Throws 9
Trigger Shuffle
or +- start
- i12~14
- block
- -7
- hit
- +0d
Homing • Throw break: 1 or 2 • Opponent recovery on hit: FDFT • Side switch on break
Back Door
or +- start
- i12~14
- block
- -5
- hit
- +0d
Homing • Floor Break • Throw break: 1 or 2 • Opponent recovery on hit: FDFT • Side switch • Transition to DES with 1+2
Compression
or- block
- -3
- hit
- -5d
Throw break: 1 • Opponent recovery on hit: FDFA • Can side switch on hit
Hat Trick
or- block
- -3
- hit
- +0d
Floor Break • Throw break: 2 • Opponent recovery on hit: FUFA perpendicular to Alisa
Random Typing
or- hit
- +0d
Floor Break • Throw break: none • Opponent recovery on hit: FDFA • Side switch
Spam Bomb
+- start
- i12~13
- block
- -4
- hit
- +3
Throw break: 1+2 • Opponent recovery on hit: FUFT
Double Bull Shoot
FC+ +Model Change
Synchrowiththeopponent'shighattack + or +Low Parry
Timewithopponentlowattack
Attacks 81
Radiant Pegasus Bomb
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Stop Bit
- start
- i21
- block
- -3
- hit
- +5
- ch
- +14d
Combo from 1st hit with 4f delay • Interrupt with i2 from 1st block • Input can be delayed 8f • Enter DES with 1+2
Typing Combo
- start
- i12
- block
- -3
- hit
- +8
Jail from 1st attack with 4f delay
Liftoff Combo
- start
- i20~35
- block
- -9~+6
- hit
- +21a (+6)
Tornado • Balcony Break (airborne) • Weapon • Combo from 2nd CH with 1f delay • Interrupt with i1 from 1st block • 6 chip damage on block
Coil Punch Combo
+- start
- i27~28
- block
- -11
- hit
- +2
- ch
- +33a
Combo from 2nd CH • Interrupt with i8 from 1st block • Input can be delayed 8f • Move can be delayed 7f
Troubleshooting
onhitorblockDown Time
- start
- i20~22
- block
- -11
- hit
- +16a (-7)
- ch
- +61a (+41)
Strong Aerial Tailspin • Balcony Break • Combo from 2nd hit with 9f delay • Interrupt with i2 from 1st block • Input can be delayed 12f • Move can be delayed 11f
Down Link
- start
- i42~45
- block
- -13
- hit
- +13d
Interrupt with i23 from 2nd block • Whiffs vs SS, SW from 2nd block
Quick Trim
- start
- i26~27
- block
- -2
- hit
- +20a (+11)
Heat Engager • Heat Dash +5, +43d (+35) • Homing • Balcony Break • Weapon • Combo from 1st hit • Interrupt with i6 from 1st block • 6 chip damage on block • 10 chip damage on block in Heat • Does not transition to DES when using Heat Dash
Quick Access
+- start
- i24~28 i1~4 i1~4 i1~4 i1
- block
- -12
- hit
- +5
Weapon • Combo from 1st hit • Interrupt with i4 from 1st block • 2 chip damage on block • 6 chip damage on block in Heat
Accelerator
- start
- i13~14
- block
- -5
- hit
- +14g
- ch
- +38a
Homing • Balcony Break • Enter DES with 1+2 • Hit vs BT +21a (+12)
Uninstall
- start
- i19~20
- block
- -4
- hit
- +15d
Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Head • 6 chip damage on block • Hit vs BT +10d
Ki Charge
Dual Session
+- start
- i24
- block
- -12
- hit
- +14g
Heat Engager • Heat Dash +5, +62a (+42) • Balcony Break • Weapon • Combo from 1st hit • Interrupt with i5 • 6 chip damage on block • 10 chip damage on block in heat • Opponent recovers crouching on hit • Does not transition to DES when using Heat Dash
Triple Session
+- start
