Throws 11
Body Slam
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 1, side switch on break • Opponent recovers FUFA • Special throw animation if paired with Jaycee(press 5 after the input), 40 damage, floor break
Sumo Scoop
or +- start
- i12~14
- block
- -1
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FU(side)
Upper Stream Throw
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Side switch • 52 damage on wall splat • Opponent recovers FU(side)
Crotch Throw
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • 52 damage on wall splat
Okurigake
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 1, side switch on break • Opponent recovers FUFA • Special throw animation if paired with Jaycee(press 5 after the input), 40 damage, floor break
Reverse Choke Slam
or +- start
- i12~14
- block
- -1
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FU(side)
Pedal Press
+- start
- i16
- block
- +1
- hit
- +1
- ch
- KND
Grabs opponent on CH, can follow up with three different throw variations • Balcony break on BT opponent
Oni Tsukkake
+- start
- i30(70~)
- hit
- KND
Goes into Grab animation, can follow up with three different throw variations(same as CH f,F+2)
Tsuri Dashi
+- start
- i12
- block
- -2
- hit
- +5
Throw break 1+2 • Special throw animation if paired with Bob(press 5 after the input), 40 damage, side switch, opponent recovers FDFT
Choke Slam
+- start
- i12
- block
- -6
- hit
- KND
Floor Break • Throw break 1+2
Twin Wall
Synchrowiththeopponent'spunch + or +
Throws during Grab 4
Grab
+- start
- i17~18(18~)
- block
- -9~-8
- hit
- KND
- ch
- KND
Balcony Break • Grabs opponent on CH, can follow up with three different throw variations
Harima Nage
DuringCounterattackGrabSoto Muso
DuringCounterattackGrabGokuraku Utchari
DuringCounterattackGrab
Throws during Okuridashi Tsukami 3
Soto Tasukizori
DuringOkuridashiTsukamiShumokuzori
DuringOkuridashiTsukamiTsuri Otoshi
DuringOkuridashiTsukami
Attacks 74
Open Palm Combo
- block
- -18
- hit
- -7
- ch
- -7
Natural combo from 7th hit • Natural combo from 6th CH
Enma Harite
- block
- -11c~-10c
- hit
- KND
- ch
- KND
Bound • Natural combo from 2nd CH • Can be delayed • Opponent recovers FDFA
Harite to Kekaeshi
- block
- -12
- hit
- -1
- ch
- -1
Natural combo from 1st CH
Splits Stomp
- block
- -12c~-10c
- hit
- KND
- ch
- KND
Bound • Natural combo from 1st hit • Can be delayed
Left High Kick to Splits Stomp
- block
- -12c~-10c
- hit
- KND
- ch
- KND
Bound • Natural combo from 2nd hit • Can be delayed
Sumo Stampede
...Double Hammer
- block
- -13~-12
- hit
- JG
- ch
- JG
Can be delayed
Double Hammer Sumo Charge
+- block
- KND
- hit
- KND
- ch
- KND
Balcony Break
Double Hammer Sumo Smack
+- block
- -7
- hit
- JG
- ch
- JG
Sit
Sit Thrust
Sit Sweep
Falling Statue
orbacktotheopponentSpring Roll
Splits
Shiranui
DuringSplitsUnryu
DuringSplits orKi Charge
Ducking Palm
+- start
- i14
- block
- -12
- hit
- +1
- ch
- JG
Neko Damashi
+- start
- i16(17~)
- block
- +4
- hit
- +12
- ch
- +12
Stomp Kick
+- start
- i18
- block
- -6
- hit
- KND
- ch
- KND
Balcony Break
Rocket Palms
+- start
- i14
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break
Sumo Rush
+- start
- i23~24
- block
- -13~-12
- hit
- KND
- ch
- KND
Head • Balcony Break
Freight Train Combo
+- block
- -6
- hit
- +8
- ch
- +8
Natural combo from 2nd CH • Can be delayed
Tsukiage Harite
+- start
- i16~17
- block
- -11~-10
- hit
- JG
- ch
- JG
Thunder Clap
+- block
- -18
- hit
- -7
- ch
- -7
