Alisa

Tekken 8

Alisa

Alisa Bosconovitch

137 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 9

  • Trigger Shuffle

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -7
    hit
    +0d

    Homing • Throw break: 1 or 2 • Opponent recovery on hit: FDFT • Side switch on break

  • Back Door

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -5
    hit
    +0d

    Homing • Floor Break • Throw break: 1 or 2 • Opponent recovery on hit: FDFT • Side switch • Transition to DES with 1+2

  • Compression

    Left 40 break 1
    or
    block
    -3
    hit
    -5d

    Throw break: 1 • Opponent recovery on hit: FDFA • Can side switch on hit

  • Hat Trick

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Floor Break • Throw break: 2 • Opponent recovery on hit: FUFA perpendicular to Alisa

  • Random Typing

    Back 55
    or
    hit
    +0d

    Floor Break • Throw break: none • Opponent recovery on hit: FDFA • Side switch

  • Spam Bomb

    Front 40 break 1+2
    start
    i12~13
    block
    -4
    hit
    +3

    Throw break: 1+2 • Opponent recovery on hit: FUFT

  • Double Bull Shoot

    Front 45 break 1+2
    FC
  • Model Change

    Parry 25
    Synchrowiththeopponent'shighattack or
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 81

  • Radiant Pegasus Bomb

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Stop Bit

    HH 23
    start
    i21
    block
    -3
    hit
    +5
    ch
    +14d

    Combo from 1st hit with 4f delay • Interrupt with i2 from 1st block • Input can be delayed 8f • Enter DES with 1+2

  • Typing Combo

    HH 15
    start
    i12
    block
    -3
    hit
    +8

    Jail from 1st attack with 4f delay

  • Liftoff Combo

    HHH 35
    start
    i20~35
    block
    -9~+6
    hit
    +21a (+6)

    Tornado • Balcony Break (airborne) • Weapon • Combo from 2nd CH with 1f delay • Interrupt with i1 from 1st block • 6 chip damage on block

  • Coil Punch Combo

    HHL 32
    start
    i27~28
    block
    -11
    hit
    +2
    ch
    +33a

    Combo from 2nd CH • Interrupt with i8 from 1st block • Input can be delayed 8f • Move can be delayed 7f

  • Troubleshooting

    HH 32
    onhitorblock
  • Down Time

    HMM 43
    start
    i20~22
    block
    -11
    hit
    +16a (-7)
    ch
    +61a (+41)

    Strong Aerial Tailspin • Balcony Break • Combo from 2nd hit with 9f delay • Interrupt with i2 from 1st block • Input can be delayed 12f • Move can be delayed 11f

  • Down Link

    HML 38
    start
    i42~45
    block
    -13
    hit
    +13d

    Interrupt with i23 from 2nd block • Whiffs vs SS, SW from 2nd block

  • Quick Trim

    MH 30
    start
    i26~27
    block
    -2
    hit
    +20a (+11)

    Heat Engager • Heat Dash +5, +43d (+35) • Homing • Balcony Break • Weapon • Combo from 1st hit • Interrupt with i6 from 1st block • 6 chip damage on block • 10 chip damage on block in Heat • Does not transition to DES when using Heat Dash

  • Quick Access

    MMMMMM 30
    start
    i24~28 i1~4 i1~4 i1~4 i1
    block
    -12
    hit
    +5

    Weapon • Combo from 1st hit • Interrupt with i4 from 1st block • 2 chip damage on block • 6 chip damage on block in Heat

  • Accelerator

    H 24
    start
    i13~14
    block
    -5
    hit
    +14g
    ch
    +38a

    Homing • Balcony Break • Enter DES with 1+2 • Hit vs BT +21a (+12)

  • Uninstall

    M 22
    start
    i19~20
    block
    -4
    hit
    +15d

    Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Head • 6 chip damage on block • Hit vs BT +10d

  • Ki Charge

  • Dual Session

    MM 32
    start
    i24
    block
    -12
    hit
    +14g

    Heat Engager • Heat Dash +5, +62a (+42) • Balcony Break • Weapon • Combo from 1st hit • Interrupt with i5 • 6 chip damage on block • 10 chip damage on block in heat • Opponent recovers crouching on hit • Does not transition to DES when using Heat Dash

  • Triple Session

    MHM 42
    start
    i35~36
    block
    -10
    hit
    +12a (-3)

    Balcony Break • Combo from 2nd hit • Interrupt with i6

  • Lost Access

    HH 30
    start
    i24~26
    block
    -4
    hit
    +39d (+31)

    Balcony Break • Weapon • Combo from 1st hit • Interrupt with i5 from 1st block • 6 chip damage on block • 10 chip damage on block in Heat

