Raven

Tekken Tag Tournament 2

Raven

126 moves · frame data from wavu.wiki

Also in Tekken 5, Tekken 6, Tekken 8

Throws 11

  • Grave Digger

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1 • Opponent recovers FU(side)

  • Salamander

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Tag Buffer • Throw break 2, side switch on break • Side switch

  • Neck Ringer

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1 • Side switch • Opponent recovers FUFA

  • Swift Assassin

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 2 • Opponent recovers FD(side)

  • Dark Matter

    Back 50
    or
    start
    i12~14
    hit
    KND

    Floor Break • Unbreakable throw • Opponent recovers FU(side)

  • Orbiting Moon

    Front 38 break 1
    start
    i11
    block
    -2
    hit
    KND

    Floor Break • Throw break 1 • Side switch • Opponent recovers FDFT

  • Undertaker

    Front 48 break 1+2
  • Ultimate Tackle

    Front 5 break 1+2
  • Ultimate Punch

    Front 30 break 1 or 2
    DuringTackle
  • Utsusemi Escape

    Parry
    Synchrowiththeopponent'sattack, or
  • Sixth Sense

    Parry 30
    Backtotheopponent,synchrowiththeopponent'sattack,

Attacks 83

  • Left Right Combo

    HH 25
    block
    -1
    hit
    +6
    ch
    +6

    Natural combo from 1st hit • Jail on block

  • Right Straight to Left Low Kick

    HL 26
    block
    -12
    hit
    -1
    ch
    -1

    Natural combo from 1st CH

  • PK Combo

    HH 35
    block
    -9~-8
    hit
    +2
    ch
    KND

    Causes Nosebleed stun • Natural combo from 1st hit • Opponent recovers FUFA on CH

  • Valkyrie Lance Combo

    HHH 56
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed • With input 3,3,B+4*(hold b+4) Raven recovers in parry state for 40 frames, functions the same as d+1+2 parry

  • Brocken Connect

    HH 35
    block
    -2
    hit
    +5
    ch
    +5

    Natural combo from 1st hit

  • Chariot

    MM 37
    start
    i24(25~),i30~34
    block
    -9~-5
    hit
    JG
    ch
    JG

    Spike • Cannot be reversed

  • Hydra Bite

    MM 23
    start
    i16(17~),i28~29
    block
    -16~-15
    hit
    JG
    ch
    JG

    Tag Buffer

  • Hydra Bite Low

    MML 39
    block
    -13~-12
    hit
    +4~+5
    ch
    +4~+5

    Can be delayed

  • Hydra Bite High

    MMH 54
    block
    -3~+0
    hit
    KND
    ch
    KND

    Balcony Break (off-axis to the left) • Can be delayed

  • Hydra Bite Mid

    MMM 45
    block
    -14~-13
    hit
    KND
    ch
    KND

    Balcony Break • Can be delayed

  • Crusader

    M 33
    start
    i15
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break on CH • Sabaki parry for high/mid punches and kicks, counters with HAZ.2 when successful(not guaranteed)

  • Haze

  • Fatal Elbow

    M 18
    DuringHaze
  • Fatal Blow to Doppelganger

    M 18
    DuringHaze hitmusthit
  • Fatal Blow to Haze

    M 18
    DuringHaze
  • Death from Above

    ! 35
    DuringHaze
  • Aqua Spider

    L 17
    DuringHaze
  • Blind Ghost

    M 25
    DuringHaze
  • Crossing Paths

    M 20
    DuringHaze
  • Alter Ego

    LH 30
    DuringHaze
  • Ki Charge

  • Tartaros

    MM 36
    block
    -11~-10
    hit
    +0c~+1c
    ch
    KND

    Spike • Natural combo from 1st hit • Can be delayed • Opponent recovers FDFA on CH

  • Circling Winds

    MM 52
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Lance Kick

    H 40
    start
    i16
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break

  • Switchback

    M 33
    start
    i20
    block
    -9
    hit
    +5
    ch
    +5

    Teleports to the opponent's back on hit/CH, opponent recovers BT • Can feint the teleport and remain on the same side with B

