Raven

Tekken 5

Raven

99 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 8

Throws 10

  • Grave Digger

    Front 35 break 1
    or
    hit
    KND

    Throw break 1 • Alternate input: f+1+3 (Lead throw)

  • Salamander

    Front 35 break 2
    or
    hit
    KND

    Throw break 2 • Alternate input: f+2+4 (Lead throw)

  • Neck Ringer

    Left 40 break 1
    or
    hit
    KND

    Throw break 1 • Alternate input: 2+4

  • Swift Assassin

    Right 40 break 2
    or
    hit
    KND

    Throw break 2 • Alternate input: 2+4

  • Dark Matter

    Back 50
    or
    hit
    KND

    Unbreakable

  • Orbiting Moon

    Front 38 break 1
    hit
    KND

    Throw break 1

  • Undertaker

    Front 48 break 1+2
  • Ultimate Tackle

    Front 5 break 1+2
    hit
    Tackle

    Throw break: • * 2 in first 4f • * 1+2 before takedown (enter tackle) • Alternate input with db+1+2/df+1+2 • Can be performed from full crouch with FC.1+2

  • Ultimate Punch

    Front 30 break 1 or 2
    Duringtackle,
  • Sixth Sense

    Parry 25
    Backtotheopponent,synchrowithopponent'sattack,

Attacks 65

  • Left Right Combo

    HH 17
    block
    -1
    hit
    +2

    Combos from 1st hit

  • Right Straight to Left Low Kick

    HL 22
    block
    -12
    hit
    -1
  • PK Combo

    HH 28
    block
    -12
    hit
    KND (FUFA)
  • Valkyrie Lance Combo

    HHH 44
    block
    -15
    hit
    KND

    Knockdown can be teched with f or b

  • Chariot

    MM 28
    start
    i24~25
    block
    -10
    hit
    KND (FDFA)
  • Hydra Bite

    MM 18
    start
    i18
    block
    -15
    hit
    +?a
  • Hydra Bite Low

    MML 28
    block
    -16
    hit
    -2
  • Hydra Bite High

    MMH 41
    block
    -3
    hit
    KND
  • Hydra Bite Mid

    MMM 30
    block
    -14
    hit
    KND
  • Crusader

    M 33
    start
    i15
    block
    -11
    hit
    +?a
    ch
    KND

    CH knockdown can be teched with f or b

  • Shuriken Kick

    M 21
    start
    i14
    block
    -28
    hit
    +?a
  • Ki Charge

  • Shadow Spear

    M 30
    start
    i21
    block
    -10
    hit
    KND
  • Crescent Kick

    H 22
    start
    i20
    block
    -12
    hit
    +?a
  • Lance Kick

    H 24
    start
    i16
    block
    -11
    hit
    KND

    Knockdown can be teched with f or b

  • Chakram

    MLM 54
    block
    -11
    hit
    +?a
    ch
    KND

    CH knockdown can be teched with f or b

  • Heavy Chakram

    MLM 59
    block
    -11
    hit
    +?a
    ch
    KND

    CH knockdown can be teched with f or b

  • Spinning Chakram

    MM 39
    block
    -26
    hit
    KND

    Can transition to FC with d

  • Body Blow

    M 15
    start
    i14
    block
    -1
    hit
    +6
  • Meat Hook

    MH 41
    block
    -5
    hit
    KND
  • Shadow Snap Kick

    H 21
    start
    i16
    block
    -10
    hit
    +9
    ch
    +?a
  • Pendulum Kick

    MM 28
    block
    -16
    hit
    -5c
    ch
    KND (FDFA)
  • Death from Above

    ! 35
    start
    i60
    block
    !
    hit
    KND
  • Blind Ghost

    M 28
    start
    i29~36
    block
    -17~-10
    hit
    KND

    Knockdown can be teched with f or b

  • Low Kick

    L 9
    start
    i14
    block
    -11
    hit
    -1
  • Basilisk Fang

    L 13
    start
    i20
    block
    -16
    hit
    -5
  • Summon Force

  • Dead End

    ! 60
  • Assassin's Sting

    M 18
  • Assassin's Sting Combo

    MH 22
    block
    -2
    hit
    +3
  • Killer Bee

    L 17
    start
    i29
    block
    -11
    hit
    +6
    ch
    KND (FDFA)
  • Shinobi Cyclone

