Steve

Tekken 7

Steve

Steve Fox

136 moves · frame data from tekkendocs.com

Also in Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 8

Throws 11

  • Gut Wrencher

    Front 35 break 1 or 2
    or
  • Brain Pulverizer

    Front 35 break 1 or 2
    or
  • Choker Slam

    Left 40 break 1
    or
  • Throw Down

    Right 40 break 2
    or
  • Schoolyard Bully

    Back 55
    or
  • Armlock Throw

    Front 40 break 1+2
  • Spinning Elbow Drop

    Front 40 break 2
  • Griffin Throw

    Front 40 break 1+2
    DuringFlickerStance
  • Ten Count

    Front 45 break 1+2
    DuringPeekaboo
  • Position Change

    Front break 1+2
    DuringSwaying
  • Parry

    Parry
    Synchrowiththeopponent'spunch

Attacks 71

  • Rage Art

    H 55
    DuringRage
    start
    13 pc8~
    block
    -3
    hit
    KND
    ch
    KND

    Rage art

  • Rage Drive 1

    MMMMM 33
    DuringRage
    start
    15,(35~) cs1~
    block
    +1 (wl+7)
    hit
    KND
    ch
    KND

    Rage art

  • Rage Drive 2

    MM 30
    DuringRage
  • Double Jab

    HH 14
    start
    10
    block
    -3
    hit
    +3
    ch
    +3
  • Lightning Combo

    HHH 29
    start
    10
    block
    -7~-6
    hit
    +4~+5
    ch
    +4~+5
  • Double Jab Body Blow

    HHM 29
    start
    10
    block
    -6
    hit
    0
    ch
    +5
  • Double Jab Body Blow to Flicker

    HHM 29
    start
    10
    block
    0
    hit
    +6
    ch
    +11
  • Left Right

    HH 17
    start
    10
    block
    -2
    hit
    +6
    ch
    +6
  • Jab Body Blow

    HM 22
    start
    10~
    block
    -6
    hit
    0
    ch
    +5
  • Jab Body Blow to Flicker

    HM 22
    start
    10~
    block
    0
    hit
    +6
    ch
    +11
  • Left Right Left

    HHH 32
    start
    10
    block
    -3
    hit
    +3
    ch
    +3
  • Left Right Left to Peekaboo

    HHH 32
    start
    10
    block
    -2
    hit
    +4
    ch
    +4
  • Left Right Left to Flicker

    HHH 32
    start
    10
    block
    -1
    hit
    +5
    ch
    +5
  • British Edge Combo

    HHHM 47
  • British Edge Combo 2

    HHHL 51
    start
    cs10~
    block
    -12~-11
    hit
    +1~+2s
    ch
    KND
  • Straight Body to Peekaboo

    HM 26
    start
    12
    block
    +3
    hit
    +14 GB
    ch
    +14
  • Straight Body to Flicker Stance

    HM 26
    start
    12
    block
    +3
    hit
    +14 GB
    ch
    +14
  • Vanguard Rush

    HMM 48
    start
    12
    block
    -11
    hit
    KND
    ch
    KND
  • Ducking Left

  • Ducking Right

  • Quick Spin

  • Ki Charge

  • Ducking Body Blow to Left Hook

    MH 23
    start
    21~22
    block
    -5
    hit
    -1
    ch
    -1
  • Ducking Psyche-out Body

    MM 31
    start
    21
    block
    -10
    hit
    KND
    ch
    KND
  • Ducking Body Blow to Left Hook to Peekaboo

    MM 23
    start
    21~22
    block
    0
    hit
    +4
    ch
    +4
  • Ducking Body Blow to Left Hook to Flicker Stance

    MM 23
    start
    21~22
    block
    +1
    hit
    +5
    ch
    +5
  • Ducking

    or
    start
    22~23 (58~59) 6~
  • Shotgun Combination

    MHM 42
    start
    15~16, 23~25
    block
    -13~-12
    hit
    KND
    ch
    KND
  • Peekaboo

  • Left Uppercut

    M 12
    start
    13~14
    block
    -2~-1
    hit
    +5~+6
    ch
    +5~+6
  • Uppercut Cross Combo

