Throws 11
Grave Digger
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 1 • Opponent recovers FU(side)
Salamander
or +- start
- i12~14
- block
- -3
- hit
- KND
Tag Buffer • Throw break 2, side switch on break • Side switch
Neck Ringer
or- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 1 • Side switch • Opponent recovers FUFA
Swift Assassin
or- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 2 • Opponent recovers FD(side)
Dark Matter
or- start
- i12~14
- hit
- KND
Floor Break • Unbreakable throw • Opponent recovers FU(side)
Orbiting Moon
+- start
- i11
- block
- -2
- hit
- KND
Floor Break • Throw break 1 • Side switch • Opponent recovers FDFT
Undertaker
+Ultimate Tackle
+Ultimate Punch
DuringTackleUtsusemi Escape
Synchrowiththeopponent'sattack, + or +Sixth Sense
Backtotheopponent,synchrowiththeopponent'sattack, +
Attacks 83
Left Right Combo
- block
- -1
- hit
- +6
- ch
- +6
Natural combo from 1st hit • Jail on block
Right Straight to Left Low Kick
- block
- -12
- hit
- -1
- ch
- -1
Natural combo from 1st CH
PK Combo
- block
- -9~-8
- hit
- +2
- ch
- KND
Causes Nosebleed stun • Natural combo from 1st hit • Opponent recovers FUFA on CH
Valkyrie Lance Combo
- block
- -11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed • With input 3,3,B+4*(hold b+4) Raven recovers in parry state for 40 frames, functions the same as d+1+2 parry
Brocken Connect
- block
- -2
- hit
- +5
- ch
- +5
Natural combo from 1st hit
Chariot
- start
- i24(25~),i30~34
- block
- -9~-5
- hit
- JG
- ch
- JG
Spike • Cannot be reversed
Hydra Bite
- start
- i16(17~),i28~29
- block
- -16~-15
- hit
- JG
- ch
- JG
Tag Buffer
Hydra Bite Low
- block
- -13~-12
- hit
- +4~+5
- ch
- +4~+5
Can be delayed
Hydra Bite High
- block
- -3~+0
- hit
- KND
- ch
- KND
Balcony Break (off-axis to the left) • Can be delayed
Hydra Bite Mid
- block
- -14~-13
- hit
- KND
- ch
- KND
Balcony Break • Can be delayed
Crusader
- start
- i15
- block
- -9
- hit
- KND
- ch
- KND
Balcony Break on CH • Sabaki parry for high/mid punches and kicks, counters with HAZ.2 when successful(not guaranteed)
Haze
Fatal Elbow
DuringHazeFatal Blow to Doppelganger
DuringHaze hitmusthitFatal Blow to Haze
DuringHazeDeath from Above
DuringHazeAqua Spider
DuringHazeBlind Ghost
DuringHazeCrossing Paths
DuringHazeAlter Ego
DuringHazeKi Charge
Tartaros
+- block
- -11~-10
- hit
- +0c~+1c
- ch
- KND
Spike • Natural combo from 1st hit • Can be delayed • Opponent recovers FDFA on CH
Circling Winds
+- block
- -14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Lance Kick
+- start
- i16
- block
- -11
- hit
- KND
- ch
- KND
Balcony Break
Switchback
+- start
- i20
- block
- -9
- hit
- +5
- ch
- +5
Teleports to the opponent's back on hit/CH, opponent recovers BT • Can feint the teleport and remain on the same side with B
Chakram
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break on CH
Heavy Chakram
+ +- block
- -13
- hit
- JG
- ch
- KND
Chakram Shadow
+ +- block
- -13~-10
- hit
- KND
- ch
- KND
Bound
Spinning Chakram
+- block
- -27~-25
- hit
- KND
- ch
- KND
Can recover FC with D • Opponent recovers FDFT when both hits connect
Body Blow
+- start
- i14~15
- block
- -1~+0
- hit
- +7~+8
- ch
- +7~+8
Meat Hook
+- block
- -3
- hit
- KND
- ch
- KND
Balcony Break
Bolt Stunner
+- block
- -15
- hit
- KND
- ch
- KND
Balcony Break
Shadow Snap Kick
+- start
- i16~17
- block
- -9~-8
- hit
- +7~+8
- ch
- JG
Causes Nosebleed stun
Pendulum Kick
+- block
- -15~-12
- hit
- -4c~-1c
- ch
- KND
Spike • Can be delayed • +9c~+12c on crouching opponent • Opponent recovers FDFA on CH
Pendulum Shadow
+- block
- -13~-10
- hit
- JG
- ch
- JG
Bound
Shuriken Kick
+- start
- i14~15
- block
- -23~-22
- hit
- KND
- ch
- KND
Balcony Break (airborne)
Low Kick
+- start
- i14~15
- block
- -12~-11
- hit
- +0~+1
- ch
- +0~+1
Basilisk Fang
+- start
- i21
- block
- -14
- hit
- -3
- ch
- -3
Summon Force
+- start
- i21
Gains ki charge status • Parry for high/mid punches and kicks: • *creates a shadow clone on successful parry, can press b and perform a back handspring which can be followed with ub,b+3+4 unblockable • Repeating the move until the voiceline changes allows Raven to perform a shadow clone jutsu with d+1+2~b,f,u,d+3+4: • *can cancel out of it with a dash forward/backward with f/b; • *while the clone is out Raven will parry high/mid punches and kicks and will counter automatically with HAZ.4(not guaranteed, recovers BT on block); • *receives 5 damage when clone disappears with no interaction.
