Law

Tekken 8

Law

Marshall Law

112 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 12

  • Dragon's Fire

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2

  • Hopping Frog

    Front 35 break 1 or 2
    or
    start
    i12~14
    hit
    +0d

    Homing • Throw break 1 or 2 • Side swap • Transition to BT with D • * (+5 BT)

  • Headlock Kick

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Throw break 1

  • Ball Breaker

    Right 42 break 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Throw break 2

  • Dragon Bites

    Back 50
    or
    start
    i12~14
    hit
    +0d

    Unbreakable

  • Run Up to Drop

    Front 35 break 1
    start
    i12
    block
    -2
    hit
    +6d

    Throw break 1

  • Headlock Punch

    Front 35 break 1+2
    start
    i12
    block
    -6
    hit
    +3d

    Throw break 1+2

  • Headlock Drop

    Front 40
    start
    i12
    block
    -6
    hit
    -6d

    Throw break 1+2 • Floor Break

  • Knee Lift

    Front 10 break 1+2
    start
    i14
    block
    -3
    hit
    +55a (+28)

    Throw break 1+2

  • Facelift

    Front 35 break 1+2
    DuringDragonCharge
  • Parry

    Parry 34
    Synchrowiththeopponent'sattack or
    hit
    +0d

    Punches only • Partially restores remaining Heat Time • Does 38 damage in Heat

  • Dragon Parry

    Parry 34
    Synchrowiththeopponent'sattack

Moves 91

  • Fate of the Dragon

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Furious Rush

    HHM 30
    start
    i20
    block
    -12
    hit
    +15cg

    Heat Engager • Heat Dash +5, +43d (+35) • Combos from 1st or 2nd hit CH • Balcony Break • Forces tech backroll on hit

  • Knuckle Barrage Combo

    HHH 22
    start
    i17
    block
    -6
    hit
    +6

    Transition to DSS with F • * (-6 oB, +6 oH)

  • Left Right Combo

    HH 13
    start
    i12
    block
    -3
    hit
    +6
    ch
    +6

    Jails from 1st attack • Combos from 1st hit

  • Left Right Dragon Fist Combo

    HHMH 38
    start
    i13
    block
    -9
    hit
    +4
    ch
    +9d

    Combos from 1st or 3rd hit CH • Delay-able • Transition to DSS with F • * (-4 oB, +9g oH, +14d CH)

  • Left Right Blazing Fist Combo

    HHMM 46
    start
    i19
    block
    -13
    hit
    +5a (-4)

    Balcony Break

  • Left Right to Knee

    HHM 23
    start
    i15
    block
    -5
    hit
    +13g

    Wall Crush +24g on hit • Knee • Combos from 1st hit CH • Jails from 1st attack

  • Left Right Combo to Somersault Feint

    HHM 20
    start
    i15
    block
    -12
    hit
    +31a (+21)
  • Rave War Combo

    HMH 28
    start
    i13
    block
    -9
    hit
    +4
    ch
    +9d

    Combos from 2nd hit • Transition to DSS with F • * (-4 oB, +9g oH, +14d)

  • Blazing Fist Combo

    HMM 38
    start
    i19
    block
    -13
    hit
    +5a (-4)

    Balcony Break • Combos from 2nd hit CH • Delay-able

  • Rage Dragon Combo

    HHHM 45
    start
    i20
    block
    -3
    hit
    +20a
    ch
    +55a

    Combos from 3rd hit CH • Delay-able • Transition to FC with D

  • Feint to Middle Kick

    HM 29
    start
    i27
    block
    -14
    hit
    -3
    ch
    +53a (+22)

    Combos from 1st hit CH • Delay-able

  • High Kick to Bloody Cleaver

    HH 32
    start
    i22
    block
    -10
    hit
    +19a (+10)

    Combos from 1st hit • Balcony Break

  • Shaolin Spin Kicks

    HHH 41
    start
    i20
    block
    -6
    hit
    -1
    ch
    +31a (+24)

    Airborne combo from 1st CH (+31a (+24)/+44a (+37)) • Transition to DSS with F (+7/+12g/+43a (+33))

  • Crescent Kick Combo

    HM 38
    start
    i33
    block
    -1
    hit
    +30a (+13)

    Move can be delayed by 4F

  • Tornado Claw

    M 20
    start
    i16~17
    block
    -13~12
    hit
    +12a (+5)
    ch
    +66a (+50)

    Tornado • Weapon • Partially uses remaining Heat Time in heat • Instant Tornado on CH

  • Wild Dragon's Flight

    MMH 40
    start
    i30
    block
    +7
    hit
    +5c

    Balcony Break • Combos from 1st hit • 5 chip damage on block • Forces tech backroll on hit • Alternate input DSS.3+4,4

  • Ki Charge

  • Poison Arrow

    M 24
    start
    i19~20
    block
    +4
    hit
    +30a (+4)
    ch
    +54a

    Balcony Break • 4 chip damage on block • Transition to DSS with F (+6/+32a (+6)/+56a) • Alternate input DSS.f+2~1

