Law

Tekken Tag Tournament 2

Law

Marshall Law

126 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 11

  • Dragon's Fire

    Front 35 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Balcony Break • Throw break 1 • Special throw animation if paired with Paul(press 5 after the input)

  • Hopping Frog

    Front 35 break 2
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Floor Break • Throw break 2 • Side switch • Opponent recovers FUFA

  • Headlock Kick

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FU(side)

  • Ball Breaker

    Right 42 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Thrpw break 2

  • Dragon Bites

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FDFT

  • Facelift

    Front 35
    DuringDragonCharge
  • Run Up to Drop

    Front 35 break 1
    start
    i12
    block
    -2
    hit
    KND

    Throw break 1 • Side switch • Opponent recovers FU(side)

  • Headlock Punch

    Front 35 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Throw break 1+2

  • Headlock Drop

    Front 40
    start
    i12
    block
    -6
    hit
    KND

    Floor Break • Throw break 1+2 • Opponent recovers FDFA

  • Knee Lift

    Front 5 break 1+2
    start
    i12
    block
    -3
    hit
    JG

    Tag Buffer • Throw break 1+2

  • Parry

    Parry
    Synchrowiththeopponent'sattack or

Moves 109

  • Machine Gun Arrow

    HHHHH 33
    block
    -7
    hit
    +13
    ch
    +13

    Natural combo from 1st CH • Causes Nosebleed stun

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +6
    ch
    +6

    Natrural combo from 1st hit • Jail on block • Can transition to DSS with b,f(-5/+2/+2)

  • Left Right Dragon Fist

    HHH 32
    block
    -7
    hit
    +7
    ch
    +7

    Natural combo from 1st CH

  • Left Right Dragon Fist Combo

    HHMH 38
    block
    -9
    hit
    +4
    ch
    +4

    Bound • Natural combo from 3rd hit • Natural combo from 1st CH • Can be delayed • Can transition to DSS with b,f(-7/+6/+6)

  • Left Right Blazing Fist Combo

    HHMM 53
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd CH • Can be delayed

  • Left Right to Knee

    HHM 32
    block
    -9
    hit
    +5
    ch
    KND

    Knee • Natural combo from 1st CH • KND on crouching opponent

  • Left Right Combo to Somersault Feint

    HHM 41
    block
    -9
    hit
    JG
    ch
    JG

    Tag Buffer • Can transition to TFS with b,f(-12/JG/JG)

  • Rage Dragon Combo

    HHHM 58
    block
    -3c
    hit
    KND
    ch
    JG

    Natural combo from 3rd CH • Can be delayed • Can recover FC with d

  • Feint to Middle Kick

    HM 38
    block
    -14
    hit
    -3
    ch
    +22

    Natural combo from 1st CH • Can be delayed • Opponent must techroll on CH to avoid guaranteed follow-ups

  • High Kick to Bloody Cleaver

    HH 43
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Shaolin Spin Kicks

    HHH 52
    block
    -6
    hit
    -1
    ch
    JG

    Can transition to DFS with b,f(before last hit, +7/+12/JG) • Can transition to DSS with DFS.n,f • Can transition to TFS with b,f(after last hit)

  • Crescent Kick Combo

    HM 49
    block
    -1~+0
    hit
    KND
    ch
    KND

    Balcony Break • Can transition to DFS with b,f(before last hit, -2~+0/KND/KND) • Can transition to DSS with DFS.n,f • Can transition to TFS with b,f(after last hit) • Opponent recovers FDFA

  • Ab Cruncher

    MM 36
    start
    i14
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break(2nd hit)

  • Ki Charge

  • Poison Arrow

    M 29
    start
    i21(22~)
    block
    -18
    hit
    JG
    ch
    JG

    Balcony Break (airborne) • Tag Buffer

  • Rave War Combo

    HMH 32
    block
    -9
    hit
    +4
    ch
    +4

    Bound • Can transition to DSS with b,f(-7/+6/+6) • Natural combo from 2nd hit • Can be delayed • Little easter egg, Rave War was the original name of Tekken in its early development stages

