Throws 10
Oni Killer
or +- start
- i12~14
- block
- -3
- hit
- +1d
Homing • Throw break 1 or 2
Sword Face Smash
or +- start
- i12~14
- block
- +0
- hit
- +1
Homing • Floor Break • Throw break 1 or 2 • Side switch on hit
Wheels of Hell
or- block
- -3
- hit
- +0d
Throw break 1 • Side switch on hit
Neck Breaker
or- block
- -3
- hit
- -3d
Throw break 2
Tornado Drop
or- hit
- +1d
Floor Break • Unbreakable
Soul Siphon
+Rainbow Drop
+- start
- i11
- block
- +0
- hit
- +1
Floor Break • Throw break 1+2 • Side switch on break
Soul Possession
+Guillotine Crow Attack
TimewithopponentattackLow Parry
Timewithopponentlowattack
Attacks 166
Trailokya Pilgrimage
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Naguri Kabuto Wari
- start
- i23
- block
- -9
- hit
- +4c
Floor Break • Weapon • Combo from 1st hit with 1f delay • Move can be delayed 3f • Interrupt with i4 from 1st block • 3 chip damage on block • Power up in NSS or Heat
Seiken Douharai
- start
- i26~27
- block
- -9
- hit
- +12a
Balcony Break • Weapon • Combo from 1st CH with 1f delay • Move cannot be delayed • Cancel to -12 -6 r30 with B • Interrupt with i8 from 1st block • Replaced by a different move in NSS
Mushibami
- start
- i24
- block
- -1
- hit
- +15g
Tornado • Balcony Break (airborne) • Combo from 1st hit with 1f delay • Move cannot be delayed • Enter KIN r25 with 1+2 • Transitions to NSS on hit or block only • Recovers 2f faster on hit or block • Interrupt with i5 from 1st block • Hit vs BT +20a (+11)
PK Combo
- start
- i26~27
- block
- -10
- hit
- +16a (+7)
Balcony Break • Combo from 1st CH with 2f delay • Interrupt with i6 from 1st block • Move can be delayed 5f
PDK Combo
+- start
- i22
- block
- -12
- hit
- -1
Combo from 1st hit with 2f delay • Interrupt with i4 from 1st block • Input can be delayed 2f • Move cannot be delayed
Enma's Flame
- start
- i22
- block
- -12
- hit
- +1
Interrupt with i1 from 1st block
Enma's Cleansing Sword
- start
- i26~27
- block
- -14c
- hit
- +20a (+10)
Balcony Break • Weapon • Combo from 2nd hit with 4f delay • Input can be delayed 10f • Move can be delayed 9f • Interrupt with i7 from 2nd block • 5 chip damage on block • Power up in NSS or Heat
Tobi Ushiwaka
- start
- i17~18 i28~29
- block
- -6
- hit
- +3
Jail from 1st attack • Enter DGF +5 +14 r18 with 1SS.U • Cannot transition after frame 29
Kangaroo Kick
- start
- i25~26
- block
- -13
- hit
- +52a (+42)
Tornado • Evasive, can go under some mids
Wheel of Arrows to Sword Stab
- start
- i67
- hit
- -18
Weapon
Triple Roundhouse Combo
- start
- i24~25
- block
- -4
- hit
- +18a (+9)
Balcony Break • Combo from 2nd CH with 4f delay • Move cannot be delayed
Kincho
or FC+Doushi Kiri
DuringKinchoTenshu Kuzushi
DuringKinchoShibakari
DuringKinchoWhirlwind
DuringKinchoAshura Blade
DuringKinchoSoul Stealer
DuringKinchoIshigaki Kuzushi
DuringKincho +Submission Chakram
DuringKincho +Ganto
DuringKincho +Ikaruga
DuringKincho +Mumyo Juji Ken
DuringKincho +Kincho Dragonfly