  • Automatic Transmission

    HM 35
    start
    i24~25
    block
    -13
    hit
    +8

    Balcony Break • Weapon • Combo from 1st hit • Interrupt with i5 from 1st block • 7 chip damage on block • 12 chip damage on block in heat • Hit vs BT +15a (+6)

  • Logic Bomb

    MHM 71
    start
    i27~65
    block
    -12~+26g
    hit
    +1a

    Aerial combo from 2nd hit • Move cannot be interrupted • i25-26 bounce, i25-26 travel, • (---)/i35(27-65) travel then explosion , • -3(-11) and -1(-9) for explosion then hit, respectively

  • Overflow

    M 25
    start
    i14~15
    block
    -12
    hit
    +14g

    Balcony Break • Enter SBT -16 +10g r25 with 3_4 • Enter DBT -16 +10g r25 with f+3_f+4 • Opponent recovers crouching

  • Boot

  • Cyclone Mixer

    MHHHHHHHH 58
    start
    i22~25
    block
    +6
    hit
    +8

    Weapon • Combo from 2nd hit • 2 chip damage on block • 8 chip damage on block in heat

  • Cyclone Hacker

    MM 27
    start
    i26~27
    block
    -11
    hit
    +3c
    ch
    +13c

    Floor Break • Combo from 1st CH • Interrupt with i7 from 1st block • Transition to DES with 1+2

  • Pickup

    M 16
    start
    i16~17
    block
    -9
    hit
    +32a (+22)

    +7 on hit against crouching opponent • Does not launch crouching opponent except on CH

  • Double Socket

    ML 31
    start
    i23~24
    block
    -12
    hit
    +1
    ch
    +14d

    Floor Break • Combo from 1st hit with 9f delay • Interrupt with i4 from 1st block • Input can be delayed 16f • Move can be delayed 12f

  • Deadlock

    MM 28
    start
    i18~21
    block
    -9
    hit
    +28a (+13a)

    Combo from 1st hit • Enter DES with 1+2

  • Quick Slider

    L 17
    start
    i23~32
    block
    -10~-1
    hit
    +8c~+17c
    ch
    +32a

    FC recovery transition is -19~-10/-1c~+8c

  • Optimizer

    LH 32
    start
    i20~21
    block
    +0
    hit
    +11a (+2)

    Balcony Break • Head • Jail from 1st attack • Combo from 1st CH

  • Destructive Form

  • Harpoon Sweep

    L 20
    start
    i27~i28
    block
    -37
    hit
    +67a (+51)

    Homing • Instant Tornado • Stagger on block • Enter DES with 1+2

  • Backup

  • Recovery Hook

    H 31
    DuringBackup
  • Rapid Rocket Punch

    H 34
    DuringBackup
  • Meteor Kick

    M 30
    DuringBackup
  • Uplink Knee

    M 30
    DuringBackup
  • Rocket Punch

    ! 23
    DuringBackup
  • Daisy Chain

    MM 20
    start
    i19~20
    block
    -9
    hit
    +5

    Combo from 1st hit with 12f delay • Input can be delayed 15f • Move can be delayed 14f • Enter DES with 1+2

  • Deep Link

    L 11
    start
    i16
    block
    -13
    hit
    -2
    ch
    +3
  • Deep Web

    L 17
    start
    i20~21
    block
    -14
    hit
    +2c
    ch
    +12g
  • Gadget Found

    MLM 46
    start
    i25~40 i26~28
    block
    -16
    hit
    +71a

    Tornado • Head • Input can be delayed 13f • 2nd hit combos into 3rd on CH only

  • Trance Hammer

    MM 29
    start
    i25~26
    block
    -13
    hit
    +3c
    ch
    +17a

    Spike • Combo from 1st hit with 7f delay • Move can be delayed 12f

  • Trance Generator

    MM 34
    start
    i23~24
    block
    -15
    hit
    +9a (-8)

    Tornado • Balcony Break • Combo from 1st hit with 9f delay • Move can be delayed 12f

  • Trance Accelerator Kick

    MH 32
    start
    i16~17
    block
    -7
    hit
    +12g
    ch
    +36a

    Balcony Break • Enter DES with 1+2 • Combo from 1st hit with 12f delay • Jails attack inputs (movement buffering prioritized) • Duckable

  • Spinning Top

    M 22
    start
    i20~22
    block
    -8
    hit
    +5a (-4)

    Homing • Balcony Break

  • Double Threading

    MM 37
    start
    i29~30
    block
    -11
    hit
    +6c
    ch
    +10a

    Spike • Combo from 1st hit • Enter DES with 1+2

  • Double Override

    MM 34
    start
    i25~27
    block
    -37
    hit
    +9a (-1)

