Marduk

Tekken Tag Tournament 2

Marduk

Craig Marduk

113 moves · frame data from wavu.wiki

Also in Tekken 4, Tekken 5, Tekken 6, Tekken 7

Throws 21

  • Steam Roller

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1, side switch on break • Opponent recovers FDFT • Special throw animation if paired with Armor King(press 5 after the input), opponent recovers FU(side)

  • Knee Breaker

    Front 35 break 2
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 2, side switch on break • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5after the input), doesn't side switch, floor break, opponent recovers FUFA

  • Reverse Body Lift

    Left 45 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Toy Airplane

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Backdrop

    Back 35
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1, side switch on break • Opponent recovers FDFT • Special throw animation if paired with Armor King(press 5 after the input), opponent recovers FU(side)

  • Arm Bar Flip

    Back 35
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 2, side switch on break • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5after the input), doesn't side switch, floor break, opponent recovers FUFA

  • Around the World

    Front 20 break 1+2
    start
    i12
    block
    +0
    hit
    JG

    Tag Buffer • Throw break 1+2, recovers BT on break • Side switch

  • Northern Lights Suplex

    Front 25 break 1
  • Power Slam

    Front 25 break 2
  • Back Breaker

    Front 40 break 1+2
  • Suplex Bomb

    Front 50 break 1
  • Power Bomb

    Front 45 break 1
    Approachcrouchingopponent
  • Ultimate Knee

    Front 45 break 2
    Approachcrouchingopponent
  • Gator Slam

    Air 35
    Approachopponentintheair or
    start
    i15~17
    block
    -6
    hit
    KND

    Homing • Throw break 1, side switch on break • Opponent recovers FDFT • Special throw animation if paired with Armor King(press 5 after the input), opponent recovers FU(side)

  • Corkscrew

    Air 35
    Approachopponentintheair or
    start
    i15~17
    block
    -6
    hit
    KND

    Homing • Throw break 2, side switch on break • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5after the input), doesn't side switch, floor break, opponent recovers FUFA

  • Mid-Air Suplex

    Air 22
    Approachopponentintheair
  • Angry Ape

    Wall 35
    Whiletheopponentisknockedoutagainstawall or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 2, side switch on break • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5after the input), doesn't side switch, floor break, opponent recovers FUFA

  • Strangle Slam

    Front 35 break 1
    DuringReadyPosition
  • Body Slam

    Front 35 break 2
    DuringReadyPosition
  • Double Leg Take Down

    Front 12
    DuringReadyPosition
  • Trap

    Parry 8
    Synchrowiththeopponent'sattack or

Throws during Mount 6

  • Left Melon Masher

    Front 35 break 2
    DuringMount
  • Neck Lock

    Front 40 break 2
    DuringMount
  • Right Melon Masher

    Front 35 break 1
    DuringMount
  • Knee Bar

    Front 40 break 1
    DuringMount
  • Mount Mongolian Chop

    Front 40 break 1+2
    DuringMount
  • Skull Crusher

    Front 40 break 1+2
    DuringMount

Throws during opponent down 5

  • Hercules' Hammer

    Front 20 break 1
    Withtheopponentdown or
  • Reversi Throw

    Front 40 break 2
    Withtheopponentdownfeetside
  • Alarm Knee

    Front 40 break 2
    Withtheopponentdownheadside
  • Mount Position

    Front 12 break 1 or 2
    Opponentonthebackontheopponent'sside or
  • Rib Buster

    Front 30 break 1 or 2
    Opponentfacedownontheopponent'sside or

Attacks 74

  • Left Right Combo

    HH 25
    block
    -1
    hit
    +5
    ch
    +5

    Natural combo from 1st hit • Jail on block

  • Left Right to Gut Check

    HHMH 78
    block
    +0c
    hit
    +4c
    ch
    +4c

    Head • Bound • Natural combo from 3rd hit • Can be delayed

  • Left Right to Ready Position

    HH 25
    block
    -3
    hit
    +3
    ch
    +3

    Transition to VTS • Can cancel out of stance with 3+4(-2/+4/+4)

