Yoshimitsu

Tekken 5

Yoshimitsu

124 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 8

  • Oni Killer

    Front 35 break 1
    or
    start
    i12~24
    block
    -3
    hit
    +0d

    Throw break 1

  • Sword Face Smash

    Front 35 break 2
    or
    start
    i12~24
    block
    +0
    hit
    +0d

    Throw break 2 • Can side switch on hit

  • Wheels of Hell

    Left 40 break 1
    or
    block
    -3
    hit
    +0d

    Throw break 1 • Side switch on hit

  • Neck Breaker

    Right 40 break 2
    or
    block
    -3
    hit
    -3d

    Throw break 2

  • Tornado Drop

    Back 50
    or
    hit
    +0d

    Unbreakable • Side switch on hit

  • Soul Siphon

    Front 22 break 1+2
  • Rainbow Drop

    Front 47 break 1+2
  • Soul Possession

    Front 22

Attacks 110

  • Right Left Combo

    HH 20
    start
    i7
    block
    -4
    hit
    +2

    Combo from 1st hit

  • Flash Punch

    HH 22
    start
    i12
    block
    -6
    hit
    +0

    Combo from 1st hit (cannot stand guard), but the opponent can crouch in between hits

  • Flash Attack

    HH 33
    start
    i22
    block
    -7
    hit
    +19a (+9)
    ch
    +49a

    Combo from 1st hit with 4f delay(cannot stand guard), but the opponent can crouch in between hits • Input can be delayed 17f • Move can be delayed 16f

  • Flash Punch Low Kick

    HL 20
    start
    i22
    block
    -15
    hit
    -1

    Combo from 1st hit

  • Oni Kick Combo

    HL 41
    start
    i25~28
    block
    -20
    hit
    +21a

    Enter IND r44 with d+3+4

  • Zig Zag

    HM 55
    start
    i10~11
    block
    -14
    hit
    +17a (+7)

    34f delay after 1st attack

  • Ballerina Kick to Kangaroo Kick

    HM 55
    start
    i36~37
    block
    -10
    hit
    +55a (+44)

    31f delay after 1st attacck

  • Kangaroo Kick

    M 30
    start
    i36~37
    block
    -10
    hit
    +55a (+44)
  • Triple Roundhouse Combo

    HHH 47
    start
    i23
    block
    -8
    hit
    -4

    Combo from 2nd CH • Opponent recovers sideturned on hit

  • Flea

    tocancel
  • Flea Dance

    14
    DuringFlea or
    start
    i12~13
    block
    -14
    hit
    -3
  • Skull Splitter

    H 16
    DuringFlea
  • Flea to Kangaroo Kick

    M 30
    DuringFlea
  • Flea Roll

    DuringFlea
  • Flea to Sliding Headbutt

    L 25
    DuringFlea
  • Running Flea

    ! 12
    DuringFlea
  • Flea Digger

    DuringFlea
  • Flea Indian Stance

    DuringFlea
  • Flea to Manji Dragonfly

    DuringFlea
  • Flea to Dragonfly Feint

    M 30
    DuringFlea
  • Jumping Flea

    ! 21
    DuringFlea or or
  • Meditation

  • Meditation Healing

    DuringMeditation
  • Back Handspring

    M 15
    DuringMeditation
  • Meditation Harakiri

    ! 100
    DuringMeditation
  • Soul Stealer

    M 21
    start
    i5~12
    block
    -11~-4
    hit
    +26a
  • Spirit Shield

    start
    i20~40
    hit
    -21~-1

    Always connects on i22 at its fastest, making it -19 on hit • Pushback on hit • Deals no damage

  • Ki Charge

  • Poison Sword Spin

    ! 1
  • Poison Knee Taunt

    ! 26
  • Manji Backfist 1

    H 12
    orbacktotheopponent
    start
    i17
    block
    -16
    hit
    +17b
  • Backfist to Stone Fist

    HMMMMMM 54
  • Prison Gate

    M 27
    start
    i17
    block
    -17
    hit
    +9a (+0)
    ch
    +41a (-6)
  • Kamikaze

    M 30
    start
    i19~27
    block
    -10~-2
    hit
    KND

    Cancel to r60 BT with b on frame 5 at earliest • Both players are knockdown on hit

