Feng

Tekken 8

Feng

Feng Wei

116 moves · frame data from wavu.wiki

Also in Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 10

  • Neck Twister

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -6
    hit
    -4d

    Homing • Throw break 1 or 2

  • Serpent Slayer

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2

  • Jaws of Death

    Left 40 break 1
    or
    block
    -3
    hit
    -6d

    Throw break 1

  • Wandering Soul

    Right 40 break 2
    or
    block
    -3
    hit
    -4d

    Throw break 2

  • Violent Storm

    Back 50
    or
    hit
    -4d

    Cannot break throw

  • Kunlun Avalanche

    Front 40 break 1+2
    block
    -6
    hit
    +0d

    Floor Break • Throw break 1+2

  • Pao Lau Impaler

    Front 24 break 1+2
    Backtoopponent or
    start
    i16
    block
    +1
    hit
    +2c

    Heat Burst • Cancel to r45 with b,b on frame 42 • 2 chip damage on block • 12 chip damage on hit • Only deals recoverable damage • Cannot cause a K.O.

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'spunch or
  • Shifting Clouds to Falcon's Beak Snare

    Mid 21
    Synchrowithopponent'sattack
  • Low Parry

    Parry
    Synchrowithopponent'slowattack

Attacks 95

  • Enlightened Yellow Dragon Palm

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Jab Spear Fist

    HM 26
    start
    i25~26
    block
    -11
    hit
    +2
    ch
    +61a

    Interrupt with i7 from 1st block • Whiffs vs SSR, SWR from 1st block • Move can be delayed by 3F • Input can be delayed by 4F

  • Shun Lian Quan

    HH 14
    start
    i10
    block
    -3
    hit
    +8

    Jail from 1st block with 4F delay • Combo from 1st hit with 4F delay

  • Firestorm

    HHH 26
    start
    i17
    block
    -13
    hit
    +3

    Combo from 1st hit with 3F delay • Jails attack inputs with 2F delay • Duckable • Transition to BT with B (-11/+5)

  • Jab Roundhouse Combo

    HH 24
    start
    i16~17
    block
    -5
    hit
    +8~+9

    Combo from 1st hit with 4F delay • Move cannot be interrupted • Move can be delayed by 1F • Input can be delayed by 4F

  • San Lian Heng

    HMM 48
    start
    i24
    block
    -12
    hit
    +24a (+14)

    Balcony Break • Combo from 2nd CH with 6F delay • Interrupt with i6 from 1st block • Move can be delayed by 10F • Input can be delayed by 12F • Cancel to BT with B (-13/-2)

  • Peacock Sweep

    HHL 48
    start
    i25~26
    block
    -12
    hit
    +7c
    ch
    +17a

    Combo from 2nd CH with 5F delay • Interrupt with i6 from 1st block • Cancel to r16 BT with B (-13/-2) • Move can be delayed by 10F • Input can be delayed by 11F

  • Peacock Strike

    HM 45
    start
    i28~29
    block
    -12
    hit
    +22a (+17)

    Balcony Break • Combo from 1st hit with 2F delay • * Combo from 1st hit with up to 2F of charge (i30~31 startup) • Interrupt with i8 from 1st block • Whiffs vs SSL, SWL (SSR and SWR may be inconsistent) • Move can be delayed by 10F

  • Leaping Whirlwind Combo

    ML 54
    start
    i18~20
    block
    -26
    hit
    +24a

    Aerial combo from 1st hit (+19d (+12)) with 7F delay • Move cannot be delayed • Input can be delayed by 7F

  • Headspring

    M 25
    start
    i28~i34
    block
    -3
    hit
    +1c
    ch
    +16a~+22a

    7 chip damage on block

  • Iron Shield

    M 20
    start
    i21~22
    block
    -13
    hit
    +8

    Wall Crush +20g on hit • Elbow • Punch sabaki • +14 on successful parry

  • Ki Charge

  • Boar's Tusk

    MMM 48
    start
    i13~14
    block
    -19
    hit
    +19a (+14)

    Balcony Break • Shoulder • Combo from 2nd hit with 12F delay • Move can be delayed by 10F • Input can be delayed by 16F

  • Front Kick

    M 10
    start
    i21
    block
    -3
    hit
    +7
  • Piercing Dragon

    MH 27
    start
    i21~22
    block
    -3
    hit
    +8
    ch
    +43a (+35)

    Combo from 1st hit with 7F delay

  • Climbing Dragon

    MM 25
    start
    i23~24
    block
    -16
    hit
    +33a (+23)

    Tornado • Combo from 1st hit

  • Tornado Reverse

    H 19
    start
    i18~19
    block
    -9
    hit
    +52a

    Good left sidestep tracking • Transition to r22 BT with B (-5/+56a)

  • Tornado Open Palm

    HM 59
    start
    i24~25
    block
    -14
    hit
    +31a (+16)