    L 25
    start
    i22~24
    block
    -18?
    hit
    -3 (KND)
    ch
    KND

    Clean Hit properties at close range

  • Elbow Strike

    H 18
    start
    i15
    block
    +2
    hit
    +2
    ch
    +11c
  • Unicorn's Tail

    HMM 47
    block
    -18
    hit
    KND (FDFA)
    ch
    +?a
  • Deadly Talon

    HML 42
    block
    -27
    hit
    KND (FDFA)
  • Hades Heel

    M 19
    start
    i26~29
    block
    +1c~+4c
    hit
    +4c~+7c
    ch
    KND (FDFA)
  • Skull Smasher

    MM 29
    block
    -3
    hit
    +2
    ch
    KND (FDFA)

    Combos from 1st hit

  • Skull Smasher Feint

    MM 33
    block
    -9
    hit
    +2
    ch
    KND (FDFA)
  • Skull Smasher Feint Low

    ML 27
  • Skull Rave

    MLLM 59
  • Skull Frenzy

    MLLM 64
  • Skull Spin

    MLM 44
  • Illusion Strike

    MM 40
    block
    -10
    hit
    -7
    ch
    -5
  • Illusion Sweep

    ML 45
    block
    -34
    hit
    KND
  • Labyrinth

  • Gate Keeper

    HM 31
    block
    -11
    hit
    +0
  • Deathbringer Mid

    HM 45
    or
    block
    -11
    hit
    KND
  • Deathbringer High

    HH 62
    or
    block
    +4
    hit
    KND
  • Deathbringer Low

    HL 43
    or
  • Shadow Scythe

    M 20
    start
    i29
    block
    -13
    hit
    KND
  • Stormbringer

    MM 36
    block
    -16
    hit
    KND (FUFA)

    Combos from 1st hit

  • Sudden Strike

    M 21
    start
    i17
    block
    -9~-11
    hit
    +?a

    Knee

  • Wind Spin Kick

    H 27
    start
    i15~16
    block
    -1
    hit
    KND
    ch
    +?a
  • Poison Needle

    M 15
  • Swift Justice

    M 21
  • War Hound

    MH 36
    start
    i17
    block
    -13
    hit
    KND (FUFA)
  • Pandora Spin

    MMM 35
  • Shadow Sprint

  • Rising Uppercut

    M 15
    WS
  • Jackknife Elbow

    M 16
    WS
  • Trident Kick

    M 24
    WS
  • Shadow Snap Kick

    M 18
    WS
  • Crouch Step

    FC
  • Quicksand

    L 16
    FC
  • Evading Middle Kick

    M 19
    SS

During Shadow Sprint 6

  • Shadow Sprint

  • Fatal Elbow

    M 21
  • Buzzsaw

    L 13
  • Black Hole

    M 15
  • Hellhound

    MM 33
  • Spinning Middle Kick

    M 25

Labyrinth/Back Turned 16

  • Blind Whip

    H 15
    Backtotheopponent,
  • Backfist

    H 13
    Backtotheopponent,
  • Blinding Knife

    HM 28
    Backtotheopponent,
  • Fafnir

    HMM 41
    Backtotheopponent,
  • Crusader

    M 30
    Backtotheopponent,
  • Spiral Cannon

    MM 20
    Backtotheopponent,
  • Soul Steal

    M 18
    Backtotheopponent,
  • Cold Massacre

    MM 30
    Backtotheopponent,
  • Demon Knee

    M 25
    Backtotheopponent,
  • Kama Kick Combo

    LH 31
    Backtotheopponent,
  • Reverse Chakram

    H 24
    Backtotheopponent,
  • Shinobi Cyclone

    L 15
    Backtotheopponent,
  • Labyrinth

    Backtotheopponent,
  • Gremlin Smasher

    M 25
    Backtotheopponent,
  • Vermillion

    L 17
    Backtotheopponent,
  • Phantom Warp

    Backtotheopponent,

10 Hit Combos 2

  • HMMHHMMLM! 101
  • HMMHHMMLM! 102
    Backtotheopponent

Raven's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.