DuringKincho +Meditation
orbacktotheopponentBack Handspring
DuringMeditationMeditation Healing
DuringMeditationSoul Stealer
- start
- i6~9
- block
- -20
- hit
- +14c
Weapon • 70% proration on standing hit • Recovers 12f faster on hit • Hit vs BT +11d (FDFT) • Power up in NSS or Heat • Can be done from Crouch Level 1
Spirit Shield
- start
- i22~40
- block
- -8~+10g
- hit
- +0~+18
- ch
- +16~+34
Weapon • Can hit grounded when up-close and off-axis
Ki Charge
Poison Sword Spin
+Poison Knee Taunt
+Manji Backfist Shredder
+- start
- i26~27
- block
- -12
- hit
- +17a (+10)
Tornado • Weapon • Combo from 1st CH +66a (+50)
Backfist to Stone Fist
+ +Oni Kick
+- start
- i16~17
- block
- -9
- hit
- +17a (+8)
Homing • Balcony Break
Zig Zag
+- start
- i23~24
- block
- -6
- hit
- +37a (+23)
Knee • 2nd hit delayed 18f • Interrupt with i17 from 1st block
Toita Daoshi
+- start
- i18
- block
- -13
- hit
- +21a (+11)
Balcony Break • -9 on block after absorbing an attack • 8 chip damage on attack absorption
Kuzuryu
+- start
- i20
- block
- -12
- hit
- +8a (-1)
Heat Engager • Heat Dash +5, +62a (+42) • Balcony Break • Weapon • 4 chip damage on block • Power up in NSS or Heat (29 damage and extended range)
Kamikaze
+- start
- i21~25
- block
- -13~-9
- hit
- -8a (-15)
Balcony Break • Floor Break • Head • Floor break occurs on 4th hit • Transition to FLE on hit only • Attacks after 1st only come out on hit • Combo from 1st hit does 2,1,1 damage • Combo does 2 extra damage from FLE.n • Cancel to r65 BT earliest on frame 10 with b • Automatically transitions to r55 IND on self-wallsplat • Total and recovery frames on hit r19 t88
Tsuka Atemi Shredder
+- start
- i26~27
- block
- -12
- hit
- +17a (+10)
Tornado • Weapon • Combo from 2nd CH +66a (+50) • Interrupt with i1 from 2nd block
Tsuka Atemi to Slap U Crazy
+ +Autumn Leaves
+- start
- i17
- block
- -12
- hit
- +4
Jail from 1st attack with 2f delay • Input can be delayed 2f • Move cannot be delayed • 2nd hit can whiff at certain ranges, -20 on whiff
Basic Uppercut
+- start
- i15~16
- block
- -7
- hit
- +34a (+24)
+4s against crouching • Launches crouching on CH • Can evade jabs on frames ?~?
Wood Cutter
+- start
- i23~24
- block
- -9
- hit
- +4c
- ch
- +6a
Floor Break • Weapon • Combo from 1st hit • Interrupt with i1 from 1st block • 4 chip damage on block • Power up in NSS or Heat • Input can be held to transition to d+1*
Gehosen
+- start
- i20~21
- block
- -17
- hit
- +35a (+25)
Weapon • Can be performed in FC • Recovers 7f faster on hit • Transition to r34 KIN with 1+2 • Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after • Faster startup and 22 damage with input f,n,d,df+1
Flashing Steel
+- start
- i17~18
- block
- -13
- hit
- +6g
- ch
- +58a (+38)
Balcony Break • Weapon • Can be performed in FC • Faster startup and 20 damage with input f,n,d,df+2
Nebular Burst
+Quick Slash
+- start
- i24~25
- block
- -9
- hit
- +1c
- ch
- +6a
Floor Break • Weapon • 4 chip damage on block • Power up in NSS or Heat
