Throws 9
Forearm Drop
or +- start
- i12~14
- block
- -3
- hit
- -2d
Homing • Throw break 1 or 2
Axle Throw
or +- start
- i12~14
- block
- -6
- hit
- -2d
Homing • Throw break 1 or 2 • Side swap
Lee Harassment
or- start
- i12~14
- block
- -3
- hit
- -3d
Throw break 1
Lee Stunner
or- start
- i12~14
- block
- -3
- hit
- +0d
Floor Break Throw break 2
Face Crusher
or- start
- i12~14
- block
- !
- hit
- -5d
Unbreakable
Knee Drive
+- start
- i12~14
- block
- -3
- hit
- +23d
Throw break 1+2 • Alternate input HMS.uf+1+2
Mist Illusion
Synchrowiththeopponent'spunch +Illusion Edge
AfterMistIllusionExceedsLow Parry
Timewithopponentlowattack
Attacks 89
The Marvelous Rose
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Left Right Combo
- start
- i12
- block
- -3
- hit
- +7
Transition to -2 +8 r21 MS with F • Jail from 1st block with 4F delay • Combo from 1st hit with 4F delay
Left Right Combo to Revolution Zwei
- start
- i21~23
- block
- -3
- hit
- +17a (+8)
Balcony Break • Combo from 2nd CH or 3rd hit with 8F delay • Transition to -9, +11a (+2a) r37 HMS with 4 • Interrupt with i6 from 3rd block • Whiffs vs SSR from 3rd block • Move can be delayed 13F • Input can be delayed 17F
Left Right Mid Kick
- start
- i18
- block
- -12
- hit
- -1
- ch
- +58a
Jail from 1st block • Combo from 2nd hit • Transition to -14 -2 r33 HMS with 3 • Consumes 60F of remaining Heat time without perfect input
Left Right Mid Kick Cardinal
PerfectInputAcid Rain Kick Combination
PerfecthirdandfourthhitCombination Drei
- start
- i20
- block
- -12
- hit
- +3
- ch
- +26a
Combo from 2nd CH with ?F delay • Interrupt with i6 from 1st block
Combination Fünf
- start
- i24
- block
- -4
- hit
- +20a (+11)
- ch
- +65a (+45)
Balcony Break • Combo from 2nd CH with ?F delay • Interrupt with i8 from 1st block
Combination Vier
- start
- i25
- block
- -15
- hit
- +1
- ch
- +11
Combo from 2nd CH with ?F delay • Interrupt with i10 from 1st block
Right Cross to Revolution Zwei
- start
- i21
- block
- -3
- hit
- +17a (+8)
Balcony Break • Transition to -9, +11a (+2) HMS with 4 • Combos from 1st hit CH • Interrupt with i6 from 2nd block • Whiffs vs SSR from 2nd block
Mist Wolf Combination
- start
- i17
- block
- -10
- hit
- +1
Combos from 1st hit • Jail from 1st block with ?F delay
Mist Trap Throw
onreceivingabloworonguardSpinning Hammer Kick
- start
- i19
- block
- -13
- hit
- +8d
Floor Break • Combos from 2nd hit CH • Move cannot be interrupted
Spin Kick Somersault Combo
- start
- i30
- block
- -9
- hit
- +42d
Tornado • Interrupt with i10 from 2nd block • Whiffs vs SS, SW from 2nd block
Machinegun Kicks
- start
- i10
- block
- -13
- hit
- -2
Jail from 1st attack • Combo from 2nd hit with no delay • Frame advantage on 1st CH: +25a (+18)
Machinegun Kicks Cardinal
PerfectInputLee Somersault
+- start
- i33
- block
- -1
- hit
- +48d
- ch
- js
Transition to -9, +40 MS with F • Interrupt with i14 from 2nd block • Whiffs vs SSR, SW from 2nd block
Pirouette Punch
- start
- i21
- block
- -1
- hit
- +3
- ch
- +26a
Homing • Floor Break • Transition to +2, +6, +29a HMS with 3+4
Hitman
Freaker Jab
DuringHitmanAmazing Swipe
DuringHitmanExcellent Combo
DuringHitmanScatter Blow
DuringHitmanScatter Kick
DuringHitmanShin Slicer
DuringHitmanPoison Touch
DuringHitmanSilver Slash
DuringHitman +Silver Circle
DuringHitman +Mist Step
Inverted Axle
DuringMistStepFriction Spear
DuringMistStepSway
DuringMistStepAxe Sweep
DuringMistStepHit Spark
Double Signal
+- start
- i19
- block
- -10
- hit
- +16c
Balcony Break • Combos from 1st hit • Delayable • Forces tech back roll on hit • Move can be delayed by • Input can be delayed by +1
Acid Storm
+- start
- i23
- block
- -9
- hit
- +69a (+53)
Tornado • If only last hit connects +28a (+13) • Combos from 1st hit • 4 can be input after the 2nd hit on-wards
Acid Rain Cardinal
+ PerfectinputDeadly Revolution
+- start
- i24
- block
- -5
- hit
- +20a (+3)
Tornado • Balcony Break • Combos on 1st hit CH • Interrupt with i9 from 1st block
Deadly Revolution Cardinal
+ PerfectinputDeadly Arc
+- start
- i21
- block
- -8
- hit
- +6c
- ch
- +63a
Transition to -4, +7c, +64a HMS with 4 • Combos on 1st hit CH with 8f delay • Interrupt with i6 from 1st block • Move can be delayed 14f
