Steve

Tekken 5

Steve

Steve Fox

115 moves · frame data from wavu.wiki

Also in Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 10

  • Gut Wrencher

    Front 35 break 1
    or
    start
    i12
    hit
    KND (FUFA)

    Throw break 1 • Side switch

  • Brain Pulverizer

    Front 35 break 2
    or
    start
    i12
    hit
    KND (FDFT)

    Throw break 2 • Side switch?

  • Choker Slam

    Left 40 break 1
    or
    start
    (depends)
    hit
    KND (FUFL)

    Throw break 1 • Side switch

  • Throw Down

    Right 40 break 2
    or
    start
    (depends)
    hit
    KND (FUFR)

    Throw break 2 • Side switch

  • Schoolyard Bully

    Back 55
    or
    start
    (depends)
    hit
    KND

    Unbreakable

  • Armlock Throw

    Front 40 break 1+2
    start
    i12
    hit
    KND (FUFA)

    Throw break 1+2

  • Spinning Elbow Drop

    Front 40 break 2
  • Griffin Throw

    Front 40 break 1+2
    DuringFlickerStance
  • Position Change

    Front break 1+2
    DuringSwaying
  • Parry

    Parry
    Synchrowithopponent'spunch

Attacks 65

  • Double Jab

    HH 8
    block
    ±0
    hit
    +1
  • Double Jab Straight

    HHH 16
    block
    -4
    hit
    +2
  • Double Jab Body Blow

    HHM 23
    block
    -6
    hit
    ±0
    ch
    +5

    Shift to FLK with B (+3/+9/+14g) • Shift to FLK FC Cancel with B,db (-3/+3/+8)

  • Double Jab Body Blow to Flicker

    HHM 23
  • Left Right

    HH 15
    block
    -2
    hit
    +4
  • Jab Body Blow

    HM 20
  • Jab Body Blow to Flicker

    HM 20
  • Left Right Left

    HHH 25
    block
    -4
    hit
    +2

    Shift to FLK with B (+1/+7) • Shift to LWV with u+3_u+4 (-7/-6/+4) • Shift to RWV with d+3_d+4 (-7/-6/+4) • Shift to DCK with f+3_f+4 (-7/-6/+4) • Shift to SWY with b+3_b+4 (-7/-6/+4)

  • Left Right Left to Flicker

    HHH 25
  • British Edge Combo

    HHHM 40
    block
    -4?
    hit
    +?
    ch
    +?

    Shift to LWV with u+3_u+4 (-2?/+?/+?) • Shift to RWV with d+3_d+4 (-2?/+?/+?) • Shift to DCK with f+3_f+4 (-2?/-?/+?) • Shift to SWY with b+3_b+4 (-2?/-?/+?)

  • British Edge Combo 2

    HHHL 40
    block
    -15
    hit
    KND
    ch
    KND

    Shift to FC with d

  • Right Straight Left Hook to Flicker

    HH 22
  • Quick Edge Combo 1

    HHM 37
    block
    -4?
    hit
    +?
    ch
    +?
  • Quick Edge Combo 2

    HHL 37
    block
    -15
    hit
    KND

    Shift to FC with d

  • Straight Body Combo

    HM 24
    block
    -5
    hit
    +6
  • Ducking Left

  • Ducking Right

  • Quick Spin

  • Ki Charge

  • Ducking Body Blow

    M 10
    start
    i21
    block
    -3
    hit
    +5
  • Ducking Body Blow to Left Hook

    MH 23
    block
    -3
    hit
    +11g

    Shift to FLK B (+5/+19g) • Shift to FLK FC Cancel B,db (+4/+10)

  • Ducking Psyche-out Body

    MM 22
    block
    -5
    hit
    +6
    ch
    +9

    CH stun can be broken with f

  • Ducking Body Blow to Left Hook to Flicker

    MM 22
  • Ducking

    or
  • Ducking Psyche-out Left Right Combo

    HH 20
    start
    i28
    block
    -3
    hit
    ±0
    ch
    +3
  • Left Uppercut

    M 8
    start
    i13
    block
    -2
    hit
    +4
  • Uppercut Cross Combo

    MH 20
    block
    -5
    hit
    +1
  • Uppercut Psyche-out Hook

    MH 30
    block
    +3
    hit
    +1
    ch
    +?a

    Shift to FLK B (+9/+7) • Shift to FLK FC Cancel B,db (±0/-2)

  • Uppercut Psyche-out Hook to Flicker

    MH 30
  • Uppercut Psyche-out Body

    MM 20
    block
    -7
    hit
    +9

    CH stun can be broken with f

  • Uppercut Psyche-out Left Right Combo

    MH 28
    block
    -3
    hit
    ±0
    ch
    +3
  • Right Uppercut

    M 12
    start
    i15
    block
    -8
    hit
    +2
    ch
    +?a
  • Double Right Uppercut

