Lars

Tekken Tag Tournament 2

Lars

Lars Alexandersson

91 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken 7, Tekken 8

Throws 8

  • Hostile Takedown

    Front 35 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1 • Opponent recovers FUFA

  • Raging Thunder

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FDFT • Special throw animation if paired with Alisa(press 5 after the input)

  • Tactical Knee

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • 45 damage on wall splat

  • Lethal Force

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FUFA

  • Swift Silence

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FDFT

  • Apocalypse

    Front 40 break 1+2
    start
    i12
    block
    -3
    hit
    KND

    Throw break 1+2 • 45 damage on wall splat

  • SHB

    Before 40 break 1+2
    start
    i11
    block
    -3
    hit
    KND

    Tag Buffer • Throw break 1+2, side switch on break • Opponent recovers FDFA • Special throw animation if paired with Heihachi, Lee and Violet(press 5 after the input), opponent recovers FUFA

  • Rejection

    Air 16
    Approachopponentintheair

Attacks 72

  • Delta Slicer

    HMM 44
    block
    -12~-11
    hit
    +3c~+4c
    ch
    +3~+4c

    Bound • Natural combo from 2nd CH • Can be delayed

  • One-Two Combination

    HH 21
    block
    -1
    hit
    +7
    ch
    +7

    Natural combo from 1st hit • Jail on block

  • Legionnaire's Spin

    HL 22
    block
    -12
    hit
    +1
    ch
    +1

    Natural combo from 1st CH

  • Lightning Assault Middle

    HMM 48
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Lightning Assault High

    HMH 56
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Kick Start

    H 21
    start
    i15
    block
    -12
    hit
    +5
    ch
    +5

    Can recover FC with D(-12/+5/+5)

  • Code Line

    H 28
    start
    i18
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break

  • Alternating Current

    MM 40
    start
    i15,i41
    block
    -10
    hit
    +3
    ch
    +3

    Can cancel the second hit with B(-9/-2/-2)

  • Ki Charge

  • Rising Force

    M 27
    block
    -18
    hit
    JG
    ch
    JG
  • Flash Claw

    HM 27
    block
    -8
    hit
    +3
    ch
    +3

    Natural combo from 1st hit

  • Flash Claw to Silent Entry

    HM 27
    block
    -5
    hit
    +6
    ch
    +6

    Transition to SEN

  • Flash Bang

    HMM 54
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Flash Bang to Dynamic Entry

    HMM 54
    block
    -9
    hit
    KND
    ch
    KND

    Transition to DEN

  • Charge Factor

    HH 29
    block
    -6
    hit
    +5
    ch
    +5

    Natural combo from 1st hit

  • Charge Factor to Silent Entry

    HH 29
    block
    -5
    hit
    +6
    ch
    +6

    Transition to SEN

  • Death Mask

    HH 42
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Dynamic Entry

  • Volcanic Lightning

    MMMM 1647
    block
    -14~-13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd CH

  • Ark Blast

    M 27
    start
    i15
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer

  • Power Slug

    M 37
    start
    i13
    block
    -18
    hit
    KND
    ch
    KND

    Balcony Break • Shoulder

  • Alert L

    M 18
    start
    i13
    block
    -1
    hit
    +5
    ch
    +5
  • Power Spike

    M 22
    start
    i15
    block
    -9
    hit
    +2
    ch
    JG
  • Outpost

    M 20
    start
    i16
    block
    -7
    hit
    +3
    ch
    +3
  • Outpost to Dynamic Entry

    M 20
    block
    -9
    hit
    +1
    ch
    +1

    Transition to DEN

  • Outpost Blitz

    MM 47
    block
    -20
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • X-Ray

    M 24
    start
    i24~25
    block
    +2c~+3c
    hit
    +7c~+8c
    ch
    KND

    Bound

  • Tactical Sword

    M 21
    start
    i18
    block
    +0c
    hit
    +8
    ch
    +8

    Bound • Elbow

  • Tesla Gravity

    LMM 28
    block
    -10
    hit
    +6
    ch
    +6

    Natural combo from 1st CH • Jail from 2nd block

  • Earth Battery

    L 33
    start
    i24
    block
    -20
    hit
    KND
    ch
    KND

    Spike

  • Arc Combination

    LH 1213
    block
    -12
    hit
    -1
    ch
    -1

    Can recover FC with D(-10/+1/+1) • Natural combo from 1st hit

  • Hollow Point

    M 16
    start
    i15
    block
    -8
    hit
    +3
    ch
    +3
  • Hollow Point to Silent Entry