  • Plunging Knock

    MM 27
    start
    i20
    block
    -2
    hit
    +8

    Transition to DSS with F • * (+3 oB, +13g)

  • Dragon Hammer

    M 20
    start
    i20
    block
    +3c
    hit
    +8c
    ch
    +55a

    Transition to FC with D

  • Dragon Killer

    M 20
    start
    i25~26
    block
    -2
    hit
    +7c
    ch
    +49a

    Alternate input DSS.f+3+4

  • Dragon Raise

    M 12
    start
    i15~16
    block
    -7
    hit
    +34a (+24)

    +4s on crouching normal hit

  • Dragon Lance

    M 23
    start
    i21
    block
    -13
    hit
    +52a (+21)
  • Right Middle Kick to Somersault Kick

    MM 38
    start
    i29~31
    block
    -14
    hit
    +68a (+52)

    Tornado • Instant tornado • Combo from 1st CH

  • Banana Peel

    L 12
    start
    i18
    block
    -15
    hit
    +4c
    ch
    +6a
  • Low Backhand to High Kick

    LM 36
    start
    i24
    block
    -9
    hit
    +20a (+11)

    Balcony Break

  • Body Blow to Dragon Lift

    MM 29
    start
    i23
    block
    -15
    hit
    +30a (+20)

    Combos from 1st hit CH • Tornado

  • Dragon Low Kick

    L 8
    start
    i16
    block
    -14
    hit
    -3

    Transition to FC with D

  • Dragon Low to Hook Kick

    LH 25
    start
    i16
    block
    -7
    hit
    +20a
    ch
    +46CS

    Combos from 1st hit CH • -30 on block from 1st block • Delay-able

  • Construct Kick

    LH 19
    start
    i12
    block
    -12
    hit
    +0
    ch
    +5

    Combos from 1st hit • -26 on 1st block • Nosebleed stun

  • Dragon Charge

  • Dragon Knuckle

    H 14
    DuringDragonCharge
  • Cloud Gates

    H 20
    DuringDragonCharge
  • Dragon Charge Spin Kick

    H 30
    DuringDragonCharge
  • Dragon Charge Kick

    L 21
    DuringDragonCharge
  • Tornado Claw

    M 20
    DuringDragonCharge
  • Dragon Roar

    M 20
    DuringDragonCharge
  • Poison Arrow

    M 24
    DuringDragonCharge
  • Dragon Cannon

    M 30
    DuringDragonCharge
  • Dragon's Flight

    H 36
    DuringDragonCharge
  • Dragon Charge 2 to Dragon Charge

    DuringDragonCharge
  • Low Kick to Somersault

    LM 30
    start
    i29
    block
    -14
    hit
    +14a

    Balcony Break • Combos from 1st hit CH • Alternate input hFC.4,3

  • Elbow Spring Kick

    MM 40
    start
    i33
    block
    -15
    hit
    +1d

    Transition to FUFA with D

  • Shin Crusher

    L 15
    start
    i17
    block
    -13
    hit
    +3c
    ch
    +13g
  • Dragon's Tail to Somersault Kick

    LM 47
    start
    i37
    block
    -8
    hit
    +30a (+12)
  • Dragon Storm

    MMM 46
    start
    i18
    block
    -14
    hit
    +12a (+5)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd hit CH with 12F delay • Move can be delayed by 8F • Input can be delayed by 16F

  • Vortex Rush

    MM 28
    start
    i26
    block
    -15
    hit
    +11a

    Tornado • Balcony Break • Combos from 1st hit CH

  • Knuckle Rush

    MH 27
    start
    i13
    block
    -9
    hit
    +4
    ch
    +9d

    Combos from 1st hit • Delay-able • Transition to DSS with F • * (-4 oB, +9 oH, +14d CH)

  • Junkyard Kick

    MLM 45
    start
    i23
    block
    -7
    hit
    +36a (+26)

    Tornado • Combos from 2nd hit CH • Delay-able • Transition to DSS with F • * (+5 oB, +48a (+38) oH)

  • Dragon Rush Combo

    MLL 45
    start
    i34
    block
    -37
    hit
    +11a

    Delay-able

  • Dragon Spin Kick

    M 27
    start
    i23
    block
    -12
    hit
    +17a (+8)

    Homing • Balcony Break • Transition to BT with B • * (-11 oB, +18a (+9) oH)

  • Tiger Fang

    MH 34
    start
    i32
    block
    -5
    hit
    +24a (+15)

    Balcony Break • Combos from 1st hit

  • Dragon Arrow

    M 25
    start
    i23
    block
    -18
    hit
    +16a (+6)

    Balcony Break

  • Fury Fist Rush

    HHHH 52
  • Somersault

    20
    or or
    start
    i18
    block
    -8
    hit
    +16c

    Heat Engager • Heat Dash +5, +36d (+26) • Balcony Break • Forces tech backroll on hit

