Throws 15
Gut Wrencher
or +- start
- i12~14
- block
- -6
- hit
- +0d
Homing • Throw break 1 or 2 • Opponent left FUFA
Brain Pulverizer
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • Floor Break • Throw break 1 or 2 • Sideswitch • Opponent left FDFT
Choker Slam
or- block
- -3
- hit
- +0d
Throw break 1 • Opponent left FUFR?
Throw Down
or- block
- -3
- hit
- +0d
Throw break 2 • Opponent left FUFL?
Schoolyard Bully
or- hit
- +5d
Unbreakable • Sideswitch • Opponent left FUFT
Armlock Throw
+- start
- i12~13
- block
- +0
- hit
- +0d
1+2 Throw break • Sideswitch • Opponent left FUFA
Spinning Elbow Drop
+Griffin Throw
DuringFlickerStanceTen Count
DuringPeekabooPosition Change
DuringSwayingParry
Synchrowiththeopponent'spunch +Revenge Blow
AftersuccesfulparryLow Parry
TimewithopponentlowattackTwo-Faced
WithHeatactivatedduringLionHeart,takemidattackfromopponentTwo-Faced
DuringHeatandDuckingIn
Attacks 60
Dear Land of Hope
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Double Jab
- start
- i15
- block
- -3
- hit
- +3
Combo from 1st hit with 4F delay • Jails from 1st block with 2F delay • Move can be delayed by 4F • Transition to LWV with 3 (-6/+0) • Transition to RWV with 4 (-6/+0) • Transition to SWY with b+3_4 (-6/+0) • Transition to r20? DCK with f+3_4 (-2/+4) • * r22? DCK FC cancel?
Jab Body Blow
+- start
- i25
- block
- -6
- hit
- +0
- ch
- +5
Transition to r18? FLK with b (+0/+6/+11) • * r18? FLK FC cancel? • Interrupt with i7 from 1st block • Move can be delayed by 3F
Lightning Combo
- start
- i13-14
- block
- -7
- hit
- +4
Combo from 1st hit with 3F delay • Jail from 1st block with 3F delay • Move can be delayed by 3F • Transition to LWV with 3 (-5/+6) • Transition to RWV with 4 (-5/+6) • Transition to SWY with b+3_4 (-5/+6) • Transition to r20? DCK with f+3_4 (-3/+8) • * r22? DCK FC cancel?
Double Jab Body Blow
+- start
- i25
- block
- -6
- hit
- +0
- ch
- +5
Transition to r18? FLK with b (+0/+6/+11) • * r18? FLK FC cancel? • Interrupt with i6 from 1st block • Move can be delayed by 3F
Left Right
- start
- i10
- block
- -3
- hit
- +8
Combo from 1st hit • Jail from 1st block • Transition to LWV with 3 (-4/+7) • Transition to RWV with 4 (-4/+7) • Transition to SWY with b+3_4 (-4/+7) • Transition to r20? DCK with f+3_4 (-2/+9) • * r22? DCK FC cancel?
British Edge Combo
- start
- i18-19
- block
- -10
- hit
- +16a (+7)
Balcony Break • Combo from 3rd CH • Move cannot be interrupted • Transition to LWV with 3 (-6/+20a (+11)) • Transition to RWV with 4 (-6/+20a (+11)) • Transition to SWY with b+3_4 (-6/+20a (+11)) • Transition to r20? DCK with f+3_4 (-4/+22a (+13)) • * r22? DCK FC cancel?
British Edge Combo 2
+- start
- i26-27
- block
- -12
- hit
- +1c
- ch
- +14d
Transition to r30 FC with d_db • Interrupt with i9 from 1st block
Vanguard Rush
- start
- i25
- block
- -11
- hit
- +13a (+4)
Balcony Break • Combo from 2nd CH with 3?F delay • Interrupt with i6 from 1st block • Move can be delayed by 10?F
Cromwell Combination
- start
- i22-24
- block
- -14
- hit
- +6
Tornado • Combo from 1st hit • Interrupt with i2 from 1st block
Ducking Left
Ducking Right
Sonic Fang
- start
- i14, i9-10
- block
- -12
- hit
- +18a (+11)
Heat Engager • Heat Dash +5, +43d (+35)
Quick Spin
Ki Charge
Ducking Body Blow to Left Hook
+- start
- i15
- block
- -5
- hit
- +1
Combo from 1st hit with 7F delay • Move cannot be interrupted • Move can be delayed by 16F • Transition to r15? PAB with f (+0/+4) • Transition to r14? FLK with b (+1/+5) • * r14? PAB/FLK FC cancel?
