Throws 8
Gravity Brain Buster
or +- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 1 • Opponent recovers FUFA
Guillotine
or +- start
- i12~14
- block
- -6
- hit
- KND
Floor Break • Throw break 2 • Side switch • Opponent recovers FDFA
Gravity Throw
or- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 1
Knee Blast
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2
Neck Throw
or- start
- i12~14
- hit
- KND
Unbreakable throw • Side switch • Opponent recovers FDFA
Anaconda Assassin
+- start
- i12
- block
- -6
- hit
- KND
Floor Break • Throw break 1+2 • Opponent recovers FUFA
Chains of Misery
+Parry
Synchrowiththeopponent'spunch +
Attacks 90
Left Right Combo
- block
- -1
- hit
- +5
- ch
- +5
Natural combo from 1st hit • Jail on block
One Two Body Blow
- block
- -6
- hit
- +6
- ch
- JG
Natural combo from 1st CH • Can be delayed
One Two Low Kick
- block
- -12
- hit
- +2
- ch
- KND
Natural combo from 1st CH
One Two High Kick
- block
- -3
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
Lair's Dance
- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Jail from 4th block
Whipping Fury
- block
- -5~-4
- hit
- KND
- ch
- KND
Balcony Break
Cremation
- block
- -5~-4
- hit
- KND
- ch
- KND
Balcony Break
Jab to Double Spin Kick
- block
- -10
- hit
- +1
- ch
- +1
Natural combo from 2nd CH
Running Blind
- block
- -7
- hit
- +7
- ch
- +7
Natural combo from 3rd CH
PK Combination
- block
- -10
- hit
- +1
- ch
- +1
Natural combo from 1st hit
Mid Kick to Rush
- block
- -10
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 3rd CH
Gatling Combination
- block
- -12
- hit
- +0
- ch
- +0
Natural combo from 3rd CH
Quick Spin Kick
- block
- -6
- hit
- +6
- ch
- +6
Natural combo from 1st CH
Anaconda Bite
- block
- -8
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 2nd CH
Anaconda Rage
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Double Spin Tomahawk
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Triple Spin Kick
+- block
- -5
- hit
- +6
- ch
- JG
Natural combo from 2nd CH
Snake Pit
- block
- -14~-13
- hit
- +3~+4
- ch
- KND
Natural combo from 1st hit
Middle Side Kick
- start
- i18
- block
- -13
- hit
- KND
- ch
- KND
Balcony Break (airborne)
Right Left to Spin Kick
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break (airborne) • Natural combo from 1st hit
Knee Strike
+- start
- i16
- block
- +0
- hit
- +1
- ch
- JG
Knee
Boa Crusher
+- block
- -12c
- hit
- -2c
- ch
- KND
Bound • Natural combo from 1st hit
Side Step Elbow
+- start
- i22
- block
- +2
- hit
- KND
- ch
- KND
Elbow • Balcony Break
Gravity Blow
+- start
- i28
- block
- -12
- hit
- -12
- ch
- -12
Spike
Left Body Blow
+Double Body Blow
+- block
- -15
- hit
- +1
- ch
- KND
Balcony Break (airborne) • Natural combo from 1st hit • Can be performed after every hit of DF+1 string
Vulcan Cannon
+- block
- -10
- hit
- -4
- ch
- -4
Natural combo from 1st hit • Can be delayed
Blackout Combo
+- block
- -4
- hit
- +4
- ch
- +4
Natural combo from 1st hit
Blackout Trap
+- block
- -13
- hit
- KND
- ch
- JG
Balcony Break (airborne) • Natural combo from 1st CH
Snake Edge
+- start
- i27~28
- block
- -25
- hit
- JG
- ch
- JG
Homing
Wolf's Tail
+- start
- i23
- block
- -5
- hit
- KND
- ch
- KND
Homing • Opponent recovers FUFA
String Stopper
+- start
- i25
- block
- -8
- hit
- KND
- ch
- KND
Balcony Break (airborne) • Sabaki parry for high/mid punches • Opponent recovers FUFA
Elbow Smash
+- start
- i14~15
- block
- -5~-4
- hit
- +5c~+6c
- ch
- +5c~+6c
Elbow • Spike
Python Crush
+- block
- -10
- hit
- KND
- ch
- JG
Knee • Balcony Break • Natural combo from 1st CH • Can be delayed • Opponent recovers FDFA
Quick Left Low Kick
+- start
- i16
- block
- -11
- hit
- +0
- ch
- +0
Quick Low Screw Punch
+- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
Low Kick
+- start
- i15
- block
- -12
- hit
- +0
- ch
- +0
Hammer Driver
+- start
- i17,i35
- block
- -10
- hit
- +3
- ch
- +3
Hammer Driver to Slither Step
+- block
- -1
- hit
- +10
- ch
- +10
Transition to CD
Hammer Driver Hatchet
+- block
- -14
- hit
- +2
- ch
- KND
Snake Bomb
+- start
- i45
- block
- +2
- hit
- JG
- ch
- JG
Spike • Tag Buffer
Side Low Knuckle Whip
+- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be cancelled and recover FC with db(-23/-12/-7) • Opponent recovers FDFA
Stomach Blow
+- start
- i15~17
- block
- -6~-4
- hit
- +8~+10
- ch
- +8~+10
Sweeper Kick
+- start
- i16
- block
- -12
- hit
- -1
- ch
- +4
Cobra Fang
+- start
- i24,i34
- block
- -7
- hit
- KND
- ch
- KND
Balcony Break
Chopping Elbow
+- start
- i20~21
- block
- +3~+4
- hit
- +5c~+6c
- ch
- JG
Bound • Elbow
Gatling Rush
+- block
- -35
- hit
- KND
- ch
- KND
Knee • Balcony Break
Light Back Knuckle
+- start
- i17
- block
- -7
- hit
- +4
- ch
- JG
Double Back Knuckle
+- block
- +0
- hit
- JG
- ch
- JG
Can be delayed • Can be cancelled and transition to side step with u/d(-10/+1/JG)
Hands of Doom
+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Jail from 2nd block
Wolf Call
+- block
- -5~-4
- hit
- KND
- ch
- KND
Balcony Break
Wolf Bite
+- block
- -5~-4
- hit
- KND
- ch
- KND
Balcony Break
Front Kick
+- start
- i20
- block
- -7
- hit
- +4
- ch
- +4
Front Kick to Slither Step
+- block
- +1
- hit
- +12g
- ch
- +12
Transition to CD
Front Kick to Punch
+- block
- -4
- hit
- +7
- ch
- +7
Natural combo from 1st CH • Can be delayed
Front Kick to Rush
+- block
- -10
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Run for Cover
+- block
- -12
- hit
- +0
- ch
- +0
Natural combo from 2nd CH
Front Kick to Knee
+- block
- -12
- hit
- -1
- ch
- -1
Knee • Natural combo from 1st CH • Can be delayed
Front Kick to Double Hammer
+- block
- -6
- hit
- +4c
- ch
- KND
Bound • Natural combo from 1st CH • Can be delayed • Can recover FC with D
Knee Break
+- start
- i16
- block
- -10
- hit
- +15
- ch
- +15
Knee
Meteor Smash
+- start
- i53
- block
- KND
- hit
- KND
- ch
- KND
Spike
Rolling Driver
or +- start
- i27~28
- block
- -3~-2
- hit
- KND
- ch
- KND
Balcony Break
Orbital Heel Kick
or +- start
- i24~26
- block
- -5~-3
- hit
- JG
- ch
- JG
Spike • u+4 does 28 damage
Mach Breaker
+- start
- i13(14~)
- block
- -10
- hit
- KND
- ch
- KND
Balcony Break
Slash Kick
+- start
- i22~23(23~)
- block
- -13~-12
- hit
- KND
- ch
- KND
Balcony Break • Opponent recovers FDFA
Mach Kick
+- start
- i16~19(17~)
- block
- -10c~-7c
- hit
- KND
- ch
- KND
Homing • Bound • Balcony Break on CH
Jet Uppercut
+- start
- i14
- block
- -7
- hit
- JG
- ch
- JG
Tag Buffer
Wedge Driver
+- start
- i29
- block
- -13
- hit
- +14g
- ch
- +14g
Can be cancelled with b
Flying Knee Kick
+- start
- i23~31(24~)
- block
- -17~-9
- hit
- KND
- ch
- KND
Spike
Snake Spin Mach Breaker
qcf+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Jail from 2nd block
Snake Spin Middle Kick
qcf+- block
- -5~-4
- hit
- KND
- ch
- KND
Balcony Break
Requiem
qcf+- start
- i15(17~)
- block
- -12
- hit
- KND
- ch
- JG
Elbow • Balcony Break
Sway
Smash and Mach Kick
+Hatchet Kick
+Kickoff
+Snake Slash
+- start
- i22~23(25~)
- block
- +9~+10
- hit
- KND
- ch
- KND
Balcony Break
Left Upper
WS+Right Upper
WS+Fisherman's Slam
DuringRightUpper +High Knee Kick
WS+Double High Knee Kick
WS+Short Upper
WS+Headhunter
SS+Cheap Trick
SS+Shell Shock
SS+Shock & Awe
SS+Taunt
- start
- i28~29
- block
- +16~+17
- hit
- +16~+17
- ch
- +16~+17
Knee • Can be cancelled with any direction • If cancelled after laugh TNT is still active
Fury Mach Breaker
aftertheanimation +Bruiser Combo
aftertheanimation +
10 hit combo 3
- +
- +
- +