Throws 11
Dragon's Fire
or +- start
- i12~14
- block
- -3
- hit
- KND
Balcony Break • Throw break 1 • Special throw animation if paired with Paul(press 5 after the input)
Hopping Frog
or +- start
- i12~14
- block
- -6
- hit
- KND
Floor Break • Throw break 2 • Side switch • Opponent recovers FUFA
Headlock Kick
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FU(side)
Ball Breaker
or- start
- i12~14
- block
- -3
- hit
- KND
Thrpw break 2
Dragon Bites
or- start
- i12~14
- hit
- KND
Unbreakable throw • Opponent recovers FDFT
Facelift
DuringDragonChargeRun Up to Drop
+- start
- i12
- block
- -2
- hit
- KND
Throw break 1 • Side switch • Opponent recovers FU(side)
Headlock Punch
+- start
- i12
- block
- -6
- hit
- KND
Throw break 1+2
Headlock Drop
+- start
- i12
- block
- -6
- hit
- KND
Floor Break • Throw break 1+2 • Opponent recovers FDFA
Knee Lift
+- start
- i12
- block
- -3
- hit
- JG
Tag Buffer • Throw break 1+2
Parry
Synchrowiththeopponent'sattack + or +
Moves 109
Machine Gun Arrow
- block
- -7
- hit
- +13
- ch
- +13
Natural combo from 1st CH • Causes Nosebleed stun
Left Right Combo
- block
- -1
- hit
- +6
- ch
- +6
Natrural combo from 1st hit • Jail on block • Can transition to DSS with b,f(-5/+2/+2)
Left Right Dragon Fist
- block
- -7
- hit
- +7
- ch
- +7
Natural combo from 1st CH
Left Right Dragon Fist Combo
+- block
- -9
- hit
- +4
- ch
- +4
Bound • Natural combo from 3rd hit • Natural combo from 1st CH • Can be delayed • Can transition to DSS with b,f(-7/+6/+6)
Left Right Blazing Fist Combo
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 3rd CH • Can be delayed
Left Right to Knee
- block
- -9
- hit
- +5
- ch
- KND
Knee • Natural combo from 1st CH • KND on crouching opponent
Left Right Combo to Somersault Feint
+- block
- -9
- hit
- JG
- ch
- JG
Tag Buffer • Can transition to TFS with b,f(-12/JG/JG)
Rage Dragon Combo
- block
- -3c
- hit
- KND
- ch
- JG
Natural combo from 3rd CH • Can be delayed • Can recover FC with d
Feint to Middle Kick
- block
- -14
- hit
- -3
- ch
- +22
Natural combo from 1st CH • Can be delayed • Opponent must techroll on CH to avoid guaranteed follow-ups
High Kick to Bloody Cleaver
- block
- -10
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Shaolin Spin Kicks
- block
- -6
- hit
- -1
- ch
- JG
Can transition to DFS with b,f(before last hit, +7/+12/JG) • Can transition to DSS with DFS.n,f • Can transition to TFS with b,f(after last hit)
Crescent Kick Combo
+- block
- -1~+0
- hit
- KND
- ch
- KND
Balcony Break • Can transition to DFS with b,f(before last hit, -2~+0/KND/KND) • Can transition to DSS with DFS.n,f • Can transition to TFS with b,f(after last hit) • Opponent recovers FDFA
Ab Cruncher
- start
- i14
- block
- -10
- hit
- KND
- ch
- KND
Balcony Break(2nd hit)
Ki Charge
Poison Arrow
+- start
- i21(22~)
- block
- -18
- hit
- JG
- ch
- JG
Balcony Break (airborne) • Tag Buffer
Rave War Combo
+- block
- -9
- hit
- +4
- ch
- +4
Bound • Can transition to DSS with b,f(-7/+6/+6) • Natural combo from 2nd hit • Can be delayed • Little easter egg, Rave War was the original name of Tekken in its early development stages
Blazing Fist Combo
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Dragon Hammer
+- start
- i20
- block
- +1c
- hit
- KND
- ch
- KND
Bound • Can recover FC with D
Dragon Killer
+- start
- i27
- block
- -2
- hit
- +7c
- ch
- JG
Spike
Step in Combo
+- block
- -8
- hit
- +1
- ch
- +1
Natural combo from 2nd hit • Natural combo from 1st CH • Can be delayed
Mid Kick Combo to Somersault Kick
+- block
- -17~-16
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Opponent recovers FDFA
Right Middle Kick to Somersault Kick
+- block
- -18~-16
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st CH
Banana Peel
+- start
- i18
- block
- -15
- hit
- +4c
- ch
- +4c
Low Backhand to High Kick
+- block
- -11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
Body Blow to Dragon Lift
+- block
- -16
- hit
- JG
- ch
- JG
Natural combo from 1st CH
Dragon Low Kick
+- start
- i16
- block
- -14
- hit
- -3
- ch
- -3
Recovers FC with D+3 input
Dragon Low to Hook Kick
+- block
- -7
- hit
- KND
- ch
- JG
Natural combo from 1st CH • Can be delayed • Opponent recovers FUFA
Construct Kick
+- block
- -12
- hit
- +0
- ch
- +5
Natural combo from 1st hit • Causes Nosebleed stun on hit