Death Slash
+ HoldHeshikirigari
+- start
- i22~23
- block
- -12
- hit
- +7g
- ch
- +28a (+22)
Weapon • Combo from 1st hit with 13f delay • Input can be delayed 16f • Move can be delayed 10f • In 1SS Enter NSS r31 with B
Heshikiribarai
+- start
- i19~20
- block
- -9
- hit
- +8a (-1)
Balcony Break • Weapon • Input can be delayed 10f • Move can be delayed 9f
Heshikikiriseibatsu
+- start
- i25~27
- block
- -13
- hit
- +16a (+9)
Tornado • Weapon • Input can be delayed 10f • Move can be delayed 9f • Steel pedal
Heshikirinagi
+ +- start
- i29~30
- block
- -12
- hit
- +2c
- ch
- +42a
Floor Break • Weapon • Input can be delayed 10f • Move can be delayed 9f • Last hit has shorter range and no Weapon property in NSS
Flea
+ tocancelFlea Roll
DuringFleaFlea to Sliding Headbutt
DuringFleaFlea Dance
DuringFlea or- start
- i12~13
- block
- -11
- hit
- +0
- ch
- +20a (+10)
Balcony Break (airborne)
Skull Splitter
DuringFleaFlea to Kangaroo Kick
DuringFleaRunning Flea
DuringFleaFlea Digger
DuringFleaFlea Indian Stance
DuringFlea +Flea to Manji Dragonfly
DuringFlea +Flea to Dragonfly Feint
DuringFlea +Jumping Flea
DuringFlea or orFlea Step
DuringFlea orSakanobori
DuringFleaStepTsurubebi
DuringFleaStepIndian Stance
+Indian Stance Healing
+Indian Stance Storm
DuringIndianStanceHealingIndian Stance Stone Fists
DuringIndianStanceHealing +Indian Stance Cannon
DuringIndianStanceHealingIndian Stance Knee Cap
DuringIndianStanceHealingIndian Stance Flea
DuringIndianStanceHealingIndian Tobi Ushiwaka
DuringIndianStanceHealingIndian Stance Vacuum Dance
DuringIndianStanceHealing orIndian Levitation
DuringIndianStanceHealing + holdIndian Stance Manji Dragonfly
DuringIndianStanceHealing +Harakiri
+- start
- i29~30
- hit
- -32a
Weapon • 60 self damage during 1st recovery frame • Can connect from the front if the opponent attacks into it
Harakiri to Manji Blood Dance
+ +- start
- i1~35
- hit
- -30a
Weapon • 17 self-damage • The entire string deals 111 self damage
Nebular Burst
+- start
- i25~26
- block
- -13
- hit
- +0
- ch
- +6g
Balcony Break (airborne or CH) • Combo from 1st with 1f delay • Combo from 1st CH with 8f delay • Input can be delayed 8f
Stone Fists
+- start
- i10~14
- block
- -49
- hit
- -37
Combo from 5th CH
Manji Spin Low Kicks
+- start
- i9~11
- block
- -26
- hit
- -15
Combo from 5th CH
Manji Spin Low Kicks Front Kick
DuringManjiSpinLowKicksNozuchi Fumi
+- start
- i17
- block
- -12
- hit
- -1
Bad Stomach
+Poison Breath
DuringBadStomach or- start
- i11
- block
- -1
- hit
- +5
- ch
- +8
Bad Stomach to Backflip Kick
DuringBadStomach or- start
- i12~13
- block
- -11
- hit
- +0
- ch
- +20a (+10)
Balcony Break (airborne)
Slap U Silly
+- start
- i11~12
- block
- -73
- hit
- -71
- ch
- -67
Combo from 4th hit • Combo from 3rd CH
Oma Gehosen
+- start
- i27~28
- block
- -17
- hit
- +28a (+18)
Weapon • Combo from 1st CH with 2f delay • Enter KIN r30 with 1+2 • Input can be delayed 14f
Oma Kugiuchi
+- start