    MH 25
    start
    13~14
    block
    -6
    hit
    +3
    ch
    +5
  • Uppercut Psyche-out Hook

    MH 32
    start
    13~14
    block
    -2~-1
    hit
    +2~+3
    ch
    CS
  • Uppercut Psyche-out Hook to Flicker Stance

    MH 32
  • Uppercut Psyche-out Body

    MM 32
    start
    13~14
    block
    -10
    hit
    KND
    ch
    KND
  • Uppercut Psyche-out Left Right Combo

    MHH 32
    start
    13~14
    block
    -3
    hit
    0
    ch
    0(+3)
  • Crescent Hook

    M 18
    start
    16~17
    block
    -11~-10
    hit
    +6~+7
    ch
    CS
  • Sonic Fang

    MM 35
    start
    14,24~25
    block
    -12~-11
    hit
    KND
    ch
    KND
  • Knee Blaster

    L 12
    start
    16s cs6~
    block
    -13
    hit
    -2
    ch
    -2
  • Wildman Combo 1

    LMH 36
    start
    17 6~
    block
    -2~-1
    hit
    KND
    ch
    CS
  • Scorpion's Claw

    MM 35
  • Wildman Combo 2

    MH 32
  • Knee Clipper

    L 21
    start
    26~27 cs6or1~
    block
    -12~-11
    hit
    +1~+2s
    ch
    KND
  • Foot Stomp Right Hook

    LH 26
    start
    16
    block
    -7~-6
    hit
    KND
    ch
    KND
  • Stun Gun

    M 21
    start
    36~37 pc8~35
    block
    -18~-17
    hit
    +24~+25
    ch
    +24~+25

    Power crush

  • Quick Hook

    H 17
    start
    13~14
    block
    -14~-13
    hit
    +2~+3
    ch
    CS
  • Quick Hook to Flicker Stance

    H 17
    start
    13~14
    block
    -1~0
    hit
    +9~+10
    ch
    CS
  • Quick Hook & Straight

    HH 26
    start
    13
    block
    -5
    hit
    +19k
    ch
    +19k
  • Quick Hook & Straight to Peekaboo

    HH 27
    start
    13~14
    block
    -6~-5
    hit
    +5~+6
    ch
    +5~+6
  • Frigate to Peekaboo

    HL 27
    start
    12~
    block
    -10~-8
    hit
    +1~+3
    ch
    +1~+3
  • Frigate Combo

    HLM 47
  • Body Bomb

    M 15
    start
    17~18
    block
    -13~-12
    hit
    CS
    ch
    CS
  • Swaying

    or
    start
    17~19 (18~) 9~
  • Flicker Stance

  • Over the Top

    M 18
    start
    19~21 js9~
    block
    -6~-4
    hit
    +5~+7
    ch
    +5~+7
  • Burst Hammer

    M 20
    or
  • Jump-in Foot Stomp Right Hook

    LH 36
    or
    start
    36~37 9~35
    block
    -7~-6
    hit
    KND
    ch
    KND
  • Jumping Duck Kick

    M 20
    or
    start
    23~24 js9~
    block
    -14~-13
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Beat Down

    M 24
    start
    14~17 (15~)
    block
    -13~-10s
    hit
    KND
    ch
    KND
  • Rocket Launcher

    M 21
  • Rocket Launcher to Flicker Stance

    M 21
  • Low Cross Blaster

    L 18
  • Low Cross Blaster to Peekaboo

    L 18
  • Hellfire

    ! 70
  • Eraser

    M 30
    start
    20~24 (23~) js9~
    block
    +9~+13g
    hit
    KND
    ch
    KND
  • Sliding Low Punch

    L 23
    Runmorethanthreesteps
  • Eagle Jab

    MH 19
    WS
    start
    11~12
    block
    -3
    hit
    +3
    ch
    +3
  • Wildman

    MM 32
    WS
    start
    11~12
    block
    -13~-12
    hit
    +3~+4s
    ch
    KND
  • Right Uppercut

    M 17
    WS
    start
    14~16
    block
    -7~-5
    hit
    +4~+6a
    ch
    Launch (JG?)
  • Finishing Blow