Natural combo from 8th hit • Natural combo from 7th CH
Kick & Pull
+- start
- i16~17
- block
- -12~-11
- hit
- +5c~+6c
- ch
- +5c~+6c
Isana Uchi
+- block
- -14~-13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Ganryu Combo
+- block
- -16~-15
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Opponent recovers FDFA
Thunder Palm
+- start
- i22~23
- block
- -15~-14
- hit
- KND
- ch
- KND
Spike • Opponent recovers FUFA
Rock Cleaving Palm
+- start
- i25~26
- block
- +3c~+4c
- hit
- +7c~+8c
- ch
- +7c~+8c
Spike • Can transition to SIT with 3+4(+5c~+6c/+9c~+10c/+9c~+10c)
Mountain Cleaver
+- block
- -12
- hit
- JG
- ch
- JG
Natural combo from 1st CH • Can be delayed
Kabuki Palm
+ ...Kekaeshi
+- start
- i21
- block
- -12
- hit
- -1
- ch
- -1
Pedal Press
+- start
- i16
- block
- +1
- hit
- +1
- ch
- KND
Grabs opponent on CH, can follow up with three different throw variations • Balcony break on BT opponent
Okuridashi Tsukami
+ OnlyduringcounterattackStomp
+- start
- i43
- block
- -25c
- hit
- KND
- ch
- KND
Spike
Stomp
+ holdSumo Sweep
+- start
- i26
- block
- -21
- hit
- JG
- ch
- JG
Sumo Tackle
+- start
- i81
- block
- KND
- hit
- KND
- ch
- KND
Balcony Break
Tackle Fake Upper
+- start
- i13(31~)
- block
- -7
- hit
- JG
- ch
- JG
Sumo Charge to Splits
+Sumo Hammer
+- block
- +2c~+4c
- hit
- KND
- ch
- KND
Spike • Can transition to SIT with 3+4(+4c~+6c/KND/KND) • Natural combo from 1st CH
Midare-uchi
+ or FC+ +Jinmaku Yaburi
+- block
- -12
- hit
- KND
- ch
- KND
Natural combo from 2nd CH • Opponent recovers FUFA
Jinmaku Harai
+ +- block
- -19
- hit
- KND
- ch
- KND
Opponent recovers FDFT
Toukon Slap
+- block
- -2c
- hit
- KND
- ch
- KND
Bound • Balcony Break • Natural combo from 1st CH • Opponent recovers FDFA
Headbutt
+- start
- i10~11
- block
- -13~-12
- hit
- KND
- ch
- KND
Head • Balcony Break
Jamming Palm
or or +- start
- i18~19
- block
- -6~-5
- hit
- +5~+6
- ch
- +5~+6
Spike • +12 on crouching opponent
Chanko Spin
+- start
- i21
- block
- -8
- hit
- +5
- ch
- +5
Homing
Chanko Spin Okawari
+Flying Press
+- start
- i18~23
- block
- -10~-5
- hit
- -2~+3
- ch
- -2~+3
Head • Causes Nosebleed stun • Can recover FC with D(-2~+3/+6~+11/+6~+11)
Sumo Squash
or or +- start
- i34~39
- block
- +13c~+18c
- hit
- KND
- ch
- KND
Spike • Transition to SIT • Cannot be reversed • Opponent recovers FDFA
Grab
+- start
- i17~18(18~)
- block
- -9~-8
- hit
- KND
- ch
- KND
Balcony Break • Grabs opponent on CH, can follow up with three different throw variations
Shiko Otoshi
+- start
- i25~26(26~)
- block
- +4~+5
- hit
- KND
- ch
- KND
Spike
Kamikaze Kick
+- start
- i17~18(18~)
- block
- -24~-23
- hit
- KND
- ch
- KND
Balcony Break
Taiko Smash
+- start
- i13(14~)
- block
- -8
- hit
- JG
- ch
- JG
Tag Buffer
Sekitori Kick
+- start
- i39~41(40~)
- block
- +7~+9
- hit
- KND
- ch
- KND
Sumo Swat
+- start
- i30~31
- block
- -14~-13
- hit
- +9~+10
- ch
- +9~+10
Opponent recovers BT
Salt Upper
+- start
- i32~33
- block
- +5~+6
- hit
- JG
- ch
- JG
Tag Buffer
Sumo Pop
+- start
- i26~27(30~)
- block
- -18~-17
- hit
- JG
- ch
- JG
Tag Buffer
Strong Open Palm
+- start
- i22(26~)
- block
- -6
- hit
- KND
- ch
- KND
Balcony Break
Ozuchi Strike
+- start
- i24(27~)
- block
- +9
- hit
- +32g
- ch
- +32g
Senryo Nirami
WS+Rising Double Hammer
WS+Hammer Rush High
FC+Hammer Rush Mid
FC+ +Hammer Rush Low
FC+ +Triple Uppercut
FC+ +Kimen Hari
FC+ +Rising Double Palm
FC+Falling Hammer
SS+Falling Statue
BacktotheopponentSpring Hammer Punch
Ontheback
10 Hit Combo 1
- FC+