Ganryu

Tekken 5

Ganryu

75 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 10

  • Body Slam

    Front 35 break 1
    or
    start
    i12
    hit
    KND (FUFA)

    Throw break 1 • Side switch

  • Sumo Scoop

    Front 35 break 2
    or
    start
    i12
    hit
    KND

    Throw break 2 • Side switch

  • Upper Stream Throw

    Left 40 break 1
    or
    start
    i12
    hit
    KND (FDFR)

    Throw break 1 • Side switch

  • Crotch Throw

    Right 40 break 2
    or
    start
    i12
    hit
    KND

    Throw break 2

  • Reverse Choke Slam

    Back 40
    or
    start
    i12
    hit
    KND (FUFA)

    Unbreakable • Side switch

  • Okurigake

    Back 40
    or
    start
    i12
    hit
    KND (FDFT)

    Unbreakable

  • Pedal Press

    Back 22
    start
    i16
    hit
    +?b

    Unbreakable

  • Tsuri Dashi

    Front 28 break 1+2
    start
    i12
    hit
    +?

    Throw break 1+2

  • Choke Slam

    Front 40 break 1+2
    start
    i12
    hit
    KND

    Throw break 1+2

  • Twin Wall

    Parry
    Synchrowiththeopponent'spunch or

Throws during Grab 6

  • Harima Nage

    Before 33 break 1
    DuringGrab
  • Soto Muso

    Before 33 break 2
    DuringGrab
  • Soto Tasukizori

    Before 28 break 3
    DuringGrab
  • Shumokuzori

    Before 28 break 4
    DuringGrab
  • Gokuraku Utchari

    Before 22 break 1+2
    DuringGrab
  • Tsuri Otoshi

    Before 35 break 3+4
    DuringGrab

Attacks 58

  • Open Palm Combo

    HHHHHHHH 51
    block
    -18
    hit
    -8
  • Splits Stomp

    HM 38
    block
    -11c
    hit
    KND
  • Left High Kick to Splits Stomp

    HHM 57
    block
    -11c
    hit
    KND
  • Sumo Stampede

    HHHH 82
    ...
  • Double Hammer

    MM 43
    block
    -14
    hit
    +?a
  • Double Hammer Sumo Charge

    M! 66
    block
    !
    hit
    KND
  • Double Hammer Sumo Smack

    MH 33
    block
    -7
    hit
    +?a
  • Sit

  • Sit Thrust

    M 27
  • Sit Sweep

    L 18
  • Spring Roll

    L 22
  • Splits

  • Shiranui

    DuringSplits
  • Unryu

    DuringSplits or
  • Ki Charge

  • Ducking Palm

    M 14
    start
    i14
    block
    -15
    hit
    -2
    ch
    KND
  • Neko Damashi

    H 14
    start
    i16(i17~)
    block
    +4
    hit
    +10
  • Stomp Kick

    H 25
    start
    i18
    block
    -10
    hit
    KND
  • Sumo Rush

    M 28
    start
    i23
    block
    -13
    hit
    KND
  • Freight Train Combo

    MMH 30
    block
    -6
    hit
    +8
  • Thrusting Uppercut

    M 15
    start
    i16
    block
    -7
    hit
    +?a
  • Thunder Clap

    MHHHHHHHH 68
    block
    -18
    hit
    -8
  • Kick & Pull

    L 17
    start
    i16
    block
    -15(-14)
    hit
    +5
  • Freight Train

    MH 25
    block
    -6
    hit
    +8
  • Ganryu Combo

    MMM 37
    block
    -18
    hit
    KND (FDFA)
  • Thunder Palm

    L 18
    start
    i21~i22
    block
    -14
    hit
    KND (FDFA)
  • Rock Cleaving Palm

    M 22
    start
    i24
    block
    +2
    hit
    KND

    Can transition to SIT by 3+4

  • Kabuki Palm

    LLL 40
    ...
  • Stomp

    M 40
    start
    i52
    block
    -25c
    hit
    KND
  • Pedal Press

    M 22
    start
    i15
    block
    +3
    hit
    +3
  • Sumo Sweep

    L 16
    start
    i26
    block
    -21
    hit
    +?a
  • Sumo Tackle

    ! 90
    start
    i73
    block
    !
    hit
    KND
  • Tackle Fake Upper

    H 12
    start
    i13(~)
    block
    -7
    hit
    +?a
  • Sumo Charge to Splits

  • Sumo Hammer

    HHM 51
    block
    +2
    hit
    KND

    Can transition to SIT by 3+4

  • Salt Upper

    M 22
    start
    i32
    block
    +9
    hit
    +?a
  • Headbutt

    H 15
    start
    i10
    block
    -13
    hit
    +1
    ch
    KND
  • Jamming Palm

    M 15
    or or
    start
    i18
    block
    -6
    hit
    KND(+12)

    +12 against a crouching opponent

  • Flying Press

    M 28
    start
    i19~i20
    block
    -4~-5
    hit
    -2~-1

    Transition at (+0~1/+5~6) FC with d

  • Sumo Squash

    M 23
    start
    i34
    block
    -?
    hit
    KND
  • Grab

    M 12
  • Kamikaze Kick

    M 30
    start
    i15?(i16?~)
    block
    -?
    hit
    KND (FDFA)
  • Double Step in Palm

    M 17
    start
    i17(i18~)
    block
    -13
    hit
    +?a
  • Sekitori Kick

    M 40
    start
    i39(i40~)
    block
    +12
    hit
    KND
  • Sumo Swat

    M 24
    start
    i28?
    block
    -20
    hit
    ±0b
  • Sumo Pop

    M 30
    start
    i27(i31~)
    block
    -20
    hit
    +?a
  • Strong Open Palm

    M 40
    start
    i22(i26~)
    block
    -7
    hit
    KND
  • Thrusting Uppercut

    M 15
    WS
  • Rising Double Hammer

    MM 32
    WS
  • Hammer Rush High

    LLMMH 54
    WS
  • Hammer Rush Mid

    LLMMM 57
    WS
  • Hammer Rush Low

    LLMML 50
    WS
  • Triple Uppercut

    MMM 33
    FC
  • Triple Uppercut Alternate

    MMM 39
    FC
  • Rising Double Palm

    L 24
    FC
  • Falling Hammer

    H 30
    SS
  • Falling Statue

    M 38
    Backtoopponent
  • Spring Hammer Punch

    M 12
    Ontheback

10 Hit Combo 1

  • LLMHLLHHMM 95
    FC

Ganryu's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.