Throws 8
Trigger Shuffle
or +- start
- i12~14
- block
- -7
- hit
- KND
Throw break 1, side switch on break • Opponent recovers FDFT • Special throw animation if paired with Jack-6(press 5 after the input), side switch, opponent recovers FU(side)
Back Door
or +- start
- i12~14
- block
- -5
- hit
- KND
Throw break 2, side switch on break • Side switch • Opponent recovers FDFT • Can trasition to DES with 1+2 • Special throw animation if paired with Lars(press 5 after the input), floor break, no side switch, opponent recovers FUFT
Compression
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FDFA
Hat Trick
or- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 2
Random Typing
or- start
- i12~14
- hit
- KND
Unbreakable throw • Opponent recovers FDFA
Spam Bomb
+- start
- i12
- block
- -4
- hit
- KND
Throw break 1+2
Double Bull Shoot
FC+ +Model Change
Synchrowiththeopponent'shighattack + or +
Attacks 80
Stop Bit
- block
- -8
- hit
- +3
- ch
- KND
Natural combo from 1st hit • Can be delayed
Stop Bit to Destructive Form
- block
- -8
- hit
- +3
- ch
- KND
Transition to DES
Coil Punch Combo
- block
- -11
- hit
- +2
- ch
- +2
Can be delayed
Down Time
- block
- -11~-10
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH
Down Link
- block
- -19~-16
- hit
- KND
- ch
- KND
Opponent recovers FDFA on hit
Quick Access
- block
- -9
- hit
- -1
- ch
- -1
Weapon • Transition to DES • Natural combo from 1st hit
Accelerator
- start
- i13
- block
- -5
- hit
- KND
- ch
- JG
Balcony Break
Gigabyte Hammer
- start
- i33
- block
- -9
- hit
- JG
- ch
- JG
Bound • Tag Buffer
Ki Charge
Session
+- start
- i17
- block
- -4
- hit
- +7
- ch
- +7
Session to Destructive Form
+- block
- -4
- hit
- +7
- ch
- +7
Transition to DES
Triple Session
+- block
- -10~-9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH
Lost Access
+- block
- -9c
- hit
- JG
- ch
- JG
Bound • Weapon
Logic Bomb
+- block
- -14~+11(-12)
- hit
- KND
- ch
- KND
Homing • Balcony Break • Natural combo from 1st hit • Opponent can hold f to reduce damage
Overflow
+- start
- i14~16
- block
- -12~-10
- hit
- +7~+9
- ch
- +7~+9
Balcony Break
Boot
+Cyclone Mixer
+- block
- +6
- hit
- +8
- ch
- +8
Weapon • Transisition to DES • Natural combo from 2nd hit
Cyclone Hacker
+- block
- -9
- hit
- +5c
- ch
- +5c
Natural combo from 1st CH
Pickup
+- start
- i16~17
- block
- -9~-8
- hit
- JG
- ch
- JG
+7 on crouching opponent
Double Socket
+- block
- -12
- hit
- +1
- ch
- +1
Natural combo from 1st hit
Deadlock
+- block
- -13~-11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Deadlock to Destructive Form
+- block
- -13~-11
Transition to DES
Triple Click
+- block
- -20
- hit
- KND
- ch
- KND
Opponent recovers FDFA
Optimizer
+- block
- -1~+0
- hit
- KND
- ch
- KND
Head • Balcony Break • Natural combo from 1st CH
Destructive Form
+Harpoon Sweep
+- start
- i27
- block
- -18
- hit
- JG
- ch
- JG
Homing
Harpoon Sweep to Destructive Form
+- block
- -18
- hit
- JG
- ch
- JG
Homing • Transition to DES
Backup
+Recovery Hook
+- start
- i13~14(26~)
- block
- +4~+5
- hit
- KND
- ch
- KND
Balcony Break
Rocket Punch
+- start
- i50~63(63~)
- hit
- KND
- ch
- KND
Balcony Break • Weapon
Meteor Kick
+- start
- i26(39~)
- block
- -7
- hit
- KND
- ch
- KND
Balcony Break
Uplink Knee
+- start
- i20(33~)
- block
- -9
- hit
- JG
- ch
- JG
Knee • Tag Buffer
Daisy Chain
+- block
- -10~-8
- hit
- +14~+16
- ch
- +14~+16
Causes Nosebleed stun • Natural combo from 1st CH • Can be delayed
Daisy Chain to Destructive Form
+- block
- -10~-8
- hit
- +14~+16
- ch
- +14~+16
Transition to DES
Deep Link
+- start
- i16
- block
- -13
- hit
- -2
- ch
- +5
Deep Web
+- start
- i23~24
- block
- -18~-17
- hit
- KND
- ch
- KND
Gadget Found
+- block
