Throws 8
Gravity Brain Buster
or +- start
- i12~i14
- block
- -3
- hit
- -2d
Throw break 1 • Side switch • Opponent recovers in FUFA
Guillotine
or +- start
- i12~i14
- block
- -6
- hit
- ±0d
Throw break 2 • Side switch • Opponent recovers in FDFA
Gravity Throw
or- block
- -3
- hit
- +1d
Throw break 1 • Side switch on hit • Opponent recovers in FUFR
Knee Blast
or- block
- -3
- hit
- +6d
Throw break 2 • Opponent recovers in FUFT
Neck Throw
or- hit
- -1d
Unbreakable • Side switch • Opponent recovers in FDFA
Anaconda Assassin
+- start
- i12
- block
- -6
- hit
- -10d
Throw break 1+2 • Opponent recovers in FUFA
Chains of Misery
+Parry
Synchrowiththeopponent'spunch +
Attacks 75
Left Right Combo
- start
- i12
- block
- -1
- hit
- +5
One Two Body Blow
- start
- i19
- block
- -7
- hit
- +6
- ch
- +65a
One Two Low Kick
- start
- i25
- block
- -13
- hit
- +1
One Two High Kick
- start
- i25
- block
- -3
- hit
- +21a (+12)
Lair's Dance
- start
- i13
- block
- -10
- hit
- +39a (-18)
Whipping Fury
- start
- i22~i24
- block
- -6
- hit
- +18a
Cremation
- start
- i22~i24
- block
- -6
- hit
- +18a
Jab to Double Spin Kick
- start
- i21
- block
- -10
- hit
- +2
Running Blind
- start
- i23
- block
- -7
- hit
- +5
PK Combination
- start
- i16
- block
- -10
- hit
- +1
- ch
- +16a
Mid Kick to Rush
- start
- i19
- block
- -10
- hit
- +21a (+12)
Gatling Combination
- start
- i22
- block
- -12
- hit
- +2
Quick Spin Kick
- start
- i23
- block
- -6
- hit
- +6
Anaconda Bite
- start
- i22~i23
- block
- -8
- hit
- +42a (+32)
Anaconda Rage
- start
- i28
- block
- -12
- hit
- +36a (-21)
Triple Spin Kick
- start
- i24
- block
- -12
- hit
- -1
- ch
- +24a (+14)
Tornado Middle Kick
- start
- i16
- block
- -4
- hit
- +22a (+13)
Right Left to Knee
+- start
- i42
- block
- -18
- hit
- -18a (-27)
Transitions to TNT (cannot be canceled out of)
Knee Strike
+- start
- i16~i18
- block
- ±0
- hit
- +2
- ch
- +52a
Side Step Elbow
+- start
- i22~i24
- block
- +3
- hit
- +28a (+19)
Gravity Blow
+- start
- i28
- block
- !
- hit
- -12
Left Body Blow
+- start
- i15
- block
- -5
- hit
- +1
Double Body Blow
+- start
- i23
- block
- -10
- hit
- +2
Alternate inputs: • *df+1,1,2 • *df+1,1,1,2 • *df+1,1,1,1,2
Vulcan Cannon
+- start
- i10
- block
- -10
- hit
- -4
Right Body Blow
+- start
- i15
- block
- -5
- hit
- +2
- ch
- +7
Snake Edge
+- start
- i27~i29
- block
- -30
- hit
- +47a
Wolf's Tail
+- start
- i22~i24
- block
- -6
- hit
- +18a
Elbow Smash
+- start
- i14~i15
- block
- -5
- hit
- +5c
Python Crush
+- start
- i22
- block
- -10
- hit
- +16a (-1)
Quick Left Low Kick
+- start
- i16
- block
- -11
- hit
- +1
Low Kick Body Blow Combo
+- start
- i23~i24
- block
- -10
- hit
- +6
Low Kick
+- start
- i15
- block
- -13
- hit
- +3
Hammer Driver
or +- start
- i18~i19 i11~i13
- block
- -12~-13
- hit
- +6
- ch
- +22d
Multiplied Destruction
+- start
- i16
- block
- -10
- hit
- +1
Stomach Blow
+- start
- i15~i17
- block
- -7
- hit
- +7
Sweeper Kick
+- start
- i16~i17
- block
- -13
- hit
- -1
Chopping Elbow
+- start
- i20~i21
- block
- +3
- hit
- +5
- ch
- +50a
Gatling Rush
+- start
- i10
- block
- -35
- hit
- -15a (-24)
Light Back Knuckle
+- start
- i17
- block
- -10
- hit
- +1
- ch
- +51a
Double Back Knuckle
+- start
- i19
- block
- ±0
- hit
- +55a
Can be cancelled to SS • Can feint to skip the 1st hit by f
Hands of Doom
+- start
- i13
- block
- -10
- hit
- +39d (-18)
Knockdown can be teched with f or b
Wolf Call
+- start
- i22~i24
- block
- -6
- hit
- +18a
Wolf Bite
+- start
- i22~i24
- block
- -6
- hit
- +18a
Front Kick
+- start
- i20
- block
- -5
- hit
- +7
Transitions to SNS at (+0/+12) with f
Front Kick to Slither Step
+Front Kick to Punch
+- start
- i16
- block
- -4
- hit
- +7
Front Kick to Rush
+- start
- i19
- block
- -10
- hit
- +21a (+12)
Run for Cover
+- start
- i22
- block
- -13
- hit
- +2
Front Kick to Knee
+- start
- i21
- block
- -12
- hit
- -1
Front Kick to Double Hammer
+- start
- i22~i23
- block
- -1c
- hit
- +9c
- ch
- +6d
Knee Break
+- start
- i16
- block
- -10
- hit
- +15
Meteor Smash
+- start
- i51~i54
- block
- !
- hit
- +8a
Rolling Driver
or +- start
- i27~i28
- block
- -3
- hit
- +28a (-21)
Orbital Heel Kick
or +- start
- i24~i26
- block
- -5
- hit
- +27a
Mach Breaker
+- start
- i13(~i14)
- block
- -10
- hit
- +39d (-18)
Knockdown can be teched with f or b
Slash Kick
+- start
- i22~i24
- block
- -13
- hit
- +25a (-11)
Mach Kick
+- start
- i17~i18
- block
- -10c
- hit
- +15a
Jet Uppercut
+- start
- i13~i14
- block
- -11
- hit
- +42a (+32)
Flying Knee Kick
+- start
- i21~i33
- block
- -16c
- hit
- -7d
Sway
Sway and Smash
+Kickoff
+Snake Slash
+- start
- i22~i23
- block
- +17g
- hit
- +13a (-36)
Left Upper
WS+Right Upper
WS+Fisherman's Slam
DuringRightUpper +High Knee Kick
WS+Double High Knee Kick
WS+Short Upper
WS+Headhunter
SS+Cheap Trick
SS+Shell Shock
SS+Taunt
- start
- i28
- block
- +16(!)
- hit
- +16
Cancel with any move or direction • If cancelled after laugh, TNT is still active • Can be done only from standing or forward dash • Cannot be done out of backdash or sidestep - results in 1+3 throw
Fury Mach Breaker
afteranimation +Bruiser Combo
afteranimation +
10 hit combo 3
- +
- +
- +