Throws 10
Neck Twister
or +- start
- i12~14
- block
- -6
- hit
- -4d
Homing • Throw break 1 or 2
Serpent Slayer
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2
Jaws of Death
or- block
- -3
- hit
- -6d
Throw break 1
Wandering Soul
or- block
- -3
- hit
- -4d
Throw break 2
Violent Storm
or- hit
- -4d
Cannot break throw
Kunlun Avalanche
+- block
- -6
- hit
- +0d
Floor Break • Throw break 1+2
Pao Lau Impaler
Backtoopponent or- start
- i16
- block
- +1
- hit
- +2c
Heat Burst • Cancel to r45 with b,b on frame 42 • 2 chip damage on block • 12 chip damage on hit • Only deals recoverable damage • Cannot cause a K.O.
Attack Reversal
Synchrowiththeopponent'spunch + or +Shifting Clouds to Falcon's Beak Snare
Synchrowithopponent'sattack +Low Parry
Synchrowithopponent'slowattack
Attacks 95
Enlightened Yellow Dragon Palm
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Jab Spear Fist
- start
- i25~26
- block
- -11
- hit
- +2
- ch
- +61a
Interrupt with i7 from 1st block • Whiffs vs SSR, SWR from 1st block • Move can be delayed by 3F • Input can be delayed by 4F
Shun Lian Quan
- start
- i10
- block
- -3
- hit
- +8
Jail from 1st block with 4F delay • Combo from 1st hit with 4F delay
Firestorm
- start
- i17
- block
- -13
- hit
- +3
Combo from 1st hit with 3F delay • Jails attack inputs with 2F delay • Duckable • Transition to BT with B (-11/+5)
Jab Roundhouse Combo
- start
- i16~17
- block
- -5
- hit
- +8~+9
Combo from 1st hit with 4F delay • Move cannot be interrupted • Move can be delayed by 1F • Input can be delayed by 4F
San Lian Heng
- start
- i24
- block
- -12
- hit
- +24a (+14)
Balcony Break • Combo from 2nd CH with 6F delay • Interrupt with i6 from 1st block • Move can be delayed by 10F • Input can be delayed by 12F • Cancel to BT with B (-13/-2)
Peacock Sweep
- start
- i25~26
- block
- -12
- hit
- +7c
- ch
- +17a
Combo from 2nd CH with 5F delay • Interrupt with i6 from 1st block • Cancel to r16 BT with B (-13/-2) • Move can be delayed by 10F • Input can be delayed by 11F
Peacock Strike
- start
- i28~29
- block
- -12
- hit
- +22a (+17)
Balcony Break • Combo from 1st hit with 2F delay • * Combo from 1st hit with up to 2F of charge (i30~31 startup) • Interrupt with i8 from 1st block • Whiffs vs SSL, SWL (SSR and SWR may be inconsistent) • Move can be delayed by 10F
Leaping Whirlwind Combo
- start
- i18~20
- block
- -26
- hit
- +24a
Aerial combo from 1st hit (+19d (+12)) with 7F delay • Move cannot be delayed • Input can be delayed by 7F
Headspring
- start
- i28~i34
- block
- -3
- hit
- +1c
- ch
- +16a~+22a
7 chip damage on block
Iron Shield
- start
- i21~22
- block
- -13
- hit
- +8
Wall Crush +20g on hit • Elbow • Punch sabaki • +14 on successful parry
Ki Charge
Boar's Tusk
+- start
- i13~14
- block
- -19
- hit
- +19a (+14)
Balcony Break • Shoulder • Combo from 2nd hit with 12F delay • Move can be delayed by 10F • Input can be delayed by 16F
Front Kick
+- start
- i21
- block
- -3
- hit
- +7
Piercing Dragon
+- start
- i21~22
- block
- -3
- hit
- +8
- ch
- +43a (+35)
Combo from 1st hit with 7F delay
Climbing Dragon
+- start
- i23~24
- block
- -16
- hit
- +33a (+23)
Tornado • Combo from 1st hit
Tornado Reverse
+- start
- i18~19
- block
- -9
- hit
- +52a
Good left sidestep tracking • Transition to r22 BT with B (-5/+56a)
Tornado Open Palm
