Lars

Tekken 7

Lars

Lars Alexandersson

93 moves · frame data from tekkendocs.com

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 8

Throws 8

  • Hostile Takedown

    Front 35 break 1 or 2
    or
  • Raging Thunder

    Front 35 break 1 or 2
    or
  • Tactical Knee

    Left 40 break 1
    or
  • Lethal Force

    Right 40 break 2
    or
  • Swift Silence

    Back 50
    or
  • Apocalypse

    Front 40 break 1+2
  • SHB

    Before 40 break 1+2
  • Rejection

    Air 31
    Approachopponentintheair

Attacks 70

  • Rage Art

    M 55
    DuringRage
    start
    20 pc8~17
    block
    -22
    hit
    KND
    ch
    KND

    Rage art

  • Rage Drive 1

    M 27
    DuringRage,duringSilentEntry
  • Rage Drive 2

    LM 27
    DuringRage,duringDynamicEntry
  • Delta Slicer

    HMM 35
    start
    10
    block
    -14~-13
    hit
    KND
    ch
    KND
  • One-Two Combination

    HH 16
    start
    10
    block
    -1
    hit
    +7
    ch
    +7
  • Legionnaire's Spin

    HL 17
    start
    10
    block
    -12~-11
    hit
    +1~+2
    ch
    +1~+2
  • Lightning Assault Middle

    HMM 40
    start
    10
    block
    -12~-11
    hit
    KND
    ch
    KND
  • Lightning Assault High

    HMH 47
    start
    10
    block
    -7~-6
    hit
    KND
    ch
    KND

    Tail spin

  • Kick Start

    H 16
    start
    15
    block
    -12
    hit
    +5
    ch
    +5
  • Spinning Cutter

    H 27
    start
    17~18
    block
    -7~-6
    hit
    KND
    ch
    KND

    Tail spin

  • Ki Charge

    start
    22~23
  • Rising Force

    M 20
    start
    16~17 (46~) js14~
    block
    -18~-17
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Dynamic Entry

    14
    start
    14~15
  • Flash Claw

    HM 21
  • Flash Claw to Silent Entry

    HM 21
    start
    13
    block
    -5
    hit
    +6
    ch
    +6
  • Flash Bang

    HMM 41
  • Flash Bang to Dynamic Entry

    HMM 41
    start
    13
    block
    -9
    hit
    KND
    ch
    JG
  • Charge Factor

    HH 25
  • Charge Factor to Silent Entry

    HH 25
    start
    12
    block
    -5
    hit
    +6
    ch
    +6
  • Death Mask

    HH 32
    start
    12
    block
    -12~-11
    hit
    KND
    ch
    KND
  • Volcanic Lightning

    MMMM 48
    start
    17
    block
    -14~-13
    hit
    KND
    ch
    KND
  • Ark Blast

    M 20
    start
    15~16
    block
    -13~-12
    hit
    CS
    ch
    CS
  • Power Slug

    M 28
    start
    13
    block
    -18
    hit
    KND
    ch
    KND
  • Flashing Strike

    MM 35
    start
    16
    block
    -14~-13
    hit
    Tail spin
    ch
    Tail spin

    Tail spin

  • Outpost to Dynamic Entry

    M 15
    start
    16
    block
    -4(-8)
    hit
    +6
    ch
    +6
  • Outpost Blitz

    MM 39
    start
    16a
    block
    -15~-14
    hit
    KND
    ch
    KND
  • X-Ray

    M 25
    start
    25 pc8~24
    block
    -12
    hit
    KND
    ch
    KND

    Power crush

  • Tactical Sword

    M 17
    start
    18~19
    block
    0~+1s
    hit
    +8~+9s
    ch
    KND
  • Tesla Gravity

    LMM 22
    start
    15
    block
    -7
    hit
    +4
    ch
    +4
  • Earth Battery

    L 25
    start
    24~25s cs20~
    block
    -20~-19
    hit
    KND
    ch
    KND
  • Arc Combination

    LH 19
  • Hollow Point to Silent Entry

    M 12
    start
    15
    block
    -5
    hit
    +6
    ch
    +6
  • Double Tap

    MM 20
    start
    15
    block
    -8~-7
    hit
    +6~+7
    ch
    +6~+7
  • HE Combination

    MM 27
    start
    15
    block
    -13
    hit
    0
    ch
    +23g(KND)
  • Shadow Cutter

    L 19
    start
    21~22s cs6~
    block
    -26
    hit
    +5~+6s
    ch
    JG
  • Inductance

    M 18
    start
    26~27
    block
    -14~-13
    hit
    +5~+6
    ch
    CS
  • Chevron Slash

    M 17
    start
    15~17
    block
    -9~-7
    hit
    +4~+6
    ch
    KND

    Homing, Tail spin

  • Gilbert Smash

    MM 29
    start
    16
    block
    -10
    hit
    +4
    ch
    KND
  • Gilbert Cannon

    MH 33
    start
    16
    block
    -8~-7
    hit
    KND
    ch
    KND
  • Impulse Kick to Silent Entry

