Throws 8
Oni Killer
or +- start
- i12~24
- block
- -3
- hit
- +0d
Throw break 1
Sword Face Smash
or +- start
- i12~24
- block
- +0
- hit
- +0d
Throw break 2 • Can side switch on hit
Wheels of Hell
or- block
- -3
- hit
- +0d
Throw break 1 • Side switch on hit
Neck Breaker
or- block
- -3
- hit
- -3d
Throw break 2
Tornado Drop
or- hit
- +0d
Unbreakable • Side switch on hit
Soul Siphon
+Rainbow Drop
+Soul Possession
+
Attacks 110
Right Left Combo
- start
- i7
- block
- -4
- hit
- +2
Combo from 1st hit
Flash Punch
- start
- i12
- block
- -6
- hit
- +0
Combo from 1st hit (cannot stand guard), but the opponent can crouch in between hits
Flash Attack
- start
- i22
- block
- -7
- hit
- +19a (+9)
- ch
- +49a
Combo from 1st hit with 4f delay(cannot stand guard), but the opponent can crouch in between hits • Input can be delayed 17f • Move can be delayed 16f
Flash Punch Low Kick
+- start
- i22
- block
- -15
- hit
- -1
Combo from 1st hit
Oni Kick Combo
- start
- i25~28
- block
- -20
- hit
- +21a
Enter IND r44 with d+3+4
Zig Zag
- start
- i10~11
- block
- -14
- hit
- +17a (+7)
34f delay after 1st attack
Ballerina Kick to Kangaroo Kick
+- start
- i36~37
- block
- -10
- hit
- +55a (+44)
31f delay after 1st attacck
Kangaroo Kick
- start
- i36~37
- block
- -10
- hit
- +55a (+44)
Triple Roundhouse Combo
- start
- i23
- block
- -8
- hit
- -4
Combo from 2nd CH • Opponent recovers sideturned on hit
Flea
tocancelFlea Dance
DuringFlea or- start
- i12~13
- block
- -14
- hit
- -3
Skull Splitter
DuringFleaFlea to Kangaroo Kick
DuringFleaFlea Roll
DuringFlea +Flea to Sliding Headbutt
DuringFlea +Running Flea
DuringFleaFlea Digger
DuringFleaFlea Indian Stance
DuringFlea +Flea to Manji Dragonfly
DuringFlea +Flea to Dragonfly Feint
DuringFlea +Jumping Flea
DuringFlea or orMeditation
Meditation Healing
DuringMeditationBack Handspring
DuringMeditationMeditation Harakiri
DuringMeditationSoul Stealer
- start
- i5~12
- block
- -11~-4
- hit
- +26a
Spirit Shield
- start
- i20~40
- hit
- -21~-1
Always connects on i22 at its fastest, making it -19 on hit • Pushback on hit • Deals no damage
Ki Charge
Poison Sword Spin
+Poison Knee Taunt
+Manji Backfist 1
+ orbacktotheopponent- start
- i17
- block
- -16
- hit
- +17b
Backfist to Stone Fist
+ +Prison Gate
+- start
- i17
- block
- -17
- hit
- +9a (+0)
- ch
- +41a (-6)
Kamikaze
+- start
- i19~27
- block
- -10~-2
- hit
- KND
Cancel to r60 BT with b on frame 5 at earliest • Both players are knockdown on hit
Kamikaze Feint
+Door Knocker
+- start
- i25~27
- block
- +2c
- hit
- +4c
Combo from 3rd CH with 5f delay • Input can be delayed 12f delay
Door Knocker to Back Knuckle
+- start
- i25~26
- block
- -10~-9
- hit
- +20b
Typically connects on i26
Door Knocker to Back Knuckle Slap U Crazy
+ +Basic Uppercut
+- start
- i16
- block
- -6
- hit
- +40a (+30)
Wood Cutter
+- start
- i30~32
- block
- !
- hit
- -10
Combo from 1st hit
Nebular Burst
+- start
- i26~28
- block
- -10
- hit
- +3
- ch
- +5b
Exclusive to T5DR
Quick Slash
+- start
- i24~27
- block
- !
