Nina

Tekken 7

Nina

Nina Williams

137 moves · frame data from tekkendocs.com

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 8

Throws 12

  • Arm Grab Flip

    Front 35 break 1 or 2
    or
  • Over the Back Toss

    Front 35 break 1 or 2
    or
  • Shoulder Through Buster

    Front 26 break 2
  • Shoulder Through Arm Breaker

    Front 7
    DuringShoulderThroughBuster
  • Triangle Hold

    Left 40 break 1
    or
  • Hammer Throw

    Right 38 break 2
    or
  • Leaping Triangle Hold

    Back 60
    or
  • Elbow to Arm Grab Flip

    Front 37 break 1
  • Reverse Neck Breaker

    Front 37 break 2
  • Jumping Flip

    Front 40 break 1+2
  • Elbow Smash

    Front 43 break 1+2
  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Backhand Slap Combo 12

  • Backhand Slap

    Front 15 break 2
  • Seoi Gyaku Juji-gatame

    Front 30 break 1+2
    DuringBackhandSlap
  • Triple Slaps

    Front 25 break 2
    DuringBackhandSlap
  • Neck Crusher

    Front 25 break 1
    DuringTripleSlaps
  • Leg Stretch Arm Lock

    Front 30 break 2
    DuringTripleSlaps
  • Betrayer

    Front 15
  • Twisted Nightmare

    Front 20 break 2
    DuringBetrayer
  • Neck Crusher

    Front 25 break 1
    DuringTwistedNightmare
  • Leg Stretch Arm Lock

    Front 30 break 2
    DuringTwistedNightmare
  • Arm Break

    Front 18 break 1
    DuringBetrayerorBackhandSlap
  • Double Arm Break

    Front 25 break 1
    DuringArmBreak
  • Falling Arm Break

    Front 25 break 2
    DuringArmBreak

Crab Hold Combo 6

  • Crab Hold

    Front 15 break 1
  • Commando Arm Lock

    Front 35 break 1
    DuringCrabHold
  • Heel Hold

    Front 18 break 2
    DuringCrabHold
  • Leaping Heel Hold

    Front 13 break 2
    or
    start
    20 js4~
    block
    -13
    hit
    -2
    ch
    -2
  • Double Snap

    Front 30 break 1
    DuringHeelHold
  • Double Heel Hold

    Front 35 break 2
    DuringHeelHold

Attacks 105

  • Rage Art

    M 55
    DuringRage
    start
    20 pc8~17
    block
    -22
    hit
    Throw(KND)
    ch
    Throw(KND)

    Rage art

  • Rage Drive

    M 50
    DuringRage
    start
    20~21
    block
    +28~+29?
    hit
    KND
    ch
    KND

    Rage drive

  • Left Right Combo

    HH 17
    start
    10,20
    block
    -1
    hit
    +5
    ch
    +5
  • Biting Snake

    HHHL 35
    start
    s cs10~
    block
    -13
    hit
    -2
    ch
    -2
  • Left Right to Spider Knee

    HHM 32
    start
    10~
    block
    -13
    hit
    +2
    ch
    +2
  • Bermuda Triangle

    HHH 39
    start
    10~
    block
    -6
    hit
    KND
    ch
    CS

    Tail spin

  • Double Explosion 1

    HHM 39
  • Double Explosion 2

    HHHHM 51
  • PK Combo to Assassin's Blade

    HHM 45
    start
    10~
    block
    -11~-10
    hit
    +15~+16kg
    ch
    KND

    Tail spin

  • Right Left Combo

    HH 16
    start
    10,26
    block
    -3
    hit
    +4
    ch
    +4
  • Biting Snake (Short)

    HHL 28
    start
    s cs10~
    block
    -13
    hit
    -2
    ch
    -2
  • Double Smash

    HM 25
    start
    10~
    block
    -13
    hit
    +2
    ch
    +2
  • Jab Roundhouse

    HH 32
    start
    10~
    block
    -6
    hit
    KND
    ch
    CS

    Tail spin

  • Double Explosion (Short)

    HM 32
  • Spike Combo to Right Uppercut

    HLM 34
    start
    18~
    block
    -13~-11
    hit
    Launch
    ch
    Launch
  • Spike Combo to Easy Prey

    HLHM 62
    start
    18~
    block
    +2~+3s
    hit
    +5~+6s
    ch
    KND
  • Head Ringer

    HH 34
    start
    18~
    block
    -6
    hit
    KND
    ch
    CS

    Tail spin

  • Left High Kick to Right Roll

    H 14
    start
    14
    block
    -27
    hit
    -16
    ch
    -16
  • Left High Kick to Spiral Explosion

    HM 36
  • Right High to Left Spin Low Kick

    HL 28
    start
    cs10~
    block
    -17
    hit
    -3
    ch
    -3
  • Blonde to Right Uppercut

    HLM 38
    start
    10~
    block
    -13~-11
    hit
    Launch
    ch
    Launch
  • Blonde to Right High Kick

    HLH 46
    start
    10~
    block
    -6
    hit
    +5
    ch
    Launch
  • Blonde to Easy Prey