+- start
- i24~25
- block
- -14
- hit
- +31a (+16)
Tornado • Aerial combo from 1st hit (+70a (+54)) with 5F delay • Move cannot be delayed • Input can be delayed by 5F
Tornado Stomp
+- start
- i22~24
- block
- -10
- hit
- +25d
Spike • Aerial combo from 1st hit (+26a (-9)) with 5F delay • Move cannot be delayed • Input can be delayed by 5F
Tornado Sweep
+- start
- i33~33
- block
- -31
- hit
- +27a
Aerial combo from 1st hit (+19a (+12)) with 5F delay • Move cannot be delayed • Input can be delayed by 5F
Tiger's Claw
+- start
- i19~20
- block
- -9
- hit
- +13a (+4)
Balcony Break • Good left sidestep tracking • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Shifting Clouds
or +Bao Dan Po
+Driller Hook Backhand
+Spiraling Tiger Kick
+Jin Bu Zhen
+Pummeling Fists
+Stunning Palm
+- start
- i14
- block
- +0
- hit
- +6
- ch
- +36g
God Fist
+- start
- i13~14
- block
- -6
- hit
- +14a (+4)
Balcony Break • Combo from 1st hit
Lift Kick
+- start
- i18~19
- block
- -9
- hit
- +76a (+60)
Tornado • Can be accessed from a manual CD input with input qcf,df+3
Front Kick
+- start
- i15
- block
- -6
- hit
- +5
Pau Lau Stinger
+- start
- i34~35
- block
- -19
- hit
- +31a (+16)
Tornado • Shoulder • Combo from 2nd CH with 4F delay • Move can be delayed by 9F • Input can be delayed by 10F
Twin Dragon
+- start
- i23~24
- block
- -4
- hit
- +15g
- ch
- +27a
Balcony Break • Combo from 1st hit with 7F delay
Ruinous Halberd
+- start
- i23~27
- block
- -7
- hit
- +21a
Homing
Heavy Hammer
+- start
- i20~21
- block
- -12
- hit
- -1
-1c on crouching hit
Parting Heavens
+- start
- i26
- block
- -10
- hit
- +11a (+2)
Balcony Break • Combo from 1st CH with 4F delay • Move can be delayed by 5F • Input can be delayed by 6F
Mad Windmill
+- start
- i22~23
- block
- -12
- hit
- +18a (+11)
Tornado • Combo from 1st hit with 12F delay • Move can be delayed by 10F • Input can be delayed by 12F
Spear of Lu Bu
+- start
- i23~24
- block
- -11
- hit
- +3
Combo from 1st hit with 8F delay • Move can be delayed by 10F
Spinning Neck Strike
+- start
- i24~25
- block
- -2
- hit
- +24a (+15)
Balcony Break • Combo from 1st hit with 7F delay • Move can be delayed by 8F • Input can be delayed by 10F
Hellwinds
+- start
- i28~29
- block
- -14
- hit
- +7a
Spike • Aerial combo from 2nd hit (+22a (-13))
Piercing Arrow
+- start
- i17
- block
- -15
- hit
- +4c
- ch
- +0d
Transition to attack throw when CH from front • Transition to BT on CH • Can be accessed from a manual CD input with input qcf,db+3
Bullseye
+ duringcounterattackMighty Sweep Kick
+- start
- i31 (30~32)
- block
- -26
- hit
- +76a (+60)
Tornado on normal hit only • Homing • Transition to FC on hit • Instant tornado launcher
Dragon Slayer
+- start
- i29~30
- block
- -12
- hit
- +14g
Combo from 1st CH with 4F delay • Move can be delayed by 10F • Input can be delayed by 12F • -1c on crouching hit
Iron Palm
+- start
- i10~11
- block
- -12
- hit
- +1
- ch
- +36a (+28)
Balcony Break on CH
Hungry Tiger
+- start
- i24~25
- block
- -6c
- hit
- +4c
Spike • Aerial combo from 3rd hit (-6a~-9a) with 13F delay • Move can be delayed by 10F • Input can be delayed by 13F
Chin Breaker
+- start
- i22~23
- block
- +4
- hit
- +6
- ch
- +10a
Knee • 4 chip damage on block • Transition to r25 CD on hit or block with df (+6/+8/+12d) • * Transition to r1 FC with DF~db (+5/+7/+11d)
