Bryan

Tekken 5

Bryan

Bryan Fury

86 moves · frame data from wavu.wiki

Also in Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 8

  • Gravity Brain Buster

    Front 35 break 1
    or
    start
    i12~i14
    block
    -3
    hit
    -2d

    Throw break 1 • Side switch • Opponent recovers in FUFA

  • Guillotine

    Front 35 break 2
    or
    start
    i12~i14
    block
    -6
    hit
    ±0d

    Throw break 2 • Side switch • Opponent recovers in FDFA

  • Gravity Throw

    Left 40 break 1
    or
    block
    -3
    hit
    +1d

    Throw break 1 • Side switch on hit • Opponent recovers in FUFR

  • Knee Blast

    Right 40 break 2
    or
    block
    -3
    hit
    +6d

    Throw break 2 • Opponent recovers in FUFT

  • Neck Throw

    Back 60
    or
    hit
    -1d

    Unbreakable • Side switch • Opponent recovers in FDFA

  • Anaconda Assassin

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    -10d

    Throw break 1+2 • Opponent recovers in FUFA

  • Chains of Misery

    Front 45 break 1+2
  • Parry

    Parry
    Synchrowiththeopponent'spunch

Attacks 75

  • Left Right Combo

    HH 14
    start
    i12
    block
    -1
    hit
    +5
  • One Two Body Blow

    HHM 32
    start
    i19
    block
    -7
    hit
    +6
    ch
    +65a
  • One Two Low Kick

    HHL 27
    start
    i25
    block
    -13
    hit
    +1
  • One Two High Kick

    HHH 38
    start
    i25
    block
    -3
    hit
    +21a (+12)
  • Lair's Dance

    HHHHH 80
    start
    i13
    block
    -10
    hit
    +39a (-18)
  • Whipping Fury

    HHHM 61
    start
    i22~i24
    block
    -6
    hit
    +18a
  • Cremation

    HHHHM 78
    start
    i22~i24
    block
    -6
    hit
    +18a
  • Jab to Double Spin Kick

    HHM 35
    start
    i21
    block
    -10
    hit
    +2
  • Running Blind

    HHMH 53
    start
    i23
    block
    -7
    hit
    +5
  • PK Combination

    HM 24
    start
    i16
    block
    -10
    hit
    +1
    ch
    +16a
  • Mid Kick to Rush

    MMMM 49
    start
    i19
    block
    -10
    hit
    +21a (+12)
  • Gatling Combination

    MMML 47
    start
    i22
    block
    -12
    hit
    +2
  • Quick Spin Kick

    MH 27
    start
    i23
    block
    -6
    hit
    +6
  • Anaconda Bite

    MHH 44
    start
    i22~i23
    block
    -8
    hit
    +42a (+32)
  • Anaconda Rage

    MHM 48
    start
    i28
    block
    -12
    hit
    +36a (-21)
  • Triple Spin Kick

    HMH 48
    start
    i24
    block
    -12
    hit
    -1
    ch
    +24a (+14)
  • Tornado Middle Kick

    M 25
    start
    i16
    block
    -4
    hit
    +22a (+13)
  • Right Left to Knee

    HMM 38
    start
    i42
    block
    -18
    hit
    -18a (-27)

    Transitions to TNT (cannot be canceled out of)

  • Knee Strike

    M 20
    start
    i16~i18
    block
    ±0
    hit
    +2
    ch
    +52a
  • Side Step Elbow

    H 22
    start
    i22~i24
    block
    +3
    hit
    +28a (+19)
  • Gravity Blow

    ! 21
    start
    i28
    block
    !
    hit
    -12
  • Left Body Blow

    M 10
    start
    i15
    block
    -5
    hit
    +1
  • Double Body Blow

    MM 20
    start
    i23
    block
    -10
    hit
    +2

    Alternate inputs: • *df+1,1,2 • *df+1,1,1,2 • *df+1,1,1,1,2

  • Vulcan Cannon

    MMMM 19
    start
    i10
    block
    -10
    hit
    -4
  • Right Body Blow

    M 15
    start
    i15
    block
    -5
    hit
    +2
    ch
    +7
  • Snake Edge

    L 21
    start
    i27~i29
    block
    -30
    hit
    +47a
  • Wolf's Tail

    M 23
    start
    i22~i24
    block
    -6
    hit
    +18a
  • Elbow Smash

    M 14
    start
    i14~i15
    block
    -5
    hit
    +5c
  • Python Crush

    MM 35
    start
    i22
    block
    -10
    hit
    +16a (-1)
  • Quick Left Low Kick

