Alisa

Tekken Tag Tournament 2

Alisa

Alisa Bosconovitch

118 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken 7, Tekken 8

Throws 8

  • Trigger Shuffle

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -7
    hit
    KND

    Throw break 1, side switch on break • Opponent recovers FDFT • Special throw animation if paired with Jack-6(press 5 after the input), side switch, opponent recovers FU(side)

  • Back Door

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -5
    hit
    KND

    Throw break 2, side switch on break • Side switch • Opponent recovers FDFT • Can trasition to DES with 1+2 • Special throw animation if paired with Lars(press 5 after the input), floor break, no side switch, opponent recovers FUFT

  • Compression

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FDFA

  • Hat Trick

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 2

  • Random Typing

    Back 55
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FDFA

  • Spam Bomb

    Front 40 break 1+2
    start
    i12
    block
    -4
    hit
    KND

    Throw break 1+2

  • Double Bull Shoot

    Front 45 break 1+2
    FC
  • Model Change

    Parry 24
    Synchrowiththeopponent'shighattack or

Attacks 80

  • Stop Bit

    HH 33
    block
    -8
    hit
    +3
    ch
    KND

    Natural combo from 1st hit • Can be delayed

  • Stop Bit to Destructive Form

    HH 33
    block
    -8
    hit
    +3
    ch
    KND

    Transition to DES

  • Coil Punch Combo

    HHL 44
    block
    -11
    hit
    +2
    ch
    +2

    Can be delayed

  • Down Time

    HMM 49
    block
    -11~-10
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH

  • Down Link

    HML 49
    block
    -19~-16
    hit
    KND
    ch
    KND

    Opponent recovers FDFA on hit

  • Quick Access

    MMMMMM 26
    block
    -9
    hit
    -1
    ch
    -1

    Weapon • Transition to DES • Natural combo from 1st hit

  • Accelerator

    H 32
    start
    i13
    block
    -5
    hit
    KND
    ch
    JG

    Balcony Break

  • Gigabyte Hammer

    M 28
    start
    i33
    block
    -9
    hit
    JG
    ch
    JG

    Bound • Tag Buffer

  • Ki Charge

  • Session

    M 16
    start
    i17
    block
    -4
    hit
    +7
    ch
    +7
  • Session to Destructive Form

    M 16
    block
    -4
    hit
    +7
    ch
    +7

    Transition to DES

  • Triple Session

    MHM 53
    block
    -10~-9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH

  • Lost Access

    HHHMMM 52
    block
    -9c
    hit
    JG
    ch
    JG

    Bound • Weapon

  • Logic Bomb

    MHM 68
    block
    -14~+11(-12)
    hit
    KND
    ch
    KND

    Homing • Balcony Break • Natural combo from 1st hit • Opponent can hold f to reduce damage

  • Overflow

    M 33
    start
    i14~16
    block
    -12~-10
    hit
    +7~+9
    ch
    +7~+9

    Balcony Break

  • Boot

  • Cyclone Mixer

    MHHHHHHHH 52
    block
    +6
    hit
    +8
    ch
    +8

    Weapon • Transisition to DES • Natural combo from 2nd hit

  • Cyclone Hacker

    MM 34
    block
    -9
    hit
    +5c
    ch
    +5c

    Natural combo from 1st CH

  • Pickup

    M 21
    start
    i16~17
    block
    -9~-8
    hit
    JG
    ch
    JG

    +7 on crouching opponent

  • Double Socket

    ML 41
    block
    -12
    hit
    +1
    ch
    +1

    Natural combo from 1st hit

  • Deadlock

    MM 54
    block
    -13~-11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Deadlock to Destructive Form