  • Somersault Fake

    M 20
    or or
    start
    i15
    block
    -12
    hit
    +31a (+21)
  • Blackout Muggin'

    HL 1010
    start
    i19
    block
    -13
    hit
    -1

    Combos from 1st hit • Alternate input: • * Ki Charge~1,3 • * b,B+2+3~1,3

  • Dragon's Fury

    M 20
    start
    i18
    block
    -8
    hit
    +16c

    Heat Engager • Heat Dash +5, +36d (+26) • Balcony Break • Forces tech backroll on hit

  • Dragon's Rising Kick

    M 14
  • Dragon's Descent

    L 27
    start
    i29
    block
    -24
    hit
    +5

    Alternate input DSS.uf+3+4

  • Dragon's Rising Cannon

    M 20
  • Somersault Kick

    M 23
    or or
  • Backflipper

    MM 2316
    or or
    start
    i19
    block
    -14
    hit
    +78a (+62)

    Combos from 1st hit • Tornado • 2nd hit Instant Tornado • * (+68a (+52) oH) • Alternate input • * UB+4,3 U+4,3 • * FC.ub+4,3 FC.u+4,3 FC.uf+4,3

  • Dragon Strike Combo

    MHM 47
    start
    i28~30
    block
    -13
    hit
    +11a

    Balcony Break • Combo from 2nd hit CH with 1F delay • Move can be delayed by 17F • Input can be delayed by 18F

  • Dragon Dagger

    MH 32
    start
    i16
    block
    -14
    hit
    +11c

    Tornado • Balcony Break • Jail from 1st block with 6F delay • Combo from 1st hit with 13F delay • Move can be delayed by 11F • Input can be delayed by 13F • Forces tech backroll on hit

  • Dragon's Poke to Poison Arrow

    MM 36
    start
    i31~32
    block
    +4
    hit
    +30a (+4)
    ch
    +54a

    Combo from 1st CH with 4F delay • Transition to DSS with F (+6/+32a (+6)/+56a) • 4 chip damage on block • Move can be delayed by 17F • Input can be delayed by 19F

  • Dragon Cannon

    M 30
    start
    i23~26
    block
    +0c
    hit
    +7d

    Spike • 6 chip damage

  • Dragon's Leap Shot

    M 17
    start
    i20~21
    block
    -9
    hit
    +19cg

    Balcony Break

  • Running Side Kick

    M 30
    start
    i20~28
    block
    +6
    hit
    +9c

    Balcony Break • 6 chip damage on block • Forces tech backroll on hit

  • Charge Power Punch

    ! 60
    start
    i78
    hit
    +0d

    Can cancel and transition to DSS with b,b

  • Flash Fist

    MH 35
    WS
  • Dragon Uppercut

    M 20
    WS
  • Side Kick

    H 16
    WS
  • Front Kick Somersault Variation

    MM 37
    WS
  • Catapult Kick

    M 30
    WS
  • Double Impact

    LM 33
    FC
  • Rainbow Kick

    MM 30
    FC or or
  • Slide Step

    FC
  • Slide Kick

    L 20
    FC
  • Spinning Dragon Blow

    M 23
    SS
  • Low Crush

    L 17
    SS
  • Dragon Judgement

    MHMM 49
    SS
  • Double Dragon

    MH 19
    SS
  • Turning Knuckles

    H 7
    Backtoopponent
  • Blind Elbow Combo

    MM 37
    Backtoopponent
  • Wolf Fang

    HM 38
    Backtoopponent
  • Dragon Back Blow

    H 20
    Backtoopponent
  • Reverse Low

    L 17
    Backtoopponent
  • Frogman

    M 25
    Backtoopponent
  • Taunt

During Heat 8

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Furious Rush

    HHM 30
    start
    i20
    block
    -12
    hit
    +15cg

    Heat Engager • Heat Dash +5, +43d (+35) • Combos from 1st or 2nd hit CH • Balcony Break • Forces tech backroll on hit

  • Dragon Storm

    MMM 46
    start
    i18
    block
    -14
    hit
    +12a (+5)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd hit CH with 12F delay • Move can be delayed by 8F • Input can be delayed by 16F

  • Dragon's Fury

    M 20
    start
    i18
    block
    -8
    hit
    +16c

    Heat Engager • Heat Dash +5, +36d (+26) • Balcony Break • Forces tech backroll on hit

  • Dragon Cannon

    M 30
    start
    i23~26
    block
    +0c
    hit
    +7d

    Spike • 6 chip damage

  • Dragon Roar

    M 20
    DuringDragonCharge
  • Dragon Cannon

    M 30
    DuringDragonCharge
  • Heavenly Dragon

    MT 100
    DuringHeat
    start
    i14
    block
    +11g
    hit
    +5

    Heat Smash • Balcony Break • Transitions to DSS on block • 8 chip damage on block

10 hit combo 1

  • MHHHHLMHLM 88

Law's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.