    Tornado • Aerial combo from 1st hit (+70a (+54)) with 5F delay • Move cannot be delayed • Input can be delayed by 5F

  • Tornado Stomp

    HM 70
    start
    i22~24
    block
    -10
    hit
    +25d

    Spike • Aerial combo from 1st hit (+26a (-9)) with 5F delay • Move cannot be delayed • Input can be delayed by 5F

  • Tornado Sweep

    HL 46
    start
    i33~33
    block
    -31
    hit
    +27a

    Aerial combo from 1st hit (+19a (+12)) with 5F delay • Move cannot be delayed • Input can be delayed by 5F

  • Tiger's Claw

    H 25
    start
    i19~20
    block
    -9
    hit
    +13a (+4)

    Balcony Break • Good left sidestep tracking • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

  • Shifting Clouds

    or
  • Bao Dan Po

    M 20
  • Driller Hook Backhand

    H 15
  • Spiraling Tiger Kick

    H 25
  • Jin Bu Zhen

    L 20
  • Pummeling Fists

    M 20
  • Stunning Palm

    M 11
    start
    i14
    block
    +0
    hit
    +6
    ch
    +36g
  • God Fist

    MM 36
    start
    i13~14
    block
    -6
    hit
    +14a (+4)

    Balcony Break • Combo from 1st hit

  • Lift Kick

    M 17
    start
    i18~19
    block
    -9
    hit
    +76a (+60)

    Tornado • Can be accessed from a manual CD input with input qcf,df+3

  • Front Kick

    M 13
    start
    i15
    block
    -6
    hit
    +5
  • Pau Lau Stinger

    MMM 47
    start
    i34~35
    block
    -19
    hit
    +31a (+16)

    Tornado • Shoulder • Combo from 2nd CH with 4F delay • Move can be delayed by 9F • Input can be delayed by 10F

  • Twin Dragon

    MH 36
    start
    i23~24
    block
    -4
    hit
    +15g
    ch
    +27a

    Balcony Break • Combo from 1st hit with 7F delay

  • Ruinous Halberd

    M 23
    start
    i23~27
    block
    -7
    hit
    +21a

    Homing

  • Heavy Hammer

    L 16
    start
    i20~21
    block
    -12
    hit
    -1

    -1c on crouching hit

  • Parting Heavens

    LM 29
    start
    i26
    block
    -10
    hit
    +11a (+2)

    Balcony Break • Combo from 1st CH with 4F delay • Move can be delayed by 5F • Input can be delayed by 6F

  • Mad Windmill

    MM 35
    start
    i22~23
    block
    -12
    hit
    +18a (+11)

    Tornado • Combo from 1st hit with 12F delay • Move can be delayed by 10F • Input can be delayed by 12F

  • Spear of Lu Bu

    MM 33
    start
    i23~24
    block
    -11
    hit
    +3

    Combo from 1st hit with 8F delay • Move can be delayed by 10F

  • Spinning Neck Strike

    MH 38
    start
    i24~25
    block
    -2
    hit
    +24a (+15)

    Balcony Break • Combo from 1st hit with 7F delay • Move can be delayed by 8F • Input can be delayed by 10F

  • Hellwinds

    HHM 45
    start
    i28~29
    block
    -14
    hit
    +7a

    Spike • Aerial combo from 2nd hit (+22a (-13))

  • Piercing Arrow

    L 14
    start
    i17
    block
    -15
    hit
    +4c
    ch
    +0d

    Transition to attack throw when CH from front • Transition to BT on CH • Can be accessed from a manual CD input with input qcf,db+3

  • Bullseye

    L 36
    duringcounterattack
  • Mighty Sweep Kick

    L 23
    start
    i31 (30~32)
    block
    -26
    hit
    +76a (+60)

    Tornado on normal hit only • Homing • Transition to FC on hit • Instant tornado launcher

  • Dragon Slayer

    ML 23
    start
    i29~30
    block
    -12
    hit
    +14g

    Combo from 1st CH with 4F delay • Move can be delayed by 10F • Input can be delayed by 12F • -1c on crouching hit

  • Iron Palm

    H 17
    start
    i10~11
    block
    -12
    hit
    +1
    ch
    +36a (+28)

    Balcony Break on CH

  • Hungry Tiger

    MLMM 54
    start
    i24~25
    block
    -6c
    hit
    +4c

    Spike • Aerial combo from 3rd hit (-6a~-9a) with 13F delay • Move can be delayed by 10F • Input can be delayed by 13F

  • Chin Breaker

    M 21
    start
    i22~23
    block
    +4
    hit
    +6
    ch
    +10a

    Knee • 4 chip damage on block • Transition to r25 CD on hit or block with df (+6/+8/+12d) • * Transition to r1 FC with DF~db (+5/+7/+11d)