    MM 54
    block
    -13~-11

    Transition to DES

  • Triple Click

    LLL 41
    block
    -20
    hit
    KND
    ch
    KND

    Opponent recovers FDFA

  • Optimizer

    LH 47
    block
    -1~+0
    hit
    KND
    ch
    KND

    Head • Balcony Break • Natural combo from 1st CH

  • Destructive Form

  • Harpoon Sweep

    L 27
    start
    i27
    block
    -18
    hit
    JG
    ch
    JG

    Homing

  • Harpoon Sweep to Destructive Form

    L 27
    block
    -18
    hit
    JG
    ch
    JG

    Homing • Transition to DES

  • Backup

  • Recovery Hook

    H 41
    start
    i13~14(26~)
    block
    +4~+5
    hit
    KND
    ch
    KND

    Balcony Break

  • Rocket Punch

    ! 36
    start
    i50~63(63~)
    hit
    KND
    ch
    KND

    Balcony Break • Weapon

  • Meteor Kick

    M 40
    start
    i26(39~)
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break

  • Uplink Knee

    M 40
    start
    i20(33~)
    block
    -9
    hit
    JG
    ch
    JG

    Knee • Tag Buffer

  • Daisy Chain

    MM 39
    block
    -10~-8
    hit
    +14~+16
    ch
    +14~+16

    Causes Nosebleed stun • Natural combo from 1st CH • Can be delayed

  • Daisy Chain to Destructive Form

    MM 39
    block
    -10~-8
    hit
    +14~+16
    ch
    +14~+16

    Transition to DES

  • Deep Link

    L 13
    start
    i16
    block
    -13
    hit
    -2
    ch
    +5
  • Deep Web

    L 29
    start
    i23~24
    block
    -18~-17
    hit
    KND
    ch
    KND
  • Gadget Found

    MMM 65
    block
    -16~-14
    hit
    JG
    ch
    JG

    Tag Buffer

  • Trance Hammer

    MM 33
    block
    -13~-12
    hit
    +0c~+1c
    ch
    +0c~+1c

    Bound • Natural combo from 1st hit

  • Trance Accelerator Kick

    MH 43
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Spinning Top

    M 35
    start
    i20~21
    block
    -8~-7
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Double Threading

    MM 42
    block
    -11
    hit
    +6c
    ch
    KND

    Bound • Natural combo from 1st hit

  • Double Threading to Destructive Form

    MM 42
    block
    -11
    hit
    +6c
    ch
    KND

    Transition to DES

  • Dynamic Range

    MM 42
    block
    -3~+1
    hit
    JG
    ch
    JG

    Bound • Natural combo from 1st hit

  • Hang Up

    ! 67
    start
    i75
    block
    KND
    hit
    KND
    ch
    KND

    Head

  • Docking Bay

    MM 60
    orback
    block
    -20~-19
    hit
    JG
    ch
    JG

    Head • Tag Buffer

  • Cradle Star

    MM 60
    or or
    block
    -14~-12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Opponent can hold d to reduce damage • Cannot be performed when first hit whiffs

  • Cradle Star to Boot

    M 20
    or or
    block
    -29
    hit
    -3
    ch
    -3

    Transition to SBT

  • Cradle Star to Dual Boot

    M 20
    or or
    block
    -29
    hit
    -3
    ch
    -3

    Transition to DBT

  • Downstream

    M 37
    or
    start
    i38~39
    block
    +0c+1c
    hit
    KND
    ch
    KND

    Spike • Opponent recovers FDFA

  • Inbound Kick

    MM 41
    or
    block
    -12c-11c
    hit
    JG
    ch
    JG

    Bound • Natural combo from 1st hit

  • Jumper Switch

    MM 57
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Double Cut

    MH 36
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Double Cut to Destructive Form

    MH 36
    block
    -9
    hit
    KND
    ch
    KND

    Transition to DES

  • Cutover

    MHM 69
    block
    -10
    hit
    KND
    ch
    KND

    Natural combo from 1st hit

  • Cutover to Destructive Form

    MHM 69
    block
    -10
    hit
    KND
    ch
    KND

    Transition to DES

  • Sandbox

    MM 40
    whileattackingfromthefront qcf
  • Worm Virus

    MM 30
    start
    i17(18~),i30
    block
    -16
    hit
    JG
    ch
    JG
  • Killer Worm Virus