    M 20
    FC
    start
    18~19
    block
    -15~-14
    hit
    Launch
    ch
    Launch
  • Cheapshot

    L 12
    Withopponentdown
  • Taunt

    start
    17

During Flicker Stance 6

  • Flicker Stance

    start
    2~
  • Spitfire Combo

    HHHM 52
    DuringFlickerStance
  • Tempest Combo

    HM 31
    DuringFlickerStance
  • Power Hook Combo

    HH 37
    DuringFlickerStance
  • Fly Swatter

    M 21
    DuringFlickerStance
  • British Lancer

    H 27
    DuringFlickerStance

During Ducking Left 8

  • Ducking Left

  • Double Stinger

    MM 36
    DuringDuckingLeft
  • Left Body to Flicker

    M 14
    DuringDuckingLeft
  • Centurion Rush

    MMH 31
    DuringDuckingLeft
  • Centurion Rush to Flicker

    MMH 31
    DuringDuckingLeft
  • Right Shoulder Rush

    M 13
    DuringDuckingLeft
  • Right Shoulder Rush to Peekaboo

    M 13
    DuringDuckingLeft
  • Right Shoulder Rush to Billy Club

    MM 34
    DuringDuckingLeft

During Ducking Right 4

  • Ducking Right

  • Left Shoulder Rush to Peekaboo

    M 13
    DuringDuckingRight
  • Left Shoulder Rush to Uppercut

    MM 28
    DuringDuckingRight
  • Gut Drill

    M 22
    DuringDuckingRight

During Ducking 9

  • Ducking

    or
    start
    22~23 (58~59) 6~
  • Fox Hunt

    M 17
    DuringDucking
  • Skyscraper

    M 15
    DuringDucking
  • Punisher

    H 21
    DuringDucking
  • Gatling Gun

    MMMMMMMMMM 41
    DuringDucking
  • Ducking In

    DuringDucking Hold or Hold
  • Power Fox Hunt

    M 21
    DuringDuckingIn
  • Power Skyscraper

    M 21
    DuringDuckingIn
  • Power Punisher

    H 28
    DuringDuckingIn

During Quick Spin 8

  • Quick Spin

  • Spin to Peekaboo

    DuringQuickSpin
  • Cyclone Punch

    M 22
    DuringQuickSpin
  • Cyclone Knee Clip

    L 17
    DuringQuickSpin
  • Cyclone Left (Right)

    21
    DuringQuickSpin or
    start
    26~27s cs6or1~
    block
    -12~-11
    hit
    +1~+2s
    ch
    KND
  • Double Cyclone Punch

    M 12
    DuringQuickSpin or
    start
    16s cs6~
    block
    -13
    hit
    -2
    ch
    -2
  • Spin to Peekaboo

    DuringQuickSpin or
  • Double Cyclone Knee Punch

    L 30
    DuringQuickSpin or

During Peekaboo 14

  • Peekaboo

  • Albion Combination

    HHM 45
    DuringPeekaboo
  • Spite Hook

    H 19
    DuringPeekaboo
  • Straight Punch Combination

    MM 35
    DuringPeekaboo
  • Nimrod Combination

    HH 35
    DuringPeekaboo
  • Argos Rush

    MMMM 58
    DuringPeekaboo
  • Cross Cut

    MH 32
    DuringPeekaboo
  • Cutting Elbow

    M 16
    DuringPeekaboo
  • Patella Smash

    L 11
    DuringPeekaboo
  • Knuckle Plow

    L 25
    DuringPeekaboo
  • Lancaster Combination

    MHMM 58
    DuringPeekaboo
  • Lancaster Combination to Flicker Stance

    MHMM 58
    DuringPeekaboo
  • Swaying Hook

    M 25
    DuringPeekaboo
  • Dreadnought Uppercut

    M 23
    DuringPeekaboo or

During Swaying 3

  • Swaying

    or
    start
    17~19 (18~) 9~
  • Billy Club

    M 26
    DuringSwaying
  • Snake Charmer

    M 31
    DuringSwaying

10 hit combo 2

  • MHHMMMHHLMM 94
  • MHHMMMHHLM! 112

Steve's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.