  • Chakram

    MLM 67
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break on CH

  • Heavy Chakram

    MLM 71
    block
    -13
    hit
    JG
    ch
    KND
  • Chakram Shadow

    MM 56
    block
    -13~-10
    hit
    KND
    ch
    KND

    Bound

  • Spinning Chakram

    MM 47
    block
    -27~-25
    hit
    KND
    ch
    KND

    Can recover FC with D • Opponent recovers FDFT when both hits connect

  • Body Blow

    M 20
    start
    i14~15
    block
    -1~+0
    hit
    +7~+8
    ch
    +7~+8
  • Meat Hook

    MH 54
    block
    -3
    hit
    KND
    ch
    KND

    Balcony Break

  • Bolt Stunner

    MM 48
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break

  • Shadow Snap Kick

    H 28
    start
    i16~17
    block
    -9~-8
    hit
    +7~+8
    ch
    JG

    Causes Nosebleed stun

  • Pendulum Kick

    MM 37
    block
    -15~-12
    hit
    -4c~-1c
    ch
    KND

    Spike • Can be delayed • +9c~+12c on crouching opponent • Opponent recovers FDFA on CH

  • Pendulum Shadow

    MMM 66
    block
    -13~-10
    hit
    JG
    ch
    JG

    Bound

  • Shuriken Kick

    M 35
    start
    i14~15
    block
    -23~-22
    hit
    KND
    ch
    KND

    Balcony Break (airborne)

  • Low Kick

    L 16
    start
    i14~15
    block
    -12~-11
    hit
    +0~+1
    ch
    +0~+1
  • Basilisk Fang

    L 24
    start
    i21
    block
    -14
    hit
    -3
    ch
    -3
  • Summon Force

    start
    i21

    Gains ki charge status • Parry for high/mid punches and kicks: • *creates a shadow clone on successful parry, can press b and perform a back handspring which can be followed with ub,b+3+4 unblockable • Repeating the move until the voiceline changes allows Raven to perform a shadow clone jutsu with d+1+2~b,f,u,d+3+4: • *can cancel out of it with a dash forward/backward with f/b; • *while the clone is out Raven will parry high/mid punches and kicks and will counter automatically with HAZ.4(not guaranteed, recovers BT on block); • *receives 5 damage when clone disappears with no interaction.

  • Dead End

    ! 51
  • Assassin's Sting

    M 17
    start
    i13~14
    block
    -4~-3
    hit
    +5~+6
    ch
    +5~+6

    Elbow

  • Assassin's Sting Combo

    MH 29
    block
    -1
    hit
    +7
    ch
    +7

    Natural combo from 1st hit

  • Killer Bee

    L 25
    start
    i29
    block
    -12
    hit
    +5
    ch
    KND

    Opponent recovers FDFA on CH

  • Shinobi Cyclone

    L 28
    start
    i23~24
    block
    -14~-13
    hit
    +4~+5
    ch
    KND

    Opponent recovers FDFT on CH

  • Elbow Strike

    H 28
    start
    i16~17
    block
    +4c~+5c
    hit
    +5c~+6c
    ch
    KND

    Elbow • Bound • Opponent recovers FDFA on CH

  • Unicorn's Tail

    HMM 61
    block
    -19~-18
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 2nd CH • Opponent recovers FDFA

  • Deadly Talon

    HML 54
    block
    -30
    hit
    KND
    ch
    KND

    Natural combo from 2nd CH • Opponent recovers FDFA

  • Double Vision

    HHLH 73
    block
    -32c~-39c
    hit
    KND
    ch
    KND

    Spike • Opponent recovers FDFA

  • Hades Heel

    M 27
    start
    i27~29
    block
    +4c~+6c
    hit
    +5c~+7c
    ch
    +5c~+7c

    Spike

  • Skull Smasher

    MM 31
    block
    -4c~-3c
    hit
    +1c~+2c
    ch
    KND

    Bound • KND on hit on crouching opponent • Opponent recovers FDFA on KND

  • Skull Smasher Feint

    MM 46
    block
    -9~-5
    hit
    +2c~+6c
    ch
    KND

    Spike • Opponent recovers FDFA on CH

  • Skull Smasher Feint Low

    ML 22
  • Skull Rave

    MLLM 51
  • Skull Frenzy

    MLLM 55
  • Skull Rave Shadow

    MLM 44
  • Skull Spin

    MLM 37
  • Illusion Strike

    MM 53
    block
    +1c
    hit
    +4c
    ch
    +7

    Elbow • Bound

  • Illusion Sweep

    ML 59
    block
    -28~-25
    hit
    KND
    ch
    KND

    Side switch

  • Labyrinth

  • Dagger Chop

    M 14
    start
    i16
    block
    -6
    hit
    +5
    ch
    +5
  • Dagger Chop to Doppelganger