Aggressive One-Two
+- start
- i13
- block
- -13
- hit
- +18a (+9)
Balcony Break
Feather Landing
+- start
- i30
- block
- +4c
- hit
- +8c
Floor Break 9 chip damage
Silver Uppercut
+- start
- i15
- block
- -7
- hit
- +34a (+24)
+4s on crouching normal hit
Mercury Drive
+- start
- i22
- block
- -14
- hit
- +13c g
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd CH with 7F delay • Move can be delayed by 10F • Input can be delayed by 11F
Fabulous Whip
+- start
- i22-23
- block
- -9
- hit
- +10g
Heat Engager • Heat Dash +5, +43d (+35) • Combo from 1st hit with 7F delay
Gut Polisher
+- start
- i18
- block
- -6
- hit
- +8
- ch
- +13
Jab evasion
Silver Low
+- start
- i16
- block
- -15
- hit
- -1
- ch
- +17a
Transition to -15, -1, +17a HMS with 4
Shin to Head Kick
+- start
- i23
- block
- -9
- hit
- +2
- ch
- +27a (+17)
Links to attacks from 4 (4,4:4, 4,3,4, etc.) • Combos from 1st hit CH at 7f delay • Move can be delayed 9f
Laser Edge Kick Combo
+- start
- i24
- block
- -20
- hit
- +11a (+2)
Balcony Break • Transition to -11, +20a (+11) HMS with 3 • Combos from 3rd hit CH
Silver Cyclone
+Bump Kick
+- start
- i20
- block
- -12
- hit
- -1
Grass Snake
+- start
- i21
- block
- -13
- hit
- +4
- ch
- +38a
Triple Fang
+- start
- i20
- block
- -11
- hit
- +1
Combos from 1st hit
Triple Fang Cardinal
+ Perfect:secondhitDouble Fang Cardinal
+ PerfectinputRear Cross Punch
+- start
- i14
- block
- -5
- hit
- +1
Transition to -1, +5 MS with F
Super High Combination
+- start
- i27
- block
- -0
- hit
- +22a (+13)
- ch
- +51a
Strong Aerial Tailspin • Balcony Break • Transition to -5, +17a MS with F
Stinging Rush
+- start
- i19
- block
- -12
- hit
- -1
Transition to -7, +4 MS with F • Combos from 1st hit
Silver Heel
+- start
- i20
- block
- -3
- hit
- +7c
- ch
- +64a
Floor Break • Spike • Transition to -2, +8c, +65a HMS with 3 • +18d on crouching opponent
Silver Revolution
+- start
- i20
- block
- -9
- hit
- +15a (+6)
Balcony Break
Wheel of Fate
+- start
- i18
- block
- -13
- hit
- +20a (+13)
- ch
- +74a (+58)
Tornado
Fake
+Brilliant Rosé
+- start
- i21
- block
- -12
- hit
- +3
- ch
- +26a
Combos from 1st hit
Double Mazurek
+- start
- i25
- block
- -3
- hit
- +25a
Combos from 1st hit
Silver Arrow
+- start
- i15
- block
- -13
- hit
- +31a (+21)
Knee • Alternate input ub+4, u+4
Silver Bullet
+- start
- i22
- block
- +5
- hit
- +28d (+20)
Balcony Break • Transition to +8, +31d (+23) HMS with 3+4 • 9 chip damage
Delayed Rising Toe Kick
- start
- i23
- block
- -13
- hit
- +32a (+22)
Jostle Wolf
+- start
- i15
- block
- +2
- hit
- +18gc
- ch
- +69a (+53)
Tornado • Balcony Break • Transition to +5, +21gc, +72a (+56) MS with F • 6 chip damage
Jostle Wolf Cardinal
+ quickinputPulse Blast
+- start
- i14~15
- block
- -9
- hit
- +21d (+11)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Slight low profile
Deadly Edge
+- start
- i16
- block
- -5
- hit
- +29a
Blazing Kick
+Lee Cutter
+- start
- i19
- block
- +2
- hit
- +25a
Strong Aerial Tailspin • Homing • Transition to +5, +28a HMS with 3 • 6 chip damage
Back Handspring to Hitman
Waxing Crescent
+- start
- i20
- block
- +3
- hit
- +19d
Floor Break • Transition to +6, +29d (-6) HMS with 3 • Combos from 1st hit • 7 chip damage • Balcony break on 2nd hit only
Wonderful Spin Blow
WS+Wonderful Combo
WS+Rocket Heel
WS+Twister Heel
WS+Infinite Kick Chain: Low
WS+ + ...Infinite Kick Chain: Middle
WS+ + ...Toe Smash
WS+Silver Tail
FC+ +Catapult Kick
FC+ or or +Catapult Drop
FC+ or or +- start
- i60
- hit
- +9a (+0)
Balcony Break • Unblockable • Cancel and transition to HMS with 3+4
Slide Step
FC+Friction Spear
FC+ +Friction Spear Cardinal
FC+ + hold +Taunt
During Heat 7
Heat Burst
WhenHeatactivationisavailableMachinegun Kicks Cardinal
PerfectInputFabulous Whip
+- start
- i22-23
- block
- -9
- hit
- +10g
Heat Engager • Heat Dash +5, +43d (+35) • Combo from 1st hit with 7F delay
Silver Revolution
+- start
- i20
- block
- -9
- hit
- +15a (+6)
Balcony Break
Pulse Blast
+- start
- i14~15
- block
- -9
- hit
- +21d (+11)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Slight low profile
Crimson Howl
+Paradigm Breaker
DuringHeat- start
- i20
- block
- -14
- hit
- +0d
Heat Smash • Balcony Break
10 Hit Combo 1
- +