    M 16
    block
    -5
    hit
    +6
    ch
    +6

    Transition to SEN

  • Double Tap

    MM 26
    block
    -8~-7
    hit
    +6~+7
    ch
    +6~+7

    Natural combo from 1st hit

  • HE Combination

    MM 36
    block
    -13
    hit
    +0
    ch
    +23

    Balcony Break • Natural combo from 1st hit • Opponent must techroll to avoid guaranteed follow-ups on CH

  • Shadow Cutter

    L 22
    start
    i21
    block
    -21
    hit
    +2
    ch
    JG
  • Inductance

    M 24
    start
    i26
    block
    -12
    hit
    +5
    ch
    JG

    Balcony Break

  • Chevron Slash

    M 21
    start
    i15~16
    block
    -9~-8
    hit
    +3~+4
    ch
    +3~+4

    Homing

  • Gilbert Smash

    MM 38
    block
    -10
    hit
    +3
    ch
    KND

    Balcony Break (airborne) • Natural combo from 1st hit • Can be delayed

  • Gilbert Cannon

    MH 44
    block
    -8~-7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Impulse Kick

    M 18
    start
    i20
    block
    -9
    hit
    +2
    ch
    +2
  • Impulse Kick to Silent Entry

    M 18
    block
    -5
    hit
    +6
    ch
    +6

    Transition to SEN

  • Impulse Plus

    MH 47
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Magnetic Knee

    M 27
    start
    i18
    block
    -8
    hit
    +8
    ch
    KND

    Knee • Throw follow-up on CH

  • Magnetic Knee Blast

    M 45
    DuringCounterattack
  • Wind Liger

    MM 37
    start
    i21
    block
    -11
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Zeus

    ! 60
    start
    i80
    block
    KND
    hit
    KND
    ch
    KND
  • Lightning Screw

    MM 24
    or or
    start
    i16~17,i34
    block
    -21~-20
    hit
    JG
    ch
    JG
  • Storm Axle

    M 27
    or or
    start
    i25
    block
    -9
    hit
    JG
    ch
    JG

    Tag Buffer • Spike

  • Avalanche Flip

    or or
  • Avalanche Drop

    H 40
    Maintain
  • Avalanche Spike

    L 22
    start
    i23(53~)
    block
    -16
    hit
    +0c
    ch
    KND
  • Avalanche Stomp

    M 27
    start
    i16~17,i34
    block
    -8~-7
    hit
    +8~+9
    ch
    KND

    Spike • Goes into throw animation on CH, 20 damage, opponent recovers FUFA • Cannot be reversed

  • Surge Blast

    M 27
    start
    i21(22~)
    block
    -13
    hit
    JG
    ch
    JG

    Tag Buffer

  • Surge Blast to Silent Entry

    M 20
    blowmusthit
  • Electric Jolt

    M 29
    start
    i18(19~)
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break

  • Double Pulse

    LM 45
    block
    -16
    hit
    -3
    ch
    -3

    Balcony Break • Natural combo from 1st hit

  • Elbow Corona

    M 24
    start
    i16~17(17~)
    block
    -11~-10
    hit
    KND
    ch
    JG

    Elbow • Balcony Break

  • Double Action

    LL 34
    start
    i19(20~),i29
    block
    -16
    hit
    +0c
    ch
    +0c
  • Blue Bolt

    MM 45
    block
    -16
    hit
    JG
    ch
    JG

    Bound • Natural combo from 1st hit

  • Red Sprite

    M 40
    start
    i20~24(23~)
    block
    +7~+11g
    hit
    KND
    ch
    KND

    Balcony Break

  • Streamer

    M 16
    WS
  • Streamer to Silent Entry

    M 16
    WS blowmusthit
  • Lightning Starter

    M 10
    WS
  • Lightning Starter to Silent Entry

    M 10
    WS
  • Lightning Starter to Dynamic Entry

    M 10
    WS
  • Multiplied Force

    MM 27
    WS
  • Tower Cannon

    H 30
    WS
  • Double Smack

    LL 20
    FC
  • Shockwave

    M 20
    SS
  • Stack Up

    L 20
    Withtheopponentdown
  • Stack Up to Silent Entry

    L 20
    Withtheopponentdown Maintain

During Dynamic Entry 6

  • Dynamic Entry

  • Lock & Load

    H 13
    DuringDynamicEntry
  • Lock & Load to Silent Entry

    H 13
    DuringDynamicEntry
  • Double Barrel

    HH 33
    DuringDynamicEntry
  • Rimfire

    M 17
    DuringDynamicEntry
  • Mjollnir

    HH 33
    DuringDynamicEntry

During Silent Entry 4

  • Lightning Thrust

    M 27
    DuringSilentEntry
  • Bolt Smash

    M 20
    DuringSilentEntry
  • Turbine Hook

    L 20
    DuringSilentEntry
  • Rising Storm

    M 20
    DuringSilentEntry

10 Hit Combo 1

  • HMMMLMMMM 107

Lars's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.