Lee

Tekken Tag Tournament 2

Lee

Lee Chaolan

94 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 7

  • Forearm Drop

    Front 35 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Axle Throw

    Front 35 break 2
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 2, side switch on break • Side switch • Opponent recovers FUFA • Special throw animation if paired with Combot(press 5 after th input)

  • Lee Harassment

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FD(side)

  • Lee Stunner

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 2 • Side switch • Opponent recovers FDFA

  • Face Crusher

    Back 60
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch • Opponent recovers FDFA

  • Knee Drive

    Front 30 break 1+2
    start
    i12
    block
    -3
    hit
    KND

    Tag Buffer • Throw break 1+2 • 21 damage on wall splat

  • Mist Illusion

    Parry
    Synchrowiththeopponent'spunch

Attacks 86

  • Left Right Combo

    HH 21
    block
    -1
    hit
    +5
    ch
    +5

    Natural combo from 1st hit • Jail on block

  • Left Right Combo to Revolution Zwei

    HHMH 70
    block
    -4~-3
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed • Can transition to HMS with 4(-9~-8/KND/KND)

  • Left Right Mid Kick

    HHM 34
    block
    -12
    hit
    -1
    ch
    JG

    Natural combo from 1st hit • Can transition to HMS with 3(-14/-3/JG) • Can be held, has two levels of charge

  • Left Right Max Mid

    HHM 37
    Mantain
  • Left Right Combo to Mist Step

    HH 21
    block
    -2
    hit
    +4
    ch
    +4

    Transition to MS

  • Combination Drei

    HHM 47
    block
    -12
    hit
    +1c
    ch
    JG

    Bound • Natural combo from 2nd CH

  • Combination Vier

    HHL 47
    block
    -16
    hit
    +0
    ch
    +10g

    Natural combo from 2nd CH

  • Right Cross to Revolution Zwei

    HMH 62
    block
    -4~-3
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH • Can be delayed • Can transition to HMS with 4(-9~-8/KND/KND)

  • Mist Kick

    M 24
    start
    i14
    block
    -8
    hit
    +3
    ch
    +3

    Can transition to HMS with 4

  • Mist Wolf Combination

    MH 48
    block
    -10
    hit
    +1
    ch
    +1

    Natural combo from 1st hit

  • Trick Kick

    H 24
    start
    i30
    block
    -10
    hit
    +1
    ch
    +1
  • Mist Trap Throw

    HT 38
    onreceivingabloworonguard
  • Spinning Hammer Kick

    HHM 57
    block
    -14~-13
    hit
    +8c~+9c
    ch
    KND

    Bound • Natural combo from 2nd CH • Can be delayed

  • Spin Kick Somersault Combo

    HHM 65
    block
    -9~-8
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Machinegun Kicks

    HHH 39
    block
    -5
    hit
    +6
    ch
    JG

    Natural combo from 1st hit

  • Lee Somersault

    HM 54
    block
    -1~+0
    hit
    KND
    ch
    KND

    Balcony Break

  • Pirouette Punch

    M 29
    start
    i21~22
    block
    -1~+0
    hit
    +3c~+4c
    ch
    JG

    Homing • Bound

  • Hitman

  • Freaker Jab

    H 10
    DuringHitman
  • Freaker Jab Rush

    HHHH 40
    DuringHitman
  • Excellent Combo

    HM 25
    DuringHitman
  • Scatter Blow

    M 23
    DuringHitman
  • Scatter Kick

    HT 34
    DuringHitman
  • Shin Slicer

    L 23
    DuringHitman
  • Poison Touch

    MM 24
    DuringHitman
  • Silver Slash

    M 23
    DuringHitman
  • Silver Circle

    M 20
    DuringHitman
  • Hit Spark

  • Double Signal

    MH 46
    block
    -12~-11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Acid Storm

    MMHHHHH 73
    block
    -5~-4
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Natural combo from 1st hit • Can transition to HMS with 3(-4~-3/KND/KND) • Can be performed after any f+3,3 variation • Opponent recovers FUFA

  • Silver Whip

    H 17
    start
    i11
    block
    -7
    hit
    +4
    ch
    +4
  • Deadly Arc

    HM 41
    block
    -8~-6
    hit
    +6c~+8c
    ch
    JG

    Bound • Natural combo from 1st CH • Can be delayed

  • Revolution Zwei

    MH 55
    block
    -4~-3
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed • Can transition to HMS with 4(-9~-8/KND/KND)

  • Feather Landing

    MM 39
    start
    i30~32,i34~35
    block
    +4c~+5c
    hit
    +8c~+9c
    ch
    +8c~+9c

    Spike

  • Mist Step

  • Inverted Axle

    MM 33
    DuringMistStep
  • Lee Sliding

    L 15
    DuringMistStep
  • Sway

    DuringMistStep
  • Spinning Axe Kick

    L 18
    DuringMistStep
  • Mercury Drive

    MHM 63
    block
    -16
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH • Can be delayed

  • Front Kick

    M 20
    start
    i13~14
    block
    -9~-8
    hit
    +2~+3
    ch
    +2~+3

    Can transition to HMS with 3

  • Gut Polisher

    M 24
    start
    i18
    block
    -6
    hit
    +8
    ch
    +23(+10g)