- i35~36
- block
- -10
- hit
- +12a (-3)
Balcony Break • Combo from 2nd hit • Interrupt with i6
Lost Access
+- start
- i24~26
- block
- -4
- hit
- +39d (+31)
Balcony Break • Weapon • Combo from 1st hit • Interrupt with i5 from 1st block • 6 chip damage on block • 10 chip damage on block in Heat
Automatic Transmission
+- start
- i24~25
- block
- -13
- hit
- +8
Balcony Break • Weapon • Combo from 1st hit • Interrupt with i5 from 1st block • 7 chip damage on block • 12 chip damage on block in heat • Hit vs BT +15a (+6)
Logic Bomb
+- start
- i27~65
- block
- -12~+26g
- hit
- +1a
Aerial combo from 2nd hit • Move cannot be interrupted • i25-26 bounce, i25-26 travel, • (---)/i35(27-65) travel then explosion , • -3(-11) and -1(-9) for explosion then hit, respectively
Overflow
+- start
- i14~15
- block
- -12
- hit
- +14g
Balcony Break • Enter SBT -16 +10g r25 with 3_4 • Enter DBT -16 +10g r25 with f+3_f+4 • Opponent recovers crouching
Boot
+Cyclone Mixer
+- start
- i22~25
- block
- +6
- hit
- +8
Weapon • Combo from 2nd hit • 2 chip damage on block • 8 chip damage on block in heat
Cyclone Hacker
+- start
- i26~27
- block
- -11
- hit
- +3c
- ch
- +13c
Floor Break • Combo from 1st CH • Interrupt with i7 from 1st block • Transition to DES with 1+2
Pickup
+- start
- i16~17
- block
- -9
- hit
- +32a (+22)
+7 on hit against crouching opponent • Does not launch crouching opponent except on CH
Double Socket
+- start
- i23~24
- block
- -12
- hit
- +1
- ch
- +14d
Floor Break • Combo from 1st hit with 9f delay • Interrupt with i4 from 1st block • Input can be delayed 16f • Move can be delayed 12f
Deadlock
+- start
- i18~21
- block
- -9
- hit
- +28a (+13a)
Combo from 1st hit • Enter DES with 1+2
Quick Slider
+- start
- i23~32
- block
- -10~-1
- hit
- +8c~+17c
- ch
- +32a
FC recovery transition is -19~-10/-1c~+8c
Optimizer
+- start
- i20~21
- block
- +0
- hit
- +11a (+2)
Balcony Break • Head • Jail from 1st attack • Combo from 1st CH
Destructive Form
+Harpoon Sweep
+- start
- i27~i28
- block
- -37
- hit
- +67a (+51)
Homing • Instant Tornado • Stagger on block • Enter DES with 1+2
Backup
+Recovery Hook
DuringBackupRapid Rocket Punch
DuringBackupMeteor Kick
DuringBackupUplink Knee
DuringBackupRocket Punch
DuringBackupDaisy Chain
+- start
- i19~20
- block
- -9
- hit
- +5
Combo from 1st hit with 12f delay • Input can be delayed 15f • Move can be delayed 14f • Enter DES with 1+2
Deep Link
+- start
- i16
- block
- -13
- hit
- -2
- ch
- +3
Deep Web
+- start
- i20~21
- block
- -14
- hit
- +2c
- ch
- +12g
Gadget Found
+- start
- i25~40 i26~28
- block
- -16
- hit
- +71a
Tornado • Head • Input can be delayed 13f • 2nd hit combos into 3rd on CH only
Trance Hammer
+- start
- i25~26
- block
- -13
- hit
- +3c
- ch
- +17a
Spike • Combo from 1st hit with 7f delay • Move can be delayed 12f
Trance Generator
+- start
- i23~24
- block
- -15
- hit
- +9a (-8)
Tornado • Balcony Break • Combo from 1st hit with 9f delay • Move can be delayed 12f
Trance Accelerator Kick
+- start
- i16~17
- block
- -7
- hit
- +12g
- ch
- +36a
Balcony Break • Enter DES with 1+2 • Combo from 1st hit with 12f delay • Jails attack inputs (movement buffering prioritized) • Duckable