    M 14
    start
    17
    block
    -5
    hit
    +11
    ch
    +11
  • Impulse Plus

    MH 34
    start
    17
    block
    -8~-7
    hit
    KND
    ch
    KND

    Tail spin

  • Magnetic Knee

    M 51
    start
    15
    block
    -8
    hit
    +8
    ch
    Throw
  • Magnetic Knee Blast

    MT 55
    DuringCounterattack
  • Wind Liger

    MM 28
    start
    21~22, 31~32
    block
    -11~-10
    hit
    +6k
    ch
    Tail spin

    Homing, Tail spin

  • Zeus

    ! 45
    start
    84~85
    block
    KND
    hit
    KND
    ch
    KND
  • Lightning Screw

    MM 26
    or or
    start
    16~17s (,34) js12~
    block
    -26~-25 (13~6a)
    hit
    Launch
    ch
    Launch
  • Storm Axle

    M 20
    or or
    start
    25~27 js9~
    block
    -9~-7
    hit
    KND
    ch
    KND
  • Avalanche Flip

    or or
    start
    lc,a
  • Avalanche Drop

    H 40
    Maintain
  • Avalanche Spike

    L 20
    start
    23~24s (53~) js1~10 cs20~
    block
    -13~-12
    hit
    +3~+4s
    ch
    KND
  • Avalanche Stomp

    M 40
    start
    17~18 (37~) js1~
    block
    -8~-7
    hit
    +8~+9s
    ch
    Throw(KND)
  • Surge Blast

    M 20
    start
    21~22 (22~)
    block
    -13~-12
    hit
    Launch
    ch
    Launch
  • Surge Blast to Silent Entry

    M 20
    blowmusthit
  • Electric Jolt

    M 22
    start
    18~19 (19~)
    block
    -8~-7
    hit
    KND
    ch
    KND
  • Double Pulse

    LM 34
    start
    21(22~)
    block
    -16
    hit
    +8k (+17k wc)
    ch
    +8k (+17 wc

    Wall crush

  • Elbow Corona

    M 20
    start
    16~17 (17~)
    block
    -9~-8
    hit
    KND
    ch
    Tail spin
  • Double Action

    LL 26
    start
    19~20 ,29~30 (20~) cs21~
    block
    -16~-15
    hit
    0~+1s
  • Blue Bolt

    MM 20
    start
    14(14~)
    block
    -18~-17
    hit
    BU
    ch
    BU
  • Red Sprite

    M 30
    start
    20~26 (23~) js3~
    block
    +8~+14g
    hit
    KND
    ch
    KND
  • Streamer

    M 16
    WS
    start
    15~16
    block
    -12~-11
    hit
    Launch
    ch
    Launch
  • Streamer to Silent Entry

    M 16
    WS blowmusthit
  • Lightning Starter to Silent Entry

    M 13
    WS
    start
    13~14
    block
    -5~-4
    hit
    +7~+8
    ch
    +6~+7
  • Lightning Starter to Dynamic Entry

    M 13
    WS
    start
    13~14
    block
    -12~-11
    hit
    0~+1
    ch
    -1~0
  • Multiplied Force

    MM 30
    WS
    start
    13~14
    block
    -12~-11s
    hit
    +5~+6s
    ch
    Launch
  • Tower Cannon

    H 30
    WS
    start
    20
    block
    +7
    hit
    KND
    ch
    KND
  • Power Spike

    M 19
    FC
    start
    16
    block
    -8
    hit
    +5
    ch
    KND
  • Double Smack

    LL 24
    FC
    start
    18,31~32 cs1~
    block
    -12~-11
    hit
    +1~+2
    ch
    +1~+2
  • Shockwave

    M 20
    SS
    start
    16~17 (25~)
    block
    -7~-6
    hit
    KND
    ch
    KND
  • Stack Up

    L 20
    Withtheopponentdown
  • Stack Up to Silent Entry

    L 20
    Withtheopponentdown Maintain

During Dynamic Entry 8

  • Dynamic Entry

    14
    start
    14~15
  • Lock & Load to Silent Entry

    H 14
    DuringDynamicEntry
  • Double Barrel

    HH 34
    DuringDynamicEntry
  • Rimfire

    M 19
    DuringDynamicEntry
  • Spiral Kick

    M 25
    DuringDynamicEntry
  • Double Pulse

    LM 34
    DuringDynamicEntry
  • Into the Storm

    H 20
    DuringDynamicEntry
  • Silent Entry

    DuringDynamicEntry

During Silent Entry 6

  • Lightning Thrust

    M 27
    DuringSilentEntry
  • Bolt Smash

    M 20
    DuringSilentEntry
  • Turbine Hook

    L 20
    DuringSilentEntry
  • Rising Storm

    M 20
    DuringSilentEntry
  • Electric Volley

    H 27
    DuringSilentEntry
  • Hurricane Axle

    MM 28
    DuringSilentEntry

10 Hit Combo 1

  • HMMMLMMMM 88

Lars's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.