    MMMMMMMM 35
    duringattack
  • Overload

    H 40
    start
    i16~24
    block
    -8~+0
    hit
    KND
    ch
    KND

    Balcony Break

  • Double Rocket Punch

    ! 50
  • Linear Punch

    H 37
    start
    i13~16(16~)
    block
    +4
    hit
    KND
    ch
    KND

    Balcony Break

  • Linear Dropkick

    MM 47
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Thruster Double Punch

    M 24
    Runmorethanthreesteps
  • Spear Fishing

    MHM 40
    WS
  • Spear Fishing to Destructive Form

    MHM 40
    WS
  • Digital Lift

    M 23
    WS
  • Digital Lift to Boot

    M 23
    WS
  • Digital Lift to Dual Boot

    M 23
    WS
  • Clockwork

    M 18
    WS
  • Clockwork Spring Middle

    M 20
    DuringClockwork
  • Clockwork Spring Low

    L 16
    DuringClockwork
  • Cute But Deadly

    M 20
    WS
  • Sad Hound

    LL 26
    FC
  • Sad Hound to Destructive Form

    LL 26
    FC
  • Happy Propeller

    LHHHM 35
    SS
  • Goody Two Shoes

    M 20
    Backtoopponent
  • Reboot

    Onthegroundontheback
  • Reboot Meteor Kick

    M 35
    Onthegroundontheback
  • Taunt 1

  • Taunt 2

During Destructive Form 21

  • Destructive Form

  • Shredder

    MMHHHM 35
    DuringDestructiveForm
  • Shredding Uppercut

    MMMM 24
    DuringDestructiveForm
  • Idling

    32
    DuringDestructiveForm or
    start
    i13
    block
    -5
    hit
    KND
    ch
    JG

    Balcony Break

  • Death Marionette

    HHH 34
    DuringDestructiveForm
  • Hertz Blade

    HHHHHHH 21
    DuringDestructiveForm
  • Hertz Blade Aegis

    ! 20
    DuringDestructiveForm
  • Hertz Blade Diablo

    MMMMMMMMM 44
    DuringDestructiveForm
  • Dual Boot

    DuringDestructiveForm or
  • Thruster Left

    HHHHHH 30
    DuringDualBoot
  • Thruster Right

    MMHHH 51
    DuringDualBoot
  • Thruster Right - Burst

    MMHHH 51
    DuringDualBoot
  • Thruster Drill

    MMMM 35
    DuringDualBoot
  • Hertz Blade Scud

    LLLL 20
    DuringDestructiveForm
  • Clock Setting

    LLLL 20
    DuringDestructiveForm
  • Hertz Blade - Tomahawk

    MMMMMM 43
    DuringDestructiveForm
  • Retro Rockets

    DuringDestructiveForm or or
  • Evasive Action

    27
    DuringDestructiveForm or
    start
    i27
    block
    -18
    hit
    JG
    ch
    JG

    Homing

  • Evasive Slash

    M 20
    DuringDestructiveForm or
  • Spindle Slash

    MMM 24
    DuringDestructiveForm
  • Hertz Blade - Flare

    MMMMMM 13
    BacktoopponentduringDestructiveForm or
    start
    i12
    block
    -6
    hit
    +5
    ch
    +5

During Boot 8

  • Boot

  • Abort

    DuringBoot
  • Hard Reset

    MMMMM 67
    DuringBoot
  • Hard Reset to Destructive Form

    MMMMM 67
    DuringBoot
  • Linear Elbow

    H 35
    DuringBoot
  • Linear Elbow to Destructive Form

    H 35
    DuringBoot
  • Eject Slider

    L 17
    DuringBoot
  • Upstream

    M 27
    DuringBoot

10 hit combo 1

  • MMMHHMMMLMMMMHH 127

Alisa's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.