    Causes Double-over stun on CH

  • Silver Low

    L 18
    start
    i16
    block
    -17
    hit
    -3
    ch
    KND

    Can transition to HMS with 4(-15/+0/KND) • Can cancel out of HMS with D(-14/+1/KND)

  • Shin to Head Kick

    LH 30
    block
    -9
    hit
    +2
    ch
    JG

    Natural combo from 1st CH • Can be delayed • Can cancel to d+3+4 with 3 on frame 1(d+4,n,4:3) • Can go into any other 4 extension

  • Shin to Spinning Hammer Kick

    LHHM 50
  • Shin to Spin Kick Somersault Combo

    LHHM 56
  • Laser Edge Machine Gun Kick

    LHHH 39
  • Laser Edge Lee Somersault

    LHM 48
  • Laser Edge Kick Combo

    LLLM 53
    block
    -20
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd hit • Natural combo from 2nd CH • Can be delayed • Can transition to HMS with 3(-11/KND/KND) • Can cancel out of HMS with db and recover FC(-8/KND/KND)

  • Silver Cyclone

    ! 108
    start
    i60
    block
    KND
    hit
    KND
    ch
    KND

    Can be cancelled with 3+4 into HMS

  • Bump Kick

    L 20
    start
    i20
    block
    -12
    hit
    +2
    ch
    +2
  • Death Touch

    !! 65
    tocancel
  • Grass Snake

    L 25
    start
    i23~24
    block
    -13~-12
    hit
    +4~+5
    ch
    +4~+5
  • Triple Fang

    HMH 38
    block
    -11
    hit
    +1
    ch
    +1

    Natural combo from 1st hit

  • Triple Fang to Hitman

    HM 18
    block
    -1
    hit
    +10
    ch
    +10

    Transition to HMS

  • Triple Fang to Mist Step

    H 10
    block
    -5
    hit
    +1
    ch
    +1

    Transition to MS

  • Rear Cross Punch

    H 14
    start
    i14
    block
    -5
    hit
    +1
    ch
    +1
  • Right Cross to Mist Step

    H 14
    block
    -1
    hit
    +5
    ch
    +5

    Transition to MS

  • Super High Combination

    HHH 76
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Axe Kick Combination

    MH 44
    block
    -8
    hit
    +4
    ch
    JG

    Natural combo from 1st hit

  • Silver Heel

    M 29
    start
    i20~21
    block
    -3~-2
    hit
    +7c~+8c
    ch
    JG

    Bound • Can transition to HMS with 3(-1~+0/+8c~+9c/JG)

  • Wheel of Fate

    M 28
    start
    i18~19
    block
    -12~-11
    hit
    KND
    ch
    +19~+20

    Opponent must techroll to avoid guaranteed follow-ups on CH

  • Fake

  • Brilliant Rosé

    MM 45
    block
    -12
    hit
    +1
    ch
    KND

    Bound • Natural combo from 1st hit

  • Double Mazurek

    MH 49
    block
    -3
    hit
    KND
    ch
    KND

    Natural combo from 1st hit • Opponent recovers FUFA

  • Silver Arrow

    M 17
    start
    i15
    block
    -13
    hit
    JG
    ch
    JG

    Knee

  • Silver Sting

    H 25
    start
    i21
    block
    +3
    hit
    +16
    ch
    +16

    Causes Nosebleed stun

  • Pulse Blast

    M 37
    start
    i16(17~)
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break

  • Deadly Edge

    H 29
    start
    i16(17~)
    block
    +0
    hit
    +6
    ch
    JG
  • Aggressive One-Two

    HH 40
    start
    i13(14~),i28
    block
    -3
    hit
    KND
    ch
    KND

    Balcony Break • Jail on block

  • Blazing Kick

    M 27
    start
    i22~23(24~)
    block
    -19~-18
    hit
    JG
    ch
    JG

    Tag Buffer

  • Lee Cutter

    H 31
    start
    i19(20~)
    block
    -2
    hit
    KND
    ch
    KND

    Homing • Can transition to HMS with 3(+0/KND/KND) • Opponent recovers FUFA

  • Back Handspring to Hitman

  • Waxing Crescent

    M 54
    block
    -9
    hit
    KND
    ch
    KND

    Bound • Natural combo from 1st hit • Becomes a launcher when first hit connects

  • Rocket Heel

    MM 30
    WS
  • Infinite Kick Chain

    MMLMH 45
    WS ...
  • Infinite Kick Chain 2

    MMMHM 47
    WS ...
  • Low Variation

    LMH 65
    DuringInfiniteKickChain ...
  • High Variation

    MMH 60
    DuringInfiniteKickChain ...
  • Silver Tail

    L 17
    FC
  • Catapult Kick Low

    M 25
    FC or or
  • Catapult Kick High

    M 30
    FC or or
  • Catapult Drop

    MM 60
    FC or or
  • Sliding

    L 22
    FC
  • Lee Screw Left

    H 35
    SSright
  • Lee Screw Right

    H 30
    SSleft

10 Hit Combo 1

  • MHHHHLHHHM 88

Lee's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.