Throws 10
Gravity Brain Buster
or +- start
- i12~14
- block
- -3
- hit
- -2d
Floor Break • Homing • Throw break 1 or 2
Guillotine
or +- start
- i12~14
- block
- -6
- hit
- +0d
Floor Break • Homing • Throw break 1 or 2 • Side switch on hit
Gravity Throw
or- block
- -3
- hit
- +1d
Floor Break • Throw break 1 • Side switch on hit
Knee Blast
or- block
- -3
- hit
- +6d
Throw break 2
Neck Throw
or- hit
- -1d
Unbreakable
Anaconda Assassin
+- start
- i12
- block
- -6
- hit
- -5d
Floor Break • Throw break 1+2
Chains of Misery
FC+ +Parry
Synchrowiththeopponent'spunch + or +Parry Mach Breaker Snake Eyes
Afterasuccessfulparry,Immortal Payback
DuringSnakeEyes,syncwithopponent'sattack, +
Attacks 98
Total Vandalization
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Left Right Combo
- start
- i12
- block
- -3
- hit
- +8
- ch
- +9
Jail from 1st block • Combo from 1st hit
One Two Body Blow
- start
- i19
- block
- -6
- hit
- +6
- ch
- +30d
Combo from 1st CH with no delay • Combo from 2nd CH with 10F delay • Move cannot be interrupted • Move can be delayed by 10F
One Two Low Kick
- start
- i24
- block
- -12
- hit
- +2
- ch
- +14a
Combo from 1st CH with no delay • Combo from 2nd CH with 3F delay • Interrupt with i8 from 1st block • Move cannot be delayed • Input can be delayed by 3F
One Two Neck Breaker
- start
- i20
- block
- -5
- hit
- +20a (+11)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st CH or 2nd CH with 3f delay • Interrupt with i2 from 1st block • Move can be delayed 2F • Input can be delayed by 3F
Lair's Dance
- start
- i24
- block
- -9
- hit
- +41d (-17)
Balcony Break • Input can be delayed 1f
Whipping Fury
- start
- i30~31
- block
- -5
- hit
- +40a (+14)
Strong Aerial Tailspin • Balcony Break
Cremation
- start
- i25~26
- block
- -10
- hit
- +37a
Tornado • Strong Aerial Tailspin • Can hit grounded while off-axis
Jab to Double Spin Kick
- start
- i21
- block
- -10
- hit
- +1
Combo from 2nd CH with 5f delay
Running Blind
- start
- i23
- block
- -7
- hit
- +7
- ch
- +14a
Combo from 3rd CH
PK Combination
- start
- i16
- block
- -10
- hit
- +6
- ch
- +16a (+7)
Balcony Break (CH) • Combo from 1st hit with 1f delay • CH frames also apply to combo from 1st CH
Mid Kick to Rush
- start
- i19
- block
- -10
- hit
- +19a (+10)
Balcony Break • Combo from 3rd CH with 2f delay
Gatling Combination
- start
- i22
- block
- -11
- hit
- +0
Combo from 3rd CH with 3f delay
Quick Spin Kick
- start
- i23
- block
- -6
- hit
- +6
Combo from 1st CH
Anaconda Bite
- start
- i22~23
- block
- -7
- hit
- +43a (+33)
Tornado • Combo from 2nd CH
Anaconda Rage
- start
- i28
- block
- -12
- hit
- +37d (-21)
Balcony Break • Combo from 2nd CH
Double Spin Tomahawk
- start
- i24~25
- block
- -12
- hit
- +14a (+5)
- ch
- +33d (+25)
Balcony Break • Hold to power up and deal more chip damage on block
Triple Spin Kick
+- start
- i24~25
- block
- -5
- hit
- +6
- ch
- +31a (+21)
Combo from 2nd CH
Snake Bite
- start
- i23~24
- block
- -1
- hit
- +6
Combo from 1st hit • Interrupt with i3 from 1st block • Enter SWA +0 +7 r15 with b
Snake Pit
- start
- i26~27
- block
- -14
- hit
- +51d (+20)
Combo from 1st hit with delay • Interrupt with i6 from 1st block
Middle Side Kick
- start
- i18
- block
- -13
- hit
- +8
- ch
- +59a
Balcony Break (airborne)
Ki Charge
Right Left to Spin Kick
+- start
- i18~19
- block
- -13
- hit
- +3a