- i22~23
- block
- -9
- hit
- +2a
Heat Engager • Heat Dash +5, +43d (+35) • Weapon • Combo from 1st with 1f delay • Combo from 1st CH with 7f delay • Input can be delayed 14f
Spinning Evade
+ or +Mutou no Kiwami
+Karakuri Uzumaki
DuringMutounoKiwamiEnma's Soul Blade
DuringMutounoKiwamiSoul Stealer
DuringMutounoKiwamiIndian Stance
DuringMutounoKiwami +Unfinished Business
DuringMutounoKiwami +Manji Shagapan
DuringMutounoKiwami +Battou Kakugo
DuringMutounoKiwami +Soul Blade Yoshimitsu
DuringMutounoKiwami +Ishiusu Tsubushi
DuringMutounoKiwami +Safe Heron Jump
DuringMutounoKiwami +Scowling Aratama
DuringMutounoKiwamior WSScowling Spirit
DuringMutounoKiwamior WSAgonbaku
DuringMutounoKiwami FC+ +Spinning Cleave
DuringMutounoKiwamior FC +Cleansing Sword Yoshimitsu
+- start
- i24~25
- block
- -8c
- hit
- +27a (+17)
Balcony Break • Weapon • 5 chip damage on block • Power up in NSS or Heat
Sword Stab
+- start
- i50~52
- hit
- -24
Weapon • Punishable on close hit with FUFT.3
Face Splitter
+- start
- i18~19
- hit
- +1~+2
- ch
- +45a
Floor Break • Weapon
Sword Poke Windmill
+- start
- i28~113 i2~4
- hit
- -57a
Weapon • Cancel early to r25 with B on frame 64 • Possible to double-hit during cancel
Manji Dragonfly
+Dragonfly Blade
DuringManjiDragonflyUbume
DuringManjiDragonflyDragonfly Sweep
DuringManjiDragonflyDragonfly Twister
DuringManjiDragonflyManji Dragonfly to Flea
DuringManjiDragonflySpirited Away
DuringManjiDragonflyDragonfly Slash
DuringManjiDragonfly +Red Spider Lily
DuringManjiDragonfly +Manji Dragonfly to Indian Stance
DuringManjiDragonfly +Guillotine Crow Kick
+- start
- i39~42 i3~6
- block
- +1c~+4c
- hit
- +24a
Floor Break • Floor break occurs on 2nd hit • Evades some mid attacks from frames ?-? • Yoshimitsu becomes invisible on frames 15~30 but can still be floated
Helmet Strike
+- start
- i17
- block
- -10
- hit
- +2c
Weapon • Good right sidestep tracking • Transition to KIN -3 +9 r26 with 1+2 • H.uf+1: Consumes 90F of remaining Heat time
Kurama Itto
+- start
- i35~36
- block
- -16
- hit
- +6g
- ch
- +25a
Weapon • Cancel to r47 FC with D on frame 27
Rising Knee
+- start
- i15
- block
- -13
- hit
- +32a (+22)
Knee • Can evade jabs at frames 5-7
Avoiding the Puddle
or or +- start
- i20~22
- block
- -9
- hit
- +22a
Homing • Balcony Break • Floor Break
Poison Wind
+- start
- i31~35
- block
- -16~-12
- hit
- -4a
Floor Break • In 1SS cancel to DGF r41 with 1+2 on frame 23 • In 1SS enter FLE r28 with d+1+2 • In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) • On hit, transitions to -4a r49 backward jump automatically • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
Poison Wind Gold Strike
+- start
- i24~25
- block
- -9
- hit
- +1c
- ch
- +6a
Floor Break • Weapon • 4 chip damage on block • Power up in NSS or Heat
Poison Wind Steel Smash
+Poison Wind Eclipse Kick
+- start
- i39~42 i3~6
- block
- -4c~-1c
- hit
- +27a
Floor Break • Floor break occurs on 3rd hit • Evades mid attacks from frames ?-?
