Throws 8
Hostile Takedown
or +- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 1 • Opponent recovers FUFA
Raging Thunder
or +- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FDFT • Special throw animation if paired with Alisa(press 5 after the input)
Tactical Knee
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • 45 damage on wall splat
Lethal Force
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Opponent recovers FUFA
Swift Silence
or- start
- i12~14
- hit
- KND
Unbreakable throw • Opponent recovers FDFT
Apocalypse
+- start
- i12
- block
- -3
- hit
- KND
Throw break 1+2 • 45 damage on wall splat
SHB
+- start
- i11
- block
- -3
- hit
- KND
Tag Buffer • Throw break 1+2, side switch on break • Opponent recovers FDFA • Special throw animation if paired with Heihachi, Lee and Violet(press 5 after the input), opponent recovers FUFA
Rejection
Approachopponentintheair +
Attacks 72
Delta Slicer
- block
- -12~-11
- hit
- +3c~+4c
- ch
- +3~+4c
Bound • Natural combo from 2nd CH • Can be delayed
One-Two Combination
- block
- -1
- hit
- +7
- ch
- +7
Natural combo from 1st hit • Jail on block
Legionnaire's Spin
- block
- -12
- hit
- +1
- ch
- +1
Natural combo from 1st CH
Lightning Assault Middle
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Lightning Assault High
- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Kick Start
- start
- i15
- block
- -12
- hit
- +5
- ch
- +5
Can recover FC with D(-12/+5/+5)
Code Line
- start
- i18
- block
- -6
- hit
- KND
- ch
- KND
Balcony Break
Alternating Current
- start
- i15,i41
- block
- -10
- hit
- +3
- ch
- +3
Can cancel the second hit with B(-9/-2/-2)
Ki Charge
Rising Force
- block
- -18
- hit
- JG
- ch
- JG
Flash Claw
+- block
- -8
- hit
- +3
- ch
- +3
Natural combo from 1st hit
Flash Claw to Silent Entry
+- block
- -5
- hit
- +6
- ch
- +6
Transition to SEN
Flash Bang
+- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Flash Bang to Dynamic Entry
+- block
- -9
- hit
- KND
- ch
- KND
Transition to DEN
Charge Factor
+- block
- -6
- hit
- +5
- ch
- +5
Natural combo from 1st hit
Charge Factor to Silent Entry
+- block
- -5
- hit
- +6
- ch
- +6
Transition to SEN
Death Mask
+- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Dynamic Entry
+Volcanic Lightning
+- block
- -14~-13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 3rd CH
Ark Blast
+- start
- i15
- block
- -14
- hit
- JG
- ch
- JG
Tag Buffer
Power Slug
+- start
- i13
- block
- -18
- hit
- KND
- ch
- KND
Balcony Break • Shoulder
Alert L
+- start
- i13
- block
- -1
- hit
- +5
- ch
- +5
Power Spike
+- start
- i15
- block
- -9
- hit
- +2
- ch
- JG
Outpost
+- start
- i16
- block
- -7
- hit
- +3
- ch
- +3
Outpost to Dynamic Entry
+- block
- -9
- hit
- +1
- ch
- +1
Transition to DEN
Outpost Blitz
+- block
- -20
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
X-Ray
+- start
- i24~25
- block
- +2c~+3c
- hit
- +7c~+8c
- ch
- KND
Bound
Tactical Sword
+- start
- i18
- block
- +0c
- hit
- +8
- ch
- +8
Bound • Elbow
Tesla Gravity
+- block
- -10
- hit
- +6
- ch
- +6
Natural combo from 1st CH • Jail from 2nd block
Earth Battery
+- start
- i24
- block
- -20
- hit
- KND
- ch
- KND
Spike
Arc Combination