Balcony Break (airborne) • Combo from 1st or 2nd hit • Gain SNE on hit with 1+2 • SNE gain is r25
Right Left to Spin Kick to Snake Eyes
+ incaseofattack,Knee Strike
+- start
- i16~18
- block
- +0~+2
- hit
- +4~+6
- ch
- +50a
Knee
Boa Crusher
+- start
- i25~26
- block
- -13c
- hit
- +40a (+32)
Spike • Combo from 1st hit with 5f delay • Move can be delayed 4f
Sidestep Elbow
+- start
- i20~21
- block
- +1
- hit
- +19d
Balcony Break • Elbow • 6 chip damage on block
Left Body Blow
+- start
- i15
- block
- -5
- hit
- +1
DF must be held for the extensions
Double Body Blow
+- start
- i23
- block
- -15
- hit
- +1
- ch
- +14a (+5)
Balcony Break (airborne) • Combo from 1st hit • Interrupt with i3 from 1st block
Vulcan Cannon
+- start
- i10
- block
- -10
- hit
- -4
Jail from 1st block with 8?F delay • Combo from 1st hit with 14F delay • Move can be delayed by 25F
Blackout Combo
+- start
- i16
- block
- -4
- hit
- +5
Combo from 1st hit • Move cannot be interrupted • Enter SWA -1 +8 r15 with b
Blackout Trap
+- start
- i23
- block
- -13
- hit
- +8
- ch
- +59a
Combo from 1st CH with 5F delay • Interrupt with i3 from 1st block
Snake Edge
+- start
- i29~30
- block
- -26
- hit
- +70a (+54)
Homing
Wolf's Tail
+- start
- i22~24
- block
- -6~-4
- hit
- +19a
Homing • Balcony Break (airborne)
Elbow Smash
+- start
- i14~15
- block
- -2
- hit
- +8c
Spike • Elbow • Transition to FC with D
Python Crush
+- start
- i22
- block
- -10
- hit
- +16a (-1)
- ch
- +32a (+18)
Balcony Break • Knee • Combo from 1st CH with 10f delay • Move can be delayed 9f
Quick Left Low Kick
+- start
- i16
- block
- -11
- hit
- +0
Quick Low Screw Punch
+- start
- i21
- block
- -7
- hit
- +35a (+9)
Balcony Break • Combo from 1st CH • Gain SNE on hit with 1+2
Quick Low Screw Punch to Snake Eyes
+ incaseofattack,Low Kick
+- start
- i15
- block
- -11
- hit
- +0
+0c on crouching hit
Hammer Driver
+- start
- i17
- block
- -10
- hit
- +3
Combo from 1st hit • Can be canceled into stances after 24 frames • Enter SLS -3 +10g r13 with f • Enter SWA -5 +8 r15 with b • Opponent is further away on CH • Can be done from Crouch Level 1
Hammer Driver Hatchet
+- start
- i27~28
- block
- -13
- hit
- +5
- ch
- +25a
Snake Bomb
+- start
- i30
- block
- +7
- hit
- +53a
Spike • Chip damage on block
Side Low Knuckle Whip
+- start
- i19
- block
- -12
- hit
- +14a (-3)
Tornado • Balcony Break • Combo from 1st CH • Cancel to -23 -12 -7 FC with DB
Stomach Blow
+- start
- i15~17
- block
- -6
- hit
- +8
Sweeper Kick
+- start
- i16~17
- block
- -12
- hit
- -1
- ch
- +4
Crash Impact
+- start
- i15 i12
- block
- -9
- hit
- +4
Heat Engager • Heat Dash +5, +43a (+35) • Balcony Break (airborne) • Jail from 1st attack
Chopping Elbow
+- start
- i20~21
- block
- +4
- hit
- +7c
- ch
- +78a (+58)
Spike • Elbow
Light Back Knuckle
+- start
- i17
- block
- -7
- hit
- +4
- ch
- +53a
Cancel into b+2,1 with f+1 • Cancel into b+2,4 with f+4
Double Back Knuckle
+- start
- i19
- block
- +0
- hit
- +55
Enter SLS +7 +62a r13 with f • Cancel to r9 SS with u_d • Input can be delayed 17f • Move can be delayed 16f
Hands of Doom
+- start
- i24
- block
- -9
- hit
- +41d (-17)
Balcony Break
Wolf Call
+- start
- i30-31
- block
- -5
- hit
- +40a (+14)
Strong Aerial Tailspin • Balcony Break
Kickass Combo
+- start
- i25-26
- block
- -10
- hit
- +37a
Tornado • Can hit grounded when off-axis
Front Kick
+- start
- i19
- block
- -7
- hit
- +4
Enter SLS +1 +12g +12 r18 with f
