Throws 12
Dragon's Fire
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2
Hopping Frog
or +- start
- i12~14
- hit
- +0d
Homing • Throw break 1 or 2 • Side swap • Transition to BT with D • * (+5 BT)
Headlock Kick
or- start
- i12~14
- block
- -3
- hit
- +0d
Throw break 1
Ball Breaker
or- start
- i12~14
- block
- -3
- hit
- +0d
Throw break 2
Dragon Bites
or- start
- i12~14
- hit
- +0d
Unbreakable
Run Up to Drop
+- start
- i12
- block
- -2
- hit
- +6d
Throw break 1
Headlock Punch
+- start
- i12
- block
- -6
- hit
- +3d
Throw break 1+2
Headlock Drop
+- start
- i12
- block
- -6
- hit
- -6d
Throw break 1+2 • Floor Break
Knee Lift
+- start
- i14
- block
- -3
- hit
- +55a (+28)
Throw break 1+2
Facelift
DuringDragonCharge +Parry
Synchrowiththeopponent'sattack + or +- hit
- +0d
Punches only • Partially restores remaining Heat Time • Does 38 damage in Heat
Dragon Parry
Synchrowiththeopponent'sattack +
Moves 91
Fate of the Dragon
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Furious Rush
- start
- i20
- block
- -12
- hit
- +15cg
Heat Engager • Heat Dash +5, +43d (+35) • Combos from 1st or 2nd hit CH • Balcony Break • Forces tech backroll on hit
Knuckle Barrage Combo
- start
- i17
- block
- -6
- hit
- +6
Transition to DSS with F • * (-6 oB, +6 oH)
Left Right Combo
- start
- i12
- block
- -3
- hit
- +6
- ch
- +6
Jails from 1st attack • Combos from 1st hit
Left Right Dragon Fist Combo
- start
- i13
- block
- -9
- hit
- +4
- ch
- +9d
Combos from 1st or 3rd hit CH • Delay-able • Transition to DSS with F • * (-4 oB, +9g oH, +14d CH)
Left Right Blazing Fist Combo
- start
- i19
- block
- -13
- hit
- +5a (-4)
Balcony Break
Left Right to Knee
- start
- i15
- block
- -5
- hit
- +13g
Wall Crush +24g on hit • Knee • Combos from 1st hit CH • Jails from 1st attack
Left Right Combo to Somersault Feint
+- start
- i15
- block
- -12
- hit
- +31a (+21)
Rave War Combo
- start
- i13
- block
- -9
- hit
- +4
- ch
- +9d
Combos from 2nd hit • Transition to DSS with F • * (-4 oB, +9g oH, +14d)
Blazing Fist Combo
- start
- i19
- block
- -13
- hit
- +5a (-4)
Balcony Break • Combos from 2nd hit CH • Delay-able
Rage Dragon Combo
+- start
- i20
- block
- -3
- hit
- +20a
- ch
- +55a
Combos from 3rd hit CH • Delay-able • Transition to FC with D
Feint to Middle Kick
- start
- i27
- block
- -14
- hit
- -3
- ch
- +53a (+22)
Combos from 1st hit CH • Delay-able
High Kick to Bloody Cleaver
- start
- i22
- block
- -10
- hit
- +19a (+10)
Combos from 1st hit • Balcony Break
Shaolin Spin Kicks
- start
- i20
- block
- -6
- hit
- -1
- ch
- +31a (+24)
Airborne combo from 1st CH (+31a (+24)/+44a (+37)) • Transition to DSS with F (+7/+12g/+43a (+33))
Crescent Kick Combo
+- start
- i33
- block
- -1
- hit
- +30a (+13)
Move can be delayed by 4F
Tornado Claw
- start
- i16~17
- block
- -13~12
- hit
- +12a (+5)
- ch
- +66a (+50)
Tornado • Weapon • Partially uses remaining Heat Time in heat • Instant Tornado on CH
Wild Dragon's Flight
- start
- i30
- block
- +7
- hit
- +5c
Balcony Break • Combos from 1st hit • 5 chip damage on block • Forces tech backroll on hit • Alternate input DSS.3+4,4
Ki Charge
Poison Arrow
+- start
- i19~20
- block