Dragon Charge
+Dragon Knuckle
DuringDragonChargeDragon Knuckle Combo
DuringDragonCharge +Dragon Knuckle Flight
DuringDragonChargeCloud Gates
DuringDragonChargeDragon Knuckle Spin Kick
DuringDragonChargeDragon Junkyard Kick
DuringDragonChargeQuick Hook
DuringDragonChargeAb Cruncher
DuringDragonChargeDragon Roar
DuringDragonCharge +Dragon Executioner
DuringDragonCharge +Dragon Claw
DuringDragonCharge +Dragon Cannon
DuringDragonCharge +Dragon's Flight
DuringDragonCharge +Dragon Killer
DuringDragonCharge +Dragon Arrow
DuringDragonCharge +Dragon's Descent
DuringDragonCharge +Dragon Charge 2 to Dragon Charge
DuringDragonChargeLow Kick to Somersault
+- block
- -17~-16
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st CH
Elbow Spring Kick
+- block
- -14~-10
- hit
- KND
- ch
- KND
Can recover FUFA with D(-3~+1/KND/KND) • Oppponent recovers FDFA
Shin Crusher
+- start
- i17
- block
- -13
- hit
- +3c
- ch
- +3c
Dragon's Tail
+- start
- i24
- block
- -37
- hit
- KND
- ch
- KND
Opponent recovers FUFA
Dragon's Tail to Somersault Kick
+- block
- -9~-8
- hit
- KND
- ch
- KND
Natural combo from 1st hit
Charge Power Punch
+ tocancelFrogman
+Dragon Storm
+- block
- -14
- hit
- JG
- ch
- JG
Balcony Break • Natural combo from 1st CH • Can be delayed • Opponent recovers FDFA
Knuckle Rush
+- block
- -9
- hit
- +4
- ch
- +4
Bound • Natural combo from 1st hit • Can be delayed • Can transition to DSS with b,f(-5/+8/+8)
Junkyard Kick
+- block
- -7
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 2nd CH • Can be delayed • Can transition to DFS with b,f(before last hit, -8~+6/JG/JG) • Can transition to DSS with DFS.n,f • Can transition to TFS with b,f(after last hit)
Dragon Rush Combo
+ +- block
- -37
- hit
- KND
- ch
- KND
Opponent recovers FDFT
Dragon Spin Kick
+- start
- i23~24
- block
- -12~-11
- hit
- KND
- ch
- KND
Homing • Balcony Break • Can recover BT with B(-11~-10/KND/KND)
Tiger Fang
+- block
- -6~-5
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Fake Step
+Tricky Trap
AftersuccessfullycompletingFakeStepTricky Fist
AftersuccessfullycompletingFakeStepTricky Mid Kick
AftersuccessfullycompletingFakeStepTricky Low Kick
AftersuccessfullycompletingFakeStepDragon Knuckle
DuringFakeStepDragon Knuckle Combo
DuringFakeStep +Dragon Knuckle Flight
DuringFakeStepFake Step Uppercut
DuringFakeStepDragon Knuckle Spin Kick
DuringFakeStepDragon Junkyard Kick
DuringFakeStepQuick Hook
DuringFakeStepAb Cruncher
DuringFakeStepDragon Roar
DuringFakeStep +Dragon Cannon
DuringFakeStep +Dragon's Flight
DuringFakeStep +Dragon Killer
DuringFakeStep +Dragon Arrow
DuringFakeStep +Dragon's Descent
DuringFakeStep +Dragon Arrow
+- start
- i29
- block
- -17
- hit
- KND
- ch
- KND
Balcony Break
Blackout
+ orduringChargePowerPunch- start
- i12(13)
- block
- -6
- hit
- +6
- ch
- +6
Blackout Muggin'
+ orduringChargePowerPunch- block
- -13
- hit
- -1
- ch
- -1
Natural combo from 1st hit
Somersault
or or +- start
- i21
- block
- -17
- hit
- KND
- ch
- KND
Balcony Break
Somersault Fake
or or +Jumping Kick to Somersault
or or +Somersault Kick
or or +Backflipper
or or +- block
- -18~-16
- hit
- JG
- ch
- JG
Dragon's Descent
+- start
- i30
- block
- -26
- hit
- +3
- ch
- +3
Spike
Dragon Strike Combo
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Dragon Dagger
+- block
- -17
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Dragon Cannon
+- start
- i20(21~)
- block
- -15
- hit
- KND
- ch
- KND
Balcony Break • Deals 60 damage on clean hit • Can transition to DFS with b,f(before the hit, -3/KND/KND) • Can transition to DSS with DFS.n,f • Can transition to TFS with b,f(after the hit)
Sun and Moon
+- block
- -14
- hit
- KND
- ch
- KND
Bound • Natural combo from 1st hit
Fury Fist Rush
+Running Side Kick
+- start
- i20~30(23~)
- block
- +7~+17
- hit
- KND
- ch
- KND
Balcony Break • Can ki charge on hit with 1+2
Flash Fist
WS+Dragon Uppercut
WS+Side Kick
WS+Front Kick Somersault Variation
WS+Double Impact
FC+Low Kick to Somersault
FC+Catapult Kick
FC+ or or +Rainbow Kick
FC+ or or +Slide Kick
FC+ +Dragon Judgement
SS+Double Dragon
SS+Blind Elbow Combo
BacktoopponentWolf Fang
BacktoopponentDragon Back Blow
BacktoopponentReverse Low
Backtoopponent +Jumping Kick to Somersault
Backtoopponent +
10 hit combo 6
- +
- + +
- + +
- +
- + +
- + +