Marduk

Tekken 5

Marduk

Craig Marduk

95 moves · frame data from wavu.wiki

Also in Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 21

  • Steam Roller

    Front 35 break 1
    or
    hit
    KND (FDFT)

    Throw break 1 • Alternate input: f+1+3 (Lead throw) • Side switch

  • Knee Breaker

    Front 35 break 2
    or
    hit
    KND

    Throw break 2 • Alternate input: f+2+4 (Lead throw)

  • Reverse Body Lift

    Left 45 break 1
    or
    hit
    KND (FUFA)

    Throw break 1 • Alternate input: 2+4

  • Toy Airplane

    Right 40 break 2
    or
    hit
    KND (FUFA)

    Throw break 2 • Alternate input: 2+4 • Side switch

  • Backdrop

    Back 60
    or
    hit
    KND

    Unbreakable • Alternate input: f+1+3 (Lead throw) • Side switch

  • Arm Bar Flip

    Back 60
    or
    hit
    KND (FDFA)

    Unbreakable • Alternate input: f+2+4 (Lead throw)

  • Around the World

    Front 30 break 1+2
    hit
    KND (FDFT)

    Throw break 1+2 (opponent backturn) • Can combo after throw • Side switch

  • Northern Lights Suplex

    Front 25 break 1
  • Power Slam

    Front 25 break 2
  • Back Breaker

    Front 40 break 1+2
  • Suplex Bomb

    Front 45 break 1
  • Power Bomb

    Front 45 break 1
    Approachcrouchingopponent
  • Ultimate Knee

    Front 45 break 2
    Approachcrouchingopponent
  • Gator Slam

    Air 17
    Approachopponentintheair or
  • Corkscrew

    Air 17
    Approachopponentintheair or
  • Mid-Air Suplex

    Air 22
    Approachopponentintheair
  • Strangle Slam

    Front 35 break 1
    DuringReadyPosition
  • Body Slam

    Front 35 break 2
    DuringReadyPosition
  • Double Leg Take Down

    Front 12
    DuringReadyPosition
  • Trap

    Parry 8
    Synchrowiththeopponent'shighattack
  • Trap

    Parry 8
    Synchrowiththeopponent'smediumattack

Throws during Mount 6

  • Left Melon Masher

    Front 35 break 2
    DuringMount
  • Neck Lock

    Front 40 break 2
    DuringMount
  • Right Melon Masher

    Front 35 break 1
    DuringMount
  • Knee Bar

    Front 40 break 1
    DuringMount
  • Mount Mongolian Chop

    Front 40 break 1+2
    DuringMount
  • Skull Crusher

    Front 40 break 1+2
    DuringMount

Throws during opponent down 3

  • Hercules' Hammer

    Front 20 break 1 or 2
    Withtheopponentontheground,feetside or
  • Mount Position

    Front 12 break 1 or 2
    Opponentonthebackontheopponent'sside or
  • Rib Buster

    Front 30 break 1 or 2
    Opponentfacedownontheopponent'sside or

Attacks 60

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +5

    Transition at -6, +0 VTS with 3+4 • *Can do immediate cancel out of VTS for feint at -2, +4 with 3+4~3+4

  • Left Right to Gut Check

    HHMH 64
    block
    -10
    hit
    +4
  • Left Right to Ready Position

    HH 19
    start
    i10
    block
    -6 VTS
    hit
    +0 VTS

    Transition at -6, +0 VTS with 3+4 • *Can do immediate cancel out of VTS for feint at -2, +4 with 3+4~3+4

  • Left Right to Power Elbow Combo

    HHH 40
    block
    +4
    hit
    +6
    ch
    KND (FDFT)
  • Jab Body Combo

    HM 20
    block
    -5
    hit
    +6
  • Quick Elbow Combo

    HH 22
    block
    +3
    hit
    +5
  • Catapult Tackle Combo

    HM 34
    block
    -12
    hit
    +?a
  • Shove

    M 0
    start
    i13
    block
    -2
    hit
    +4
    ch
    +15
  • Ready Position

  • Cornered Beast

  • Ki Charge

  • Double Hook Combo

    HH 45
    block
    -7
    hit
    KND
    ch
    +?a
  • Hook Smash Combo

    HM 41
    block
    -13
    hit
    +2
  • Knee Lift

    M 27
    start
    i23
    block
    -5
    hit
    +2
    ch
    +?a
  • Stampede

    M 18
    start
    i19~i20
    block
    -11~-12
    hit
    +1~+2
    ch
    KND (FDFA)
  • Double Thruster