  • Kamikaze Feint

  • Door Knocker

    MHHM 63
    start
    i25~27
    block
    +2c
    hit
    +4c

    Combo from 3rd CH with 5f delay • Input can be delayed 12f delay

  • Door Knocker to Back Knuckle

    MH 27
    start
    i25~26
    block
    -10~-9
    hit
    +20b

    Typically connects on i26

  • Door Knocker to Back Knuckle Slap U Crazy

    MHMMMMMM 69
  • Basic Uppercut

    M 13
    start
    i16
    block
    -6
    hit
    +40a (+30)
  • Wood Cutter

    M! 32
    start
    i30~32
    block
    !
    hit
    -10

    Combo from 1st hit

  • Nebular Burst

    LM 39
    start
    i26~28
    block
    -10
    hit
    +3
    ch
    +5b

    Exclusive to T5DR

  • Quick Slash

    M 10
    start
    i24~27
    block
    !
    hit
    -5~-2
  • Death Slash

    ! 107
  • Cyclone Lift

    ! 16
    start
    i28~30
    hit
    -7
    ch
    +30a (+20)
  • Indian Stance

  • Indian Stance Healing

  • Indian Stance Storm

    ! 15
    DuringIndianStanceHealing
  • Indian Stance Stone Fists

    M 9
    DuringIndianStanceHealing
  • Indian Stance Cannon

    MM 51
    DuringIndianStanceHealing
  • Indian Stance Kangaroo Kick

    M 30
    DuringIndianStanceHealing
  • Indian Levitation

    DuringIndianStanceHealing hold
  • Indian Stance Vacuum Dance

    DuringIndianStanceHealing or
  • Harakiri

    ! 60
    start
    i29~30
    hit
    -32a

    Yoshimitsu wins the round on lethal hit

  • Harakiri to Manji Blood Dance

    !!!!!! 177
    start
    i1~35
    hit
    -40a
  • Stone Fists

    MMMMMM 42
    start
    i10~12
    block
    -49a
    hit
    -38a

    Combo from 5th CH

  • Manji Spin Low Kicks

    LLLLLL 41
    start
    i10~18
    block
    -25
    hit
    -14

    Combo from 5th CH

  • Manji Spin Low Kicks Front Kick

    M 12
    DuringManjiSpinLowKicks
  • Bad Stomach

  • Poison Breath

    ! 12
    DuringBadStomach or
    start
    i11
    block
    +1
    hit
    +7
  • Bad Stomach to Backflip Kick

    M 14
    DuringBadStomach or
    start
    i12~13
    block
    -14
    hit
    -3
  • Slap U Silly

    HHHHHH 60
    start
    i11
    block
    -95a
    hit
    -94a

    Combo from 4th hit • Combo from 3rd CH

  • Slap U Silly to Side Spin

    DuringSlap Silly
  • Oni Thrust

    M 22
    start
    i25~26
    block
    -16
    hit
    +10a (+1)
    ch
    +42a (-5)

    Backswing blow

  • Spinning Evade

  • Manji Dragonfly

  • Dragonfly Blade

    ! 15
    DuringManjiDragonfly
  • Dragonfly Fist

    H 15
    DuringManjiDragonfly
  • Dragonfly Sweep

    L 22
    DuringManjiDragonfly
  • Dragonfly Twister

    M 25
    DuringManjiDragonfly
  • Spirited Away

    ! 25
    DuringManjiDragonfly
  • Guillotine Crow Kick

    MM 22
    start
    i39~42 i45~48
    block
    +7
    hit
    +27a

    Yoshimitsu becomes invisible on frames 15~30 but can still be floated

  • Rising Knee

    M 15
    start
    i14~17
    block
    -14
    hit
    +27a (+17)
  • Avoiding the Puddle

    M 25
    or or
    start
    i20~22
    block
    -7
    hit
    +24a (+14)
  • Death Copter

    ! 40
    start
    i113~14
    block
    !
    hit
    +10
  • Death Copter Slice

    ! 25
  • Death Copter Trick

    ! 35
  • Poison Wind

    M 10
    start
    i31
    block
    -16~-12
    hit
    -4a

    On hit, transitions to -4a r49 backward jump automatically • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT

  • Poison Wind to Kangaroo Kick

    MM 40
    start
    i36~37
    block
    -10
    hit
    +55a (+45)
  • Poison Wind to Flea

    MM 20
  • Poison Wind to Indian Stance

    M 10
    block
    -13a
    hit
    +18a
  • Poison Wind Bronze Fist

    MH 18
    start
    i15~18
    block
    -50
    hit
    -39

    Transitions to backward jump automatically

  • Poison Wind Silver Fist

    MHM 33
    start
    i17~42
    block
    -9
    hit
    +32a (+22)
  • Poison Wind Gold Fist

    MHMM 48
    start
    i5~6
    block
    !
    hit
    -8

    Leads to d+1,n,DB extensions

  • Poison Wind Bronze Fist Steel Fist

    MHM 39
    start
    i31~35
    block
    +0c
    hit
    +0c
    ch
    +10a (-10)
  • Poison Wind Eclipse Kick

    MMM 30
    start
    i39~42 i45~48
    block
    -4
    hit
    +27a

    Exclusive to T5DR

  • Sword Smash

    M 18
    start
    i15
    block
    -10
    hit
    +1
    ch
    +17d

    Yoshimitsu automatically phases through opponent on CH (r53) • Recover BT on CH • Enter IND Rapid Healing r24 with d+3+4 on CH

  • Yomi Kakenuke

    MM 30
    duringattack
  • Fubuki

    M 15
    start
    i7~8
    block
    -17
    hit
    +14a (+4)
  • Solar Kick

    M 22
    start
    i22~24
    block
    -8
    hit
    +3c

    Can perform built-in moves after hit with: • * 2+3 or 1+4 (Soul Siphon) • * 2+3~f or 1+4~f (Soul Possession) • * d+1 (Quick Slash) • * b+3+4 (Spinning Evade) • * d+3+4 (Indian Stance) • * d+1+4 (Harakiri) • * DB+2 (Stone Fist) • * u+2+3 (Sword Stab) • * ub+1+2 (Death Copter) • Yoshimitsu will recover BT, but inputs must be done as if facing forward • Some inputs must be delayed slightly

  • Reverse Cartwheel

    M 30
    start
    i22~24
    block
    -20
    hit
    -8c
  • Reverse Cartwheel Shark Attack

    MM 60
    start
    i56~68
    block
    -27~-16
    hit
    +4a (-6)
  • Solar Kick Shark Attack

    MMM 90
    start
    i29
    block
    -10
    hit
    +54a (+44)
  • Suicide

    ! 72
    start
    i25
    block
    !
    hit
    -69a

    72 self-damage • Yoshimitsu wins the round on lethal hit • 20f delay before attack comes out, effective startup i45

  • Confusion

  • Double Suicide

    !! 172
    start
    i35~37
    block
    !
    hit
    -70a

    100 self-damage • Yoshimitsu wins the round on lethal hit

  • Sword Stab

    ! 90
    start
    i80
    block
    !
    hit
    +6a
  • Face Splitter

    ! 15
  • Sword Poke Windmill

    ! 22
  • Thunder Blade

    ! 50
    start
    i59~62
    block
    !
    hit
    +3a

    Poor hitbox, can be easily evaded

  • Moonsault Slayer

    ! 25
  • Manji Spin Kick

    M 30
    start
    i22~23
    block
    +7
    hit
    +13a (+3)

    Exclusive to T5DR

  • Exorcism Fist

    M 22
    WS
  • Knee Cap

    L 12
    FC
  • Samurai Cutter

    ! 15
    FC
  • Inner Palm

    M 21
    SS
  • Shrine

    M 20
    SS
  • Whirlwind

    H 21
    SS
  • Manji Backfist 2

    H 15
    Backtoopponent
  • Perilous Spirit

    M 22
    Backtoopponent
  • Indian Stance Healing

    Onthegroundontheback

10 Hit Combo 6

  • HMMHHLM!!! 93
  • HMMHMMMM!! 82
  • HMMHHLMM 72
  • HHMHHLM!!! 102
  • HHMHHLMM 81
  • HHMH! 59

Yoshimitsu's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.