Zhuan Shen Huan Wu
+Backfist
BacktoopponentSlashing Tiger
Backtotheopponent,Tremor Stomp
BacktoopponentHustle Elbow
BacktoopponentReverse Mighty Sweep Kick
Backtoopponent +Fish Hook
+- start
- i12~13
- block
- -10
- hit
- +2
Iron Fortress
+- start
- i13~14
- block
- -19
- hit
- +18a (+13)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Shoulder
Deceptive Step
+Fractured Diamond
+Fei He Zhang
+Rising Swallow Kick
+Xuan Tui Strike
+Leaping Lion
+Throat Gouge
+- start
- i16,15
- block
- -10
- hit
- +10
Does not jail
Death Palm
+- start
- i79~82
- hit
- +50a (+19)
Leaping Hammer Fist
+- start
- i38~40
- block
- +2c
- hit
- +10
7 chip damage on block
Eagle Claw
or or +- start
- i18~19
- block
- -5
- hit
- +4
+12c on crouching opponent • No forward momentum with input u+1
Evading Palm Strike
+- start
- i18
- block
- -10
- hit
- +3
- ch
- +52a (+21)
Side Swipe
or or +- start
- i22~23
- block
- -7
- hit
- +22a
Strong Aerial Tailspin • No forward momentum with input u+3
Soaring Eagle
or or +- start
- i15~17
- block
- -13
- hit
- +33a (+23)
Recovers 2F faster on hit (t46 r29)
Assassin's Bow
+- start
- i17~18
- block
- -6
- hit
- +14c
Balcony Break • Tornado • Aerial combo from 1st hit • Previous hit crouching state is canceled when 3 is input • * Previous hit is cs6~23 when extension is delayed by at least 21F • Input can be delayed by 37F • Move cannot be delayed • Forces tech backroll on normal hit
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13
- hit
- +32a (+22)
Exploding Dagger
+- start
- i18~19
- block
- -9
- hit
- +16a (+7)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break
Tremor Stomp
+- start
- i32~33
- block
- +8c
- hit
- +8c
9 chip damage on block • Transition to r28 STC with f (+8c/+8c)
Spreading Wings
+- start
- i20~21
- block
- -14
- hit
- +32a (+22)
Combo from 1st hit with 11F delay • Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) • Recovers 1F faster on hit (t72 r31)
Nian Zhang Mie Ba
+- start
- i23~24
- block
- -9
- hit
- +16a
Balcony Break • Hold 1+2 to power up and deal chip damage on block
Falcon's Beak
+Lingering Shadow
Landslide
+Mountain Crusher
+Yan Wang's Wrath
+Severing Sword
+- start
- i20~25
- block
- +6~+11g
- hit
- +13d (+3)
Balcony Break • 9 chip damage on block
Dancing Dragon
WS+Dancing Scorpion Sting
WS+Adamantine Uppercut
WS+Bow Kick
WS+Rising Heel Kick
WS+Push Hands
WS+Silent Arrow
FC+ +Monkey Strike
FC+ +Xuan Jiao Xiao Yan Shou
FC+ +Hidden Intentions
SS+Swift Sweep Kick
SS+Enlightened Circle
SS+Spring Up
Whiledownandfacingup +Thunder Stomp
Withtheopponentdown +Taunt
During Heat 10
Heat Burst
WhenHeatactivationisavailableTiger's Claw
+- start
- i19~20
- block
- -9
- hit
- +13a (+4)
Balcony Break • Good left sidestep tracking • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Iron Fortress
+- start
- i13~14
- block
- -19
- hit
- +18a (+13)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Shoulder
Exploding Dagger
+- start
- i18~19
- block
- -9
- hit
- +16a (+7)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break
Slashing Tiger
Backtotheopponent,Fei He Zhang
+Jiaolong Sea Splitter
DuringHeatmodeEssence of Iron Palm
DuringHeatmode +Essence of Nian Zhang Mie Ba
DuringHeatmode + holdYinglong Mountain Crusher
DuringHeatmode