Nina

Tekken Tag Tournament 2

Nina

Nina Williams

136 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 12

  • Arm Grab Flip

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Over the Back Toss

    Front 35 break 2
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 2, side switch on break, recovers BT • Side switch • Opponent recovers FUFA

  • Shoulder Through Buster

    Front 35 break 2
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 2, side switch on break, recovers BT • Side switch • Opponent recovers FUFA

  • Shoulder Through Arm Breaker

    Front 25
    DuringShoulderThroughBuster
  • Triangle Hold

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Hammer Throw

    Right 38 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw breka 2 • Opponent recovers FUFA

  • Leaping Triangle Hold

    Back 60
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FUFA

  • Elbow to Arm Grab Flip

    Front 37 break 1
    start
    i11
    block
    -2
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Reverse Neck Breaker

    Front 37 break 2
    start
    i11
    block
    -2
    hit
    KND

    Throw break 2 • Side Switch • Opponent recovers FDFT

  • Jumping Flip

    Front 40 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Tag Buffer • Throw break 1+2, side switch on break, turns 90° to the right • Opponent can techroll to reduce damage

  • Elbow Smash

    Front 43 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Floor Break • Throw break 1+2

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Backhand Slap Combo 12

  • Backhand Slap

    Front 15 break 2
  • Seoi Gyaku Juji-gatame

    Front 30 break 1+2
    DuringBackhandSlap
  • Triple Slaps

    Front 25 break 2
    DuringBackhandSlap
  • Neck Crusher

    Front 25 break 1
    DuringTripleSlaps
  • Leg Stretch Arm Lock

    Front 30 break 2
    DuringTripleSlaps
  • Betrayer

    Front 15
  • Twisted Nightmare

    Front 20 break 2
    DuringBetrayer
  • Neck Crusher

    Front 25 break 1
    DuringTwistedNightmare
  • Leg Stretch Arm Lock

    Front 30 break 2
    DuringTwistedNightmare
  • Arm Break

    Front 18 break 1
    DuringBetrayerorBackhandSlap
  • Double Arm Break

    Front 25 break 1
    DuringArmBreak
  • Falling Arm Break

    Front 25 break 2
    DuringArmBreak

Crab Hold Combo 6

  • Crab Hold

    Front 15 break 1
  • Commando Arm Lock

    Front 35 break 1
    DuringCrabHold
  • Heel Hold

    Front 18 break 2
    DuringCrabHold
  • Leaping Heel Hold

    Front 42 break 2
    or
  • Double Snap

    Front 30 break 1
    DuringHeelHold
  • Double Heel Hold

    Front 35 break 2
    DuringHeelHold

Attacks 100

  • Left Right Combo

    HH 22
    block
    -1
    hit
    +5
    ch
    +5

    Natural combo from 1st hit • Jail on block • Can be delayed

  • Biting Snake

    HHHL 40
    block
    -14
    hit
    -2
    ch
    -2

    Natural combo from 3rd CH • Can be delayed

  • Left Right to Spider Knee

    HHM 42
    block
    -14
    hit
    -3
    ch
    -3

    Knee • Can transition to Triple Slaps chain throw with 1,2,3:1+2, unbreakable • Natural combo from 2nd CH • Can be delayed

  • Bermuda Triangle

    HHH 51
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Double Explosion 1

    HHM 51
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Double Explosion 2

    HHHHM 67
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 4th CH • Can be delayed

  • PK Combo to Assassin's Blade

    HHM 57
    block
    -12
    hit
    +0
    ch
    +7

    Balcony Break (airborne) • Causes Double-over stun on CH

  • PK Combo to Deadly Scythe

    HHL 53
    block
    -26
    hit
    -6c
    ch
    KND
  • Right Left Combo

    HH 21
    block
    -3
    hit
    +4
    ch
    +4

    Natural combo from 1st CH • Jail on block • Can be delayed

  • Biting Snake (Short)

    HHL 31
    block
    -14
    hit
    -2
    ch
    -2

    Natural combo from 2nd CH • Can be delayed

  • Double Smash

    HM 33
    block
    -14
    hit
    -3
    ch
    -3

    Knee • Natural combo from 1st CH • Can be delayed • Can transition to Triple Slaps chain throw with 2,3:1+2, unbreakable

  • Jab Roundhouse

    HH 42
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Double Explosion (Short)

    HM 42
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Spike Combo to Right Uppercut

    HLM 50
    block
    -13~-11
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH

  • Spike Combo to Right High Kick

    HLH 64
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 2nd CH

  • Spike Combo to Right Low Kick

    HLL 46
    block
    -19
    hit
    -3
    ch
    -3

    Natural combo from 2nd CH

  • Head Ringer

    HM 44
    block
    -12
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Left High Kick to Right Roll