  • Left Right to Power Elbow Combo

    HHH 53
    block
    +4
    hit
    +6
    ch
    KND

    Elbow • Can be delayed

  • Jab Body Combo

    HM 26
    block
    -9
    hit
    +7
    ch
    +7

    Natural combo from 1st hit

  • Quick Elbow Combo

    HH 29
    block
    +3
    hit
    +5
    ch
    +5

    Elbow • Natural combo from 1st hit

  • Catapult Tackle Combo

    HM 45
    block
    -12
    hit
    JG
    ch
    JG

    Shoulder • Tag Buffer

  • Shove

    M 0
    start
    i15
    block
    -9
    hit
    +3
    ch
    +16
  • Ready Position

  • Advance Ready Position

  • Cornered Beast

  • Ki Charge

  • Double Hook Combo

    HH 60
    block
    -7
    hit
    JG
    ch
    JG

    Can be delayed

  • Hook Smash Combo

    HMM 70
    block
    -15
    hit
    JG
    ch
    JG

    Natural combo from 2nd hit

  • Knee Lift

    M 22
    start
    i23
    block
    -8
    hit
    +5
    ch
    JG

    Knee

  • Mammoth Charge

    MM 49
    block
    -9
    hit
    +6c
    ch
    +6c

    Bound • Natural combo from 1st hit • Can be delayed

  • Stampede

    M 27
    start
    i19~20
    block
    -8c~-7c
    hit
    +2c~+3c
    ch
    KND

    Opponent recovers FDFA on CH

  • Giant Brat

    MM 66
    block
    -14
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Shoulder Bash

    ! 40
    start
    i32
    block
    KND
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break • Can be cancelled and enter VTS with 3+4

  • Shoulder Bash Cancel to Ready Position

  • Blitz

    M 33
    start
    i21~34
    block
    -14~-1
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break

  • Air Lift Uppercut

    M 20
    start
    i16~17
    block
    -12~-11
    hit
    JG
    ch
    JG
  • Double Impact

    MM 49
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Gut Kick

    M 17
    start
    i17
    block
    -10
    hit
    +2
    ch
    +2
  • Raging Beast Headbutt

    MHHMH 89
    block
    +0c
    hit
    +4c
    ch
    +4c

    Head • Bound • Natural combo from 4th hit

  • Raging Beast Ready Position

    MHH 36
    block
    -3
    hit
    +3
    ch
    +3

    Transition to VTS • Can cancel out of stance with 3+4(-2/+4/+4)

  • Raging Beast Sting

    MHHH 64
    block
    +4
    hit
    +6
    ch
    KND

    Elbow • Can be delayed

  • Raging Beast Body Blow

    MHM 40
    block
    -9
    hit
    +7
    ch
    +7

    Natural combo from 1st hit

  • Gut Kick Combo

    MH 54
    block
    +0c
    hit
    +4c
    ch
    +4c

    Head • Bound • Natural combo from 1st hit

  • Gorilla Rush

    MMH 58
    block
    -3c
    hit
    -6c
    ch
    -6c

    Bound • Can be delayed

  • Compressor Swing

    MH 43
    block
    -16
    hit
    +4c
    ch
    KND

    Bound • Natural combo from 1st hit • Can be delayed • Opponent recovers FDFT on CH

  • Cannonball

    M 31
    start
    i10
    block
    -11~-9
    hit
    +3c~+5c
    ch
    +3c~+5c

    Head • Spike

  • Dunk Elbow

    M 27
    start
    i18
    block
    +0c
    hit
    +5c
    ch
    KND

    Elbow • Spike • Opponent recovers FDFA on CH

  • Alligator Combo

    MM 48
    block
    -9
    hit
    +5
    ch
    KND

    Knee • Natural combo from 1st hit • Can be delayed

  • Low Kick

    L 24
    start
    i16
    block
    -12
    hit
    -1
    ch
    -1
  • Knee Slicer

    L 21
    start
    i14
    block
    -16
    hit
    -5
    ch
    -5

    Knee • Cannot be low parried

  • Battering Ram

    M 32
    start
    i19
    block
    -12
    hit
    JG
    ch
    JG

    Shoulder • Tag Buffer

  • Flash Hook

    M 27
    start
    i16
    block
    -8
    hit
    KND
    ch
    KND
  • Revolving Hammer

