Throws 8
Hostile Takedown
or +- start
- i12~14
- block
- -3
- hit
- +1
Spike • Homing • Throw break: 1 or 2 • Opponent status on hit: FUFA
Raging Thunder
or +- start
- i12~14
- block
- -3
- hit
- 0
Homing • Throw break: 1 or 2 • Opponent status on hit: FDFT perpendicular • Side switch on hit
Tactical Knee
or- start
- i12~14
- block
- -3
- hit
- 0
Throw break: 1 • Opponent status on hit: FUFT
Lethal Force
or- start
- i12~14
- block
- -3
- hit
- +1
Throw break: 2 • Opponent status on hit: FUFA
Swift Silence
or- start
- i12~14
- hit
- 0
Throw break: none • Opponent status on hit: FDFT
Apocalypse
+- start
- i12~14
- block
- -3
- hit
- 0
Throw break: 1+2 • Opponent status on hit: FUFT
SHB
+- start
- i11
- block
- -3
- hit
- 0
Throw break: 1+2 • Opponent status on hit: FDFA
Rejection
Approachopponentintheair +
Attacks 65
Zeus Unlimited
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Delta Slicer
- start
- i25~26
- block
- -12
- hit
- +17a
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Spike • Combo from 1st CH or 2nd hit with 4f delay • Interrupt with i2 from 1st block • Move can be delayed 4f
Left Right Combo
- start
- i10
- block
- -3
- hit
- +8
Jail from 1st attack with 4f delay • Move can be delayed 4f
Legionnaire's Spin
- start
- i22
- block
- -12
- hit
- +1
Combo from 1st CH with 2f delay • Interrupt with i3 from 1st block • Move can be delayed 2f • Transition to LEN -12 +3 r32 with D
Ring Current
- start
- i20~21
- block
- -6
- hit
- +8
Combo from 1st hit with 3f delay • Interrupt with i3 from 1st block • Input can be delayed 3f • Move cannot be delayed
Kick Start
- start
- i15
- block
- -17
- hit
- +0
Transition to LEN -11 +6 r34 with D • cs31~ on LEN transition
Spinning Cutter
- start
- i17~18
- block
- -7
- hit
- +18a (+9)
Balcony Break
X-Ray
- start
- i25
- block
- -12
- hit
- +7d
Spike • -7 on block and chip damage on successful attack absorption
Electric Jolt
- start
- i17~18
- block
- -8
- hit
- +17d
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Forces tech backroll on hit • Hit vs BT +14d
Ki Charge
Flash Claw
+- start
- i12
- block
- -5
- hit
- +6
Transition to SEN • Combo from 1st hit with 1F delay • Input can be delayed by 1F • Jails from 1st block • Transition to standing with B (-8/+3)
Flash Bang
+- start
- i24
- block
- -5
- hit
- +22c
- ch
- +49a
Balcony Break • Combo from 2nd hit CH • Interrupt with i4 from 1st block • Transition to DEN • Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) • Forces tech backroll on hit • * Opponent recovers crouching
Charge Factor
+- start
- i13
- block
- -5
- hit
- +6
Combo from 1st hit • Jails • Transition to SEN • Cancel SEN and transition to standing with input B (-6/+5)
Death Mask
+- start
- i18~19
- block
- -12
- hit
- +15 (+6)
Balcony Break
Dynamic Entry
+Volcanic Lightning
+- start
- i24~25
- block
- -14
- hit
- +19 (+9)
Balcony Break • Combo from 3rd CH • Interrupt with i5 from 1st block
Ark Blast
+- start
- i15~16
- block
- -13
- hit
- +28
Power Slug
+- start
- i13~14
- block
- -18
- hit
- +18a (+8)
Balcony Break • Shoulder
Lightning Barrage
+- start
- i25~26
- block
- -12
- hit
- +15cg
Balcony Break • Combo from 2nd CH with 10F delay • Interrupt with i5 from 1st block • Move can be delayed by 10F • Input can be delayed by 14F • Forces tech back roll on hit
Lightning Spark
+- start
- i24
- block
- -12
- hit
- +13a (+4)
Balcony Break • Combo from 1st CH with 1F delay • Interrupt with i5 from 1st block • Move cannot be delayed • Input can be delayed by 1F