- +4
- hit
- +30a (+4)
- ch
- +54a
Balcony Break • 4 chip damage on block • Transition to DSS with F (+6/+32a (+6)/+56a) • Alternate input DSS.f+2~1
Plunging Knock
+- start
- i20
- block
- -2
- hit
- +8
Transition to DSS with F • * (+3 oB, +13g)
Dragon Hammer
+- start
- i20
- block
- +3c
- hit
- +8c
- ch
- +55a
Transition to FC with D
Dragon Killer
+- start
- i25~26
- block
- -2
- hit
- +7c
- ch
- +49a
Alternate input DSS.f+3+4
Dragon Raise
+- start
- i15~16
- block
- -7
- hit
- +34a (+24)
+4s on crouching normal hit
Dragon Lance
+- start
- i21
- block
- -13
- hit
- +52a (+21)
Right Middle Kick to Somersault Kick
+- start
- i29~31
- block
- -14
- hit
- +68a (+52)
Tornado • Instant tornado • Combo from 1st CH
Banana Peel
+- start
- i18
- block
- -15
- hit
- +4c
- ch
- +6a
Low Backhand to High Kick
+- start
- i24
- block
- -9
- hit
- +20a (+11)
Balcony Break
Body Blow to Dragon Lift
+- start
- i23
- block
- -15
- hit
- +30a (+20)
Combos from 1st hit CH • Tornado
Dragon Low Kick
+- start
- i16
- block
- -14
- hit
- -3
Transition to FC with D
Dragon Low to Hook Kick
+- start
- i16
- block
- -7
- hit
- +20a
- ch
- +46CS
Combos from 1st hit CH • -30 on block from 1st block • Delay-able
Construct Kick
+- start
- i12
- block
- -12
- hit
- +0
- ch
- +5
Combos from 1st hit • -26 on 1st block • Nosebleed stun
Dragon Charge
+Dragon Knuckle
DuringDragonChargeCloud Gates
DuringDragonChargeDragon Charge Spin Kick
DuringDragonChargeDragon Charge Kick
DuringDragonChargeTornado Claw
DuringDragonChargeDragon Roar
DuringDragonCharge +Poison Arrow
DuringDragonCharge +Dragon Cannon
DuringDragonCharge +Dragon's Flight
DuringDragonCharge +Dragon Charge 2 to Dragon Charge
DuringDragonChargeLow Kick to Somersault
+- start
- i29
- block
- -14
- hit
- +14a
Balcony Break • Combos from 1st hit CH • Alternate input hFC.4,3
Elbow Spring Kick
+- start
- i33
- block
- -15
- hit
- +1d
Transition to FUFA with D
Shin Crusher
+- start
- i17
- block
- -13
- hit
- +3c
- ch
- +13g
Dragon's Tail to Somersault Kick
+- start
- i37
- block
- -8
- hit
- +30a (+12)
Dragon Storm
+- start
- i18
- block
- -14
- hit
- +12a (+5)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd hit CH with 12F delay • Move can be delayed by 8F • Input can be delayed by 16F
Vortex Rush
+- start
- i26
- block
- -15
- hit
- +11a
Tornado • Balcony Break • Combos from 1st hit CH
Knuckle Rush
+- start
- i13
- block
- -9
- hit
- +4
- ch
- +9d
Combos from 1st hit • Delay-able • Transition to DSS with F • * (-4 oB, +9 oH, +14d CH)
Junkyard Kick
+- start
- i23
- block
- -7
- hit
- +36a (+26)
Tornado • Combos from 2nd hit CH • Delay-able • Transition to DSS with F • * (+5 oB, +48a (+38) oH)
Dragon Rush Combo
+ +- start
- i34
- block
- -37
- hit
- +11a
Delay-able
Dragon Spin Kick
+- start
- i23
- block
- -12
- hit
- +17a (+8)
Homing • Balcony Break • Transition to BT with B • * (-11 oB, +18a (+9) oH)
Tiger Fang
+- start
- i32
- block
- -5
- hit
- +24a (+15)
Balcony Break • Combos from 1st hit
Dragon Arrow
+- start
- i23
- block
- -18
- hit
- +16a (+6)
Balcony Break
Fury Fist Rush
+Somersault
or or +- start
- i18
- block
- -8
- hit
- +16c
