Lee

Tekken 8

Lee

Lee Chaolan

106 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 9

  • Forearm Drop

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    -2d

    Homing • Throw break 1 or 2

  • Axle Throw

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -6
    hit
    -2d

    Homing • Throw break 1 or 2 • Side swap

  • Lee Harassment

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    -3d

    Throw break 1

  • Lee Stunner

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Floor Break Throw break 2

  • Face Crusher

    Back 50
    or
    start
    i12~14
    block
    !
    hit
    -5d

    Unbreakable

  • Knee Drive

    Front 20 break 1+2
    start
    i12~14
    block
    -3
    hit
    +23d

    Throw break 1+2 • Alternate input HMS.uf+1+2

  • Mist Illusion

    Parry
    Synchrowiththeopponent'spunch
  • Illusion Edge

    Mid 35
    AfterMistIllusionExceeds
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 89

  • The Marvelous Rose

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Left Right Combo

    HH 14
    start
    i12
    block
    -3
    hit
    +7

    Transition to -2 +8 r21 MS with F • Jail from 1st block with 4F delay • Combo from 1st hit with 4F delay

  • Left Right Combo to Revolution Zwei

    HHMH 51
    start
    i21~23
    block
    -3
    hit
    +17a (+8)

    Balcony Break • Combo from 2nd CH or 3rd hit with 8F delay • Transition to -9, +11a (+2a) r37 HMS with 4 • Interrupt with i6 from 3rd block • Whiffs vs SSR from 3rd block • Move can be delayed 13F • Input can be delayed 17F

  • Left Right Mid Kick

    HHM 24
    start
    i18
    block
    -12
    hit
    -1
    ch
    +58a

    Jail from 1st block • Combo from 2nd hit • Transition to -14 -2 r33 HMS with 3 • Consumes 60F of remaining Heat time without perfect input

  • Left Right Mid Kick Cardinal

    HHM 26
    PerfectInput
  • Acid Rain Kick Combination

    HHMH 27
    Perfecthirdandfourthhit
  • Combination Drei

    HHM 36
    start
    i20
    block
    -12
    hit
    +3
    ch
    +26a

    Combo from 2nd CH with ?F delay • Interrupt with i6 from 1st block

  • Combination Fünf

    HHH 38
    start
    i24
    block
    -4
    hit
    +20a (+11)
    ch
    +65a (+45)

    Balcony Break • Combo from 2nd CH with ?F delay • Interrupt with i8 from 1st block

  • Combination Vier

    HHL 36
    start
    i25
    block
    -15
    hit
    +1
    ch
    +11

    Combo from 2nd CH with ?F delay • Interrupt with i10 from 1st block

  • Right Cross to Revolution Zwei

    HMH 47
    start
    i21
    block
    -3
    hit
    +17a (+8)

    Balcony Break • Transition to -9, +11a (+2) HMS with 4 • Combos from 1st hit CH • Interrupt with i6 from 2nd block • Whiffs vs SSR from 2nd block

  • Mist Wolf Combination

    MH 34
    start
    i17
    block
    -10
    hit
    +1

    Combos from 1st hit • Jail from 1st block with ?F delay

  • Mist Trap Throw

    HT 33
    onreceivingabloworonguard
  • Spinning Hammer Kick

    HHM 28
    start
    i19
    block
    -13
    hit
    +8d

    Floor Break • Combos from 2nd hit CH • Move cannot be interrupted

  • Spin Kick Somersault Combo

    HHM 28
    start
    i30
    block
    -9
    hit
    +42d

    Tornado • Interrupt with i10 from 2nd block • Whiffs vs SS, SW from 2nd block

  • Machinegun Kicks

    HHH 24
    start
    i10
    block
    -13
    hit
    -2

    Jail from 1st attack • Combo from 2nd hit with no delay • Frame advantage on 1st CH: +25a (+18)

  • Machinegun Kicks Cardinal

    HHH 31
    PerfectInput
  • Lee Somersault

    HM 37
    start
    i33
    block
    -1
    hit
    +48d
    ch
    js

    Transition to -9, +40 MS with F • Interrupt with i14 from 2nd block • Whiffs vs SSR, SW from 2nd block