  • Blazing Fist Combo

    HMM 47
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Dragon Hammer

    M 27
    start
    i20
    block
    +1c
    hit
    KND
    ch
    KND

    Bound • Can recover FC with D

  • Dragon Killer

    M 27
    start
    i27
    block
    -2
    hit
    +7c
    ch
    JG

    Spike

  • Step in Combo

    MLH 52
    block
    -8
    hit
    +1
    ch
    +1

    Natural combo from 2nd hit • Natural combo from 1st CH • Can be delayed

  • Mid Kick Combo to Somersault Kick

    MLM 62
    block
    -17~-16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Opponent recovers FDFA

  • Right Middle Kick to Somersault Kick

    MM 53
    block
    -18~-16
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Banana Peel

    L 13
    start
    i18
    block
    -15
    hit
    +4c
    ch
    +4c
  • Low Backhand to High Kick

    LM 48
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Body Blow to Dragon Lift

    MM 38
    block
    -16
    hit
    JG
    ch
    JG

    Natural combo from 1st CH

  • Dragon Low Kick

    L 10
    start
    i16
    block
    -14
    hit
    -3
    ch
    -3

    Recovers FC with D+3 input

  • Dragon Low to Hook Kick

    LH 32
    block
    -7
    hit
    KND
    ch
    JG

    Natural combo from 1st CH • Can be delayed • Opponent recovers FUFA

  • Construct Kick

    LH 22
    block
    -12
    hit
    +0
    ch
    +5

    Natural combo from 1st hit • Causes Nosebleed stun on hit

  • Dragon Charge

  • Dragon Knuckle

    H 13
    DuringDragonCharge
  • Dragon Knuckle Combo

    HM 38
    DuringDragonCharge
  • Dragon Knuckle Flight

    HH 43
    DuringDragonCharge
  • Cloud Gates

    H 20
    DuringDragonCharge
  • Dragon Knuckle Spin Kick

    H 28
    DuringDragonCharge
  • Dragon Junkyard Kick

    LM 34
    DuringDragonCharge
  • Quick Hook

    H 30
    DuringDragonCharge
  • Ab Cruncher

    MM 27
    DuringDragonCharge
  • Dragon Roar

    M 25
    DuringDragonCharge
  • Dragon Executioner

    HHHM 47
    DuringDragonCharge
  • Dragon Claw

    M 22
    DuringDragonCharge
  • Dragon Cannon

    M 30
    DuringDragonCharge
  • Dragon's Flight

    H 40
    DuringDragonCharge
  • Dragon Killer

    M 20
    DuringDragonCharge
  • Dragon Arrow

    M 25
    DuringDragonCharge
  • Dragon's Descent

    L 20
    DuringDragonCharge
  • Dragon Charge 2 to Dragon Charge

    DuringDragonCharge
  • Low Kick to Somersault

    LM 37
    block
    -17~-16
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Elbow Spring Kick

    MM 53
    block
    -14~-10
    hit
    KND
    ch
    KND

    Can recover FUFA with D(-3~+1/KND/KND) • Oppponent recovers FDFA

  • Shin Crusher

    L 20
    start
    i17
    block
    -13
    hit
    +3c
    ch
    +3c
  • Dragon's Tail

    L 27
    start
    i24
    block
    -37
    hit
    KND
    ch
    KND

    Opponent recovers FUFA

  • Dragon's Tail to Somersault Kick

    LM 55
    block
    -9~-8
    hit
    KND
    ch
    KND

    Natural combo from 1st hit

  • Charge Power Punch

    ! 50
    tocancel
  • Frogman

    M 48
  • Dragon Storm

    MMM 61
    block
    -14
    hit
    JG
    ch
    JG

    Balcony Break • Natural combo from 1st CH • Can be delayed • Opponent recovers FDFA

  • Knuckle Rush

    MH 29
    block
    -9
    hit
    +4
    ch
    +4

    Bound • Natural combo from 1st hit • Can be delayed • Can transition to DSS with b,f(-5/+8/+8)

  • Junkyard Kick

    MLM 55
    block
    -7
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH • Can be delayed • Can transition to DFS with b,f(before last hit, -8~+6/JG/JG) • Can transition to DSS with DFS.n,f • Can transition to TFS with b,f(after last hit)

  • Dragon Rush Combo

    MLL 54
    block
    -37
    hit
    KND
    ch
    KND

    Opponent recovers FDFT

  • Dragon Spin Kick

    M 36
    start
    i23~24
    block
    -12~-11
    hit
    KND
    ch
    KND

    Homing • Balcony Break • Can recover BT with B(-11~-10/KND/KND)