    MM 25
    block
    -3~-4
    hit
    +5~+6
  • Sonic Fang

    MM 31
    start
    i14
    block
    -13
    hit
    KND
  • Knee Blaster

    L 14
    start
    i16
    block
    -15
    hit
    -1
  • Wildman Combo 1

    LMH 36
    start
    i?
    block
    -?
    hit
    KND

    Must use D for string, or else d+2~1 will come out instead

  • Scorpion's Claw

    MM 37
  • Wildman Combo 2

    MH 30
  • Knee Clipper

    L 23
    start
    i26
    block
    -15
    hit
    KND

    Shift to FC with d

  • Foot Stomp

    L 15
    start
    i16
    block
    -15
    hit
    +1
    ch
    +11g
  • Foot Stomp Right Hook

    LH 30
    block
    -9
    hit
    KND (FUFA)
  • Quick Hook

    H 18
    start
    i13
    block
    -14
    hit
    +2
    ch
    +?a

    Shift to FLK B (+3/+7) • Shift to FLK FC Cancel B,db (-?/+?/+?)

  • Quick Hook to Flicker

    H 18
  • Left Hook Knee Clipper

    HL 33
    block
    -11
    hit
    KND

    Shift to FC with d

  • Jaw Jolt

    H 22
    start
    i18
    block
    -4
    hit
    -2
    ch
    KND
  • Swaying

    or
  • Flicker Stance

  • Over the Top

    M 12
    start
    i19
    block
    -4
    hit
    +7
  • Sky High

    M 18
    start
    i19
    block
    -13
    hit
    +?a
  • Jump-in Foot Stomp

    L 24
    or
    start
    i36
    block
    -12
    hit
    +24g
  • Jump-in Foot Stomp Right Hook

    LH 39
    or
    block
    -9
    hit
    KND (FUFA)
  • Jumping Duck Kick

    M 25
    start
    i27
    block
    -12
    hit
    +?a
  • Dashing Straight

    H 30
    start
    i14(i15~)
    block
    -4
    hit
    KND
  • Beat Down

    M 25
  • Rocket Launcher

    M 21
  • Rocket Launcher to Flicker

    M 21
  • Stun Gun

    M 27
  • Hellfire

    ! 70
  • Lancaster Combination

    MHMM 58
    block
    -10
    hit
    KND

    Shift to FLK with B (-5/KND) • Shift to FLK FC Cancel with B,db (-?/KND)

  • Lancaster Combination to Flicker

    MHMM 58
  • Eraser

    M 24
    start
    i20(i23~)
    block
    +9
    hit
    KND (FDFA)
  • Sliding Low Punch

    L 17
    Runmorethanthreesteps
  • Wildman

    MM 35
    WS
  • Foul Play

    H 18
    SS
  • Cheapshot

    L 12
    Withtheopponentdown

During Flicker Stance 6

  • Flicker Stance

  • Spitfire Combo

    HHHM 50
    DuringFlickerStance
  • Tempest Combo

    HM 32
    DuringFlickerStance
  • Power Hook Combo

    HH 37
    DuringFlickerStance
  • Fly Swatter

    M 24
    DuringFlickerStance
  • British Lancer

    H 25
    DuringFlickerStance

During Ducking Left 8

  • Ducking Left

  • Double Stinger

    MM 38
    DuringDuckingLeft
  • Left Body to Flicker

    M 15
    DuringDuckingLeft
  • Centurion Rush

    MMH 35
    DuringDuckingLeft
  • Centurion Rush to Flicker

    MMH 35
    DuringDuckingLeft
  • Right Shoulder Rush

    M 13
    DuringDuckingLeft
  • Cobra Weave

    DuringDuckingLeft
  • Endless Roll

    88
    DuringDuckingLeft ...

During Ducking Right 5

  • Ducking Right

  • Left Shoulder Rush

    M 13
    DuringDuckingRight
  • Gut Drill

    M 22
    DuringDuckingRight
  • Cobra Weave

    DuringDuckingRight
  • Endless Roll

    MMMM 88
    DuringDuckingRight ...

During Ducking 9

  • Ducking

    or
  • Fox Hunt

    M 18
    DuringDucking
  • Skyscraper

    M 18
    DuringDucking
  • Punisher

    H 21
    DuringDucking
  • Gatling Gun

    MMMMMMMMMM 39
    DuringDucking
  • Ducking In

    DuringDucking Hold or Hold
  • Power Fox Hunt

    M 21
    DuringDucking
  • Power Skyscraper

    M 21
    DuringDucking
  • Power Punisher

    H 24
    DuringDucking

During Quick Spin 6

  • Quick Spin

  • Cyclone Punch

    M 22
    DuringQuickSpin
  • Cyclone Knee Clip

    L 17
    DuringQuickSpin
  • Cyclone Left (Right)

    DuringQuickSpin or
  • Double Cyclone Punch

    M 14
    DuringQuickSpin or
    start
    i16
    block
    -15
    hit
    -1
  • Double Cyclone Knee Punch

    L 21
    DuringQuickSpin or

During Swaying 3

  • Swaying

    or
  • Billy Club

    M 30
    DuringSwaying
  • Snake Charmer

    M 30
    DuringSwaying

10 hit combo 3

  • HHMMMHHLMM 104
  • HHMMMHHLM! 122
  • HHMMMHHLH 83

Steve's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.