    HLHM 58
    start
    10~
    block
    +2~+3s
    hit
    +5~+6s
    ch
    JG
  • Right High Kick to Left Roll

    H 15
    start
    11
    block
    -34
    hit
    -17
    ch
    Launch
  • Right High Kick to Spiral Explosion

    HM 37
  • Ivory Cutter

    MM 24
    start
    15~16, 28~29
    block
    -5~-4
    hit
    +4~+5s
    ch
    +6~+7s (+8s)
  • Ki Charge

  • Dead Drop

    HMM 38
  • Mimosa Combo

    HMH 46
    start
    13
    block
    -3~-1
    hit
    KND
    ch
    Tail spin

    Tail spin

  • Siren's Kiss

    HH 30
    start
    14~15, 25~26
    block
    +6~+7
    hit
    KND
    ch
    CS
  • Sweeper Combo

    HHM 47
    start
    a js19~
    block
    -14~-11
    hit
    KND
    ch
    KND
  • Double Whip

    HH 31
    start
    19~
    block
    +1
    hit
    +13kg
    ch
    KND
  • Blonde Bomb

    M 24
    start
    17 pc8~16
    block
    -14
    hit
    KND
    ch
    KND

    Power crush

  • Uppercut to Jab

    MH 23
    start
    13,30
    block
    -3
    hit
    +2
    ch
    +9
  • Uppercut to Jab Step

    MH 23
    start
    13,30
    block
    -3
    hit
    +2
    ch
    +9
  • Leg Slicer Combo

    MHH 29
    start
    14
    block
    -10
    hit
    +1
    ch
    +1
  • Assault Bomb

    MHHM 51
  • Creeping Step

    MH 25
  • Creeping Snake

    MHHL 43
    start
    s cs10~
    block
    -13
    hit
    -2
    ch
    -2
  • Creeping Snake to Geyser Cannon

    MHM 46
    start
    10~
    block
    -17~-16
    hit
    Launch
    ch
    Launch
  • Creeping Snake to Right High Kick

    MHH 47
    start
    10~
    block
    -6
    hit
    KND
    ch
    CS

    Tail spin

  • Creeping Snake to Left Low Uppercut

    MHLM 45
    start
    10~
    block
    -13~-11
    hit
    Launch
    ch
    Launch
  • Creeping Snake to Easy Prey

    MHLHM 73
    start
    10~
    block
    +2~+3s
    hit
    +5~+6s
    ch
    KND
  • Flash Kicks

    MHHH 47
    start
    10~
    block
    -6
    hit
    KND
    ch
    CS

    Tail spin

  • Deadly Assault

    MHL 54
    start
    js1~11 cs15~
    block
    -13~-11
    hit
    KND
    ch
    KND
  • Deadly Hunter

    MHMM 63
    start
    js1~9, js28~41
    block
    -6~0
    hit
    KND
    ch
    KND
  • Left Middle to Right High Kick

    MH 33
    start
    1~9, 28~41
    block
    -6
    hit
    KND
    ch
    CS

    Tail spin

  • Ray Hands

    MM 19
    start
    16~17, 18~19
    block
    -3~-2
    hit
    +20~+21kg
    ch
    +20~+21kg
  • Below the Belt Combo

    MMM 23
    start
    1~
    block
    -14~-12
    hit
    -3~-1
    ch
    -3~-1
  • Jab to Mid Kick

    MM 15
  • Cutthroat

    LH 33
    start
    20 6~
    block
    -6~-4
    hit
    KND
    ch
    CS

    Tail spin

  • Left Spin Low Kick to Right Upper

    LM 22
    start
    16 4~
    block
    -13~-11
    hit
    Launch
    ch
    Launch
  • Easy Prey

    LHM 50
    start
    16 4~
    block
    +2~+3s
    hit
    +5~+6s
    ch
    KND
  • Right Low Kick to Back Spin Chop

    LH 27
    start
    12 1~
    block
    0
    hit
    +6
    ch
    +11
  • Right Backhand Body Blow

    M 20
    start
    24~25
    block
    -5~-4
    hit
    KND
    ch
    KND

    Tail spin, Homing

  • Stiletto Heel

    L 17
    start
    20
    block
    -13
    hit
    +4s
    ch
    KND
  • Slicer

    L 5
    start
    16~17ad cs6~
    block
    -9~-8
    hit
    +2~+3
    ch
    +2~+3
  • Geyser Cannon Combo

    LM 26
    start
    16~17 6~
    block
    -17~-16
    hit
    Launch
    ch
    Launch
  • Power Charge

    ! 50
    tocancel
  • Geyser Cannon

    M 21
    start
    19~20
    block
    -17~-16
    hit
    Launch
    ch
    Launch
  • Throat Slasher to Bad Habit

    HM 32
    start
    12~13
    block
    -14
    hit
    +9
    ch
    CS
  • Backhand Combo

    HHH 46
    start
    12
    block
    -9~-8
    hit
    +9~+10kg
    ch
    KND
  • Stinger Heel Kick Combo

    MH 27
    start
    18
    block
    -8~-7
    hit
    KND
    ch
    CS
  • Spear Kick