- hit
- -5~-2
Death Slash
+Cyclone Lift
+- start
- i28~30
- hit
- -7
- ch
- +30a (+20)
Indian Stance
+Indian Stance Healing
+Indian Stance Storm
DuringIndianStanceHealingIndian Stance Stone Fists
DuringIndianStanceHealingIndian Stance Cannon
DuringIndianStanceHealingIndian Stance Kangaroo Kick
DuringIndianStanceHealingIndian Levitation
DuringIndianStanceHealing holdIndian Stance Vacuum Dance
DuringIndianStanceHealing orHarakiri
+- start
- i29~30
- hit
- -32a
Yoshimitsu wins the round on lethal hit
Harakiri to Manji Blood Dance
+ +- start
- i1~35
- hit
- -40a
Stone Fists
+- start
- i10~12
- block
- -49a
- hit
- -38a
Combo from 5th CH
Manji Spin Low Kicks
+- start
- i10~18
- block
- -25
- hit
- -14
Combo from 5th CH
Manji Spin Low Kicks Front Kick
DuringManjiSpinLowKicks +Bad Stomach
+Poison Breath
DuringBadStomach or- start
- i11
- block
- +1
- hit
- +7
Bad Stomach to Backflip Kick
DuringBadStomach or- start
- i12~13
- block
- -14
- hit
- -3
Slap U Silly
+- start
- i11
- block
- -95a
- hit
- -94a
Combo from 4th hit • Combo from 3rd CH
Slap U Silly to Side Spin
DuringSlap SillyOni Thrust
+- start
- i25~26
- block
- -16
- hit
- +10a (+1)
- ch
- +42a (-5)
Backswing blow
Spinning Evade
+Manji Dragonfly
+Dragonfly Blade
DuringManjiDragonflyDragonfly Fist
DuringManjiDragonflyDragonfly Sweep
DuringManjiDragonflyDragonfly Twister
DuringManjiDragonflySpirited Away
DuringManjiDragonflyGuillotine Crow Kick
+- start
- i39~42 i45~48
- block
- +7
- hit
- +27a
Yoshimitsu becomes invisible on frames 15~30 but can still be floated
Rising Knee
+- start
- i14~17
- block
- -14
- hit
- +27a (+17)
Avoiding the Puddle
or or +- start
- i20~22
- block
- -7
- hit
- +24a (+14)
Death Copter
+- start
- i113~14
- block
- !
- hit
- +10
Death Copter Slice
+Death Copter Trick
+Poison Wind
+- start
- i31
- block
- -16~-12
- hit
- -4a
On hit, transitions to -4a r49 backward jump automatically • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
Poison Wind to Kangaroo Kick
+- start
- i36~37
- block
- -10
- hit
- +55a (+45)
Poison Wind to Flea
+ +Poison Wind to Indian Stance
+ +- block
- -13a
- hit
- +18a
Poison Wind Bronze Fist
+ +- start
- i15~18
- block
- -50
- hit
- -39
Transitions to backward jump automatically
Poison Wind Silver Fist
+ +- start
- i17~42
- block
- -9
- hit
- +32a (+22)
Poison Wind Gold Fist
+ + +- start
- i5~6
- block
- !
- hit
- -8
Leads to d+1,n,DB extensions
Poison Wind Bronze Fist Steel Fist
+ +- start
- i31~35
- block
- +0c
- hit
- +0c
- ch
- +10a (-10)
Poison Wind Eclipse Kick
+ +- start
- i39~42 i45~48
- block
- -4
- hit
- +27a
Exclusive to T5DR
Sword Smash
+- start
- i15
- block
- -10
- hit
- +1
- ch
- +17d
Yoshimitsu automatically phases through opponent on CH (r53) • Recover BT on CH • Enter IND Rapid Healing r24 with d+3+4 on CH
Yomi Kakenuke
+ duringattackFubuki
+- start
- i7~8
- block
- -17
- hit
- +14a (+4)
Solar Kick
+- start
- i22~24
- block
- -8
- hit
- +3c
Can perform built-in moves after hit with: • * 2+3 or 1+4 (Soul Siphon) • * 2+3~f or 1+4~f (Soul Possession) • * d+1 (Quick Slash) • * b+3+4 (Spinning Evade) • * d+3+4 (Indian Stance) • * d+1+4 (Harakiri) • * DB+2 (Stone Fist) • * u+2+3 (Sword Stab) • * ub+1+2 (Death Copter) • Yoshimitsu will recover BT, but inputs must be done as if facing forward • Some inputs must be delayed slightly
Reverse Cartwheel
+- start
- i22~24
- block
- -20
- hit
- -8c
Reverse Cartwheel Shark Attack
+- start
- i56~68
- block
- -27~-16
- hit
- +4a (-6)
Solar Kick Shark Attack
+- start
- i29
- block
- -10
- hit
- +54a (+44)
Suicide
+- start
- i25
- block
- !
- hit
- -69a
72 self-damage • Yoshimitsu wins the round on lethal hit • 20f delay before attack comes out, effective startup i45
Confusion
+Double Suicide
+- start
- i35~37
- block
- !
- hit
- -70a
100 self-damage • Yoshimitsu wins the round on lethal hit
Sword Stab
+- start
- i80
- block
- !
- hit
- +6a
Face Splitter
+Sword Poke Windmill
+Thunder Blade
+- start
- i59~62
- block
- !
- hit
- +3a
Poor hitbox, can be easily evaded
Moonsault Slayer
+Manji Spin Kick
+- start
- i22~23
- block
- +7
- hit
- +13a (+3)
Exclusive to T5DR
Exorcism Fist
WS+Knee Cap
FC+ +Samurai Cutter
FC+ +Inner Palm
SS+Shrine
SS+Whirlwind
SS+Manji Backfist 2
BacktoopponentPerilous Spirit
BacktoopponentIndian Stance Healing
Onthegroundontheback