Dead End
+ +Assassin's Sting
+- start
- i13~14
- block
- -4~-3
- hit
- +5~+6
- ch
- +5~+6
Elbow
Assassin's Sting Combo
+- block
- -1
- hit
- +7
- ch
- +7
Natural combo from 1st hit
Killer Bee
+- start
- i29
- block
- -12
- hit
- +5
- ch
- KND
Opponent recovers FDFA on CH
Shinobi Cyclone
+- start
- i23~24
- block
- -14~-13
- hit
- +4~+5
- ch
- KND
Opponent recovers FDFT on CH
Elbow Strike
+- start
- i16~17
- block
- +4c~+5c
- hit
- +5c~+6c
- ch
- KND
Elbow • Bound • Opponent recovers FDFA on CH
Unicorn's Tail
+- block
- -19~-18
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 2nd CH • Opponent recovers FDFA
Deadly Talon
+- block
- -30
- hit
- KND
- ch
- KND
Natural combo from 2nd CH • Opponent recovers FDFA
Double Vision
+- block
- -32c~-39c
- hit
- KND
- ch
- KND
Spike • Opponent recovers FDFA
Hades Heel
+- start
- i27~29
- block
- +4c~+6c
- hit
- +5c~+7c
- ch
- +5c~+7c
Spike
Skull Smasher
+- block
- -4c~-3c
- hit
- +1c~+2c
- ch
- KND
Bound • KND on hit on crouching opponent • Opponent recovers FDFA on KND
Skull Smasher Feint
+ +- block
- -9~-5
- hit
- +2c~+6c
- ch
- KND
Spike • Opponent recovers FDFA on CH
Skull Smasher Feint Low
+ +Skull Rave
+ +Skull Frenzy
+ + +Skull Rave Shadow
+ + +Skull Spin
+ +Illusion Strike
+- block
- +1c
- hit
- +4c
- ch
- +7
Elbow • Bound
Illusion Sweep
+- block
- -28~-25
- hit
- KND
- ch
- KND
Side switch
Labyrinth
+Dagger Chop
+- start
- i16
- block
- -6
- hit
- +5
- ch
- +5
Dagger Chop to Doppelganger
+ blowmusthitGate Keeper
+- block
- -13~-12
- hit
- -2c~-1c
- ch
- -2c~-1c
Bound • Natural combo from 1st hit
Deathbringer Mid
or +- block
- -15~-14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
Deathbringer High
or +- block
- +12g
- hit
- KND
- ch
- KND
Balcony Break
Deathbringer Low
or + +- block
- -29
- hit
- JG
- ch
- JG
Opponent recovers FUFA
Deathbringer Low Shadow
or + +- block
- -13~-10
- hit
- JG
- ch
- JG
Bound
Shadow Scythe
+- start
- i29~30
- block
- -4~-3
- hit
- +0c~+1c
- ch
- JG
Spike
Stormbringer
+- block
- -15~-14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Swift Justice
- start
- i15(17~)
- block
- -5
- hit
- KND
- ch
- JG
Knee
Shadow Spear
+- start
- i16(17~)
- block
- -13
- hit
- KND
- ch
- KND
Balcony Break
Sudden Strike
+- start
- i15~16(16~)
- block
- -14~-13
- hit
- JG
- ch
- JG
Knee • Balcony Break
Iron Maul
+- start
- i15~16(16~)
- block
- -10~-9
- hit
- KND
- ch
- KND
Balcony Break • Opponent recovers FDFA
War Hound
+- start
- i17(18~),i30
- block
- -10
- hit
- KND
- ch
- KND
Sabaki parry for high/mid punches and kicks, counters with HAZ.4 when successful(not guaranteed, recovers BT on block) • Jail on block • Opponent recovers FUFA
Pandora Spin
+- start
- i36~39(76~),​i46~47,i51~53
- block
- KND
- hit
- KND
- ch
- KND
Spike
Shadow Sprint
Rising Uppercut
WS+Jackknife Elbow
WS+Trident Kick
WS+Shadow Snap Kick
WS+Spinning Middle Kick
WS+Quicksand
FC+ +Crouch Step
FC+Evading Middle Kick
SS+
During Shadow Sprint 9
Shadow Sprint
Fatal Elbow
+Fatal Blow to Doppelganger
+ blowmusthitFatal Blow to Haze
+Buzzsaw
+Laevateinn
+Poison Needle
+Black Hole
+Hellhound
+
Labyrinth/Back Turned 21
Blind Whip
BacktotheopponentBlind Lance
BacktotheopponentBackfist & Straight
BacktotheopponentBlinding Knife
BacktotheopponentCrescent Mirage
BacktotheopponentFafnir
BacktotheopponentCrusader
BacktotheopponentSpiral Cannon
BacktotheopponentSoul Steal
Backtotheopponent +Cold Massacre
Backtotheopponent +Cold Grave
Backtotheopponent +Demon Knee
Backtotheopponent +Kama Kick Combo
Backtotheopponent +Reverse Chakram
Backtotheopponent +Shinobi Cyclone
Backtotheopponent +Abyss Cannon
Backtotheopponent +Abyss Spear
Backtotheopponent +Labyrinth
Backtotheopponent +Gremlin Smasher
Backtotheopponent +Vermillion
Backtotheopponent +Phantom Warp
Backtotheopponent
10 Hit Combos 2
- +
- Backtotheopponent