  • Tiger Fang

    MH 45
    block
    -6~-5
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Fake Step

  • Tricky Trap

    H 12
    AftersuccessfullycompletingFakeStep
  • Tricky Fist

    H 12
    AftersuccessfullycompletingFakeStep
  • Tricky Mid Kick

    M 22
    AftersuccessfullycompletingFakeStep
  • Tricky Low Kick

    L 15
    AftersuccessfullycompletingFakeStep
  • Dragon Knuckle

    H 13
    DuringFakeStep
  • Dragon Knuckle Combo

    HM 38
    DuringFakeStep
  • Dragon Knuckle Flight

    HH 43
    DuringFakeStep
  • Fake Step Uppercut

    M 28
    DuringFakeStep
  • Dragon Knuckle Spin Kick

    H 28
    DuringFakeStep
  • Dragon Junkyard Kick

    LM 34
    DuringFakeStep
  • Quick Hook

    H 30
    DuringFakeStep
  • Ab Cruncher

    MM 27
    DuringFakeStep
  • Dragon Roar

    M 25
    DuringFakeStep
  • Dragon Cannon

    M 30
    DuringFakeStep
  • Dragon's Flight

    H 40
    DuringFakeStep
  • Dragon Killer

    M 20
    DuringFakeStep
  • Dragon Arrow

    M 25
    DuringFakeStep
  • Dragon's Descent

    L 20
    DuringFakeStep
  • Dragon Arrow

    M 33
    start
    i29
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break

  • Blackout

    H 13
    orduringChargePowerPunch
    start
    i12(13)
    block
    -6
    hit
    +6
    ch
    +6
  • Blackout Muggin'

    HL 26
    orduringChargePowerPunch
    block
    -13
    hit
    -1
    ch
    -1

    Natural combo from 1st hit

  • Somersault

    33
    or or
    start
    i21
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break

  • Somersault Fake

    M 17
    or or
  • Jumping Kick to Somersault

    MM 51
    or or
  • Somersault Kick

    M 21
    or or
  • Backflipper

    MM 57
    or or
    block
    -18~-16
    hit
    JG
    ch
    JG
  • Dragon's Descent

    L 27
    start
    i30
    block
    -26
    hit
    +3
    ch
    +3

    Spike

  • Dragon Strike Combo

    MHM 57
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Dragon Dagger

    MH 41
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Dragon Cannon

    M 40
    start
    i20(21~)
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break • Deals 60 damage on clean hit • Can transition to DFS with b,f(before the hit, -3/KND/KND) • Can transition to DSS with DFS.n,f • Can transition to TFS with b,f(after the hit)

  • Sun and Moon

    MM 40
    block
    -14
    hit
    KND
    ch
    KND

    Bound • Natural combo from 1st hit

  • Fury Fist Rush

    HHHM 24
  • Running Side Kick

    M 40
    start
    i20~30(23~)
    block
    +7~+17
    hit
    KND
    ch
    KND

    Balcony Break • Can ki charge on hit with 1+2

  • Flash Fist

    MH 25
    WS
  • Dragon Uppercut

    M 18
    WS
  • Side Kick

    H 16
    WS
  • Front Kick Somersault Variation

    MM 33
    WS
  • Double Impact

    LM 33
    FC
  • Low Kick to Somersault

    LM 28
    FC
  • Catapult Kick

    M 30
    FC or or
  • Rainbow Kick

    MM 60
    FC or or
  • Slide Kick

    L 22
    FC
  • Dragon Judgement

    MHMM 49
    SS
  • Double Dragon

    MH 29
    SS
  • Blind Elbow Combo

    MM 37
    Backtoopponent
  • Wolf Fang

    HM 36
    Backtoopponent
  • Dragon Back Blow

    H 15
    Backtoopponent
  • Reverse Low

    L 12
    Backtoopponent
  • Jumping Kick to Somersault

    MM 46
    Backtoopponent

10 hit combo 6

  • MHHHHLHHHM 88
  • MHHHHLMHLM 105
  • MHHHHLMLLM 104
  • MLMHMLHHHM 91
  • MLMHMLMHLM 108
  • MLMHMLMLLM 107

Law's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.