    M 11
    blowmusthit
  • Gate Keeper

    MM 31
    block
    -13~-12
    hit
    -2c~-1c
    ch
    -2c~-1c

    Bound • Natural combo from 1st hit

  • Deathbringer Mid

    HM 60
    or
    block
    -15~-14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Deathbringer High

    HH 82
    or
    block
    +12g
    hit
    KND
    ch
    KND

    Balcony Break

  • Deathbringer Low

    HL 57
    or
    block
    -29
    hit
    JG
    ch
    JG

    Opponent recovers FUFA

  • Deathbringer Low Shadow

    HLM 86
    or
    block
    -13~-10
    hit
    JG
    ch
    JG

    Bound

  • Shadow Scythe

    M 27
    start
    i29~30
    block
    -4~-3
    hit
    +0c~+1c
    ch
    JG

    Spike

  • Stormbringer

    MM 48
    block
    -15~-14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Swift Justice

    M 25
    start
    i15(17~)
    block
    -5
    hit
    KND
    ch
    JG

    Knee

  • Shadow Spear

    M 35
    start
    i16(17~)
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break

  • Sudden Strike

    M 27
    start
    i15~16(16~)
    block
    -14~-13
    hit
    JG
    ch
    JG

    Knee • Balcony Break

  • Iron Maul

    M 28
    start
    i15~16(16~)
    block
    -10~-9
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • War Hound

    MH 48
    start
    i17(18~),i30
    block
    -10
    hit
    KND
    ch
    KND

    Sabaki parry for high/mid punches and kicks, counters with HAZ.4 when successful(not guaranteed, recovers BT on block) • Jail on block • Opponent recovers FUFA

  • Pandora Spin

    ! 49
    start
    i36~39(76~),​i46~47,i51~53
    block
    KND
    hit
    KND
    ch
    KND

    Spike

  • Shadow Sprint

  • Rising Uppercut

    M 13
    WS
  • Jackknife Elbow

    M 17
    WS
  • Trident Kick

    M 21
    WS
  • Shadow Snap Kick

    M 18
    WS
  • Spinning Middle Kick

    M 23
    WS
  • Quicksand

    LH 49
    FC
  • Crouch Step

    FC
  • Evading Middle Kick

    M 18
    SS

During Shadow Sprint 9

  • Shadow Sprint

  • Fatal Elbow

    M 18
  • Fatal Blow to Doppelganger

    M 18
    blowmusthit
  • Fatal Blow to Haze

    M 18
  • Buzzsaw

    L 8
  • Laevateinn

    M 30
  • Poison Needle

    H 20
  • Black Hole

    M 15
  • Hellhound

    MM 33

Labyrinth/Back Turned 21

  • Blind Whip

    H 10
    Backtotheopponent
  • Blind Lance

    HH 40
    Backtotheopponent
  • Backfist & Straight

    HH 18
    Backtotheopponent
  • Blinding Knife

    HM 28
    Backtotheopponent
  • Crescent Mirage

    HMM 42
    Backtotheopponent
  • Fafnir

    HMM 41
    Backtotheopponent
  • Crusader

    M 25
    Backtotheopponent
  • Spiral Cannon

    MM 25
    Backtotheopponent
  • Soul Steal

    M 18
    Backtotheopponent
  • Cold Massacre

    MM 28
    Backtotheopponent
  • Cold Grave

    MHLH 55
    Backtotheopponent
  • Demon Knee

    M 17
    Backtotheopponent
  • Kama Kick Combo

    LH 29
    Backtotheopponent
  • Reverse Chakram

    M 23
    Backtotheopponent
  • Shinobi Cyclone

    L 12
    Backtotheopponent
  • Abyss Cannon

    MMM 42
    Backtotheopponent
  • Abyss Spear

    MH 30
    Backtotheopponent
  • Labyrinth

    Backtotheopponent
  • Gremlin Smasher

    M 25
    Backtotheopponent
  • Vermillion

    L 17
    Backtotheopponent
  • Phantom Warp

    Backtotheopponent

10 Hit Combos 2

  • MMMHHMMLM! 104
  • HMMHHMMLM! 112
    Backtotheopponent

Raven's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.