    H 24
    block
    -25
    hit
    -14
    ch
    -14

    Can recover FC with D

  • Left High Kick to Spiral Explosion

    HM 40
  • Right High to Left Spin Low Kick

    HL 37
    block
    -17
    hit
    -3
    ch
    -3
  • Blonde to Right Uppercut

    HLM 50
    block
    -13~-11
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH

  • Blonde to Right High Kick

    HLH 64
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 2nd CH

  • Blonde to Right Low Kick

    HLL 46
    block
    -19
    hit
    -3
    ch
    -3

    Natural combo from 2nd CH

  • Right High Kick to Left Roll

    H 20
    block
    -34
    hit
    -17
    ch
    KND

    Can recover FC with D

  • Right High Kick to Spiral Explosion

    HM 37
  • Ivory Cutter

    MM 32
    start
    i15~16,i28~29
    block
    -6~-5
    hit
    +3c~+4c
    ch
    +6c~+7c

    Bound (2nd hit)

  • Ki Charge

  • Dead Drop

    HMM 59
    block
    -12c
    hit
    +1c
    ch
    KND

    Elbow • Bound • Natural combo from 2nd hit, becomes a launcher • Can be delayed

  • Siren's Kiss

    HH 39
    start
    i14,i26~27
    block
    +6~+7
    hit
    KND
    ch
    JG

    Balcony Break(2nd hit) • -24c when second hit is ducked

  • Sweeper Combo

    HHM 62
    block
    -14~-11
    hit
    KND
    ch
    KND

    Bound

  • Double Whip

    HH 39
    block
    +1
    hit
    -1
    ch
    KND

    Natural combo from 1st hit • Jail on block • Can be delayed • Opponent turns 90 degrees to their left on hit

  • Blonde Bomb

    M 32
    start
    i19
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break

  • Uppercut to Jab

    MH 30
    block
    -3
    hit
    +2
    ch
    +9

    Natural combo from 1st hit • Jail on block • Can go into any 1,2 string extension

  • Leg Slicer Combo

    MHH 38
    block
    -10
    hit
    +1
    ch
    +1

    Natural combo from 1st hit • Jail from 2nd block

  • Assault Bomb

    MHHM 67
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd CH • Can be delayed

  • Creeping Snake

    MHHL 51
    block
    -14
    hit
    -2
    ch
    -2

    Natural combo from 3rd CH • Can be delayed

  • Creeping Snake to Geyser Cannon

    MHM 61
    block
    -19~-18
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH

  • Creeping Snake to Right High Kick

    MHH 62
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Creeping Snake to Left Low Right Uppercut

    MHLM 59
    block
    -13~-11
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 3rd CH

  • Creeping Snake to Left Low Right High Kick

    MHLH 73
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 3rd CH

  • Flash Kicks

    MHHH 55
    block
    -12
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 3rd CH • Can be delayed

  • Deadly Assault

    MHL 69
    block
    -12~-11
    hit
    +5~+6
    ch
    JG

    Natural combo from 2nd CH

  • Deadly Hunter

    MHMM 79
    block
    -11~-6
    hit
    KND
    ch
    KND

    Spike

  • Left Middle to Right High Kick

    MH 45
    block
    -4
    hit
    +7
    ch
    +7

    Natural combo from 1st hit • Can be delayed

  • Ray Hands

    MM 19
    start
    i16,i18
    block
    -4
    hit
    +7
    ch
    +26(+14g)

    Homing • Causes Double-over stun on CH

  • Below the Belt Combo

    MMM 29
    block
    -10~-8
    hit
    +1~+3
    ch
    +1~+3

    Natural combo from 2nd CH

  • Jab to Mid Kick

    MM 15
  • Cutthroat

    LH 47
    block
    -8
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st CH

  • Left Spin Low Kick to Right Upper

    LM 29
    block
    -13~-11
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Easy Prey

    LHM 67
    block
    -7~-6
    hit
    +2c~+3c
    ch
    +2c~+3c

    Spike • Natural combo from 2nd CH

  • L&R Low Kick

    LL 25
    block
    -19
    hit
    -3
    ch
    -3

    Natural combo from 1st CH

  • Right Low Kick to Back Spin Chop

    LH 22
    block
    +0
    hit
    +6
    ch
    +11

    Natural combo from 1st CH • Can be delayed • Can be cancelled and go into sidestep with u/d(-13/-2/-2)