    LHM 67
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Opponent recovers FDFA

  • Revolving Trap Kick

    LM 34
    block
    -10
    hit
    +6
    ch
    +6

    Natural combo from 1st CH

  • Crab Leg

    L 16
    start
    i23
    block
    -11
    hit
    KND
    ch
    KND

    Goes into throw animation on close CH, 10 damage, can side switch

  • Annihilator Hammer

    M 31
    start
    i26~27
    block
    -22~-21
    hit
    JG
    ch
    JG

    Tag Buffer

  • Double Fist Hammer

    MM 35
    block
    -14c
    hit
    -4c
    ch
    KND

    Spike • Opponent recovers FDFA on CH

  • Spinning Backfist

    M 32
    start
    i22
    block
    -9
    hit
    +1
    ch
    JG

    Homing

  • Sasquatch Cannon

    M 35
    start
    i21~22
    block
    -10~-9
    hit
    KND
    ch
    KND

    Balcony Break

  • Quick Bazooka

    M 27
    start
    i14
    block
    -9
    hit
    +2
    ch
    KND

    Balcony Break on CH

  • Earthquake

    M 28
    start
    i22~23
    block
    -6c~-5c
    hit
    KND
    ch
    KND

    Spike • Opponent recovers FDFA

  • Death Bringer

    ! 70
    tocancel
  • Knee Sling

    M 33
    or or
    start
    i20
    block
    -2
    hit
    KND
    ch
    JG

    Balcony Break

  • Jumping Mid Kick

    M 24
    or or
    start
    i23
    block
    -9
    hit
    KND
    ch
    KND

    ub+4 does 18 damage(-16/KND/KND)

  • Mongolian Chop

    H 28
    start
    i17
    block
    -6
    hit
    JG
    ch
    JG

    Tag Buffer

  • Foot Stomp

    M 33
    or or
    start
    i31~35
    block
    -3c~+1c
    hit
    +7c~+11c
    ch
    KND

    Spike • Cannot be reversed • Opponent recovers FDFA on CH

  • Elbow Rush

    H 28
    start
    i11(12~)
    block
    -1
    hit
    KND
    ch
    KND

    Elbow • Balcony Break

  • Side Sweep

    M 35
    start
    i18~19(19~)
    block
    -10~-9
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Heavy Hitter

    M 33
    start
    i19(20~)
    block
    -5
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Opponent recovers FUFA

  • Ballista Fist

    MM 46
  • Babel Smasher

    L 20
  • Bicycle Kick

    M 40
    start
    i32(35~)
    block
    +6
    hit
    KND
    ch
    KND

    Spike

  • Hell Stab

    M 13
    WS
  • Heavy Artillery

    MH 31
    WS
  • Hell Stab to Ready Position

    M 13
    WS
  • Tornado Hook

    M 22
    WS
  • Power Punt

    M 20
    WS
  • Stun Knee

    M 21
    WS
  • Quick Uppercut

    M 12
    WS
  • Bull-charge

    M 35
    FC
  • Shin Breaker

    L 18
    FC
  • Spinning Hammer

    M 18
    SS
  • Spinning Hammer to Ready Position

    M 18
    SS
  • Instep Middle Kick

    M 23
    SS
  • Tall Hammer

    M 25
    SS
  • Wake Up Hammer

    M 23
    Onthegroundfacingtheground
  • Wake Up Sweep

    L 18
    Onthegroundfacingtheground
  • Quake Kick

    L 22
    Withopponentdown

During Ready Position 5

  • Ready Position

  • Side Shift

    DuringDoubleLegTakeDown, or
  • Power Bump

    MM 36
    DuringReadyPosition
  • Power Straight

    M 22
    DuringReadyPosition
  • Python Explosion

    LM 40
    DuringReadyPosition

10 Hit Combo 2

  • HHMMHMLMMH 110
  • HHMMHMMMLH 103

Marduk's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.