    Tornado • Combo from 1st hit • Transition to SBT -19 +27a (+17) with input 3_4 • Transition to DBT -19 +27a (+17) with input f+3_f+4

  • Transmission

    M 25
    start
    i19~20
    block
    -13
    hit
    +8

    Balcony Break • Weapon • 7 chip damage on block • 12 chip damage on block in Heat • 10 chip damage and -9 block advantage on attack absorption • * 12 chip damage in Heat

  • Dynamic Range

    MM 84
    start
    i56~61
    block
    +5c~+10c
    hit
    +59a

    Spike • Aerial combo from 1st hit

  • Shortcut

    MM 18
    start
    i19 i1~2
    block
    -7
    hit
    +8c
    ch
    +33d

    Floor Break • Weapon • 2 chip damage on block

  • Hang-Up

    ! 50
  • Overload

    H 23
    start
    i16~20
    block
    -9
    hit
    +12c

    Balcony Break • 9 chip damage on block, +0 block advantage on attack absorption • Forces tech backroll on hit

  • Docking Bay

    MM 45
    orback
    start
    i26~27
    block
    -14
    hit
    +32a (+22)

    Head

  • Gigabyte Hammer

    M 21
    start
    i33~34
    block
    -5
    hit
    +56a

    Spike

  • Brute Force Attack

    MMM 58
    start
    i19~20 i25 i17
    block
    -13
    hit
    +68a (+52)

    Tornado • Transition to SBT on hit with 3_4 • Transition to DBT on hit with f+3_f+4 • 2nd and 3rd hit available only as combo from 1st hit

  • Image Cutter

    H 22
    start
    i16~17
    block
    -2
    hit
    +20a (+11)

    Heat Engager • Heat Dash +5, +43d (+35) • Homing • Balcony Break • Weapon • 6 chip damage on block • 11 chip damage on block in heat

  • Cradle Star

    MM 45
    or or
    start
    i17~22
    block
    -14
    hit
    +6c

    Balcony Break • Spike • Combo from 1st hit • Available only as a combo from 1st hit • Forces tech backroll on hit

  • Inbound Kick

    MM 16
    or
    start
    i24~26
    block
    -13
    hit
    +45a (+37)

    Spike • Jail from 1st block • Move cannot be delayed

  • Downstream

    M 20
    start
    i38~40
    block
    +0~+3
    hit
    +9

    Spike

  • Jumper Switch

    MM 43
    start
    i22~24
    block
    -13
    hit
    +28a (+2)

    Balcony Break • Combo from 1st hit with ~7~8?F delay (character-dependent) • Input can be delayed 14F • Move can be delayed 8F

  • Cutover

    MHM 52
    start
    i27~29
    block
    -10
    hit
    +20a

    Balcony Break • Combo from 2nd hit • Enter DES with 1+2

  • Sandbox

    MM 36
    start
    i22~29 i34~39
    block
    -9~-2
    hit
    +9a (+0)

    Balcony Break • Knee • Transition to attack throw on front hit only • +8a (-1) on BT hit • Just frame input: Input 1 during frames 16-19? to add 5 more dmg

  • Worm Virus

    MM 15
    start
    i17~18 i12~13
    block
    -9
    hit
    +4
    ch
    +13

    13 extra damage on CH, 28 in total

  • Killer Worm Virus

    MMMMMMMM 28
    CounterHit
  • Double Rocket Punch

    ! 50
    start
    i63~84
    hit
    +37a (-18)

    Balcony Break • Weapon

  • Linear Punch

    H 30
    start
    i13~15
    block
    +5~+7
    hit
    +28a (+20)

    Balcony Break • 9 chip damage on block • Enter DES with 1+2

  • Linear Dropkick

    MM 35
    start
    i20~22
    block
    -7
    hit
    +31a (+5)

    Balcony Break • Combo from 1st hit • Jail from 1st block

  • Thruster Double Punch

    M 24
    Runmorethanthreesteps
  • Spear Fishing

    MHM 47
    WS
  • Digital Lift

    M 24
    WS
  • Clockwork

    M 18
    WS
  • Clockwork Spring Middle

    M 20
    DuringClockwork
  • Clockwork Spring Low

    L 20
    DuringClockwork
  • Key Smash

    M 15
    WS
  • Cute But Deadly

    M 20
    WS
  • Sad Hound

    LL 26
    FC
  • Happy Propeller

    LHHHM 36
    Duringsidestep
    start
    i18~19 i3~5 i5~7 i4~5
    block
    -10
    hit
    +8