    H 15
    start
    14
    block
    -7
    hit
    +11(SH)
    ch
    +18
  • Shockwave Palm

    M! 32
    start
    18,26
    block
    -7
    hit
    CS
    ch
    CS
  • Reverse Ivory Cutter

    MM 18
    start
    16,31~32
    block
    -15~-14
    hit
    Launch
    ch
    Launch
  • Left Backhand Body Blow

    M 15
    start
    20~21
    block
    -16
    hit
    CS
    ch
    CS
  • Skull Splitter

    M 20
    start
    26s js10~
    block
    -5
    hit
    KND
    ch
    KND
  • Binding Whip

    MM 20
    start
    18
    block
    -13
    hit
    BU
    ch
    BU
  • Catapult Kick

    M 20
    or or
    start
    14 js6~
    block
    -10
    hit
    KND
    ch
    KND
  • Can Opener

    HLH 47
    start
    9~34 35~36
    block
    -6
    hit
    +5
    ch
    +
  • Leaping Axe Kick

    M 25
    or or
    start
    14,33
    block
    0
    hit
    +4
    ch
    +11
  • Hopping Low Kick to Right Uppercut

    LM 25
    start
    43 9~ 34~
    block
    -13~-11
    hit
    Launch
    ch
    Launch
  • Hopping Low Kick to Easy Prey

    LHM 53
    start
    43 9~ 34~
    block
    +2~+3s
    hit
    +5~+6s
    ch
    KND
  • Sunset Strike

    H 20
    start
    14(15~)
    block
    -9
    hit
    KND
    ch
    KND
  • Bad Habit

    M 24
    start
    15(16~)
    block
    -14
    hit
    +8
    ch
    CS
  • Kneel Kick

    M 20
    start
    28~32ad (29~) js5~
    block
    -10~-6
    hit
    +9~+13s
    ch
    KND
  • Bombshell Blast

    M 26
    start
    22~23 (23~)
    block
    -5
    hit
    KND
    ch
    KND

    wb!

  • Wipe the Floor

    L 20
    start
    24~28s (26~) cs1~
    block
    -37
    hit
    KND
    ch
    JG
  • Evil Mist

    !
  • Rolling Dash

  • Hellbringer

    M 21
  • Shut Up

    M 25
  • Sideslip

    L 17
  • Shamrock

    MHH 47
  • Reverse Rolling Dash

  • Ice Pick

    M 20
  • Stingray

    MM 36
    start
    20 js4~
    block
    -13
    hit
    KND
    ch
    KND
  • Running Jump Kick

    M 13
    or
    start
    20 js4~
    block
    -13
    hit
    -2
    ch
    -2
  • Spiral Bombshell Blast

    M 30
    start
    20~21a (23~) js5~17
    block
    +4~+5
    hit
    KND
    ch
    KND
  • Diving Hornet

    MM 34
    WS
    start
    13~14
    block
    -3~-2s
    hit
    KND
    ch
    KND
  • Fluttering Butterfly

    MHH 35
    WS
    start
    13~14
    block
    -7~-6
    hit
    KND
    ch
    KND
  • Palm Uppercut

    M 15
    WS
    start
    15~16
    block
    -13~-12
    hit
    Launch
    ch
    Launch
  • Spider Knee

    M 15
    WS
    start
    13
    block
    -13
    hit
    +2
    ch
    +2
  • Flashing Escape

    MH 39
    WS
    start
    11~12
    block
    -6
    hit
    KND
    ch
    CS

    Tail spin

  • Helping Hand

    M 13
    WS
    start
    14~15
    block
    -5~-4
    hit
    +6~+7
    ch
    JG
  • Low Jab Rising Kick

    MM 18
    FC
    start
    11 1~
    block
    -10~-8
    hit
    +1~+3
    ch
    +1~+3
  • Snakeshot

    M 15
    SS
    start
    14~15 (23~)
    block
    -10~-9
    hit
    +3~+4
    ch
    +3~+4
  • Snakeshot to Rolling Dash

    M 15
    SS
    start
    14~15 (23~)
    block
    +10~+11
    hit
    +24~+25g
    ch
    +24~+25g
  • Snakeshot to Reverse Rolling Dash

    M 15
    SS
    start
    14~15 (23~)
    block
    +10~+11
    hit
    +23~+24g
    ch
    +23~+24g
  • Double Shot

    MM 30
    SS
    start
    14~15 (23~)
    block
    -6~-4
    hit
    0~+2
    ch
    0~+2
  • Lift Shot

    M 15
    SS
    start
    13~14 (22~)
    block
    -14~-13
    hit
    Launch
    ch
    Launch
  • Heel Slicer

    L 17
    SS
    start
    20(29~) cs6~
    block
    -14
    hit
    +6s
    ch
    JG
  • Spiral Explosion

    M 22
    SS
    start
    19(28~)
    block
    -11
    hit
    KND
    ch
    KND
  • Twisted Mind

    L 16
    Withopponentdown

10 Hit Combos 2

  • HHHHHLHHHH 93
  • MHHHHLHHHH 99

Nina's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.