Throws 21
Steam Roller
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 1, side switch on break • Opponent recovers FDFT • Special throw animation if paired with Armor King(press 5 after the input), opponent recovers FU(side)
Knee Breaker
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 2, side switch on break • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5after the input), doesn't side switch, floor break, opponent recovers FUFA
Reverse Body Lift
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FUFA
Toy Airplane
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FUFA
Backdrop
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 1, side switch on break • Opponent recovers FDFT • Special throw animation if paired with Armor King(press 5 after the input), opponent recovers FU(side)
Arm Bar Flip
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 2, side switch on break • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5after the input), doesn't side switch, floor break, opponent recovers FUFA
Around the World
+- start
- i12
- block
- +0
- hit
- JG
Tag Buffer • Throw break 1+2, recovers BT on break • Side switch
Northern Lights Suplex
+Power Slam
+Back Breaker
+Suplex Bomb
+Power Bomb
Approachcrouchingopponent +Ultimate Knee
Approachcrouchingopponent +Gator Slam
Approachopponentintheair or +- start
- i15~17
- block
- -6
- hit
- KND
Homing • Throw break 1, side switch on break • Opponent recovers FDFT • Special throw animation if paired with Armor King(press 5 after the input), opponent recovers FU(side)
Corkscrew
Approachopponentintheair or +- start
- i15~17
- block
- -6
- hit
- KND
Homing • Throw break 2, side switch on break • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5after the input), doesn't side switch, floor break, opponent recovers FUFA
Mid-Air Suplex
Approachopponentintheair +Angry Ape
Whiletheopponentisknockedoutagainstawall or- start
- i12~14
- block
- -6
- hit
- KND
Throw break 2, side switch on break • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5after the input), doesn't side switch, floor break, opponent recovers FUFA
Strangle Slam
DuringReadyPositionBody Slam
DuringReadyPositionDouble Leg Take Down
DuringReadyPositionTrap
Synchrowiththeopponent'sattack + or +
Throws during Mount 6
Left Melon Masher
DuringMountNeck Lock
DuringMountRight Melon Masher
DuringMountKnee Bar
DuringMountMount Mongolian Chop
DuringMountSkull Crusher
DuringMount
Throws during opponent down 5
Hercules' Hammer
Withtheopponentdown + or +Reversi Throw
Withtheopponentdownfeetside +Alarm Knee
Withtheopponentdownheadside +Mount Position
Opponentonthebackontheopponent'sside + or +Rib Buster
Opponentfacedownontheopponent'sside + or +
Attacks 74
Left Right Combo
- block
- -1
- hit
- +5
- ch
- +5
Natural combo from 1st hit • Jail on block
Left Right to Gut Check
- block
- +0c
- hit
- +4c
- ch
- +4c
Head • Bound • Natural combo from 3rd hit • Can be delayed
Left Right to Ready Position
- block
- -3
- hit
- +3
- ch
- +3
Transition to VTS • Can cancel out of stance with 3+4(-2/+4/+4)
Left Right to Power Elbow Combo
+- block
- +4
- hit
- +6
- ch
- KND
Elbow • Can be delayed
Jab Body Combo
+- block
- -9
- hit
- +7
- ch
- +7
Natural combo from 1st hit
Quick Elbow Combo
- block
- +3
- hit
- +5
- ch
- +5
Elbow • Natural combo from 1st hit
Catapult Tackle Combo
+- block
- -12
- hit
- JG
- ch
- JG
Shoulder • Tag Buffer
Shove
- start
- i15
- block
- -9
- hit
- +3
- ch
- +16
Ready Position
Advance Ready Position
+Cornered Beast
+Ki Charge
Double Hook Combo
+- block
- -7
- hit
- JG
- ch
- JG
Can be delayed
Hook Smash Combo
+ +- block
- -15
- hit
- JG
- ch
- JG
Natural combo from 2nd hit
Knee Lift
+- start
- i23
- block
- -8
- hit
- +5
- ch
- JG
Knee
Mammoth Charge
+- block
- -9
- hit
- +6c
- ch
- +6c
Bound • Natural combo from 1st hit • Can be delayed
Stampede
+- start
- i19~20
- block
- -8c~-7c
- hit
- +2c~+3c
- ch
- KND
Opponent recovers FDFA on CH
Giant Brat
+- block
- -14
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 2nd CH • Can be delayed