Poison Wind to Kangaroo Kick
+- start
- i25~26
- block
- -13
- hit
- +52a (+42)
Tornado • Combo from 1st hit
Death Copter
+- start
- i113~114
- hit
- +30a
Floor Break • Weapon • Cancel to r64 DGF with 1+2 on frame 34 • Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 • Becomes a different move in NSS
Death Copter Slice
+- start
- i55~56
- block
- -3
- hit
- +34a
Floor Break • Weapon • 10 chip damage on block • Input during frames 1-31 of uf+1+3
Death Copter Trick
+- start
- i93~94
- hit
- +24a
Floor Break • Weapon • Cancel to r106 DGF with 1+2 on frame 79 • Input during frames 1-31 of uf+1+3 • Yoshimitsu will transition to BT if the opponent is far
Sword Smash
+- start
- i15
- block
- -9
- hit
- +4
Elbow • Cannot be buffered • Increased pushback on CH
Yomi Kakenuke
+ duringattackIwatsubute
+- start
- i23~24
- block
- -4
- hit
- +5
Enter KIN r25 +3 +12 with 1+2 • Cannot be buffered
Fubuki
+- start
- i15~16
- block
- -6
- hit
- +37a (+23)
Balcony Break • Knee • Cannot be buffered • -12 if Yoshimitsu holds back to turn around and block
Solar Kick
+- start
- i22~24
- block
- -8
- hit
- +3c
Floor Break • Cannot be buffered • Visually similar to f,F+3+4
Reverse Cartwheel
+- start
- i22~24
- block
- -20
- hit
- -9c
Floor Break • Cannot be buffered • Visually similar to f,F+1+2
Solar Kick Shark Attack
+- start
- i27
- block
- -13
- hit
- +52a (+42)
Tornado • Combo from 2nd hit • Combo from 1st CH • Tremendous forward travel
Suicide
+- start
- i45
- hit
- -65a
Weapon • Cannot be buffered • 60 self-damage during 1st recovery frame • NSS.f,F+1+4 will always cancel into f,F+1+4,n • Dealing lethal damage will award the victory to Yoshimitsu • Holding any direction will trigger the attack, not just forward
Confusion
+Double Suicide
+Thunder Blade
+- start
- i59~61
- hit
- +2a
Weapon • Cannot be buffered • Poor hitbox, will go over crouching opponents sometimes
Moonsault Slayer
+Manji Spin Kick
+- start
- i22~23
- block
- +5g
- hit
- +13a (+3)
Balcony Break • 9 chip damage on block • Enter DGF +7 +15a (+5) r34 with 1SS.U
Door Knocker
WS+Door Knocker Shredder
WS+Door Knocker to Back Knuckle Slap U Crazy
WS+Scowling Moon God
WS+Kimon Matagi
WS+Toe Smash
WS+Knee Cap
FC+ +Samurai Cutter
FC+ +Inner Palm
SS+Shrine
SS+Aratama
BacktoopponentMagatama
BacktoopponentPerilous Spirit
BacktoopponentShisetsu Genman
Backtoopponent +Mutou no Kiwami
Backtoopponent +Indian Stance Healing
Onthegroundontheback +Kaishaku
Withopponentdown +
During Heat 7
Heat Burst
WhenHeatactivationisavailableEnma's Flame
- start
- i22
- block
- -12
- hit
- +1
Interrupt with i1 from 1st block
Kuzuryu
+- start
- i20
- block
- -12
- hit
- +8a (-1)
Heat Engager • Heat Dash +5, +62a (+42) • Balcony Break • Weapon • 4 chip damage on block • Power up in NSS or Heat (29 damage and extended range)
Oma Kugiuchi
+- start
- i22~23
- block
- -9
- hit
- +2a
Heat Engager • Heat Dash +5, +43d (+35) • Weapon • Combo from 1st with 1f delay • Combo from 1st CH with 7f delay • Input can be delayed 14f
Ganto
DuringKincho +Dragonfly Twister
DuringManjiDragonflyDivine Sword Kagekiyo
DuringHeat- start
- i18~19
- block
- +4
- hit
- -3d
Heat Smash • Reversal Break • Balcony Break • Recovers 4 base health or 14 additional recoverable health on hit • Enter DGF +10 r29 with U on block • Transition to attack throw after 1st hit • 9 chip damage on block • Jail from 1st attack