Heat Engager • Heat Dash +5, +36d (+26) • Balcony Break • Forces tech backroll on hit
Somersault Fake
or or +- start
- i15
- block
- -12
- hit
- +31a (+21)
Blackout Muggin'
+- start
- i19
- block
- -13
- hit
- -1
Combos from 1st hit • Alternate input: • * Ki Charge~1,3 • * b,B+2+3~1,3
Dragon's Fury
+- start
- i18
- block
- -8
- hit
- +16c
Heat Engager • Heat Dash +5, +36d (+26) • Balcony Break • Forces tech backroll on hit
Dragon's Rising Kick
+Dragon's Descent
+- start
- i29
- block
- -24
- hit
- +5
Alternate input DSS.uf+3+4
Dragon's Rising Cannon
+Somersault Kick
or or +Backflipper
or or +- start
- i19
- block
- -14
- hit
- +78a (+62)
Combos from 1st hit • Tornado • 2nd hit Instant Tornado • * (+68a (+52) oH) • Alternate input • * UB+4,3 U+4,3 • * FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Dragon Strike Combo
+- start
- i28~30
- block
- -13
- hit
- +11a
Balcony Break • Combo from 2nd hit CH with 1F delay • Move can be delayed by 17F • Input can be delayed by 18F
Dragon Dagger
+- start
- i16
- block
- -14
- hit
- +11c
Tornado • Balcony Break • Jail from 1st block with 6F delay • Combo from 1st hit with 13F delay • Move can be delayed by 11F • Input can be delayed by 13F • Forces tech backroll on hit
Dragon's Poke to Poison Arrow
+ +- start
- i31~32
- block
- +4
- hit
- +30a (+4)
- ch
- +54a
Combo from 1st CH with 4F delay • Transition to DSS with F (+6/+32a (+6)/+56a) • 4 chip damage on block • Move can be delayed by 17F • Input can be delayed by 19F
Dragon Cannon
+- start
- i23~26
- block
- +0c
- hit
- +7d
Spike • 6 chip damage
Dragon's Leap Shot
+- start
- i20~21
- block
- -9
- hit
- +19cg
Balcony Break
Running Side Kick
+- start
- i20~28
- block
- +6
- hit
- +9c
Balcony Break • 6 chip damage on block • Forces tech backroll on hit
Charge Power Punch
+- start
- i78
- hit
- +0d
Can cancel and transition to DSS with b,b
Flash Fist
WS+Dragon Uppercut
WS+Side Kick
WS+Front Kick Somersault Variation
WS+Catapult Kick
WS+Double Impact
FC+Rainbow Kick
FC+ or or +Slide Step
FC+Slide Kick
FC+ +Spinning Dragon Blow
SS+Low Crush
SS+Dragon Judgement
SS+Double Dragon
SS+Turning Knuckles
BacktoopponentBlind Elbow Combo
BacktoopponentWolf Fang
BacktoopponentDragon Back Blow
BacktoopponentReverse Low
Backtoopponent +Frogman
Backtoopponent +Taunt
During Heat 8
Heat Burst
WhenHeatactivationisavailableFurious Rush
- start
- i20
- block
- -12
- hit
- +15cg
Heat Engager • Heat Dash +5, +43d (+35) • Combos from 1st or 2nd hit CH • Balcony Break • Forces tech backroll on hit
Dragon Storm
+- start
- i18
- block
- -14
- hit
- +12a (+5)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd hit CH with 12F delay • Move can be delayed by 8F • Input can be delayed by 16F
Dragon's Fury
+- start
- i18
- block
- -8
- hit
- +16c
Heat Engager • Heat Dash +5, +36d (+26) • Balcony Break • Forces tech backroll on hit
Dragon Cannon
+- start
- i23~26
- block
- +0c
- hit
- +7d
Spike • 6 chip damage
Dragon Roar
DuringDragonCharge +Dragon Cannon
DuringDragonCharge +Heavenly Dragon
DuringHeat- start
- i14
- block
- +11g
- hit
- +5
Heat Smash • Balcony Break • Transitions to DSS on block • 8 chip damage on block
10 hit combo 1
- + +