Throws 10
Grave Digger
or +- start
- i12~14
- block
- -6
- hit
- +0d
Homing • Throw break 1 or 2
Salamander
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2 • Side switch
Neck Ringer
or- block
- -3
- hit
- -3d
Floor Break • Throw break 1 • Side switch on hit
Swift Assassin
or- block
- -3
- hit
- -4d
Floor Break • Throw break 2
Dark Matter
or- hit
- -4d
Floor Break • Unbreakable
Orbiting Moon
+- start
- i11
- block
- -2
- hit
- +0d
Floor Break • Throw break 1 • Alternate input: qcf,df+1+4
Undertaker
+- start
- i12
- block
- -2
- hit
- +0d
Throw break 1+2 • Can side switch on hit
Utsusemi Escape
Synchrowiththeopponent'sattack, + or +Low Parry
TimewithopponentlowattackSixth Sense
Backtotheopponent,synchrowiththeopponent'sattack, +
Attacks 74
Wild Hunt X-ecutor
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Left Right Combo
- start
- i12
- block
- -3
- hit
- +7
Jail from 1st attack with 2f delay • Transition to r22 SZN with 3+4 or D (-4/+6)
Left Right to Black Hole
- start
- i23~25
- block
- -14~-12
- hit
- +15a (-2)
Tornado • Balcony Break • Combo from 1st or 2nd CH • Interrupt with i4
PDK Combo
- start
- i22
- block
- -13
- hit
- -2
Combo from 1st hit • Interrupt with i4
PK Combo
- start
- i18~19
- block
- -8~-7
- hit
- +8
Wall Crush +16g on hit, +18g on hit when transitioning into CD • Transition to +8 BT on hit with B • Transition to +8 FC on hit with D • Transition to +10 CD on hit with F
Valkyrie Lance Combo
- start
- i26~27
- block
- -9
- hit
- +13c
- ch
- +66a (+50)
Balcony Break • Combo from 2nd CH • Interrupt with i8 • Cancel to r18 BT at -16~-15/-3~-2 with B • Forces tech backroll on hit
Brocken Connect
- start
- i19~20
- block
- -3~-2
- hit
- +7~+8
Combo from 1st hit • Jail from 1st block
Chariot
- start
- i25~26 i31~36
- block
- -9~-4
- hit
- +19a
Spike
Hydra Bite
- start
- i16 i29~30
- block
- -16~-15
- hit
- +31a (+21)
Recovery listed is for the second hit
Hydra Bite Low
- start
- i34~35
- block
- -13~-2
- hit
- +4~+5
Interrupt with i15 • Can be delayed
Hydra Bite High
- start
- i24~27
- block
- -3~+0
- hit
- +14a
Balcony Break • Interrupt with i7 • Can be delayed
Hydra Bite Mid
- start
- i33~34
- block
- -14~-13
- hit
- +15a
Balcony Break • Interrupt with i14 • Can be delayed
Crusader
- start
- i14
- block
- -9
- hit
- +15a
Heat Engager • Heat Dash +5, +43d (+35)
Soulzone
Swift Blade to Phantom Mace
DuringSoulzone onhitorblockDual Thanatos
DuringSoulzoneRadius Flail to Phantom Halberd
DuringSoulzone onhitorblockCocytus Glide
DuringSoulzoneOceanus Fissure
DuringSoulzoneBlind Fall
DuringSoulzone orBlind Labyrinth
DuringSoulzoneKi Charge
Dead End
- start
- i59~61
- hit
- +21a (+11)
Balcony Break Cannot be blocked
Tartaros
+- start
- i21~22
- block
- -9~-8
- hit
- +6c~+7c
Spike • Combo from 1st hit with 8F delay • Interrupt with i6 • Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c) • Move can be delayed by 10F • Input can be delayed by 14F
