Nina

Tekken 5

Nina

Nina Williams

127 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 12

  • Arm Grab Flip

    Front 35 break 1
    or
    start
    i12
    hit
    KND (FUFA)

    Throw break 1 • Side switch

  • Over the Back Toss

    Front 35 break 2
    ou
  • Shoulder Through Buster

    Front 35 break 2
    hit
    KND (FUFA)

    Throw break 2 • Side switch

  • Shoulder Through Arm Breaker

    Front 7
    DuringShoulderThroughBuster
  • Triangle Hold

    Left 40 break 1
    or
    start
    (depends)
    hit
    KND (FUFL)

    Throw break 1

  • Hammer Throw

    Right 38 break 2
    or
    start
    (depends)
    hit
    KND (FUFA)

    Throw break 2 • Side switch

  • Leaping Triangle Hold

    Back 60
    or
    start
    (depends)
    hit
    KND (FUFA)

    Unbreakable

  • Elbow to Arm Grab Flip

    Front 37 break 1
    start
    i11
    hit
    KND (FUFA)

    Throw break 1

  • Reverse Neck Breaker

    Front 37 break 2
    start
    i11
    hit
    KND (FDFT)

    Throw break 2 • Side switch

  • Jumping Flip

    Front 40 break 1+2
  • Elbow Smash

    Front 43 break 1+2
    start
    i12
    hit
    KND (FUFL)

    Throw break 1+2

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Backhand Slap Combo 12

  • Backhand Slap

    Front 15 break 2
  • Arm Snap

    Front 30 break 1+2
    DuringBackhandSlap
  • Triple Slaps

    Front 35 break 2
    DuringBackhandSlap
  • Neck Crusher

    Front 25 break 1
    DuringTripleSlaps
  • Leg Stretch Arm Lock

    Front 30 break 2
    DuringTripleSlaps
  • Betrayer

    Front 15
  • Twisted Nightmare

    Front 20 break 2
    DuringBetrayer
  • Neck Crusher

    Front 25 break 1
    DuringTwistedNightmare
  • Leg Stretch Arm Lock

    Front 30 break 2
    DuringTwistedNightmare
  • Arm Break

    Front 18 break 1
    DuringBetrayerorBackhandSlap
  • Double Arm Break

    Front 25 break 1
    DuringArmBreak
  • Falling Arm Break

    Front 25 break 2
    DuringArmBreak

Crab Hold Combo 6

  • Crab Hold

    Front 15 break 1
  • Commando Arm Lock

    Front 35 break 1
    DuringCrabHold
  • Heel Hold

    Front 18 break 2
    DuringCrabHold
  • Leaping Heel Hold

    Front 18 break 2
    or
  • Double Snap

    Front 30 break 1
    DuringHeelHold
  • Double Heel Hold

    Front 35 break 2
    DuringHeelHold

Attacks 91

  • Left Right Combo

    HH 14
    block
    -5
    hit
    +6
  • Biting Snake

    HHHL 28
    block
    -15
    hit
    +1
  • Left Right to Spider Knee

    HHM 29
    block
    -14
    hit
    -3
    ch
    -3?
  • Bermuda Triangle

    HHH 36
    block
    -10
    hit
    KND
  • Double Explosion 1

    HHM 34
    block
    -17
    hit
    KND
  • Double Explosion 2

    HHHHM 46
    block
    -17
    hit
    KND
  • PK Combo to Assassin's Blade

    HHM 46
    block
    -12
    hit
    +2
    ch
    +?a

    CH stun can be broken with f

  • PK Combo to Deadly Scythe

    HHL 43
    block
    -26
    hit
    -1
    ch
    KND
  • Right Left Combo

    HH 16
    block
    -2
    hit
    +2
  • Biting Snake (Short)

    HHL 24
    block
    -15
    hit
    +1
  • Double Smash

    HM 25
    block
    -14
    hit
    -3
    ch
    -3?
  • Jab Roundhouse

    HH 32
    block
    -10
    hit
    KND
  • Double Explosion (Short)

    HM 30
    block
    -17
    hit
    KND
  • Spike Combo to Right Uppercut

    HLM 38
    block
    -10
    hit
    +?a
  • Spike Combo to Right High Kick

    HLH 48
    block
    -6
    hit
    +5
    ch
    KND
  • Spike Combo to Right Low Kick

    HLL 35
    block
    -16
    hit
    +0
  • Head Ringer

    HH 33
    block
    -10
    hit
    KND
    ch
    +?a
  • Left High Kick to Right Roll

    H 18
  • Left High Kick to Spiral Explosion

    HM 40
  • Right High to Left Spin Low Kick

    HL 28
    block
    -17
    hit
    -3
  • Blonde to Right Uppercut

    HLM 38
    block
    -10
    hit
    +?a
  • Blonde to Right High Kick

    HLH 48
    block
    -6
    hit
    +5
    ch
    KND
  • Blonde to Right Low Kick

    HLL 35
    block
    -16
    hit
    ±0
  • Right High Kick to Left Roll

    H 15
  • Right High Kick to Spiral Explosion

    HM 37
  • Ivory Cutter

    MM 24
    start
    i15
    block
    -7c
    hit
    +3c
    ch
    +6c
  • Ki Charge

  • Siren's Kiss

    HH 30
    start
    i14
    block
    +6
    hit
    KND
    ch
    +?a
  • Double Whip

