Alisa

Tekken 7

Alisa

Alisa Bosconovitch

135 moves · frame data from tekkendocs.com

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 8

Throws 8

  • Trigger Shuffle

    Front 35 break 1 or 2
    or
  • Back Door

    Front 35 break 1 or 2
    or
  • Compression

    Left 40 break 1
    or
  • Hat Trick

    Right 40 break 2
    or
  • Random Typing

    Back 55
    or
  • Spam Bomb

    Front 12 break 1+2
    start
    29,,, js5~28
    block
    -9s
    hit
    CS
    ch
    CS
  • Double Bull Shoot

    Front 45 break 1+2
    FC
  • Model Change

    Parry 25
    Synchrowiththeopponent'shighattack or

Attacks 93

  • Rage Art

    HHHHHH 55
    DuringRage
  • Rage Drive

    MM 37
    DuringRage or
    start
    16~17 ,36~37
    block
    +5~+6
    hit
    SPD
    ch
    SPD

    Rage art, Tail spin

  • Stop Bit

    HH 25
    start
    10
    block
    -3
    hit
    +5
    ch
    KND
  • Stop Bit to Destructive Form

    HH 25
    start
    10
    block
    -3
    hit
    +5
    ch
    KND
  • Coil Punch Combo

    HHL 34
    start
    10
    block
    -11~-10
    hit
    +2~+3
    ch
    KND
  • Accelerator Combo

    HHH 38
    start
    10
    block
    -5~-4
    hit
    KND
    ch
    KND

    Tail spin

  • Down Time

    HMM 43
    start
    12a
    block
    -11~-9
    hit
    KND
    ch
    KND

    Tail spin

  • Down Link

    HML 37
    start
    js24~
    block
    -13~-12
    hit
    KND
    ch
    KND
  • Right Jab to Accelerator

    HH 31
    start
    12
    block
    -5~-4
    hit
    KND
    ch
    KND

    Tail spin

  • Quick Access

    MMMMMM 21
    start
    13~14
    block
    -12
    hit
    +5
    ch
    +5
  • Accelerator

    H 24
  • Gigabyte Hammer

    M 21
    start
    33~34 js7~
    block
    -5~-4
    hit
    KND
    ch
    KND
  • Ki Charge

    start
    a
  • Session

    M 12
    start
    17~18
    block
    -4~-3
    hit
    +7~+8
    ch
    +7~+8
  • Dual Session

    MM 32
    start
    17~18
    block
    -14
    hit
    CS
    ch
    CS
  • Session to Destructive Form

    M 12
    start
    17~18
    block
    -4~-3
    hit
    +7~+8
    ch
    +7~+8
  • Triple Session

    MHM 42
    start
    js1~12
    block
    -10~-9
    hit
    ED
    ch
    ED

    wb!

  • Lost Access

    HH 27
    start
    14~15
    block
    -4~-2
    hit
    KND
    ch
    KND

    Tail spin

  • Automatic Transmission

    HM 38
    start
    14~15
    block
    -13~-12
    hit
    +8k
    ch
    +8k

    Tail spin

  • Logic Bomb

    MHM 52
    start
    16
    block
    -14~+12 (-12)
    hit
    KND
    ch
    KND
  • Overflow

    M 21
    start
    14~15
    block
    -12~-11
    hit
    KND
    ch
    KND
  • Overflow to Boot

    M 21
    start
    14~15a
    block
    -16~-15
    hit
    KND
    ch
    KND
  • Overflow to Dual Boot

    M 21
    start
    14~15a
    block
    -16~-15
    hit
    KND
    ch
    KND
  • Boot

  • Cyclone Mixer

    MHHHHHHHH 41
    start
    13
    block
    +6
    hit
    +8
    ch
    +8
  • Cyclone Hacker

    MM 27
    start
    13
    block
    -9~-8
    hit
    +5~+6s
    ch
    KND
  • Pickup

    M 16
    start
    16~17
    block
    -9~-8
    hit
    Launch (JG?)(+7)
    ch
    Launch (JG?)
  • Double Socket

    ML 31
    start
    16
    block
    -12~-11
    hit
    +1~+2
    ch
    KND
  • Transmission

    M 25
    start
    18
    block
    -13 pc8~
    hit
    +8
    ch
    +8

    Power Crush, Tail Spin

  • Deadlock

    MM 41
    start
    24~26a
    block
    -13~-10
    hit
    KND
    ch
    KND
  • Deadlock to Destructive Form

    MM 41
    start
    24~26a
    block
    -13~-10
    hit
    KND
    ch
    KND
  • Quick Slider

    L 17
    start
    23~32s js9~
    block
    -10~-1
    hit
    +8~+17
    ch
    KND
  • Optimizer

