Ganryu

Tekken 7

Ganryu

110 moves · frame data from tekkendocs.com

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 5, Tekken 6, Tekken Tag Tournament 2

Throws 10

  • Body Slam

    Front 35 break 1 or 2
    or
  • Sumo Scoop

    Front 35 break 1 or 2
    or
  • Upper Stream Throw

    Left 40 break 1
    or
  • Crotch Throw

    Right 40 break 2
    or
  • Okurigake

    Back 50
    or
  • Reverse Choke Slam

    Back 50
    or
  • Pedal Press

    Back 29
    start
    16
    block
    +1
    hit
    +1
    ch
    Throw(0)
  • Tsuri Dashi

    Front 28 break 1+2
  • Choke Slam

    Front 40 break 1+2
  • Twin Wall

    Parry
    Synchrowiththeopponent'spunch or

Throws during Kumite Tsukami 3

  • Harima Nage

    Before 33 break 1
    DuringKumiteTsukami,
  • Soto Muso

    Before 33 break 2
    DuringKumiteTsukami,
  • Gokuraku Utchari

    Before 22 break 1+2
    DuringKumiteTsukami,

Throws during Okuridashi Tsukami 3

  • Soto Tasukizori

    Before 28 break 1
    DuringOkuridashiTsukami
  • Shumokuzori

    Before 28 break 2
    DuringOkuridashiTsukami
  • Tsuri Otoshi

    Before 35 break 1+2
    DuringOkuridashiTsukami

Attacks 93

  • Rage Art

    M 55
    DuringRage
    start
    20 pc8~17
    block
    -22
    hit
    KND
    ch
    KND

    Rage art

  • Rage Drive

    LM 30
    DuringRage
  • Open Palm Combo

    HHHHHHHH 53
    start
    12
    block
    -18
    hit
    -7
    ch
    -7
  • Enma Harite

    HHM 59
    start
    14
    block
    -13~-12 OC
    hit
    Launch
    ch
    Launch
  • Enma Harite to Tachiai

    HH 24
    start
    12
    block
    +1
    hit
    +12
    ch
    +12

    Ends in TAI

  • Harite to Kekaeshi

    HL 26
    start
    12
    block
    -12
    hit
    -1
    ch
    -1
  • Splits Stomp

    HM 38
    start
    15~16
    block
    -12~-10 OC
    hit
    KND
    ch
    KND
  • Left High Kick to Splits Stomp

    HHM 59
    start
    16
    block
    -12~-10 OC
    hit
    KND
    ch
    KND
  • Sumo Stampede

    HHHH 104
    ...
  • Double Hammer

    MM 41
    start
    19~20
    block
    -13~-12
    hit
    Launch
    ch
    Launch
  • Double Hammer to Tachiai

    M 19
    start
    19~20
    block
    -3~-2
    hit
    +17
    ch
    Launch
  • Tachiai

  • Iron Elbow

    H 17
    DuringTachiai,
  • Ninkyo Harite

    H 20
    DuringTachiai,
  • Kage Fumi

    L 24
    DuringTachiai,
  • Yagura Daiko

    MH 34
    DuringTachiai,
  • Rough Waves

    M 15
    DuringTachiai,
  • Tachiai to Sit

    DuringTachiai,
  • Gachinko Elbow

    M 20
    DuringTachiai,
  • Dosukoi Cannon

    M 35
    DuringTachiai,
  • Reverse Fan

    DuringTachiai,
  • Sumo Tackle

    ! 40
    DuringTachiai,
  • Topknot Tackle

    L 20
    DuringTachiai,
  • Splits

    DuringTachiai, orduringSit,
  • Shiranui

    DuringSplits,
  • Unryu

    DuringSplits, or
  • Ki Charge

    start
    30~43
  • Ducking Palm

    M 14
    start
    14
    block
    -12
    hit
    +1
    ch
    CS
  • Neko Damashi

    H 16
    start
    16(17~)
    block
    +4
    hit
    +12
    ch
    +12
  • Stomp Kick

    H 25
    start
    18
    block
    -6
    hit
    KND
    ch
    KND
  • Rocket Palms

    H 30
    start
    14
    block
    -12
    hit
    KND
    ch
    KND
  • Sumo Rush

    M 28
    start
    23~24 pc8~24
    block
    -13~-12
    hit
    KND
    ch
    KND

    Power crush

  • Freight Train Combo

    MMH 34
    start
    13~14
    block
    -6
    hit
    +8
    ch
    +8
  • Tsukiage Harite

    M 16
    start
    16~17
    block
    -11~-10
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Thunder Clap

    MHHHHHHHH 70
    start
    16~17
    block
    -18
    hit
    -7
    ch
    -7
  • Kick & Pull

    L 17
    start
    16~17
    block
    -12~-11
    hit
    +5~+6 OC
    ch
    +5~+6 OC
  • Isana Uchi

    MHM 47
    start
    15
    block
    -14~-13
    hit
    KND
    ch
    KND
  • Ganryu Combo

    MMM 41
    start
    20,37
    block
    -16~-15
    hit
    KND
    ch
    KND
  • Thunder Palm

    L 23
    start
    22~23 RC
    block
    -15~-14
    hit
    KND
    ch
    KND
  • Rock Cleaving Palm

    M 22
    start
    25~26
    block
    +3~+4 OC
    hit
    +7~+8 OC
    ch
    Launch
  • Rock Cleaving Palm to Sit

    M 22
    start
    25~26
    block
    +5~+6 OC
    hit
    +9~+10 OC
    ch
    Launch
  • Kabuki Palm