    L 10
    start
    i16
    block
    -11
    hit
    +1
  • Low Kick Body Blow Combo

    LM 25
    start
    i23~i24
    block
    -10
    hit
    +6
  • Low Kick

    L 9
    start
    i15
    block
    -13
    hit
    +3
  • Hammer Driver

    MM 31
    or
    start
    i18~i19 i11~i13
    block
    -12~-13
    hit
    +6
    ch
    +22d
  • Multiplied Destruction

    LHM 38
    start
    i16
    block
    -10
    hit
    +1
  • Stomach Blow

    M 15
    start
    i15~i17
    block
    -7
    hit
    +7
  • Sweeper Kick

    L 14
    start
    i16~i17
    block
    -13
    hit
    -1
  • Chopping Elbow

    M 21
    start
    i20~i21
    block
    +3
    hit
    +5
    ch
    +50a
  • Gatling Rush

    MMMMMMMMMMMM 39
    start
    i10
    block
    -35
    hit
    -15a (-24)
  • Light Back Knuckle

    H 20
    start
    i17
    block
    -10
    hit
    +1
    ch
    +51a
  • Double Back Knuckle

    HH 37
    start
    i19
    block
    ±0
    hit
    +55a

    Can be cancelled to SS • Can feint to skip the 1st hit by f

  • Hands of Doom

    HHH 62
    start
    i13
    block
    -10
    hit
    +39d (-18)

    Knockdown can be teched with f or b

  • Wolf Call

    HM 43
    start
    i22~i24
    block
    -6
    hit
    +18a
  • Wolf Bite

    HHM 60
    start
    i22~i24
    block
    -6
    hit
    +18a
  • Front Kick

    H 20
    start
    i20
    block
    -5
    hit
    +7

    Transitions to SNS at (+0/+12) with f

  • Front Kick to Slither Step

    H 20
  • Front Kick to Punch

    HH 32
    start
    i16
    block
    -4
    hit
    +7
  • Front Kick to Rush

    HHMM 56
    start
    i19
    block
    -10
    hit
    +21a (+12)
  • Run for Cover

    HHML 54
    start
    i22
    block
    -13
    hit
    +2
  • Front Kick to Knee

    HM 40
    start
    i21
    block
    -12
    hit
    -1
  • Front Kick to Double Hammer

    HM 46
    start
    i22~i23
    block
    -1c
    hit
    +9c
    ch
    +6d
  • Knee Break

    M 18
    start
    i16
    block
    -10
    hit
    +15
  • Meteor Smash

    ! 60
    start
    i51~i54
    block
    !
    hit
    +8a
  • Rolling Driver

    M 21
    or
    start
    i27~i28
    block
    -3
    hit
    +28a (-21)
  • Orbital Heel Kick

    M 22
    or
    start
    i24~i26
    block
    -5
    hit
    +27a
  • Mach Breaker

    H 35
    start
    i13(~i14)
    block
    -10
    hit
    +39d (-18)

    Knockdown can be teched with f or b

  • Slash Kick

    M 33
    start
    i22~i24
    block
    -13
    hit
    +25a (-11)
  • Mach Kick

    H 32
    start
    i17~i18
    block
    -10c
    hit
    +15a
  • Jet Uppercut

    H 17
    start
    i13~i14
    block
    -11
    hit
    +42a (+32)
  • Flying Knee Kick

    M 21
    start
    i21~i33
    block
    -16c
    hit
    -7d
  • Sway

  • Sway and Smash

    H 21
  • Kickoff

    M 21
  • Snake Slash

    M 30
    start
    i22~i23
    block
    +17g
    hit
    +13a (-36)
  • Left Upper

    M 18
    WS
  • Right Upper

    M 18
    WS
  • Fisherman's Slam

    M 15
    DuringRightUpper
  • High Knee Kick

    M 18
    WS
  • Double High Knee Kick

    MM 40
    WS
  • Short Upper

    M 12
    WS
  • Headhunter

    H 33
    SS
  • Cheap Trick

    M 26
    SS
  • Shell Shock

    H 24
    SS
  • Taunt

    ! 0
    start
    i28
    block
    +16(!)
    hit
    +16

    Cancel with any move or direction • If cancelled after laugh, TNT is still active • Can be done only from standing or forward dash • Cannot be done out of backdash or sidestep - results in 1+3 throw

  • Fury Mach Breaker

    !H 44
    afteranimation
  • Bruiser Combo

    !HMMHHMH 77
    afteranimation

10 hit combo 3

  • HMMMHHHHMH 104
  • HMMMHHHM 84
  • HMMMHHMHH 117

Bryan's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.