    HH 30
    block
    +1
    hit
    -1
    ch
    +?
  • Sweeper Combo

    HHM 53
    block
    -17
    hit
    KND
  • Blonde Bomb

    M 24
    start
    i19
    block
    -17
    hit
    KND
  • Uppercut to Jab

    MH 23
    block
    -3
    hit
    +2
    ch
    +9

    Same string as 1,2

  • Leg Slicer Combo

    MHH 29
    block
    -10
    hit
    +1
  • Assault Bomb

    MHHM 53
    block
    -17
    hit
    KND
  • Creeping Snake

    MHHL 39
    block
    -14
    hit
    +1
  • Creeping Snake to Geyser Cannon

    MHM 46
    block
    -19
    hit
    +?a
  • Creeping Snake to Right High Kick

    MHH 47
    block
    -10
    hit
    KND
  • Creeping Snake to Left Low Right Uppercut

    MHLM 45
    block
    -10
    hit
    +?a
  • Creeping Snake to Left Low Right High Kick

    MHLH 55
    block
    -6
    hit
    +5
    ch
    KND
  • Flash Kicks

    MHHH 42
    block
    -10
    hit
    KND
    ch
    +?a
  • Left Middle to Right High Kick

    MH 28
    block
    -10
    hit
    KND
    ch
    +?a
  • Ray Hands

    MM 10
    start
    i16
    block
    -4
    hit
    +7
    ch
    +7?
  • Below the Belt Combo

    MM 23
    block
    -5
    hit
    +6
  • Jab to Mid Kick

    MM 15
  • Toe Kick

    MM 18
    block
    -9
    hit
    +6
  • Left Spin Low Kick to Right Upper

    LM 22
    block
    -15
    hit
    +?a
  • Left Spin Low Kick to High Right Kick

    LH 32
    block
    -6
    hit
    +5
    ch
    KND
  • L&R Low Kick

    LL 19
    block
    -19
    hit
    ±0
  • Right Low Kick to Back Spin Chop

    LH 17
    block
    ±0
    hit
    +5
    ch
    +11

    Can cancel and transition at (-13/-2) to SSL/R with u/d

  • Right Backhand Body Blow

    M 50
    start
    i24
    block
    -17
    hit
    -6(+?a)
    ch
    +?a

    20 damage and -6 on hit without clean hit, stuns on clean hit • *Stun can be broken with f

  • Slicer

    L 5
    start
    i16
    block
    -?
    hit
    +?
    ch
    +?
  • Geyser Cannon Combo

    LM 26
    block
    -16
    hit
    +?a
  • Power Charge

    ! 65
    tocancel
  • Geyser Cannon

    M 21
    or
    start
    i19
    block
    -17
    hit
    +?a
  • Left Backhand Body Blow

    M 15
    start
    i20
    block
    -18
    hit
    KND
  • Double Slap

    HH 33
    block
    -26
    hit
    KND
  • Deadly Assault

    MHL 51
    block
    -16
    hit
    KND
  • Deadly Hunter

    MHMM 62
    block
    -11
    hit
    KND
  • Spear Kick

    H 18
    start
    i14
    block
    -7
    hit
    +11
    ch
    +18

    Stun can be broken with d

  • Shockwave Palm

    M! 32
    start
    i18
    block
    -11
    hit
    +?a
  • Reverse Ivory Cutter

    MM 18
    start
    i16
    block
    -17
    hit
    +?a
  • Skull Splitter

    M 18
    start
    i26
    block
    -3c
    hit
    +3c
    ch
    +?a
  • Catapult Kick

    M 20
    or or
    start
    i13
    block
    -10
    hit
    KND
  • Can Opener

    HLH 44
    block
    -6
    hit
    +5
    ch
    KND

    Can cancel and transition at (-5/+6) to SSL/R with u/d

  • Leaping Axe Kick

    M 23
    or or
  • Hopping Low Kick to Right Uppercut

    LM 25
    block
    -10
    hit
    +?a
  • Hopping Low Kick to Left Mid Kick

    LM 30
    block
    -14
    hit
    -3
  • Hopping Low Kick to Right High Kick

    LH 35
    block
    -6
    hit
    +5
    ch
    KND
  • Sadistic Cupid

    H 36
    start
    i19(i20~)
    block
    -10
    hit
    +?a
  • Bad Habit

    M 25
    start
    i15(i16~)
    block
    -16
    hit
    +7
    ch
    +?a
  • Kneel Kick

    M 20
    start
    i28(i29~)
    block
    -?
    hit
    +?

    Clean hit adds 10 damage • Inflicts 5 damage to self if missed, must tech roll to avoid damage

  • Shut Up

    M 24
    start
    i20(i22~)
    block
    -10
    hit
    +?a
  • Wipe the Floor

    L 22
    start
    i26~
    block
    -40
    hit
    KND
  • Evil Mist

    ! 0
    start
    i41(i46~)
    block
    !
    hit
    +33
  • Rolling Dash

  • Hellbringer

    M 21
  • Reverse Rolling Dash

  • Ice Pick

    M 22
  • Running Jump Kick

    M 20
    or
  • Palm Uppercut

    M 15
    WS
  • Spider Knee

    M 15
    WS or
  • Helping Hand

    M 10
    WS
  • Low Jab Rising Kick

    MM 23
    FC
  • Snakeshot

    M 15
    SS
  • Snakeshot to Rolling Dash

    M 15
    SS
  • Snakeshot to Reverse Rolling Dash

    M 15
    SS
  • Double Shot

    MM 30
    SS
  • Lift Shot

    M 15
    SS
  • Heel Slicer

    L 14
    SS
  • Spiral Explosion

    M 22
    SS
  • Twisted Mind

    L 16
    Withopponentdown

10 Hit Combos 6

  • HHHHHLHHHH 90
  • MHHHHLHHHH 99
  • HHHHHLHHLM 84
  • MHHHHLHHLM 93
  • HHHHHLLMLM 85
  • MHHHHLLMLM 94

Nina's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.