Front Kick to Punch
+- start
- i16
- block
- -4
- hit
- +7
Combo from 1st CH
Front Kick to Rush
+- start
- i19
- block
- -10
- hit
- +19a (+10)
Balcony Break • Combo from 2nd CH
Run for Cover
+- start
- i22
- block
- -11
- hit
- +0
Combo from 2nd CH
Front Kick to Double Hammer
+- start
- i22
- block
- -6
- hit
- +4c
- ch
- +26d
Floor Break • Combo from 1st CH with 8f delay • Interrupt with i4 from 1st block • Transition to FC with d • Input can be delayed 12f • Move can be delayed 10f
Knee Break
+- start
- i16
- block
- -10
- hit
- +15
Knee • Hit vs BT +9a
Gravity Blow
+- start
- i28
- block
- -9
- hit
- +7c
Spike
Meteor Smash
+ hold- start
- i53
- hit
- +7a
Spike
Gatling Rush
+- start
- i10
- block
- -35
- hit
- -15a (-24)
Knee • Balcony Break • Combo from 1st hit
Bloody War
+- start
- i22~23
- block
- -15
- hit
- +30a (+12)
Knee • Combo from 3rd hit with 5f delay
Rolling Driver
or +- start
- i27~28
- block
- -2
- hit
- +15
Orbital Heel Kick
or +- start
- i24~26
- block
- -5
- hit
- +26a
Spike
Bullet Knee to Snake Eyes
+- start
- i16~17
- block
- -7
- hit
- +8a
Tornado • Knee • Gain SNE on hit
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13
- hit
- +32a (+22)
Jump takes 9 frames
Mach Breaker
+- start
- i13
- block
- -9
- hit
- +41d (-17)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Chip damage on block (8)
Slash Kick
+- start
- i24~25
- block
- -13
- hit
- +28a (-8)
- ch
- +39a (-8)
Balcony Break • Gain SNE on hit with 1+2 • SNE gain is r25 • Chip damage on block (7) • Hitstop 20f on hit
Slash Kick to Snake Eyes
+ incaseofattack,Mach Kick
+- start
- i16~19
- block
- -9c~-6c
- hit
- +15a
Homing • Balcony Break (airborne) • Chip damage on block (9) • Initial side step can evade some attacks
Jet Uppercut
+Wedge Driver
+- start
- i29
- block
- -13
- hit
- +14g
- ch
- +29a
Cancel to r26 with B
Flying Knee Kick
+- start
- i21~33
- block
- -19~-7
- hit
- -7a~+5a
Spike
Snake Slash
+- start
- i22~25
- block
- +6~+9
- hit
- +13a (+3)
Balcony Break • Chip damage on block (9)
Slither Step
qcfCross Bazooka
qcf+Cross Grenade
qcf+Cross Bullet to Snake Eyes
qcf+Snake Spin Mach Breaker
qcf+Snake Spin Kickass
qcf+Requiem
qcf+Sway
qcbCannonball Straight
qcb+Smash and Mach Kick
qcb+Hatchet Kick
qcb+Kickoff
qcb+Left Upper
WS+Fisherman's Slam
WS+High Knee Kick
WS+Double High Knee Kick
WS+Toe Smash
WS+Snake Rampage
FC+ +Northern Cross
FC+ +Hellraiser
SS+Shell Shock
SS+Snake Fang
SS+Taunt
- start
- i28~31
- hit
- +16
Cancellable with any input on frames 1~31 • Gain SNE • -34 if not cancelled
During Snake Eyes 5
Neo Soul Eraser
DuringSnakeEyesNeo Soul Eraser Exceed
DuringSnakeEyes holdNeo Incinerator
DuringSnakeEyes +Neo Bloody War
DuringSnakeEyes +Neo Mach Breaker
DuringSnakeEyes +
During Heat 7
Heat Burst
WhenHeatactivationisavailableOne Two Neck Breaker
- start
- i20
- block
- -5
- hit
- +20a (+11)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st CH or 2nd CH with 3f delay • Interrupt with i2 from 1st block • Move can be delayed 2F • Input can be delayed by 3F
Crash Impact
+- start
- i15 i12
- block
- -9
- hit
- +4
Heat Engager • Heat Dash +5, +43a (+35) • Balcony Break (airborne) • Jail from 1st attack
Mach Breaker
+- start
- i13
- block
- -9
- hit
- +41d (-17)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Chip damage on block (8)
Snake Fang
SS+Requiem
+Notorious Monster
DuringHeatmode
10 hit combo 1
- +