    Spike • Combo from 1st CH

  • Goody Two Shoes

    M 20
    Backtoopponent
  • Reboot

    Onthegroundontheback
  • Reboot Meteor Kick

    M 35
    Onthegroundontheback
  • Ground Rocket Punch

    L 20
    Withtheopponentdown
  • Taunt 1

  • Taunt 2

During Destructive Form 29

  • Destructive Form

  • Shredder

    MMHHHM 35
    DuringDestructiveForm
  • Shredding Uppercut

    MMM 15
    DuringDestructiveForm
  • Shredding Sky Punch

    MMM! 29
    DuringDestructiveForm duringattack
  • Death Marionette

    HHH 34
    DuringDestructiveForm
  • Hertz Blade

    HHHHHHH 21
    DuringDestructiveForm
  • Gigahertz Storm

    MMMMMM 41
    DuringDestructiveForm
  • Hertz Blade Diablo

    MMMMMMMM 41
    DuringDestructiveForm
  • Hertz Blade Scud

    LLLLL 20
    DuringDestructiveForm
  • Clock Boosting

    LLL 26
    DuringDestructiveForm
  • Hertz Blade - Tomahawk

    MMMMMM 33
    DuringDestructiveForm
  • Hertz Blade Aegis

    HHHHH 20
    DuringDestructiveForm
  • Spindle Slash

    MMM 27
    DuringDestructiveForm
  • Hertz Blade - Flare

    MMMMMM 10
    Backtotheopponent,duringDestructiveForm or
    start
    i12
    block
    -6
    hit
    +5
  • Idling

    DuringDestructiveForm
  • Dual Boot

    DuringDestructiveForm
  • Thruster Left

    HHHHHH 30
    DuringDualBoot
  • Thruster Right - Burst

    MMMHH 38
    DuringDualBoot
  • Eject Slider

    L 17
    DuringDualBoot
  • Upstream

    M 22
    DuringDualBoot
  • Thruster Drill

    MMMM 35
    DuringDualBoot
  • Heartbeat Disabler

    MT 49
    DuringDualBoot
  • Shut Down

    LM 30
    DuringDualBoot
  • Hello World

    MMMMM 28
    DuringDualBoot
  • Evasive Action

    20
    DuringDestructiveForm or
    start
    i27~i28
    block
    -37
    hit
    +67a (+51)

    Homing • Instant Tornado • Stagger on block • Enter DES with 1+2

  • Evasive Slash

    M 25
    DuringDestructiveForm or
  • Retro Rockets

    DuringDestructiveForm or or
  • Move Forward

    DuringDestructiveForm
  • Move Back

    DuringDestructiveForm

During Boot 7

  • Boot

  • Abort

    DuringBoot
  • Hard Reset

    MMMMM 65
    DuringBoot
  • Linear Elbow

    H 25
    DuringBoot
  • Eject Slider

    L 17
    DuringBoot
  • Upstream

    M 22
    DuringBoot
  • Wire Clipper

    ! 20
    DuringBoot

During Heat 10

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Quick Trim

    MH 30
  • Uninstall

    M 22
    start
    i19~20
    block
    -4
    hit
    +15d

    Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Head • 6 chip damage on block • Hit vs BT +10d

  • Dual Session

    MM 32
    start
    i24
    block
    -12
    hit
    +14g

    Heat Engager • Heat Dash +5, +62a (+42) • Balcony Break • Weapon • Combo from 1st hit • Interrupt with i5 • 6 chip damage on block • 10 chip damage on block in heat • Opponent recovers crouching on hit • Does not transition to DES when using Heat Dash

  • Image Cutter

    H 22
    start
    i16~17
    block
    -2
    hit
    +20a (+11)

    Heat Engager • Heat Dash +5, +43d (+35) • Homing • Balcony Break • Weapon • 6 chip damage on block • 11 chip damage on block in heat

  • Gigahertz Storm

    MMMMMM 41
    DuringDestructiveForm
  • Emergency Dual Boot

    DuringHeat
  • Emergency Destructive Form

    DuringHeat
  • Emergency Hello World

    MMMMMM 46
    Heat
  • Quick-fix Protocol

    MT 50
    DuringHeat
    start
    i20~21, i1~2, i1, i33
    block
    +8
    hit
    -17d

    Heat Smash • Balcony Break • Shift to attack throw on 1st hit • -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT • Transition to DES r55 with 1+2 (+8/-17d) • Transition to SBT r53 with 3_4 (+10/-15d) • Transition to DBT r53 with f+3_f+4 (+10/-15d) • 8 chip damage on block

10 hit combo 1

  • MMMHHMMMLMMMMHH 118
    start
    i13~16 1~5 i1~6 i1~8
    block
    -23
    hit
    +3a (-15)

    Weapon • Combo from 9th hit • Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked • 1 chip damage on block • 3 chip damage on block in heat

Alisa's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.