Spinning Top
+- start
- i20~22
- block
- -8
- hit
- +5a (-4)
Homing • Balcony Break
Double Threading
+- start
- i29~30
- block
- -11
- hit
- +6c
- ch
- +10a
Spike • Combo from 1st hit • Enter DES with 1+2
Double Override
+- start
- i25~27
- block
- -37
- hit
- +9a (-1)
Tornado • Combo from 1st hit • Transition to SBT -19 +27a (+17) with input 3_4 • Transition to DBT -19 +27a (+17) with input f+3_f+4
Transmission
+- start
- i19~20
- block
- -13
- hit
- +8
Balcony Break • Weapon • 7 chip damage on block • 12 chip damage on block in Heat • 10 chip damage and -9 block advantage on attack absorption • * 12 chip damage in Heat
Dynamic Range
+- start
- i56~61
- block
- +5c~+10c
- hit
- +59a
Spike • Aerial combo from 1st hit
Shortcut
+- start
- i19 i1~2
- block
- -7
- hit
- +8c
- ch
- +33d
Floor Break • Weapon • 2 chip damage on block
Hang-Up
+Overload
+- start
- i16~20
- block
- -9
- hit
- +12c
Balcony Break • 9 chip damage on block, +0 block advantage on attack absorption • Forces tech backroll on hit
Docking Bay
orback+- start
- i26~27
- block
- -14
- hit
- +32a (+22)
Head
Gigabyte Hammer
+- start
- i33~34
- block
- -5
- hit
- +56a
Spike
Brute Force Attack
+- start
- i19~20 i25 i17
- block
- -13
- hit
- +68a (+52)
Tornado • Transition to SBT on hit with 3_4 • Transition to DBT on hit with f+3_f+4 • 2nd and 3rd hit available only as combo from 1st hit
Image Cutter
+- start
- i16~17
- block
- -2
- hit
- +20a (+11)
Heat Engager • Heat Dash +5, +43d (+35) • Homing • Balcony Break • Weapon • 6 chip damage on block • 11 chip damage on block in heat
Cradle Star
or or +- start
- i17~22
- block
- -14
- hit
- +6c
Balcony Break • Spike • Combo from 1st hit • Available only as a combo from 1st hit • Forces tech backroll on hit
Inbound Kick
or +- start
- i24~26
- block
- -13
- hit
- +45a (+37)
Spike • Jail from 1st block • Move cannot be delayed
Downstream
+- start
- i38~40
- block
- +0~+3
- hit
- +9
Spike
Jumper Switch
+- start
- i22~24
- block
- -13
- hit
- +28a (+2)
Balcony Break • Combo from 1st hit with ~7~8?F delay (character-dependent) • Input can be delayed 14F • Move can be delayed 8F
Cutover
+- start
- i27~29
- block
- -10
- hit
- +20a
Balcony Break • Combo from 2nd hit • Enter DES with 1+2
Sandbox
+- start
- i22~29 i34~39
- block
- -9~-2
- hit
- +9a (+0)
Balcony Break • Knee • Transition to attack throw on front hit only • +8a (-1) on BT hit • Just frame input: Input 1 during frames 16-19? to add 5 more dmg
Worm Virus
+- start
- i17~18 i12~13
- block
- -9
- hit
- +4
- ch
- +13
13 extra damage on CH, 28 in total
Killer Worm Virus
+ CounterHitDouble Rocket Punch
+- start
- i63~84
- hit
- +37a (-18)
Balcony Break • Weapon
Linear Punch
+- start
- i13~15
- block
- +5~+7
- hit
- +28a (+20)
Balcony Break • 9 chip damage on block • Enter DES with 1+2
Linear Dropkick
+- start
- i20~22
- block
- -7
- hit
- +31a (+5)
Balcony Break • Combo from 1st hit • Jail from 1st block
Thruster Double Punch
RunmorethanthreestepsSpear Fishing
WS+Digital Lift
WS+Clockwork
WS+Clockwork Spring Middle
DuringClockworkClockwork Spring Low
DuringClockwork +Key Smash