Ducking Psyche-out Body
+- start
- i31
- block
- -10
- hit
- +36d (+28)
Balcony Break • Interrupt with i16 from 1st block • Whiffs vs SSR, SWR from 1st block
Conqueror Combination
+- start
- i18~19, i7~8, i16
- block
- -12
- hit
- +5c
Combo from 2nd CH • Move cannot be interrupted • Spike • Floor Break
Ducking
+ or +Shotgun Combination
+- start
- i18~19
- block
- -13
- hit
- +3d
Combo from 2nd hit • Move cannot be interrupted
Peekaboo
+Left Uppercut
+- start
- i13
- block
- -2
- hit
- +5
Transition to LWV with 3 (-7/0) • Transition to RWV with 4 (-7/0) • Transition to SWY with b+3_4 (-7/0) • Transition to r20? DCK with f+3_4 (-5/+2) • * r22? DCK FC cancel?
Uppercut Cross Combo
+- start
- i19
- block
- -6
- hit
- +3
- ch
- +5
Combo from 1st hit • Cancel to r16? LWV with 3 (-16/-9) at frame 17 • Cancel to r16? RWV with 4 (-16/-9) at frame 17 • Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17 • Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17 • * r15? DCK FC cancel?
Uppercut Psyche-out Hook
+- start
- i30~31
- block
- -2
- hit
- +2
- ch
- +61a
Transition to r14? FLK with b (+0/+4/+63a) • * r14? FLK FC cancel? • Interrupt with i11 from 1st block • Interrupt with i4 from 1st hit
Uppercut Psyche-out Body
+- start
- i37
- block
- -10
- hit
- +36d (+28)
Balcony Break • Interrupt with i18 from 1st block • Interrupt with i11 from 1st hit • Whiffs vs SSR, SWR from 1st block or hit
Uppercut Psyche-out Left Right Combo
+ +- start
- i34, i9
- block
- -3
- hit
- +0
- ch
- +3
Interrupt with i15 from 1st block • Interrupt with i8 from 1st hit • Whiffs vs SW from 1st block • Transition to r22? LWV with 3 (-4/-1/+2) • Transition to r22? RWV with 4 (-4/-1/+2) • Transition to r22? SWY with b+3_4 (-4/-1/+2) • Transition to r20? DCK with f+3_4 (-2/+1/+4) • * r22? DCK FC cancel?
Crescent Hook
+- start
- i16~17
- block
- -11
- hit
- +6
- ch
- +10c
Transition to r22? LWV with 3 (-7/+10/+14c) • Transition to r22? RWV with 4 (-7/+10/+14c) • Transition to r22? SWY with b+3_4 (-7/+10/+14c) • Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c) • * r19? DCK FC cancel?
Knee Blaster
+- start
- i16
- block
- -13
- hit
- -2
Wildman Combo
+- start
- i24~25
- block
- -2
- hit
- +27a (+18)
- ch
- +56a
Balcony Break • Combo from 2nd CH • Interrupt with i6 from 2nd block
Knee Clipper
+- start
- i26
- block
- -12
- hit
- +1c
- ch
- +14d
Transition to r30 FC with d_db
Foot Stomp Right Hook
+- start
- i15~16
- block
- -6
- hit
- +8
Combo from 1st hit • -27 on block after blocking first hit • Transition to LNH • Transition to r34 standing with b (-31/-10/+4)
Stun Gun
+- start
- i28~29
- block
- -13
- hit
- +29a (+21)
-9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Quick Hook
+- start
- i13
- block
- -14
- hit
- +2
- ch
- +61a
Transition to r16? FLK with B (-1/+10/+69) • * r16? FLK FC cancel?
Quick Draw
+- start
- i17~18
- block
- +3
- hit
- +8
Homing • Strong Aerial Tailspin • Combo from 1st hit • Interrupt with i1 from 1st block • Transition to LNH • Transition to r34? standing with b (-1/+4)
Swindler
+- start
- i30~31
- block
- -8
- hit
- +4
- ch
- +63a
Interrupt with i13 from 1st block • Interrupt with i3 from 1st hit
Frigate Combo
+ +- start
- i25~27
- block
- -9
- hit
- +35a (+20a)
Tornado • Combo from 2nd CH • Interrupt with i6 from 2nd block
Body Bomb
+- start
- i17
- block
- -13
- hit
- +14
Can evade highs
Swaying
+ or +Fox Fury
+- start
- i16,i12
- block
- -8
- hit
- +19d
Balcony Break • Jail from 1st attack
Flicker Stance
+Dreadnought Uppercut
+- start
- i17~19
- block
- -15
- hit
- +34a (+24)
Tornado
Bounty Hunter
+- start
- i17
- block
- +5
- hit
- +14c
Strong Aerial Tailspin • Homing • 5 chip damage on block • Transition into LNH • Transition to r30 standing with b (+1/+10c)
Swindler
- start