    H 21
    start
    i15
    block
    -13
    hit
    +0
    ch
    KND (FUFA)
  • Shoulder Bash

    M 35
    start
    i32
    block
    -7
    hit
    KND

    Knockdown can be teched with f or b

  • Air Lift Uppercut

    M 15
    start
    i16
    block
    -12
    hit
    +?a
  • Body Blow

    M 13
    start
    i15
    block
    +0
    hit
    +6
  • Gut Kick

    M 15
    start
    i17
    block
    -6
    hit
    +2
  • Raging Beast Headbutt

    MHHMH 75
    block
    -10c
    hit
    +4c
  • Raging Beast Ready Position

    MHH 30
    start
    i17
    block
    -6 VTS
    hit
    +0 VTS

    Transition at -6, +0 VTS with 3+4 • *Can do immediate cancel out of VTS for feint at -2, +4 with 3+4 again

  • Raging Beast Sting

    MHHH 51
    block
    +4
    hit
    +6
    ch
    KND (FDFT)
  • Raging Beast Body Blow

    MHM 33
    block
    -5
    hit
    +6
  • Gut Kick Combo

    MH 43
    block
    -6c
    hit
    +8c
  • Gorilla Rush

    MMH 46
    block
    -3c
    hit
    -6c
  • Meal Check

    M 19
    start
    i17
    block
    -5?
    hit
    +1
  • Cannonball

    M 23
    start
    i17
    block
    -11
    hit
    +3c
  • Dunk Elbow

    M 18
    start
    i17
    block
    +3c
    hit
    +6c
  • Alligator Combo

    MM 39
    block
    -6?
    hit
    +3
    ch
    +?a
  • Low Kick

    L 12
    start
    i16
    block
    -13
    hit
    -1

    Alternate input with db+3

  • Knee Slicer

    L 16
    start
    i14
    block
    -16
    hit
    -5
  • Battering Ram

    M 24
    start
    i19
    block
    -12
    hit
    +?a
  • Swift Tomahawk

    M 18
    start
    i14
    block
    -1c
    hit
    +3c
    ch
    +12c
  • Crab Leg

    L 12
    start
    i23
    block
    FUFT
    hit
    KND (FUFA)
    ch
    KND (FDFT)

    Transitions to attack throw on CH, must hit up close • *Side switch, 12 more damage

  • Annihilator Hammer

    M 28
    start
    i25
    block
    -20
    hit
    +?a
  • Fist Hammer

    M 18
    start
    i21
    block
    -8c
    hit
    +2c
    ch
    KND (FDFA)
  • Spinning Backfist

    M 24
    start
    i22
    block
    -10
    hit
    +0
    ch
    +?a
  • Heel Bazooka

    H 30
    start
    i18
    block
    -14
    hit
    KND
  • Death Bringer

    ! 80
    tocancel
  • Jumping Mid Kick

    M 18
    or or
    start
    i23
    block
    -6
    hit
    KND

    Alternate input with ub+4/u+4

  • Mongolian Chop

    H 21
    start
    i17
    block
    -6
    hit
    KND
  • Foot Stomp

    M 25
    or or
    start
    i31
    block
    +0c
    hit
    +1c(+14cg)
    ch
    KND

    Alternate input with ub+3+4/u+3+4

  • Ballista Fist

    MM 45
    block
    -7
    hit
    KND
  • Elbow Rush

    H 21
    start
    i11
    block
    -1
    hit
    KND
  • Side Sweep

    M 26
    start
    i17
    block
    -10
    hit
    KND
  • Bicycle Kick

    M 35
    start
    i31
    block
    +5
    hit
    KND
  • Hell Stab

    M 14
    WS
  • Heavy Artillery

    MH 32
    WS
  • Tornado Chop

    H 28
    WS
  • Power Punt

    M 18
    WS
  • Stun Knee

    M 21
    WS
  • Quick Uppercut

    M 12
    WS
  • Bull-charge

    M 25
    FC
  • Shin Breaker

    L 19
    FC
  • Spinning Hammer

    M 24
    SS
  • Tall Hammer

    M 25
    SS
  • Wake Up Hammer

    M 23
    Onthegroundfacingtheground
  • Wake Up Sweep

    L 18
    Onthegroundfacingtheground
  • Quake Kick

    L 22
    Withopponentdown

During Ready Position 3

  • Ready Position

  • Side Shift

    DuringDoubleLegTakeDown, or
  • Power Straight

    M 22
    DuringReadyPosition

10 Hit Combo 2

  • HHMMHMLMMH 110
  • HHMMHMMMLH 103

Marduk's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.