  • Pirouette Punch

    M 20
    start
    i21
    block
    -1
    hit
    +3
    ch
    +26a

    Homing • Floor Break • Transition to +2, +6, +29a HMS with 3+4

  • Hitman

  • Freaker Jab

    H 7
    DuringHitman
  • Amazing Swipe

    HHH 34
    DuringHitman
  • Excellent Combo

    HM 24
    DuringHitman
  • Scatter Blow

    M 23
    DuringHitman
  • Scatter Kick

    H 41
    DuringHitman
  • Shin Slicer

    L 20
    DuringHitman
  • Poison Touch

    MM 25
    DuringHitman
  • Silver Slash

    M 24
    DuringHitman
  • Silver Circle

    M 20
    DuringHitman
  • Mist Step

  • Inverted Axle

    MM 20
    DuringMistStep
  • Friction Spear

    L 17
    DuringMistStep
  • Sway

    DuringMistStep
  • Axe Sweep

    L 18
    DuringMistStep
  • Hit Spark

  • Double Signal

    MH 34
    start
    i19
    block
    -10
    hit
    +16c

    Balcony Break • Combos from 1st hit • Delayable • Forces tech back roll on hit • Move can be delayed by • Input can be delayed by +1

  • Acid Storm

    MMHHHH 43
    start
    i23
    block
    -9
    hit
    +69a (+53)

    Tornado • If only last hit connects +28a (+13) • Combos from 1st hit • 4 can be input after the 2nd hit on-wards

  • Acid Rain Cardinal

    MMHHHH 36
    Perfectinput
  • Deadly Revolution

    HH 37
    start
    i24
    block
    -5
    hit
    +20a (+3)

    Tornado • Balcony Break • Combos on 1st hit CH • Interrupt with i9 from 1st block

  • Deadly Revolution Cardinal

    HH 38
    Perfectinput
  • Deadly Arc

    HM 31
    start
    i21
    block
    -8
    hit
    +6c
    ch
    +63a

    Transition to -4, +7c, +64a HMS with 4 • Combos on 1st hit CH with 8f delay • Interrupt with i6 from 1st block • Move can be delayed 14f

  • Aggressive One-Two

    HH 32
    start
    i13
    block
    -13
    hit
    +18a (+9)

    Balcony Break

  • Feather Landing

    MM 30
    start
    i30
    block
    +4c
    hit
    +8c

    Floor Break 9 chip damage

  • Silver Uppercut

    M 12
    start
    i15
    block
    -7
    hit
    +34a (+24)

    +4s on crouching normal hit

  • Mercury Drive

    MHM 46
    start
    i22
    block
    -14
    hit
    +13c g

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd CH with 7F delay • Move can be delayed by 10F • Input can be delayed by 11F

  • Fabulous Whip

    MH 36
    start
    i22-23
    block
    -9
    hit
    +10g

    Heat Engager • Heat Dash +5, +43d (+35) • Combo from 1st hit with 7F delay

  • Gut Polisher

    M 17
    start
    i18
    block
    -6
    hit
    +8
    ch
    +13

    Jab evasion

  • Silver Low

    L 17
    start
    i16
    block
    -15
    hit
    -1
    ch
    +17a

    Transition to -15, -1, +17a HMS with 4

  • Shin to Head Kick

    LH 23
    start
    i23
    block
    -9
    hit
    +2
    ch
    +27a (+17)

    Links to attacks from 4 (4,4:4, 4,3,4, etc.) • Combos from 1st hit CH at 7f delay • Move can be delayed 9f

  • Laser Edge Kick Combo

    LLLM 41
    start
    i24
    block
    -20
    hit
    +11a (+2)

    Balcony Break • Transition to -11, +20a (+11) HMS with 3 • Combos from 3rd hit CH

  • Silver Cyclone

    ! 60
  • Bump Kick

    L 12
    start
    i20
    block
    -12
    hit
    -1
  • Grass Snake

    L 19
    start
    i21
    block
    -13
    hit
    +4
    ch
    +38a
  • Triple Fang