- i30~31
- block
- -8
- hit
- +4
- ch
- +63a
Outfox
+Hellfire
+- start
- i66~69
- hit
- +12a (+1)
Balcony Break
Over the Top
or +- start
- i19~21
- block
- -6
- hit
- +5
Spike
Burst Hammer
+- start
- i22~25
- block
- -14
- hit
- +52a
Spike
Jump-in Foot Stomp Right Hook
or +- start
- i15~16
- block
- -6
- hit
- +8
Combo from 1st hit • -27 on block after blocking 1st hit • Transition to r34? standing with b (-31/-10/+4)
Jumping Duck Kick
or +- start
- i23
- block
- -9
- hit
- +22a (+5)
- ch
- +36a (+26)
Balcony Break
Beat Down
+- start
- i14~17
- block
- -13c
- hit
- +12d
Spike
Rocket Launcher
+Low Cross Blaster
+Eraser
+- start
- i20~24
- block
- +6
- hit
- +10d
Heat Engager • Heat Dash (+5, +67a (+50)) • Balcony Break • Spike • 9 chip damage on block
Sliding Low Punch
RunmorethanthreestepsEagle Jab
WS+Wildman
WS+Nighthawk Combination
WS+Finishing Blow
FC+ +Cheapshot
Withopponentdown +Taunt
During Flicker Stance 6
Flicker Stance
+Spiteful Combination
DuringFlickerStanceTempest Combo
DuringFlickerStance +Power Hook Combo
DuringFlickerStance +Fly Swatter
DuringFlickerStanceBritish Lancer
DuringFlickerStance +
During Ducking Left 6
Ducking Left
Double Stinger
DuringDuckingLeftBee Sting Combo
DuringDuckingLeftSwindler
DuringDuckingLeftCenturion Rush
DuringDuckingLeft +Right Shoulder Rush to Billy Club
DuringDuckingLeft
During Ducking Right 4
Ducking Right
Hawk Swoop Combo
DuringDuckingRightSwindler
DuringDuckingRightGut Drill
DuringDuckingRight
During Ducking 11
Ducking
+ or +Fox Hunt
DuringDuckingSkyscraper
DuringDuckingPunisher
DuringDucking +Swindler
DuringDucking +Gatling Gun
DuringDuckingDucking In
DuringDucking + Hold or + HoldPower Fox Hunt
DuringDuckingInPower Skyscraper
DuringDuckingInPower Punisher
DuringDuckingIn +Power Swindler
DuringDuckingIn +
During Quick Spin 8
Quick Spin
Cyclone Punch
DuringQuickSpinCyclone Knee Clip
DuringQuickSpin +Spin to Peekaboo
DuringQuickSpin orCyclone Left (Right)
DuringQuickSpin orDouble Cyclone Punch
DuringQuickSpin or +- start
- i16
- block
- -13
- hit
- -2
Double Cyclone Knee Punch
DuringQuickSpin or +Spin to Peekaboo
DuringQuickSpin or
During Peekaboo 14
Peekaboo
+Albion Combination
DuringPeekabooSpite Hook
DuringPeekabooSwindler
DuringPeekabooStraight Punch Combination
DuringPeekaboo +Nimrod Combination
DuringPeekaboo +Argos Rush
DuringPeekaboo +Swindler
DuringPeekaboo +Cutting Elbow
DuringPeekaboo +Patella Smash
DuringPeekaboo +Knuckle Plow
DuringPeekaboo +Lancaster Combination
DuringPeekaboo +Swaying Hook
DuringPeekaboo +Dreadnought Uppercut
DuringPeekaboo or +- start
- i17~19
- block
- -15
- hit
- +34a (+24)
Tornado
During Swaying 3
Swaying
+ or +Billy Club
DuringSwayingSnake Charmer
DuringSwaying
During Two-Faced 2
Dominion Rush
DuringTwo-FacedDebutante Ball
DuringTwo-Faced
During Lion Heart 4
Lion Heart
+Vigilant Blow
DuringLionHeartBloodhound
DuringLionHeartSwingfire Advance
DuringLionHeart
During Heat 14
Heat Burst
WhenHeatactivationisavailableSonic Fang
- start
- i14, i9-10
- block
- -12
- hit
- +18a (+11)
Heat Engager • Heat Dash +5, +43d (+35)
Five Fox Fury
+ +Rocket Launcher
+Eraser
+- start
- i20~24
- block
- +6
- hit
- +10d
Heat Engager • Heat Dash (+5, +67a (+50)) • Balcony Break • Spike • 9 chip damage on block
Cyclone Punch
DuringQuickSpinVigilant Blow
DuringLionHeartTwo-Faced
WithHeatactivatedduringLionHeart,takemidattackfromopponentDucking in Direct
DuringHeat +Two-Faced
DuringHeatandDuckingInDominion Rush
DuringTwo-FacedDebutante Ball
DuringTwo-FacedBretwalda
DuringHeat- start
- i16
- block
- +8 LNH
- hit
- +0
Heat Smash • Floor Break • Spike • Can cancel transition to LNH on block with B at -9 • 7 chip damage on block • Alternate input: H.FLK.2+3 or H.PAB.2+3
Bretwalda
DuringHeatandPeekaboo
10 hit combo 2
- + +
- + + +