    LH 35
    start
    17~18
    block
    +2
    hit
    KND
    ch
    KND

    Tail spin

  • Destructive Form

    start
    18~19 (43~) 1~
  • Harpoon Sweep

    L 20
  • Harpoon Sweep to Destructive Form

    L 20
    start
    27~28 js5~ cs20~
    hit
    KND
    ch
    KND

    Homing

  • Backup

    start
    s(cs4) 15~
  • Recovery Hook

    H 31
    start
    11~13 (26~) cs4~15
    block
    +4~+6
    hit
    KMED
    ch
    KMED

    Tail spin

  • Rocket Punch

    ! 23
    start
    34~75(49~)
    block
    KND
    hit
    KND
    ch
    KND
  • Meteor Kick

    M 30
    start
    24~27 (39~) js15~
    block
    -9
    hit
    KND
    ch
    KND
  • Uplink Knee

    M 30
    start
    18~23 (33~) js17~
    block
    -9~-4
    hit
    Launch
    ch
    Launch
  • Daisy Chain

    MM 30
    start
    18~19
    block
    -10~-9
    hit
    +14~+15 (SH)
    ch
    +14~+15 (SH)
  • Daisy Chain to Destructive Form

    MM 30
    start
    18~19
    block
    -10~-9
    hit
    +14~+15 (SH)
    ch
    +14~+15 (SH)
  • Deep Link

    L 11
    start
    16s cs4~
    block
    -12
    hit
    -1
    ch
    +4
  • Deep Web

    L 23
    start
    24~25a cs6~
    block
    -17~-16
    hit
    KND
    ch
    KND
  • Gadget Found

    MMM 46
    start
    15~16
    block
    -16~-14
    hit
    Launch
    ch
    Launch
  • Trance Hammer

    MM 29
    start
    18
    block
    -13~-12
    hit
    +3~+4s
    ch
    KND
  • Trance Accelerator Kick

    MH 32
    start
    18
    block
    -7~-6
    hit
    KND
    ch
    KND

    Tail spin

  • Spinning Top

    M 26
    start
    20~22
    block
    -8~-6
    hit
    ED
    ch
    ED

    Homing

  • Double Threading

    MM 37
    start
    js1~27
    block
    -11~-10
    hit
    +6~+7s
    ch
    KND
  • Double Threading to Destructive Form

    MM 32
    start
    1~27
    block
    -11~-10
    hit
    +6~+7s
    ch
    KND
  • Double Override

    MM 34
    start
    js1~27
    block
    -37
    hit
    Launch
    ch
    Launch
  • Double Override to Boot

    MM 34
    start
    15~16
    block
    -19
    hit
    Launch
    ch
    Launch
  • Double Override to Dual Boot

    MM 34
    start
    15~16
    block
    -19
    hit
    Launch
    ch
    Launch
  • Dynamic Range

    MM 55
    start
    js1~
    block
    +5~+10s
    hit
    KND
    ch
    KND
  • Hang-Up

    ! 50
    start
    75
    block
    KND
    hit
    KND
    ch
    KND
  • Docking Bay

    MM 45
    orback
    start
    js1~20 ar48~
    block
    -14~-13
    hit
    Launch
    ch
    Launch
  • Cradle Star

    MM 45
    or or
    start
    js1~
    block
    -14~-9
    hit
    KND
    ch
    KND
  • Cradle Star to Boot

    M 15
    or or
    start
    js1~
    block
    -29~-28
    hit
    -3~-2 (SH)
    ch
    -3~-2 (SH)
  • Cradle Star to Dual Boot

    M 15
    or or
    start
    js1~
    block
    -29~-28
    hit
    -3~-2 (SH)
    ch
    -3~-2 (SH)
  • Downstream

    M 28
    or
    start
    38~41 js9~
    block
    0~+3
    hit
    KND
    ch
    KND
  • Inbound Kick

    MM 20
    or
    start
    js1~
    block
    -13~-11s
    hit
    BU
    ch
    BU
  • Jumper Switch

    MM 43
    start
    16~17 (17~)
    block
    -13~-11
    hit
    KMED
    ch
    KMED
  • Double Cut to Destructive Form

    MH 27
    start
    js1~
    block
    -9~-8
    hit
    KND
    ch
    KND
  • Cutover

    MHM 52
    start
    js1~12
    block
    -10~-8
    hit
    KND
    ch
    KND

    Tail spin

  • Cutover to Destructive Form

    MHM 52
    start
    js1~12
    block
    -10~-8
    hit
    KND
    ch
    KND

    Tail spin

  • Sandbox

    MM 40
    duringtheattackfromthefront
  • Worm Virus

    MM 23
    start
    17~18, 30~31 (18~)
    block
    -16~-15
    hit
    CS
    ch
    CS
  • Killer Worm Virus

    MMMMMMMM 35
    duringattack
  • Overload

    H 26
    start
    16~24 (16~) pc8~15
    block
    -8~0
    hit
    KND
    ch
    KND

    Power crush

  • Double Rocket Punch

    ! 50
    start
    63~80 (64~)
    block
    KND
    hit
    KND
    ch
    KND
  • Linear Punch