  • Zhuan Shen Huan Wu

  • Backfist

    H 12
    Backtoopponent
  • Slashing Tiger

    M 23
    Backtotheopponent,
  • Tremor Stomp

    M 35
    Backtoopponent
  • Hustle Elbow

    M 20
    Backtoopponent
  • Reverse Mighty Sweep Kick

    L 20
    Backtoopponent
  • Fish Hook

    M 10
    start
    i12~13
    block
    -10
    hit
    +2
  • Iron Fortress

    M 31
    start
    i13~14
    block
    -19
    hit
    +18a (+13)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Shoulder

  • Deceptive Step

  • Fractured Diamond

    L 20
  • Fei He Zhang

    H 20
  • Rising Swallow Kick

    M 20
  • Xuan Tui Strike

    LH 34
  • Leaping Lion

    MM 30
  • Throat Gouge

    MH 28
    start
    i16,15
    block
    -10
    hit
    +10

    Does not jail

  • Death Palm

    ! 70
    start
    i79~82
    hit
    +50a (+19)
  • Leaping Hammer Fist

    M 25
    start
    i38~40
    block
    +2c
    hit
    +10

    7 chip damage on block

  • Eagle Claw

    M 12
    or or
    start
    i18~19
    block
    -5
    hit
    +4

    +12c on crouching opponent • No forward momentum with input u+1

  • Evading Palm Strike

    M 18
    start
    i18
    block
    -10
    hit
    +3
    ch
    +52a (+21)
  • Side Swipe

    H 16
    or or
    start
    i22~23
    block
    -7
    hit
    +22a

    Strong Aerial Tailspin • No forward momentum with input u+3

  • Soaring Eagle

    M 13
    or or
    start
    i15~17
    block
    -13
    hit
    +33a (+23)

    Recovers 2F faster on hit (t46 r29)

  • Assassin's Bow

    MHHH 71
    start
    i17~18
    block
    -6
    hit
    +14c

    Balcony Break • Tornado • Aerial combo from 1st hit • Previous hit crouching state is canceled when 3 is input • * Previous hit is cs6~23 when extension is delayed by at least 21F • Input can be delayed by 37F • Move cannot be delayed • Forces tech backroll on normal hit

  • Delayed Rising Toe Kick

    M 20
    start
    i23~25
    block
    -13
    hit
    +32a (+22)
  • Exploding Dagger

    M 25
    start
    i18~19
    block
    -9
    hit
    +16a (+7)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break

  • Tremor Stomp

    M 33
    start
    i32~33
    block
    +8c
    hit
    +8c

    9 chip damage on block • Transition to r28 STC with f (+8c/+8c)

  • Spreading Wings

    MM 36
    start
    i20~21
    block
    -14
    hit
    +32a (+22)

    Combo from 1st hit with 11F delay • Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) • Recovers 1F faster on hit (t72 r31)

  • Nian Zhang Mie Ba

    M 25
    start
    i23~24
    block
    -9
    hit
    +16a

    Balcony Break • Hold 1+2 to power up and deal chip damage on block

  • Falcon's Beak

    M 25
  • Lingering Shadow

  • Landslide

    L 23
  • Mountain Crusher

    M 25
  • Yan Wang's Wrath

    M 21
  • Severing Sword

    M 30
    start
    i20~25
    block
    +6~+11g
    hit
    +13d (+3)

    Balcony Break • 9 chip damage on block

  • Dancing Dragon

    MMM 49
    WS
  • Dancing Scorpion Sting

    MH 33
    WS
  • Adamantine Uppercut

    M 17
    WS
  • Bow Kick

    M 15
    WS
  • Rising Heel Kick

    M 18
    WS
  • Push Hands

    M 20
    WS
  • Silent Arrow

    L 19
    FC
  • Monkey Strike

    M 25
    FC
  • Xuan Jiao Xiao Yan Shou

    LH 25
    FC
  • Hidden Intentions

    H 18
    SS
  • Swift Sweep Kick

    L 20
    SS
  • Enlightened Circle

    M 24
    SS
  • Spring Up

    M 20
    Whiledownandfacingup
  • Thunder Stomp

    L 19
    Withtheopponentdown
  • Taunt

During Heat 10

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Tiger's Claw

    H 25
    start
    i19~20
    block
    -9
    hit
    +13a (+4)

    Balcony Break • Good left sidestep tracking • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

  • Iron Fortress

    M 31
    start
    i13~14
    block
    -19
    hit
    +18a (+13)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Shoulder

  • Exploding Dagger

    M 25
    start
    i18~19
    block
    -9
    hit
    +16a (+7)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break

  • Slashing Tiger

    M 23
    Backtotheopponent,
  • Fei He Zhang

    H 20
  • Jiaolong Sea Splitter

    M 30
    DuringHeatmode
  • Essence of Iron Palm

    H 20
    DuringHeatmode
  • Essence of Nian Zhang Mie Ba

    M 30
    DuringHeatmode hold
  • Yinglong Mountain Crusher

    MM 48
    DuringHeatmode

10 hit combo 1

  • HMMMLMLLMM 83

Feng's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.