Flash Bullet
+- start
- i14
- block
- -3
- hit
- +9
- ch
- +13c
Elbow • Transition to SEN • Transition to standing r34 with B (-11/+1/+5c)
Outpost Blitz
+- start
- i25~26
- block
- -15
- hit
- +29a (+14a)
Combo from 1st hit with 2F delay • 16 damage with scaling from 1st hit • Interrupt with i4 from 1st block • Input can be delayed by 2F • Move cannot be delayed
Tactical Sword
+- start
- i18~19
- block
- +0c
- hit
- +8c
- ch
- +30d
Spike • Elbow • Transition to FC with input D
Tesla Gravity
+- start
- i19,i18
- block
- -7
- hit
- +4
Combo from 1st hit CH
Tesla Gravity Thrust
Duringopponentwallstun +Earth Battery
+- start
- i24~25
- block
- -20
- hit
- +9d
Arc Combination
+Hollow Point
+- start
- i15
- block
- -8
- hit
- +3
Transition to SEN with input F (-5/+6)
Double Tap
+- start
- i15~16
- block
- -8
- hit
- +6
Jail from 1st block with ?F delay
HE Combination
+- start
- i19
- block
- -13
- hit
- +8
Tornado • Wall Crush +20g on hit • Input can be held to power up and deal more chip damage on block • Input can be delayed by 5F? from 1st? • Interrupt with i4 from 1st block
Shadow Cutter
+- start
- i20~21
- block
- -26
- hit
- +5c
- ch
- +29a
Inductance
+- start
- i26
- block
- -13
- hit
- +8
Transition to DEN with input D (-6/+11) • Backsway
Chevron Slash
+- start
- i15~17
- block
- -9
- hit
- +4
- ch
- +14a (+5)
Homing • Balcony Break on CH
Gilbert Smash
+- start
- i15
- block
- -10
- hit
- +4
- ch
- +32a
Combo from 1st hit with 15F delay • Jail from 1st block with ?F delay • Move can be delayed by 10F • Input can be delayed by 15F
Gilbert Cannon
+- start
- i18
- block
- -8
- hit
- +38d (-20)
Balcony Break • Tornado • Combo from 1st hit with 5F delay • Interrupt with i1 from 1st block • Move cannot be delayed • Input can be delayed by 5F
Impulse Kick
+- start
- i17
- block
- -12
- hit
- +4
Transition to SEN with input F (-5/+11)
Impulse Plus
+- start
- i23~24
- block
- -8
- hit
- +19 (+10)
Balcony Break • Combo from 1st hit with ?F delay • Interrupt with i3 from 1st block
Magnetic Knee
+- start
- i15
- block
- -8
- hit
- +8
Knee
Magnetic Knee Blast
+- hit
- +0d
Available on b+4 frontal standing hit
Wind Liger
+- start
- i21~22,i8~9
- block
- -9
- hit
- +9
Balcony Break • Homing • Can evade jabs from range
Zeus
/ +Alternating Current
+ or +- start
- i15,i25
- block
- -12
- hit
- +3
Combo from 1st hit • Cancel 2nd hit to r35? with B (-12/-5) at frame 16 • Transition to LEN r29 on hit with D (+3) • Interrupt with i2 from 1st block • Has good right sidestep tracking
Lightning Screw
or or +- start
- i16~17,i15~18
- block
- -26
- hit
- +33a (+15)
Knee • Second hit available on 1st hit (t75 r38, js12~61, fs62~64) • Transition to FC on hit
Storm Axle
or or +- start
- i25~27
- block
- -8
- hit
- +42a
Has high and mid evasive frames from frames 4? to 10? • Increased evasion when performed from crouching state or LEN
Avalanche Flip
or or +Avalanche Flip Break Down
+- start
- i17~18
- block
- -4
- hit
- +0d
Shift to attack throw on front hit • +8c on BT hit • i37~38 effective startup (uf+3+4 takes i20)
Avalanche Drop
+- start
- i9~11
- block
- -7
- hit
- +1
Throw break: 1+2 • i29~31 effective startup (uf+3+4 takes i20) • Side switch on break
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13
- hit
- +32a (+22)
Surge Blast
+- start
- i21~22
- block
- -13
- hit
- +35a
Tornado • Transition to SEN on hit with input F (+37a) • * Switches sides
Cross Transistor
+- start
- i24
- block
- -7
- hit
- +11
Cannot cancel DEN transition (cannot block i36 moves?)