    H 30
    start
    13~15 (16~) js3~
    block
    +5~+7 (+16~+24g wc)
    hit
    KND
    ch
    KND

    Wall crush

  • Linear Dropkick

    MM 35
    start
    js1~
    block
    -7~-5
    hit
    KMED
    ch
    KMED

    Tail spin

  • Thruster Double Punch

    M 24
    Runmorethanthreesteps
  • Double Spear to Destructive Form

    MH 24
    WS
  • Spear Fishing

    MHM 44
    WS
    start
    13~14
    block
    -10~-9
    hit
    Launch
    ch
    Launch
  • Spear Fishing to Destructive Form

    MHM 44
    WS
    start
    13~14
    block
    -10~-9
    hit
    Launch
    ch
    Launch
  • Digital Lift

    M 24
    WS
    start
    17~18
    block
    -13~-12
    hit
    Launch
    ch
    Launch
  • Digital Lift to Boot

    M 24
    WS
    start
    17~18 js1~
    block
    -7~-6
    hit
    Launch
    ch
    Launch
  • Digital Lift to Dual Boot

    M 24
    WS
    start
    17~18 js1~
    block
    -7~-6
    hit
    Launch
    ch
    Launch
  • Clockwork

    M 18
    WS
    start
    19~20a
    block
    -135~-134
    hit
    -126~-125
    ch
    -126~-125
  • Clockwork Spring Middle

    M 20
    DuringClockwork
  • Clockwork Spring Low

    L 20
    DuringClockwork
  • Cute But Deadly

    M 20
    WS
    start
    20~21s
    block
    -8~-7
    hit
    KND
    ch
    KND

    Homing

  • Sad Hound

    LL 26
    FC
    start
    21~23, 31~33 cs1~
    block
    -11~-9
    hit
    +5~+7s
    ch
    +5~+7s
  • Sad Hound to Destructive Form

    LL 26
    FC
  • Happy Propeller

    LHHHM 35
    Duringsidestep
  • Goody Two Shoes

    M 20
    Backtoopponent
  • Reboot

    Onthegroundontheback
  • Reboot Meteor Kick

    M 35
    Onthegroundontheback
  • Ground Rocket Punch

    L 20
    Withtheopponentdown
  • Taunt 1

    start
    a
  • Taunt 2

    start
    (g)

During Destructive Form 24

  • Destructive Form

    start
    18~19 (43~) 1~
  • Shredder

    MMHHHM 35
    DuringDestructiveForm
  • Shredding Uppercut

    MMMM 20
    DuringDestructiveForm
  • Shredding Sky Punch

    MMM! 29
    DuringDestructiveForm duringattack
  • Idling

    DuringDestructiveForm or
  • Death Marionette

    HHH 34
    DuringDestructiveForm
  • Hertz Blade

    HHHHHHH 21
    DuringDestructiveForm
  • Hertz Blade Aegis

    ! 24
    DuringDestructiveForm
  • Hertz Blade Diablo

    MMMMMMMM 41
    DuringDestructiveForm
  • Dual Boot

    DuringDestructiveForm or
  • Thruster Left

    HHHHHH 30
    DuringDualBoot
  • Thruster Right

    MMHHH 32
    DuringDualBoot
  • Thruster Right - Burst

    MMHHH 38
    DuringDualBoot
  • Thruster Drill

    MMMM 35
    DuringDualBoot
  • Eject Slider

    L 17
    DuringDualBoot
  • Upstream

    M 22
    DuringDualBoot
  • Hertz Blade Scud

    LLLLL 24
    DuringDestructiveForm
  • Clock Setting

    LLLL 29
    DuringDestructiveForm
  • Hertz Blade - Tomahawk

    MMMMMM 33
    DuringDestructiveForm
  • Retro Rockets

    DuringDestructiveForm or or
    start
    a
  • Evasive Action

    DuringDestructiveForm or
  • Evasive Slash

    M 25
    DuringDestructiveForm or
    start
    20~21 (44~)
    block
    -13
    hit
    KND
    ch
    KND

    Wall bounce

  • Spindle Slash

    MMM 27
    DuringDestructiveForm
  • Hertz Blade - Flare

    MMMMMM 24
    Backtotheopponent,duringDestructiveForm or

During Boot 9

  • Boot

  • Abort

    DuringBoot
  • Hard Reset

    MMMMM 75
    DuringBoot
  • Hard Reset to Destructive Form

    MMMMM 75
    DuringBoot
  • Linear Elbow

    H 25
    DuringBoot
  • Linear Elbow to Destructive Form

    H 25
    DuringBoot
  • Eject Slider

    L 17
    DuringBoot
  • Upstream

    M 22
    DuringBoot
  • Wire Clipper

    ! 20
    DuringBoot

10 hit combo 1

  • MMMHHMMMLMMMMHH 90

Alisa's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.