Law

Tekken 5

Law

Marshall Law

107 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 11

  • Dragon's Fire

    Front 35 break 1
    or
    hit
    KND

    Throw break 1 • Alternate input: f+1+3 (Lead throw)

  • Hopping Frog

    Front 35 break 2
    or
    hit
    KND (FUFA)

    Throw break 2 • Alternate input: f+2+4 (Lead throw) • Side switch

  • Headlock Kick

    Left 40 break 1
    or
    hit
    KND

    Throw break 1 • Alternate input: 2+4

  • Ball Breaker

    Right 42 break 2
    or
    hit
    KND

    Throw break 2 • Alternate input: 2+4

  • Dragon Bites

    Back 50
    or
    hit
    KND (FDFT)

    Unbreakable • Alternate input: 2+4

  • Run Up to Drop

    Front 37 break 1
    hit
    KND

    Throw break 1 • Side switch

  • Headlock Punch

    Front 35 break 1+2
    hit
    KND

    Throw break 1+2

  • Headlock Drop

    Front 40
    hit
    KND (FDFA)

    Throw break 1+2

  • Knee Lift

    Front 10 break 1+2
    hit
    KND

    Throw break 1+2

  • Facelift

    Front 35
    DuringDragonCharge
  • Parry

    Parry
    Synchrowiththeopponent'sattack or

Moves 90

  • Machine Gun Arrow

    HHHHH 25
    block
    -9
    hit
    (+23)
  • Left Right Combo

    HH 13
    block
    -1
    hit
    +6

    Transition at -5, +2 DSS with b,f

  • Left Right Dragon Fist

    HHH 23
    block
    -7
    hit
    +9
  • Left Right Dragon Fist Combo

    HHMH 28
    block
    -10
    hit
    +6

    Transition at -14, +2 DSS with b,f

  • Left Right Blazing Fist Combo

    HHMM 41
    block
    -13
    hit
    KND

    Knockdown can be teched with f or b

  • Left Right to Knee

    HHM 23
    block
    -7
    hit
    +4
    ch
    KND
  • Left Right Combo to Somersault Feint

    HHM 38
    block
    -11
    hit
    +?a

    Transition at -13?, JG DFS with b,f

  • Rage Dragon Combo

    HHHM 47
    block
    -5c
    hit
    +3c
    ch
    +11c
  • High Kick to Somersault

    HM 39
    block
    -17
    hit
    +?a
  • Double Dragon's Breath

    HHM 49
    block
    -17
    hit
    +?a
  • Triple Dragon's Breath

    HHHM 59
    block
    -17
    hit
    +?a
  • Feint to Middle Kick

    HM 33
    block
    -14
    hit
    -3
  • Shaolin Spin Kicks

    HHH 40
    block
    -6
    hit
    -1
    ch
    +?a

    Transition at +7, +12, JG CH DFS with b,f

  • Crescent Kick Combo

    HM 41
    block
    +1
    hit
    KND

    Transition at -1, KND DFS with b,f

  • Backflip

    M 21
    start
    i25
    block
    -17
    hit
    +?a

    Alternate input with f+3+4, b+3+4

  • Backflipper

    MM 35
    or
    block
    -18
    hit
    +?a

    Alternate input with f+3+4,3, b+3+4,3

  • Ki Charge

  • Poison Arrow

    M 35
    start
    i19
    block
    -16
    hit
    KND
    ch
    +?a
  • Rave War Combo

    HMH 25
    block
    -10
    hit
    +6

    Transition at -15, +1 DSS with b,f

  • Blazing Fist Combo

    HMM 38
    block
    -13
    hit
    KND

    Knockdown can be teched with f or b

  • Dragon Hammer

    M 23
    start
    i20
    block
    +1
    hit
    KND
    ch
    +?a

    Transition at +4, KND FC with d

  • Mid Kick

    M 18
    start
    i18
    block
    -14
    hit
    -3
  • Step in Combo

    MLH 44
    block
    -15
    hit
    -4
  • Mid Kick Combo to Somersault Kick

    MLM 49
    block
    -15
    hit
    KND
  • Right Middle Kick to Somersault Kick