- -16~-14
- hit
- JG
- ch
- JG
Tag Buffer
Trance Hammer
+- block
- -13~-12
- hit
- +0c~+1c
- ch
- +0c~+1c
Bound • Natural combo from 1st hit
Trance Accelerator Kick
+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Spinning Top
+- start
- i20~21
- block
- -8~-7
- hit
- KND
- ch
- KND
Homing • Balcony Break
Double Threading
+- block
- -11
- hit
- +6c
- ch
- KND
Bound • Natural combo from 1st hit
Double Threading to Destructive Form
+- block
- -11
- hit
- +6c
- ch
- KND
Transition to DES
Dynamic Range
+- block
- -3~+1
- hit
- JG
- ch
- JG
Bound • Natural combo from 1st hit
Hang Up
+- start
- i75
- block
- KND
- hit
- KND
- ch
- KND
Head
Docking Bay
orback+- block
- -20~-19
- hit
- JG
- ch
- JG
Head • Tag Buffer
Cradle Star
or or +- block
- -14~-12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Opponent can hold d to reduce damage • Cannot be performed when first hit whiffs
Cradle Star to Boot
or or +- block
- -29
- hit
- -3
- ch
- -3
Transition to SBT
Cradle Star to Dual Boot
or or + +- block
- -29
- hit
- -3
- ch
- -3
Transition to DBT
Downstream
or +- start
- i38~39
- block
- +0c+1c
- hit
- KND
- ch
- KND
Spike • Opponent recovers FDFA
Inbound Kick
or +- block
- -12c-11c
- hit
- JG
- ch
- JG
Bound • Natural combo from 1st hit
Jumper Switch
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Double Cut
+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Double Cut to Destructive Form
+- block
- -9
- hit
- KND
- ch
- KND
Transition to DES
Cutover
+- block
- -10
- hit
- KND
- ch
- KND
Natural combo from 1st hit
Cutover to Destructive Form
+- block
- -10
- hit
- KND
- ch
- KND
Transition to DES
Sandbox
+ whileattackingfromthefront qcf+Worm Virus
+- start
- i17(18~),i30
- block
- -16
- hit
- JG
- ch
- JG
Killer Worm Virus
+ duringattackOverload
+- start
- i16~24
- block
- -8~+0
- hit
- KND
- ch
- KND
Balcony Break
Double Rocket Punch
+Linear Punch
+- start
- i13~16(16~)
- block
- +4
- hit
- KND
- ch
- KND
Balcony Break
Linear Dropkick
+- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Thruster Double Punch
RunmorethanthreestepsSpear Fishing
WS+Spear Fishing to Destructive Form
WS+Digital Lift
WS+Digital Lift to Boot
WS+Digital Lift to Dual Boot
WS+ +Clockwork
WS+Clockwork Spring Middle
DuringClockworkClockwork Spring Low
DuringClockwork +Cute But Deadly
WS+Sad Hound
FC+ +Sad Hound to Destructive Form
FC+ +Happy Propeller
SS+Goody Two Shoes
BacktoopponentReboot
OnthegroundonthebackReboot Meteor Kick
OnthegroundonthebackTaunt 1
Taunt 2
During Destructive Form 21
Destructive Form
+Shredder
DuringDestructiveFormShredding Uppercut
DuringDestructiveFormIdling
DuringDestructiveForm or- start
- i13
- block
- -5
- hit
- KND
- ch
- JG
Balcony Break
Death Marionette
DuringDestructiveFormHertz Blade
DuringDestructiveForm +Hertz Blade Aegis
DuringDestructiveForm +Hertz Blade Diablo
DuringDestructiveForm +Dual Boot
DuringDestructiveForm + orThruster Left
DuringDualBootThruster Right
DuringDualBootThruster Right - Burst
DuringDualBootThruster Drill
DuringDualBootHertz Blade Scud
DuringDestructiveForm +Clock Setting
DuringDestructiveForm +Hertz Blade - Tomahawk
DuringDestructiveForm +Retro Rockets
DuringDestructiveForm + or orEvasive Action
DuringDestructiveForm + or +- start
- i27
- block
- -18
- hit
- JG
- ch
- JG
Homing
Evasive Slash
DuringDestructiveForm + or +Spindle Slash
DuringDestructiveForm +Hertz Blade - Flare
BacktoopponentduringDestructiveForm or- start
- i12
- block
- -6
- hit
- +5
- ch
- +5
During Boot 8
Boot
+Abort
DuringBootHard Reset
DuringBootHard Reset to Destructive Form
DuringBootLinear Elbow
DuringBootLinear Elbow to Destructive Form
DuringBootEject Slider
DuringBootUpstream
DuringBoot
10 hit combo 1
- +