Circling Winds
+- start
- i30
- block
- -14
- hit
- +10a (+1)
- ch
- +30a (+22)
Balcony Break • Combo from 1st hit • Interrupt with i5
Lance Kick
+- start
- i15~16
- block
- -12
- hit
- +67a (+51)
Tornado • Balcony Break • Instant Tornado on hit
Minos Typhoon
+- start
- i18~19, i7
- block
- -13
- hit
- +30a (+4)
Balcony Break • -9 and 12 chip damage after attack absorption
Body Blow
+- start
- i14~15
- block
- -2~-1
- hit
- +8~+9
Pseudo-homing. Can only be sidewalked left at range
Body Blow to Phantom Mace
+- start
- i18~27
- block
- -13
- hit
- +6c
Balcony Break • Spike • Weapon • Projectile • Combo from 1st hit • Interrupt with i1 • Available only on hit or block • Forces tech backroll on hit
Meat Hook
+- start
- i12~13
- block
- -8~-7
- hit
- +28a (+19)
Balcony Break
Bolt Stunner
+- start
- i12~13
- block
- -15~-14
- hit
- +11a (+2)
Balcony Break
Shadow Snap Kick
+- start
- i16~17
- block
- -9~-8
- hit
- +12a
- ch
- +46a (+36)
Pendulum Kick
+- start
- i22~25
- block
- -14~-13
- hit
- +6a
Balcony Break • Combo from 1st hit with 7f delay • Input can be delayed 9f • Move can be delayed 8f
Pendulum Shadow
+- start
- i27~30
- block
- -6~-3
- hit
- +18a
Stinging Low
+- start
- i15
- block
- -11
- hit
- +0
Basilisk Fang
+- start
- i21
- block
- -13
- hit
- -2
- ch
- +13g
-2c on crouching opponents
Assassin's Sting
+- start
- i13~14
- block
- -4~-3
- hit
- +5~+6
Elbow
Assassin's Sting Combo
+- start
- i22~23
- block
- -1~+0
- hit
- +8~+9
Combo from 1st hit • Transition to r22 SZN (-4/+5) with 3+4 or D
Assassin's Sting to Phantom Javelin
+ onhitorblockKiller Bee
+- start
- i28~29
- block
- -12~-11
- hit
- +5~+6
- ch
- +39d
Cannot be low parried (bug?)
Shinobi Cyclone
+- start
- i24~25
- block
- -14~-13
- hit
- +4c~+5c
- ch
- +37a
Elbow Strike
+- start
- i16~17
- block
- +7c~+8c
- hit
- +10c~+11c
- ch
- +33d
Spike • Elbow • 6 chip damage on block • Transitions to r26 SZN on hit or block only
Unicorn's Tail
+- start
- i21~22
- block
- -19~-18
- hit
- +12a (-5)
- ch
- +26a (+16)
Balcony Break • Combo from 2nd CH • Interrupt with i1 • Grounded hit can be inconsistent
Deadly Talon
+- start
- i20~21
- block
- -30~-29
- hit
- +3d
Combo from 2nd CH • Interrupt with i6
Missing Worm to Phantom Halberd
+ onhitorblockHades Heel
+- start
- i27~29
- block
- +4~+6
- hit
- +15a
Spike • 4 chip damage on block
Skull Smasher
+- start
- i17~19
- block
- -8~-6
- hit
- +6c~+8c
Spike • Combo from 1st hit • Jail from 1st block
Skull Smasher Feint
+ +- start
- i37~42
- block
- +1c~+6c
- hit
- +2c~+7c
- ch
- +12a
Spike • Interrupt with i15
Skull Spin
+ +Alternating Smash
+- start
- i28~30
- block
- -15~-13
- hit
- +20a (+10)
Balcony Break • Backswing blow • Evades on 6f
Labyrinth
+Gate Keeper
+- start
- i18~19
- block
- -13~-12
- hit
- -2c~-1c
Spike • Combo from 1st hit with 7f delay • Interrupt with i5 • Can be performed during CD (Shadow Sprint)
