Throws 8
Neck Twister
or +- start
- i12~i14
- block
- -6
- hit
- -4d
Throw break 1 • Opponent recovers in FDFA
Serpent Slayer
or +- start
- i12~i14
- block
- -3
- hit
- ±0d
Throw break 2 • Opponent recovers in KND
Jaws of Death
or- block
- -3
- hit
- ±0d
Throw break 1 • Side switch on hit • Opponent recovers in FDFT
Wandering Soul
or- block
- -3
- hit
- ±0d
Throw break 2 • Opponent recovers in FDFT
Violent Storm
or- hit
- +3d
Unbreakable • Opponent recovers in KND
Avalanche
+- start
- i12
- block
- -6
- hit
- ±0d
Throw break 1+2 • Opponent recovers in FUFL
Attack Reversal
Synchrowiththeopponent'spunch + or +Shifting Clouds
Synchrowithopponent'sattack +
Attacks 64
Jab Spear Fist
- start
- i25
- block
- -7
- hit
- +6
- ch
- +64a
Firestorm
- start
- i17
- block
- -14
- hit
- -3
Can recover on BT by b
Jab Roundhouse Combo
- start
- i16~i17
- block
- -6
- hit
- +5
Pummeling Windmill
- start
- i23~i25
- block
- -4c
- hit
- +14c
Mad Windmill
- start
- i24~i25
- block
- -10
- hit
- +21a (+14)
KND on hit
Leaping Whirlwind Combo
- start
- i18~i20
- block
- -13
- hit
- +28a
KND (FUFA) on hit
Iron Shield
- start
- i21~i22
- block
- -13
- hit
- +13a (+4)
- ch
- +53a
Can parry punches • KND on hit
Ki Charge
Boar's Tusk
+- start
- i13~i14
- block
- -25
- hit
- +15a (+11)
KND on hit
Jade Spear to Hustle Elbow
+- start
- i29~i30
- block
- -5
- hit
- +26a (+22)
KND on hit
Tornado Reverse
+- start
- i18~i19
- block
- -9
- hit
- +52a
Transition at (-5/+?a) BT with B
Tornado Stomp
+- start
- i21~i24
- block
- -10
- hit
- +21a
KND on hit
Tornado Sweep
+- start
- i31~i33
- block
- -12
- hit
- +29a
KND (FUFA) on hit
Reverse Backfist
+- start
- i19
- block
- -2
- hit
- +19a (+10)
KND on hit
Shifting Clouds
or +Deceptive Step
+Palm Thrust
+Spinning Backfist
+Scorpion Sting
+Slingshot
+Stunning Palm
+- start
- i14
- block
- +1
Knocks down crouching opponents at +? • *Knockdown can be teched with 1/2 or 3/4
God Fist
+- start
- i13~i14
- block
- -3
- hit
- +18a (+9)
KND on hit
Lift Kick
+- start
- i18~i19
- block
- -8
- hit
- +25a (+18)
KND on hit
Front Kick
+- start
- i15
- block
- -6
- hit
- +5
Heavy Hammer
+- start
- i20~i21
- block
- -11
- hit
- ±0
- ch
- +18a
Parting Heavens
+- start
- i26
- block
- -10
- hit
- +11a (+2)
KND on hit
Spear of Lu Bu
+- start
- i27~i28
- block
- -11
- hit
- +15a (+6)
KND on hit
Hellwinds
+- start
- i28~i29
- block
- -5
- hit
- +36a
KND (FDFA) on hit
Piercing Arrow
+- start
- i16~i18
- block
- -15
- hit
- +4
Sweep Kick
+- start
- i28~i31
- block
- -24
- hit
- +37a
KND (FDFT) on hit
Dragon Slayer
+- start
- i29~i30
- block
- -11
- hit
- ±0
- ch
- +18a
KND (FDFA) on CH
Iron Palm
+- start
- i8~i9
- block
- -10
- hit
- -4
- ch
- +44d (-13)
Knockdown can be teched with f or b • KND on CH
Hungry Tiger
+- start
- i24~i25
- block
- -3c
- hit
- +4c
Spin Kick Spear Fist
+- start
- i31
- block
- +3
- hit
- +8
- ch
- +68a
Fish Hook
+- start
- i12~i13
- block
- -6
- hit
- +5
Iron Fortress
+- start
- i13~i14
- block
- -25
- hit
- +15a (+11)
KND on hit
Throat Gouge
+- start
- i16 i32~i33
- block
- -16
- hit
- +9
Death Palm
+- start
- i79~i80
- block
- !
- hit
- +49a
Eagle Claw
or or +- start
- i18
- block
- -8
- hit
- +3(+10)
Leaping Hammer Fist
+- start
- i38~i39
- block
- +1
- hit
- +18a
KND on hit
Side Swipe
or or +- start
- i21~i23
- block
- -15
- hit
- +46a
Soaring Eagle
or or +- start
- i15~i17
- block
- -12
- hit
- +33a (+23)
Assassin's Bow
+- start
- i24~i26 i31~i33 i37~i38 i56~i57
- block
- -16
- hit
- KND
KND on hit
Exploding Dagger
+- start
- i18~i19
- block
- -10
- hit
- +16a (+7)
- ch
- +56a
KND on hit
Tremor Stomp
+- start
- i32~i33
- block
- +3c
- hit
- +21gc
- ch
- +18a
KND (FDFA) on hit
Spreading Wings
+- start
- i20~i21
- block
- -11
- hit
- +34a (+24)
Can be delayed up to ? frames • *Delaying sends opponent higher into air for stronger combo
Push Hands
+- start
- i23~i24
- block
- -10
- hit
- +11a (+2)
KND on hit
Falcon's Beak
+- start
- i25~i26
- block
- -16
- hit
- +10a (+1)
- ch
- +45a
KND on hit
Lingering Shadow
Landslide
+Demolishing Fist
+Severing Sword
+- start
- i20~i29
- block
- +6
- hit
- +12a (+8)
KND on hit
Dancing Dragon
WS+Adamantine Uppercut
WS+Bow Kick
WS+Rising Heel Kick
WS+Silent Arrow
FC+ +Hidden Intentions
SS+Sweep Kick
SS+Enlightened Circle
SS+Reverse Tremor Stomp
BacktoopponentReverse Sweep Kick
Backtoopponent +Hustle Elbow
BacktoopponentThunder Stomp
Withtheopponentdown +
10 hit combo 2
- +
- +