Throws 21
Steam Roller
or +- hit
- KND (FDFT)
Throw break 1 • Alternate input: f+1+3 (Lead throw) • Side switch
Knee Breaker
or +- hit
- KND
Throw break 2 • Alternate input: f+2+4 (Lead throw)
Reverse Body Lift
or- hit
- KND (FUFA)
Throw break 1 • Alternate input: 2+4
Toy Airplane
or- hit
- KND (FUFA)
Throw break 2 • Alternate input: 2+4 • Side switch
Backdrop
or +- hit
- KND
Unbreakable • Alternate input: f+1+3 (Lead throw) • Side switch
Arm Bar Flip
or +- hit
- KND (FDFA)
Unbreakable • Alternate input: f+2+4 (Lead throw)
Around the World
+- hit
- KND (FDFT)
Throw break 1+2 (opponent backturn) • Can combo after throw • Side switch
Northern Lights Suplex
+Power Slam
+Back Breaker
+Suplex Bomb
+Power Bomb
Approachcrouchingopponent +Ultimate Knee
Approachcrouchingopponent +Gator Slam
Approachopponentintheair or +Corkscrew
Approachopponentintheair or +Mid-Air Suplex
Approachopponentintheair +Strangle Slam
DuringReadyPositionBody Slam
DuringReadyPositionDouble Leg Take Down
DuringReadyPositionTrap
Synchrowiththeopponent'shighattack +Trap
Synchrowiththeopponent'smediumattack +
Throws during Mount 6
Left Melon Masher
DuringMountNeck Lock
DuringMountRight Melon Masher
DuringMountKnee Bar
DuringMountMount Mongolian Chop
DuringMountSkull Crusher
DuringMount
Throws during opponent down 3
Hercules' Hammer
Withtheopponentontheground,feetside + or +Mount Position
Opponentonthebackontheopponent'sside + or +Rib Buster
Opponentfacedownontheopponent'sside + or +
Attacks 60
Left Right Combo
- block
- -1
- hit
- +5
Transition at -6, +0 VTS with 3+4 • *Can do immediate cancel out of VTS for feint at -2, +4 with 3+4~3+4
Left Right to Gut Check
- block
- -10
- hit
- +4
Left Right to Ready Position
- start
- i10
- block
- -6 VTS
- hit
- +0 VTS
Transition at -6, +0 VTS with 3+4 • *Can do immediate cancel out of VTS for feint at -2, +4 with 3+4~3+4
Left Right to Power Elbow Combo
+- block
- +4
- hit
- +6
- ch
- KND (FDFT)
Jab Body Combo
+- block
- -5
- hit
- +6
Quick Elbow Combo
- block
- +3
- hit
- +5
Catapult Tackle Combo
+- block
- -12
- hit
- +?a
Shove
- start
- i13
- block
- -2
- hit
- +4
- ch
- +15
Ready Position
Cornered Beast
+Ki Charge
Double Hook Combo
+- block
- -7
- hit
- KND
- ch
- +?a
Hook Smash Combo
+ +- block
- -13
- hit
- +2
Knee Lift
+- start
- i23
- block
- -5
- hit
- +2
- ch
- +?a
Stampede
+- start
- i19~i20
- block
- -11~-12
- hit
- +1~+2
- ch
- KND (FDFA)
Double Thruster
+- start
- i15
- block
- -13
- hit
- +0
- ch
- KND (FUFA)
Shoulder Bash
+- start
- i32
- block
- -7
- hit
- KND
Knockdown can be teched with f or b
Air Lift Uppercut
+- start
- i16
- block
- -12
- hit
- +?a
Body Blow
+- start
- i15
- block
- +0
- hit
- +6
Gut Kick
+- start
- i17
- block
- -6
- hit
- +2
Raging Beast Headbutt
+- block
- -10c
- hit
- +4c
Raging Beast Ready Position
+- start
- i17
- block
- -6 VTS
- hit
- +0 VTS
Transition at -6, +0 VTS with 3+4 • *Can do immediate cancel out of VTS for feint at -2, +4 with 3+4 again
Raging Beast Sting
+ +- block
- +4
- hit
- +6
- ch
- KND (FDFT)
Raging Beast Body Blow
+ +- block
- -5
- hit
- +6
Gut Kick Combo
+- block
- -6c
- hit
- +8c
Gorilla Rush
+ +- block
- -3c
- hit
- -6c
Meal Check
+- start
- i17
- block
- -5?
- hit
- +1
Cannonball
+- start
- i17
- block
- -11
- hit
- +3c
Dunk Elbow
+- start
- i17
- block
- +3c
- hit
- +6c
Alligator Combo
+- block
- -6?
- hit
- +3
- ch
- +?a
Low Kick
+- start
- i16
- block
- -13
- hit
- -1
Alternate input with db+3
Knee Slicer
+- start
- i14
- block
- -16
- hit
- -5
Battering Ram
+- start
- i19
- block
- -12
- hit
- +?a
Swift Tomahawk
+- start
- i14
- block
- -1c
- hit
- +3c
- ch
- +12c
Crab Leg
+- start
- i23
- block
- FUFT
- hit
- KND (FUFA)
- ch
- KND (FDFT)
Transitions to attack throw on CH, must hit up close • *Side switch, 12 more damage
Annihilator Hammer
+- start
- i25
- block
- -20
- hit
- +?a
Fist Hammer
+- start
- i21
- block
- -8c
- hit
- +2c
- ch
- KND (FDFA)
Spinning Backfist
+- start
- i22
- block
- -10
- hit
- +0
- ch
- +?a
Heel Bazooka
+- start
- i18
- block
- -14
- hit
- KND
Death Bringer
+ tocancelJumping Mid Kick
or or +- start
- i23
- block
- -6
- hit
- KND
Alternate input with ub+4/u+4
Mongolian Chop
+- start
- i17
- block
- -6
- hit
- KND
Foot Stomp
or or +- start
- i31
- block
- +0c
- hit
- +1c(+14cg)
- ch
- KND
Alternate input with ub+3+4/u+3+4
Ballista Fist
+- block
- -7
- hit
- KND
Elbow Rush
+- start
- i11
- block
- -1
- hit
- KND
Side Sweep
+- start
- i17
- block
- -10
- hit
- KND
Bicycle Kick
+- start
- i31
- block
- +5
- hit
- KND
Hell Stab
WS+Heavy Artillery
WS+Tornado Chop
WS+Power Punt
WS+Stun Knee
WS+Quick Uppercut
WS+Bull-charge
FC+Shin Breaker
FC+ +Spinning Hammer
SS+Tall Hammer
SS+Wake Up Hammer
OnthegroundfacingthegroundWake Up Sweep
Onthegroundfacingtheground +Quake Kick
Withopponentdown +
During Ready Position 3
Ready Position
Side Shift
DuringDoubleLegTakeDown, orPower Straight
DuringReadyPosition +