  • Right Backhand Body Blow

    M 27
    start
    i24
    block
    -9
    hit
    KND
    ch
    JG

    Homing • Balcony Break

  • Stiletto Heel

    L 21
    start
    i20
    block
    -13
    hit
    +3c
    ch
    KND

    Opponent recovers FDFT on CH

  • Slicer

    L 6
    start
    i16
    block
    -9
    hit
    +2
    ch
    +2
  • Geyser Cannon Combo

    LM 34
    block
    -16~-15
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Power Charge

    ! 45
    tocancel
  • Geyser Cannon

    M 28
    start
    i19
    block
    -17
    hit
    JG
    ch
    JG

    Tag Buffer • Balcony Break (airborne)

  • Left Backhand Body Blow

    M 20
    start
    i20~21
    block
    -17~-16
    hit
    JG
    ch
    JG
  • Backhand Combo

    HHH 61
    block
    -11~-10
    hit
    KND
    ch
    JG

    Balcony Break • Can be cancelled and go into side step with u/d(-10/-4/-4) • Natural combo from 1st CH • Can be delayed

  • Stinger Heel Kick Combo

    MH 48
    block
    -9
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Spear Kick

    H 20
    start
    i14
    block
    -7
    hit
    +11
    ch
    +18

    Causes Nosebleed stun on hit

  • Shockwave Palm

    M! 43
    start
    i18,i26
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Opponent recovers FDFA

  • Reverse Ivory Cutter

    MM 23
    start
    i16,i31~32
    block
    -17~-16
    hit
    JG
    ch
    JG

    Tag Buffer

  • Skull Splitter

    M 24
    start
    i26
    block
    -6
    hit
    JG
    ch
    JG

    Spike

  • Binding Whip

    MM 38
    block
    -13
    hit
    +1c
    ch
    KND

    Bound • Natural combo from 1st hit • Can be delayed

  • Catapult Kick

    M 27
    or or
    start
    i14
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • ub+3 does 20 damage(-15/-4/-4), no balcony break • u+3 does the same damage(-15/KND/KND)

  • Can Opener

    HLH 62
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 2nd hit • Natural combo from 1st CH • Can be cancelled and go into sidestep with u/d(-5/+6/+6)

  • Leaping Axe Kick

    M 21
    or or
  • Hopping Low Kick to Right Uppercut

    LM 33
    block
    -13~-11
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Hopping Low Kick to Left Mid Kick

    LM 40
    block
    -14
    hit
    -3
    ch
    -3

    Natural combo from 1st CH

  • Hopping Low Kick to Right High Kick

    LH 44
    block
    -6
    hit
    +5
    ch
    +5

    Natural combo from 1st CH

  • Sunset Strike

    H 27
    start
    i14(15~)
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break

  • Bad Habit

    M 33
    start
    i15(16~)
    block
    -14
    hit
    +9
    ch
    JG

    Balcony Break (airborne) • Bryan will laugh when getting hit by this cause he has no balls

  • Kneel Kick

    M 27
    start
    i28~31(29~)
    block
    -10~-7
    hit
    +1c~+4c
    ch
    +1c~+4c

    Spike • Does 40 damage on clean hit(+11/+1c/+1c) • Can techroll after the move to recover normally(+4 on block on close range, -17~-14 from far) • Receives 5 damage on whiff without techroll

  • Bombshell Blast

    M 35
    start
    i22(23~)
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Alternate input is qcb(wait for last frames of sway animation)f+1+2

  • Wipe the Floor

    L 29
    start
    i26(28~)
    block
    -37
    hit
    KND
    ch
    KND
  • Evil Mist

    !
  • Rolling Dash

  • Hellbringer

    M 21
  • Shut Up

    M 25
  • Sideslip

    L 15
  • Shamrock

    MHH 47
  • Reverse Rolling Dash

  • Ice Pick

    M 22
  • Running Jump Kick

    M 20
    or
  • Fluttering Butterfly

    MHH 32
    WS
  • Palm Uppercut

    M 15
    WS
  • Spider Knee

    M 15
    WS
  • Flashing Escape

    MH 38
    WS
  • Helping Hand

    M 13
    WS
  • Low Jab Rising Kick

    MM 18
    FC
  • Snakeshot

    M 15
    SS
  • Snakeshot to Rolling Dash

    M 15
    SS
  • Snakeshot to Reverse Rolling Dash

    M 15
    SS
  • Double Shot

    MM 30
    SS
  • Lift Shot

    M 15
    SS
  • Heel Slicer

    L 17
    SS
  • Spiral Explosion

    M 22
    SS
  • Twisted Mind

    L 16
    Withopponentdown

10 Hit Combos 6

  • HHHHHLHHHH 92
  • MHHHHLHHHH 98
  • HHHHHLHHLM 86
  • MHHHHLHHLM 92
  • HHHHHLLMLM 86
  • MHHHHLLMLM 92

Nina's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.