Throws 10
Grave Digger
or +- hit
- KND
Throw break 1 • Alternate input: f+1+3 (Lead throw)
Salamander
or +- hit
- KND
Throw break 2 • Alternate input: f+2+4 (Lead throw)
Neck Ringer
or- hit
- KND
Throw break 1 • Alternate input: 2+4
Swift Assassin
or- hit
- KND
Throw break 2 • Alternate input: 2+4
Dark Matter
or- hit
- KND
Unbreakable
Orbiting Moon
+- hit
- KND
Throw break 1
Undertaker
+Ultimate Tackle
+- hit
- Tackle
Throw break: • * 2 in first 4f • * 1+2 before takedown (enter tackle) • Alternate input with db+1+2/df+1+2 • Can be performed from full crouch with FC.1+2
Ultimate Punch
Duringtackle,Sixth Sense
Backtotheopponent,synchrowithopponent'sattack, +
Attacks 65
Left Right Combo
- block
- -1
- hit
- +2
Combos from 1st hit
Right Straight to Left Low Kick
- block
- -12
- hit
- -1
PK Combo
- block
- -12
- hit
- KND (FUFA)
Valkyrie Lance Combo
- block
- -15
- hit
- KND
Knockdown can be teched with f or b
Chariot
- start
- i24~25
- block
- -10
- hit
- KND (FDFA)
Hydra Bite
- start
- i18
- block
- -15
- hit
- +?a
Hydra Bite Low
- block
- -16
- hit
- -2
Hydra Bite High
- block
- -3
- hit
- KND
Hydra Bite Mid
- block
- -14
- hit
- KND
Crusader
- start
- i15
- block
- -11
- hit
- +?a
- ch
- KND
CH knockdown can be teched with f or b
Shuriken Kick
- start
- i14
- block
- -28
- hit
- +?a
Ki Charge
Shadow Spear
+- start
- i21
- block
- -10
- hit
- KND
Crescent Kick
+- start
- i20
- block
- -12
- hit
- +?a
Lance Kick
+- start
- i16
- block
- -11
- hit
- KND
Knockdown can be teched with f or b
Chakram
+- block
- -11
- hit
- +?a
- ch
- KND
CH knockdown can be teched with f or b
Heavy Chakram
+ +- block
- -11
- hit
- +?a
- ch
- KND
CH knockdown can be teched with f or b
Spinning Chakram
+- block
- -26
- hit
- KND
Can transition to FC with d
Body Blow
+- start
- i14
- block
- -1
- hit
- +6
Meat Hook
+- block
- -5
- hit
- KND
Shadow Snap Kick
+- start
- i16
- block
- -10
- hit
- +9
- ch
- +?a
Pendulum Kick
+- block
- -16
- hit
- -5c
- ch
- KND (FDFA)
Death from Above
+- start
- i60
- block
- !
- hit
- KND
Blind Ghost
+- start
- i29~36
- block
- -17~-10
- hit
- KND
Knockdown can be teched with f or b
Low Kick
+- start
- i14
- block
- -11
- hit
- -1
Basilisk Fang
+- start
- i20
- block
- -16
- hit
- -5
Summon Force
+Dead End
+ +Assassin's Sting
+Assassin's Sting Combo
+- block
- -2
- hit
- +3
Killer Bee
+- start
- i29
- block
- -11
- hit
- +6
- ch
- KND (FDFA)
Shinobi Cyclone
+- start
- i22~24
- block
- -18?
- hit
- -3 (KND)
- ch
- KND
Clean Hit properties at close range
Elbow Strike
+- start
- i15
- block
- +2
- hit
- +2
- ch
- +11c
Unicorn's Tail
+- block
- -18
- hit
- KND (FDFA)
- ch
- +?a
Deadly Talon
+- block
- -27
- hit
- KND (FDFA)
Hades Heel
+- start
- i26~29
- block
- +1c~+4c
- hit
- +4c~+7c
- ch
- KND (FDFA)
Skull Smasher
+- block
- -3
- hit
- +2
- ch
- KND (FDFA)
Combos from 1st hit
Skull Smasher Feint
+ +- block
- -9
- hit
- +2
- ch
- KND (FDFA)
Skull Smasher Feint Low
+ +Skull Rave
+ +Skull Frenzy
+ + +Skull Spin
+ +Illusion Strike
+- block
- -10
- hit
- -7
- ch
- -5
Illusion Sweep
+- block
- -34
- hit
- KND
Labyrinth
+Gate Keeper
+- block
- -11
- hit
- +0
Deathbringer Mid
or +- block
- -11
- hit
- KND
Deathbringer High
or +- block
- +4
- hit
- KND
Deathbringer Low
or + +Shadow Scythe
+- start
- i29
- block
- -13
- hit
- KND
Stormbringer
+- block
- -16
- hit
- KND (FUFA)
Combos from 1st hit
Sudden Strike
+- start
- i17
- block
- -9~-11
- hit
- +?a
Knee
Wind Spin Kick
+- start
- i15~16
- block
- -1
- hit
- KND
- ch
- +?a
Poison Needle
Swift Justice
War Hound
+- start
- i17
- block
- -13
- hit
- KND (FUFA)
Pandora Spin
+Shadow Sprint
Rising Uppercut
WS+Jackknife Elbow
WS+Trident Kick
WS+Shadow Snap Kick
WS+Crouch Step
FC+Quicksand
FC+ +Evading Middle Kick
SS+
During Shadow Sprint 6
Shadow Sprint
Fatal Elbow
+Buzzsaw
+Black Hole
+Hellhound
+Spinning Middle Kick
+
Labyrinth/Back Turned 16
Blind Whip
Backtotheopponent,Backfist
Backtotheopponent,Blinding Knife
Backtotheopponent,Fafnir
Backtotheopponent,Crusader
Backtotheopponent,Spiral Cannon
Backtotheopponent,Soul Steal
Backtotheopponent, +Cold Massacre
Backtotheopponent, +Demon Knee
Backtotheopponent, +Kama Kick Combo
Backtotheopponent, +Reverse Chakram
Backtotheopponent, +Shinobi Cyclone
Backtotheopponent, +Labyrinth
Backtotheopponent, +Gremlin Smasher
Backtotheopponent, +Vermillion
Backtotheopponent, +Phantom Warp
Backtotheopponent,
10 Hit Combos 2
- +
- Backtotheopponent