    LLL 35
    ...
  • Kekaeshi

    L 18
    start
    21
    block
    -14
    hit
    -3
    ch
    Launch
  • Okuridashi

    M 29
    start
    16
    block
    +1
    hit
    +1
    ch
    Throw(0)
  • Okuridashi Tsukami

    M 26
    Onlyduringcounterattack
  • Sit

  • Sit Thrust

    M 27
    DuringSit,
  • Sit Sweep

    L 11
    DuringSit,
  • Falling Statue

    M 45
    DuringSit, orbacktoopponent
  • Spring Roll

    L 22
    DuringSit
    start
    25~58 RG (45~)
    block
    -29~+4
    hit
    KND
    ch
    KND
  • Stomp

    M 35
    start
    44
    block
    -25 OC
    hit
    KND
    ch
    KND
  • Stomp

    ! 50
    hold
  • Sumo Sweep

    L 16
    start
    29
    block
    -22
    hit
    Launch
    ch
    Launch
  • Sumo Sweep Cancel to Tachiai

    start
    s

    Ends in TAI

  • Sumo Hammer

    HHM 53
    start
    20~21
    block
    +2~+4 OC
    hit
    KND
    ch
    KND
  • Sumo Hammer to Sit

    HHM 53
    start
    20~21
    block
    +3~+5 OC
    hit
    KND
    ch
    KND
  • Midare-uchi

    MMMM 27
  • Jinmaku Yaburi

    MMM 47
    start
    15
    block
    -12
    hit
    KND
    ch
    KND
  • Jinmaku Harai

    MML 45
    start
    15
    block
    -22
    hit
    KND
    ch
    KND
  • Jinmaku Harite to Tachiai

    MM 25
  • Toukon Slap

    MM 38
    start
    15
    block
    -7
    hit
    KND
    ch
    KND
  • Headbutt

    H 19
    start
    10~11
    block
    -13~-12
    hit
    KND
    ch
    ATD
  • Jamming Palm

    M 15
    or or
    start
    18~19
    block
    -6~-5
    hit
    +5~+6 (+12 OC)
    ch
    +5~+6 (+12 OC)
  • Chanko Spin

    M 17
    start
    21
    block
    -8
    hit
    +5
    ch
    +5

    Homing

  • Chanko Spin Okawari

    MM 39
    start
    21
    block
    -14
    hit
    KND
    ch
    CS
  • Chanko Spin to Tachiai

    M 17
    start
    21~~22
    block
    -7~-8
    hit
    +6~+7
    ch
    +6~+7

    Homing, Ends in TAI

  • Flying Press

    M 28
    start
    18~23
    block
    -10~-5
    hit
    -2~+3 (SH)
    ch
    -2~+3 (SH)
  • Flying Press to Tachiai

    M 28
    start
    18~23 RC
    block
    -2~+3
    hit
    +6~+11 (SH)
    ch
    +6~+11 (SH)
  • Sumo Squash

    M 23
    or or
    start
    34~39
    block
    +13~+18 OC
    hit
    KND
    ch
    KND
  • Kumite

    M 18
    start
    17~18 (18~)
    block
    -9~-8
    hit
    +5~+6
    ch
    Throw(0)
  • Kumite Tsukami

    M 21
    DuringCounterattack,
  • Shiko Otoshi

    M 25
    start
    25~26 (26~)
    block
    +4~+5OC
    hit
    KND
    ch
    KND
  • Kamikaze Kick

    M 24
    start
    17~18 RG (18~)
    block
    -24~-23
    hit
    KND
    ch
    KND
  • Taiko Smash

    H 15
    start
    13(14~)
    block
    -8
    hit
    CS
    ch
    CS
  • Sekitori Kick

    M 50
    start
    39~41 RG (40~)
    block
    +7~+9
    hit
    KND
    ch
    KND
  • Sumo Swat

    M 24
    start
    30~32 (30~)
    block
    -14~-12
    hit
    +9~+11OB
    ch
    +9~+11OB
  • Salt Upper

    M 22
    start
    32~33 (32~)
    block
    +5~+6
    hit
    Launch
    ch
    Launch
  • Sumo Pop

    M 23
    start
    26~27 (30~)
    block
    -18~-17
    hit
    Launch(JG?)
    ch
    Launch(JG?)
  • Strong Open Palm

    M 35
    start
    22 RC(26~)
    block
    -6~-5
    hit
    KND
    ch
    KND

    Wall bounce

  • Ozuchi Strike

    M 35
    start
    24(27~)
    block
    +9
    hit
    +32 GB
    ch
    +32 GB
  • Tsutsumi Kingin

    MM 35
    FC
  • Tsutsumi Kingin to Tachiai

    MM 35
    FC
  • Thrusting Uppercut

    M 17
    FC
  • Rising Double Hammer

    MM 25
    FC
  • Hammer Rush High

    LLMMH 54
    FC
  • Hammer Rush Mid

    LLMMM 57
    FC
  • Hammer Rush Low

    LLMML 50
    FC
  • Rising Double Palm

    L 20
    FC
  • Triple Uppercut

    L 33
    FC
    start
    17~19 RC
    block
    -8
    hit
    +8
    ch
    KND
  • Kimen Hari

    MMM 20
    FC
    start
    14~15
    block
    -12~-11
    hit
    Tail spin
    ch
    Tail spin

    Tail spin

  • Falling Hammer

    H 25
    SS
    start
    17~19 (26~)
    block
    -9~-7
    hit
    Launch
    ch
    Launch
  • Falling Statue

    M 45
    Backtoopponent
  • Spring Hammer Punch

    M 12
    Ontheback

10 Hit Combo 1

  • LLMHLLHHMM 95
    FC

Ganryu's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.