    MM 40
    block
    -17
    hit
    +?a
  • Low Backhand to High Kick

    LM 36
    block
    -10
    hit
    KND
  • Body Blow to Somersault

    MM 29
    block
    -16
    hit
    +?a
  • Dragon Low Kick

    L 8
    start
    i16
    block
    -14
    hit
    -3
  • Dragon's Breath

    LHM 39
    block
    -17
    hit
    +?a
  • Low Kick to Somersault

    LM 28
    block
    -17
    hit
    +?a
  • Dragon Charge

  • Dragon Knuckle

    H 18
    DuringDragonCharge
  • Dragon Knuckle Combo

    HM 35
    DuringDragonCharge
  • Dragon Roar

    M 25
    DuringDragonCharge
  • Dragon Claw

    M 35
    DuringDragonCharge
  • Dragon Executioner

    HHHM 47
    DuringDragonCharge
  • Dragon Cannon

    M 23
    DuringDragonCharge
  • Dragon Junkyard Kick

    LM 30
    DuringDragonCharge
  • Dragon's Flight

    H 40
    DuringDragonCharge
  • Dragon Charge 2 to Dragon Charge

    DuringDragonCharge
  • Frogman

    M 52
    start
    i19
    block
    -40
    hit
    KND

    Can cancel second hit into FUFT with d

  • Elbow Spring Kick

    MM 67
    block
    -4
    hit
    KND (FDFA)

    Can cancel third hit into FUFA with d

  • Shin Crusher

    L 14
    start
    i17
    block
    -14
    hit
    +4c
  • Dragon's Tail

    L 21
    start
    i24
    block
    -40
    hit
    KND (FUFA)
  • Dragon's Tail to Somersault Kick

    LM 42
    block
    -13
    hit
    KND
  • Charge Power Punch

    L 100
    tocancel
  • Dragon Storm

    MMM 45
    block
    -16
    hit
    KND (FDFA)
  • Junkyard Kick

    MLM 42
    block
    -7
    hit
    +?a

    Transition at +5, JG DFS with b,f

  • Dragon Rush Combo

    MLL 41
    block
    -37
    hit
    KND (FUFA)
  • Dragon Spin Kick

    M 25
    start
    i23
    block
    -11
    hit
    KND

    Can cancel transition at -12, KND with f/b/u/d

  • Tiger Fang

    MH 36
    block
    -6
    hit
    KND
  • Fake Step

  • Tricky Trap

    H 12
    AftersuccessfullycompletingFakeStep
  • Tricky Fist

    H 12
    AftersuccessfullycompletingFakeStep
  • Tricky Mid Kick

    M 22
    AftersuccessfullycompletingFakeStep
  • Tricky Low Kick

    L 15
    AftersuccessfullycompletingFakeStep
  • Dragon Knuckle

    H 18
    DuringFakeStep
  • Dragon Knuckle Combo

    HM 43
    DuringFakeStep
  • Fake Step Uppercut

    M 32
    DuringFakeStep
  • Dragon Cannon

    M 23
    DuringFakeStep
  • Dragon Junkyard Kick

    LM 30
    DuringFakeStep
  • Dragon's Flight

    H 40
    DuringFakeStep
  • Dragon Roar

    M 43
    DuringFakeStep
  • Blackout

    H 10
    orduringChargePowerPunch
    start
    i8
    block
    +0
    hit
    +11g
  • Blackout Muggin'

    HL 17
    orduringChargePowerPunch
    block
    -12
    hit
    +0
  • Somersault

    25
    or or
    start
    i17
    block
    -12
    hit
    KND

    Alternate input with ub+3/u+3

  • Somersault Fake

    M 25
    or or
  • Jumping Kick to Somersault

    MM 50
    or or
  • Somersault Kick

    M 21
    or or
  • Backflipper

    MM 46
    or or
    block
    -18
    hit
    +?a
  • Dragon Strike Combo

    MHM 45
    block
    -13
    hit
    KND
  • Dragon Cannon

    M 28
    start
    i20
    block
    -15
    hit
    KND

    Clean hit adds 14 damage and FDFA knockdown • Transition at -3, KND DFS with b,f

  • Banana Peel

    L 10
    start
    i18
    block
    -18
    hit
    -7
    ch
    +1
  • Fury Fist Rush

    HHHM 24
  • Running Side Kick

    M 30
    start
    i20
    block
    +10g
    hit
    KND
  • Dragon Uppercut

    M 18
    WS
  • Side Kick

    H 16
    WS
  • Front Kick Somersault Variation

    MM 33
    WS
  • Double Impact

    LM 33
    FC
  • Low Kick to Somersault

    LM 28
    FC
  • Catapult Kick

    M 30
    FC or or
  • Rainbow Kick

    MM 30
    FC or or
  • Slide Kick

    L 22
    FC
  • Dragon Judgement

    MMMM 49
    SS
  • Double Dragon

    MH 32
    SS
  • Dragon Back Blow

    H 15
    Backtoopponent
  • Blind Elbow Combo

    MM 36
    Backtoopponent
  • Wolf Fang

    HM 38
    Backtoopponent
  • Reverse Low

    L 16
    Backtoopponent
  • Jumping Kick to Somersault

    MM 50
    Backtoopponent

10 hit combo 6

  • MHHHHLHHHM 88
  • MHHHHLMHLM 94
  • MHHHHLMLLM 85
  • MLMHMLHHHM 84
  • MLMHMLMHLM 97
  • MLMHMLMLLM 88

Law's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.