Double Pulse
+- start
- i28
- block
- -16
- hit
- -3
Elbow Corona
+- start
- i16~17
- block
- -9
- hit
- +14 (+5)
- ch
- +59a (+39)
Elbow • Balcony Break • 4 chip damage on block
Double Action
+- start
- i19~20
- block
- -16
- hit
- +0c
Blue Bolt
+Flash Blade
+- start
- i18~20
- block
- +4
- hit
- +36a
Balcony Break • 9 chip damage on block • Transition to t51? r33? standing with B (+2/+34a) • Effectively homing? • Unparryable (bug?)
Red Sprite
+- start
- i20~26
- block
- +6
- hit
- +15a (+5)
Balcony Break • 9 chip damage on block
Streamer
WS+Lightning Starter
WS+Multiplied Force
WS+Glass Breaker
WS+Tower Cannon
WS+Shell Smash
WS+Double Smack
FC+Power Spike
FC+ +Shockwave
SS+
During Dynamic Entry 10
Dynamic Entry
+Lock & Load
DuringDynamicEntryDouble Barrel
DuringDynamicEntryRimfire
DuringDynamicEntryBow Shock
DuringDynamicEntryLegionnaire's Shot
DuringDynamicEntryInto the Storm
DuringDynamicEntryStack Up
DuringDynamicEntryDynamic Entry
DuringDynamicEntrySilent Entry
DuringDynamicEntry
During Silent Entry 8
Lightning Thrust
DuringSilentEntryTurbine Hook
DuringSilentEntryRising Storm
DuringSilentEntryElectric Volley
DuringSilentEntryEntangling Ejector
DuringSilentEntryLightning Axle
DuringSilentEntryLimited Entry
DuringSilentEntryDynamic Entry
DuringSilentEntry
During Limited Entry 4
Limited Entry
DuringSilentEntryBlasting Smack
DuringLimitedEntryBlue Jet
DuringHeatandLimitedEntry,Rising Force
DuringLimitedEntry
During Heat 11
Heat Burst
WhenHeatactivationisavailableDelta Slicer
- start
- i25~26
- block
- -12
- hit
- +17a
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Spike • Combo from 1st CH or 2nd hit with 4f delay • Interrupt with i2 from 1st block • Move can be delayed 4f
Electric Jolt
- start
- i17~18
- block
- -8
- hit
- +17d
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Forces tech backroll on hit • Hit vs BT +14d
Double Barrel
DuringDynamicEntryBow Shock
DuringDynamicEntryLightning Thrust
DuringSilentEntryRebellion
DuringHeat +- start
- i18~24
- block
- +5
- hit
- +10
Transition to SEN • Consumes 300F of remaining heat time • Only deals recoverable damage
Blue Jet
DuringHeatandLimitedEntry,Thunderbird Descent
DuringHeat- start
- i18~19, i38~41
- block
- +12c
- hit
- +0d / +81a
Heat Smash • Floor Break • Transition to 30dmg attack throw on 1st hit • 2nd hit +81a 25dmg on 1st block or whiff • Transition to r35 DEN (+12c/+81a) • Transition to r37 standing with B (+10c/+79a) • 7 chip damage on block • Opponent recovers FDFA
Shockwave Insurgence
DuringHeat SS+Stack Up Insurgence
DuringHeatandDynamicEntry
10 Hit Combo 1
- +