    HMH 33
    start
    i20
    block
    -11
    hit
    +1

    Combos from 1st hit

  • Triple Fang Cardinal

    HMH 41
    Perfect:secondhit
  • Double Fang Cardinal

    HH 37
    Perfectinput
  • Rear Cross Punch

    H 9
    start
    i14
    block
    -5
    hit
    +1

    Transition to -1, +5 MS with F

  • Super High Combination

    HHH 46
    start
    i27
    block
    -0
    hit
    +22a (+13)
    ch
    +51a

    Strong Aerial Tailspin • Balcony Break • Transition to -5, +17a MS with F

  • Stinging Rush

    LH 21
    start
    i19
    block
    -12
    hit
    -1

    Transition to -7, +4 MS with F • Combos from 1st hit

  • Silver Heel

    M 20
    start
    i20
    block
    -3
    hit
    +7c
    ch
    +64a

    Floor Break • Spike • Transition to -2, +8c, +65a HMS with 3 • +18d on crouching opponent

  • Silver Revolution

    H 23
    start
    i20
    block
    -9
    hit
    +15a (+6)

    Balcony Break

  • Wheel of Fate

    M 20
    start
    i18
    block
    -13
    hit
    +20a (+13)
    ch
    +74a (+58)

    Tornado

  • Fake

  • Brilliant Rosé

    MM 30
    start
    i21
    block
    -12
    hit
    +3
    ch
    +26a

    Combos from 1st hit

  • Double Mazurek

    MH 35
    start
    i25
    block
    -3
    hit
    +25a

    Combos from 1st hit

  • Silver Arrow

    M 14
    start
    i15
    block
    -13
    hit
    +31a (+21)

    Knee • Alternate input ub+4, u+4

  • Silver Bullet

    H 30
    start
    i22
    block
    +5
    hit
    +28d (+20)

    Balcony Break • Transition to +8, +31d (+23) HMS with 3+4 • 9 chip damage

  • Delayed Rising Toe Kick

    M 20
    start
    i23
    block
    -13
    hit
    +32a (+22)
  • Jostle Wolf

    H 23
    start
    i15
    block
    +2
    hit
    +18gc
    ch
    +69a (+53)

    Tornado • Balcony Break • Transition to +5, +21gc, +72a (+56) MS with F • 6 chip damage

  • Jostle Wolf Cardinal

    H 26
    quickinput
  • Pulse Blast

    M 23
    start
    i14~15
    block
    -9
    hit
    +21d (+11)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Slight low profile

  • Deadly Edge

    H 22
    start
    i16
    block
    -5
    hit
    +29a
  • Blazing Kick

    M 24
  • Lee Cutter

    H 23
    start
    i19
    block
    +2
    hit
    +25a

    Strong Aerial Tailspin • Homing • Transition to +5, +28a HMS with 3 • 6 chip damage

  • Back Handspring to Hitman

  • Waxing Crescent

    MM 40
    start
    i20
    block
    +3
    hit
    +19d

    Floor Break • Transition to +6, +29d (-6) HMS with 3 • Combos from 1st hit • 7 chip damage • Balcony break on 2nd hit only

  • Wonderful Spin Blow

    MH 29
    WS
  • Wonderful Combo

    MH 32
    WS
  • Rocket Heel

    MM 36
    WS
  • Twister Heel

    MH 35
    WS
  • Infinite Kick Chain: Low

    MMLMH 45
    WS ...
  • Infinite Kick Chain: Middle

    47
    WS ...
  • Toe Smash

    M 16
    WS
  • Silver Tail

    L 17
    FC
  • Catapult Kick

    M 25
    FC or or
  • Catapult Drop

    MM 60
    FC or or
    start
    i60
    hit
    +9a (+0)

    Balcony Break • Unblockable • Cancel and transition to HMS with 3+4

  • Slide Step

    FC
  • Friction Spear

    L 20
    FC
  • Friction Spear Cardinal

    L 23
    FC hold
  • Taunt

During Heat 7

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Machinegun Kicks Cardinal

    HHH 31
    PerfectInput
  • Fabulous Whip

    MH 36
    start
    i22-23
    block
    -9
    hit
    +10g

    Heat Engager • Heat Dash +5, +43d (+35) • Combo from 1st hit with 7F delay

  • Silver Revolution

    H 23
    start
    i20
    block
    -9
    hit
    +15a (+6)

    Balcony Break

  • Pulse Blast

    M 23
    start
    i14~15
    block
    -9
    hit
    +21d (+11)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Slight low profile

  • Crimson Howl

    M 35
  • Paradigm Breaker

    LT 40
    DuringHeat
    start
    i20
    block
    -14
    hit
    +0d

    Heat Smash • Balcony Break

10 Hit Combo 1

  • MHHHHLHHHM 88

Lee's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.