Shoulder Bash
+- start
- i32
- block
- KND
- hit
- KND
- ch
- KND
Shoulder • Balcony Break • Can be cancelled and enter VTS with 3+4
Shoulder Bash Cancel to Ready Position
+Blitz
+- start
- i21~34
- block
- -14~-1
- hit
- KND
- ch
- KND
Shoulder • Balcony Break
Air Lift Uppercut
+- start
- i16~17
- block
- -12~-11
- hit
- JG
- ch
- JG
Double Impact
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Gut Kick
+- start
- i17
- block
- -10
- hit
- +2
- ch
- +2
Raging Beast Headbutt
+- block
- +0c
- hit
- +4c
- ch
- +4c
Head • Bound • Natural combo from 4th hit
Raging Beast Ready Position
+- block
- -3
- hit
- +3
- ch
- +3
Transition to VTS • Can cancel out of stance with 3+4(-2/+4/+4)
Raging Beast Sting
+ +- block
- +4
- hit
- +6
- ch
- KND
Elbow • Can be delayed
Raging Beast Body Blow
+ +- block
- -9
- hit
- +7
- ch
- +7
Natural combo from 1st hit
Gut Kick Combo
+- block
- +0c
- hit
- +4c
- ch
- +4c
Head • Bound • Natural combo from 1st hit
Gorilla Rush
+ +- block
- -3c
- hit
- -6c
- ch
- -6c
Bound • Can be delayed
Compressor Swing
+- block
- -16
- hit
- +4c
- ch
- KND
Bound • Natural combo from 1st hit • Can be delayed • Opponent recovers FDFT on CH
Cannonball
+- start
- i10
- block
- -11~-9
- hit
- +3c~+5c
- ch
- +3c~+5c
Head • Spike
Dunk Elbow
+- start
- i18
- block
- +0c
- hit
- +5c
- ch
- KND
Elbow • Spike • Opponent recovers FDFA on CH
Alligator Combo
+- block
- -9
- hit
- +5
- ch
- KND
Knee • Natural combo from 1st hit • Can be delayed
Low Kick
+- start
- i16
- block
- -12
- hit
- -1
- ch
- -1
Knee Slicer
+- start
- i14
- block
- -16
- hit
- -5
- ch
- -5
Knee • Cannot be low parried
Battering Ram
+- start
- i19
- block
- -12
- hit
- JG
- ch
- JG
Shoulder • Tag Buffer
Flash Hook
+- start
- i16
- block
- -8
- hit
- KND
- ch
- KND
Revolving Hammer
+- block
- -12
- hit
- KND
- ch
- KND
Balcony Break (airborne) • Opponent recovers FDFA
Revolving Trap Kick
+- block
- -10
- hit
- +6
- ch
- +6
Natural combo from 1st CH
Crab Leg
+- start
- i23
- block
- -11
- hit
- KND
- ch
- KND
Goes into throw animation on close CH, 10 damage, can side switch
Annihilator Hammer
+- start
- i26~27
- block
- -22~-21
- hit
- JG
- ch
- JG
Tag Buffer
Double Fist Hammer
+- block
- -14c
- hit
- -4c
- ch
- KND
Spike • Opponent recovers FDFA on CH
Spinning Backfist
+- start
- i22
- block
- -9
- hit
- +1
- ch
- JG
Homing
Sasquatch Cannon
+- start
- i21~22
- block
- -10~-9
- hit
- KND
- ch
- KND
Balcony Break
Quick Bazooka
+- start
- i14
- block
- -9
- hit
- +2
- ch
- KND
Balcony Break on CH
Earthquake
+- start
- i22~23
- block
- -6c~-5c
- hit
- KND
- ch
- KND
Spike • Opponent recovers FDFA
Death Bringer
+ tocancelKnee Sling
or or +- start
- i20
- block
- -2
- hit
- KND
- ch
- JG
Balcony Break
Jumping Mid Kick
or or +- start
- i23
- block
- -9
- hit
- KND
- ch
- KND
ub+4 does 18 damage(-16/KND/KND)
Mongolian Chop
+- start
- i17
- block
- -6
- hit
- JG
- ch
- JG
Tag Buffer
Foot Stomp
or or +- start
- i31~35
- block
- -3c~+1c
- hit
- +7c~+11c
- ch
- KND
Spike • Cannot be reversed • Opponent recovers FDFA on CH
Elbow Rush
+- start
- i11(12~)
- block
- -1
- hit
- KND
- ch
- KND
Elbow • Balcony Break
Side Sweep
+- start
- i18~19(19~)
- block
- -10~-9
- hit
- KND
- ch
- KND
Homing • Balcony Break
Heavy Hitter
+- start
- i19(20~)
- block
- -5
- hit
- KND
- ch
- KND
Balcony Break (airborne) • Opponent recovers FUFA
Ballista Fist
+Babel Smasher
+Bicycle Kick
+- start
- i32(35~)
- block
- +6
- hit
- KND
- ch
- KND
Spike
Hell Stab
WS+Heavy Artillery
WS+Hell Stab to Ready Position
WS+Tornado Hook
WS+Power Punt
WS+Stun Knee
WS+Quick Uppercut
WS+Bull-charge
FC+Shin Breaker
FC+ +Spinning Hammer
SS+Spinning Hammer to Ready Position
SS+Instep Middle Kick
SS+Tall Hammer
SS+Wake Up Hammer
OnthegroundfacingthegroundWake Up Sweep
Onthegroundfacingtheground +Quake Kick
Withopponentdown +
During Ready Position 5
Ready Position
Side Shift
DuringDoubleLegTakeDown, orPower Bump
DuringReadyPosition +Power Straight
DuringReadyPosition +Python Explosion
DuringReadyPosition +