Deathbringer Low
or + +Deathbringer Low Shadow
or + +Shadow Scythe
+- start
- i29~30
- block
- -9
- hit
- +20a
Spike • Can be performed during CD (Shadow Sprint)
Stormbringer
+- start
- i16~19
- block
- -15
- hit
- +9g~12g
- ch
- +21a
Balcony Break • Alternate input: ub+4,4 or u+4,4 • Interrupt with i6 • Can cancel to r19 BT at -16~-15/+15a (+5) with B • Can be performed during CD (Shadow Sprint)
Chakram
+- start
- i21
- block
- -13
- hit
- +10a
Interrupt with i12 • Can be performed during CD (Shadow Sprint)
Spinning Chakram
+- start
- i20~24
- block
- -25~-21
- hit
- +6a
Interrupt with i3 • Can be performed during CD (Shadow Sprint)
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13~-11
- hit
- +32a (+22)
Shadow Spear
+- start
- i15~16
- block
- -12~-11
- hit
- +15a (+5)
Heat Engager • Heat Dash +36a (+26) • Balcony Break
Sudden Strike
+- start
- i15~18
- block
- -14~-11
- hit
- +43a (+29)
Balcony Break • Knee
Iron Maul
+- start
- i15~17
- block
- -10~-8
- hit
- +21a (+4)
Balcony Break
Typhon Fang
+War Hound
+- start
- i17~18 i30~31
- block
- -10~-9
- hit
- +5~+6
Balcony Break • Jail from 1st attack • Parries high or mid punches or kicks
Pandora Spin
+Shadow Sprint
Rising Uppercut
WS+Jackknife Elbow
WS+Trident Kick to Phantom Halberd
WS+ onhitorblockShadow Snap Kick
WS+Spinning Middle Kick
WS+Aqua Spider
FC+ +Tornado Destruction
FC+ +Crouch Step
FC+
During Shadow Sprint 8
Shadow Sprint
Fatal Elbow
+Fatal Elbow to Phantom Halberd
+ onhitorblockBuzzsaw
+Laevateinn
+Poison Needle to Nightmare
+Black Hole
+Hellhound
+
Labyrinth/Back Turned 24
Blind Whip
BacktotheopponentBlind Lance
BacktotheopponentBackfist & Straight
BacktotheopponentBlinding Knife
BacktotheopponentBlinding Knife to Phantom Javelin
Backtotheopponent onhitorblockCrescent Mirage
BacktotheopponentFafnir
BacktotheopponentChronos Lathe
BacktotheopponentCrusader
BacktotheopponentSpiral Cannon
BacktotheopponentSoul Steal
Backtotheopponent +Cold Massacre
Backtotheopponent +Cold Worm to Phantom Halberd
Backtotheopponent + onhitorblockDemon Knee
Backtotheopponent +Trick Bang
Backtotheopponent +Reverse Chakram
Backtotheopponent +Shinobi Cyclone
Backtotheopponent +Abyss Cannon
Backtotheopponent +Abyss Spear
Backtotheopponent +Cannon Tail
Backtotheopponent +Labyrinth
Backtotheopponent +Gremlin Smasher
Backtotheopponent +Vermillion
Backtotheopponent +Blind Roll
Backtotheopponent
During Heat 8
Heat Burst
WhenHeatactivationisavailableCrusader
- start
- i14
- block
- -9
- hit
- +15a
Heat Engager • Heat Dash +5, +43d (+35)
Minos Typhoon
+- start
- i18~19, i7
- block
- -13
- hit
- +30a (+4)
Balcony Break • -9 and 12 chip damage after attack absorption
Spinning Middle Kick
WS+Chronos Lathe
BacktotheopponentDual Thanatos
DuringSoulzoneTyphon Fang Phantom
DuringHeat + onhitorblockPandemonium
DuringHeatmode
10 Hit Combos 1
- +