WS+Cute But Deadly
WS+Sad Hound
FC+ +Happy Propeller
Duringsidestep- start
- i18~19 i3~5 i5~7 i4~5
- block
- -10
- hit
- +8
Spike • Combo from 1st CH
Goody Two Shoes
BacktoopponentReboot
OnthegroundonthebackReboot Meteor Kick
OnthegroundonthebackGround Rocket Punch
Withtheopponentdown +Taunt 1
Taunt 2
During Destructive Form 29
Destructive Form
+Shredder
DuringDestructiveFormShredding Uppercut
DuringDestructiveFormShredding Sky Punch
DuringDestructiveForm duringattackDeath Marionette
DuringDestructiveFormHertz Blade
DuringDestructiveForm +Gigahertz Storm
DuringDestructiveForm +Hertz Blade Diablo
DuringDestructiveForm +Hertz Blade Scud
DuringDestructiveForm +Clock Boosting
DuringDestructiveForm +Hertz Blade - Tomahawk
DuringDestructiveForm +Hertz Blade Aegis
DuringDestructiveForm +Spindle Slash
DuringDestructiveForm +Hertz Blade - Flare
Backtotheopponent,duringDestructiveForm or- start
- i12
- block
- -6
- hit
- +5
Idling
DuringDestructiveFormDual Boot
DuringDestructiveForm +Thruster Left
DuringDualBootThruster Right - Burst
DuringDualBootEject Slider
DuringDualBootUpstream
DuringDualBootThruster Drill
DuringDualBootHeartbeat Disabler
DuringDualBoot +Shut Down
DuringDualBoot +Hello World
DuringDualBoot +Evasive Action
DuringDestructiveForm + or +- start
- i27~i28
- block
- -37
- hit
- +67a (+51)
Homing • Instant Tornado • Stagger on block • Enter DES with 1+2
Evasive Slash
DuringDestructiveForm + or +Retro Rockets
DuringDestructiveForm + or orMove Forward
DuringDestructiveFormMove Back
DuringDestructiveForm
During Boot 7
Boot
+Abort
DuringBootHard Reset
DuringBootLinear Elbow
DuringBootEject Slider
DuringBootUpstream
DuringBootWire Clipper
DuringBoot
During Heat 10
Heat Burst
WhenHeatactivationisavailableQuick Trim
Uninstall
- start
- i19~20
- block
- -4
- hit
- +15d
Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Head • 6 chip damage on block • Hit vs BT +10d
Dual Session
+- start
- i24
- block
- -12
- hit
- +14g
Heat Engager • Heat Dash +5, +62a (+42) • Balcony Break • Weapon • Combo from 1st hit • Interrupt with i5 • 6 chip damage on block • 10 chip damage on block in heat • Opponent recovers crouching on hit • Does not transition to DES when using Heat Dash
Image Cutter
+- start
- i16~17
- block
- -2
- hit
- +20a (+11)
Heat Engager • Heat Dash +5, +43d (+35) • Homing • Balcony Break • Weapon • 6 chip damage on block • 11 chip damage on block in heat
Gigahertz Storm
DuringDestructiveForm +Emergency Dual Boot
DuringHeat +Emergency Destructive Form
DuringHeat +Emergency Hello World
Heat +Quick-fix Protocol
DuringHeat- start
- i20~21, i1~2, i1, i33
- block
- +8
- hit
- -17d
Heat Smash • Balcony Break • Shift to attack throw on 1st hit • -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT • Transition to DES r55 with 1+2 (+8/-17d) • Transition to SBT r53 with 3_4 (+10/-15d) • Transition to DBT r53 with f+3_f+4 (+10/-15d) • 8 chip damage on block
10 hit combo 1
- +
- start
- i13~16 1~5 i1~6 i1~8
- block
- -23
- hit
- +3a (-15)
Weapon • Combo from 9th hit • Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked • 1 chip damage on block • 3 chip damage on block in heat