+- block
- -12
- hit
- -1
- ch
- -1
Can recover FC with D(-10/+1/+1) • Natural combo from 1st hit
Hollow Point
+- start
- i15
- block
- -8
- hit
- +3
- ch
- +3
Hollow Point to Silent Entry
+- block
- -5
- hit
- +6
- ch
- +6
Transition to SEN
Double Tap
+- block
- -8~-7
- hit
- +6~+7
- ch
- +6~+7
Natural combo from 1st hit
HE Combination
+- block
- -13
- hit
- +0
- ch
- +23
Balcony Break • Natural combo from 1st hit • Opponent must techroll to avoid guaranteed follow-ups on CH
Shadow Cutter
+- start
- i21
- block
- -21
- hit
- +2
- ch
- JG
Inductance
+- start
- i26
- block
- -12
- hit
- +5
- ch
- JG
Balcony Break
Chevron Slash
+- start
- i15~16
- block
- -9~-8
- hit
- +3~+4
- ch
- +3~+4
Homing
Gilbert Smash
+- block
- -10
- hit
- +3
- ch
- KND
Balcony Break (airborne) • Natural combo from 1st hit • Can be delayed
Gilbert Cannon
+- block
- -8~-7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Impulse Kick
+- start
- i20
- block
- -9
- hit
- +2
- ch
- +2
Impulse Kick to Silent Entry
+- block
- -5
- hit
- +6
- ch
- +6
Transition to SEN
Impulse Plus
+- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Magnetic Knee
+- start
- i18
- block
- -8
- hit
- +8
- ch
- KND
Knee • Throw follow-up on CH
Magnetic Knee Blast
DuringCounterattack +Wind Liger
+- start
- i21
- block
- -11
- hit
- KND
- ch
- KND
Homing • Balcony Break
Zeus
+- start
- i80
- block
- KND
- hit
- KND
- ch
- KND
Lightning Screw
or or +- start
- i16~17,i34
- block
- -21~-20
- hit
- JG
- ch
- JG
Storm Axle
or or +- start
- i25
- block
- -9
- hit
- JG
- ch
- JG
Tag Buffer • Spike
Avalanche Flip
or or +Avalanche Drop
+ MaintainAvalanche Spike
+- start
- i23(53~)
- block
- -16
- hit
- +0c
- ch
- KND
Avalanche Stomp
+- start
- i16~17,i34
- block
- -8~-7
- hit
- +8~+9
- ch
- KND
Spike • Goes into throw animation on CH, 20 damage, opponent recovers FUFA • Cannot be reversed
Surge Blast
+- start
- i21(22~)
- block
- -13
- hit
- JG
- ch
- JG
Tag Buffer
Surge Blast to Silent Entry
+ blowmusthitElectric Jolt
+- start
- i18(19~)
- block
- -8
- hit
- KND
- ch
- KND
Balcony Break
Double Pulse
+- block
- -16
- hit
- -3
- ch
- -3
Balcony Break • Natural combo from 1st hit
Elbow Corona
+- start
- i16~17(17~)
- block
- -11~-10
- hit
- KND
- ch
- JG
Elbow • Balcony Break
Double Action
+- start
- i19(20~),i29
- block
- -16
- hit
- +0c
- ch
- +0c
Blue Bolt
+- block
- -16
- hit
- JG
- ch
- JG
Bound • Natural combo from 1st hit
Red Sprite
+- start
- i20~24(23~)
- block
- +7~+11g
- hit
- KND
- ch
- KND
Balcony Break
Streamer
WS+Streamer to Silent Entry
WS+ blowmusthitLightning Starter
WS+Lightning Starter to Silent Entry
WS+Lightning Starter to Dynamic Entry
WS+Multiplied Force
WS+Tower Cannon
WS+Double Smack
FC+ +Shockwave
SS+Stack Up
Withtheopponentdown +Stack Up to Silent Entry
Withtheopponentdown + Maintain
During Dynamic Entry 6
Dynamic Entry
+Lock & Load
DuringDynamicEntryLock & Load to Silent Entry
DuringDynamicEntryDouble Barrel
DuringDynamicEntryRimfire
DuringDynamicEntryMjollnir
DuringDynamicEntry
During Silent Entry 4
Lightning Thrust
DuringSilentEntryBolt Smash
DuringSilentEntry +Turbine Hook
DuringSilentEntryRising Storm
DuringSilentEntry
10 Hit Combo 1
- +