KND (FDFT) on hit

  • Dragon Slayer

    ML 33
    start
    i29~i30
    block
    -11
    hit
    ±0
    ch
    +18a

    KND (FDFA) on CH

  • Iron Palm

    H 12
    start
    i8~i9
    block
    -10
    hit
    -4
    ch
    +44d (-13)

    Knockdown can be teched with f or b • KND on CH

  • Hungry Tiger

    MLMM 56
    start
    i24~i25
    block
    -3c
    hit
    +4c
  • Spin Kick Spear Fist

    HM 33
    start
    i31
    block
    +3
    hit
    +8
    ch
    +68a
  • Fish Hook

    M 15
    start
    i12~i13
    block
    -6
    hit
    +5
  • Iron Fortress

    M 30
    start
    i13~i14
    block
    -25
    hit
    +15a (+11)

    KND on hit

  • Throat Gouge

    MH 34
    start
    i16 i32~i33
    block
    -16
    hit
    +9
  • Death Palm

    ! 60
    start
    i79~i80
    block
    !
    hit
    +49a
  • Eagle Claw

    M 12
    or or
    start
    i18
    block
    -8
    hit
    +3(+10)
  • Leaping Hammer Fist

    M 30
    start
    i38~i39
    block
    +1
    hit
    +18a

    KND on hit

  • Side Swipe

    H 25
    or or
    start
    i21~i23
    block
    -15
    hit
    +46a
  • Soaring Eagle

    M 13
    or or
    start
    i15~i17
    block
    -12
    hit
    +33a (+23)
  • Assassin's Bow

    MHHH 51
    start
    i24~i26 i31~i33 i37~i38 i56~i57
    block
    -16
    hit
    KND

    KND on hit

  • Exploding Dagger

    M 25
    start
    i18~i19
    block
    -10
    hit
    +16a (+7)
    ch
    +56a

    KND on hit

  • Tremor Stomp

    M 25
    start
    i32~i33
    block
    +3c
    hit
    +21gc
    ch
    +18a

    KND (FDFA) on hit

  • Spreading Wings

    MM 39
    start
    i20~i21
    block
    -11
    hit
    +34a (+24)

    Can be delayed up to ? frames • *Delaying sends opponent higher into air for stronger combo

  • Push Hands

    M 25
    start
    i23~i24
    block
    -10
    hit
    +11a (+2)

    KND on hit

  • Falcon's Beak

    M 25
    start
    i25~i26
    block
    -16
    hit
    +10a (+1)
    ch
    +45a

    KND on hit

  • Lingering Shadow

  • Landslide

    L 21
  • Demolishing Fist

    M 30
  • Severing Sword

    M 30
    start
    i20~i29
    block
    +6
    hit
    +12a (+8)

    KND on hit

  • Dancing Dragon

    MMM 31
    WS
  • Adamantine Uppercut

    M 21
    WS
  • Bow Kick

    M 16
    WS
  • Rising Heel Kick

    M 13
    WS
  • Silent Arrow

    L 20
    FC
  • Hidden Intentions

    H 18
    SS
  • Sweep Kick

    L 15
    SS
  • Enlightened Circle

    M 24
    SS
  • Reverse Tremor Stomp

    M 25
    Backtoopponent
  • Reverse Sweep Kick

    L 22
    Backtoopponent
  • Hustle Elbow

    M 22
    Backtoopponent
  • Thunder Stomp

    L 22
    Withtheopponentdown

10 hit combo 2

  • HMMMLMLLMM 98
  • HMMMLMLHMH 109

Feng's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.