Bryan

Tekken Tag Tournament 2

Bryan

Bryan Fury

101 moves · frame data from wavu.wiki

Also in Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 8

  • Gravity Brain Buster

    Front 35 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1 • Opponent recovers FUFA

  • Guillotine

    Front 35 break 2
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Floor Break • Throw break 2 • Side switch • Opponent recovers FDFA

  • Gravity Throw

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1

  • Knee Blast

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2

  • Neck Throw

    Back 60
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch • Opponent recovers FDFA

  • Anaconda Assassin

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Floor Break • Throw break 1+2 • Opponent recovers FUFA

  • Chains of Misery

    Front 45 break 1+2
  • Parry

    Parry
    Synchrowiththeopponent'spunch

Attacks 90

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +5
    ch
    +5

    Natural combo from 1st hit • Jail on block

  • One Two Body Blow

    HHM 43
    block
    -6
    hit
    +6
    ch
    JG

    Natural combo from 1st CH • Can be delayed

  • One Two Low Kick

    HHL 39
    block
    -12
    hit
    +2
    ch
    KND

    Natural combo from 1st CH

  • One Two High Kick

    HHH 51
    block
    -3
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Lair's Dance

    HHHHH 102
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Jail from 4th block

  • Whipping Fury

    HHHM 79
    block
    -5~-4
    hit
    KND
    ch
    KND

    Balcony Break

  • Cremation

    HHHHM 101
    block
    -5~-4
    hit
    KND
    ch
    KND

    Balcony Break

  • Jab to Double Spin Kick

    HHM 47
    block
    -10
    hit
    +1
    ch
    +1

    Natural combo from 2nd CH

  • Running Blind

    HHMH 71
    block
    -7
    hit
    +7
    ch
    +7

    Natural combo from 3rd CH

  • PK Combination

    HM 31
    block
    -10
    hit
    +1
    ch
    +1

    Natural combo from 1st hit

  • Mid Kick to Rush

    MMMM 67
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd CH

  • Gatling Combination

    MMML 61
    block
    -12
    hit
    +0
    ch
    +0

    Natural combo from 3rd CH

  • Quick Spin Kick

    MH 35
    block
    -6
    hit
    +6
    ch
    +6

    Natural combo from 1st CH

  • Anaconda Bite

    MHH 57
    block
    -8
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH

  • Anaconda Rage

    MHM 68
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Double Spin Tomahawk

    HMM 63
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Triple Spin Kick

    HMH 60
    block
    -5
    hit
    +6
    ch
    JG

    Natural combo from 2nd CH

  • Snake Pit

    MM 48
    block
    -14~-13
    hit
    +3~+4
    ch
    KND

    Natural combo from 1st hit

  • Middle Side Kick

    M 29
    start
    i18
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break (airborne)

  • Right Left to Spin Kick

    MMM 59
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Natural combo from 1st hit

  • Knee Strike

    M 24
    start
    i16
    block
    +0
    hit
    +1
    ch
    JG

    Knee

  • Boa Crusher

    MM 48
    block
    -12c
    hit
    -2c
    ch
    KND

    Bound • Natural combo from 1st hit

  • Side Step Elbow

    H 2
    start
    i22
    block
    +2
    hit
    KND
    ch
    KND

    Elbow • Balcony Break

  • Gravity Blow

    ! 28
    start
    i28
    block
    -12
    hit
    -12
    ch
    -12

    Spike

  • Left Body Blow

    H 8
  • Double Body Blow

    MM 37
    block
    -15
    hit
    +1
    ch
    KND

    Balcony Break (airborne) • Natural combo from 1st hit • Can be performed after every hit of DF+1 string

  • Vulcan Cannon

    MMMM 16
    block
    -10
    hit
    -4
    ch
    -4

    Natural combo from 1st hit • Can be delayed

  • Blackout Combo

    MH 32
    block
    -4
    hit
    +4
    ch
    +4

    Natural combo from 1st hit

  • Blackout Trap

    MM 43
    block
    -13
    hit
    KND
    ch
    JG

    Balcony Break (airborne) • Natural combo from 1st CH

  • Snake Edge

    L 27
    start
    i27~28
    block
    -25
    hit
    JG
    ch
    JG

    Homing

  • Wolf's Tail

    M 31
    start
    i23
    block
    -5
    hit
    KND
    ch
    KND

    Homing • Opponent recovers FUFA

  • String Stopper

    M 36
    start
    i25
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Sabaki parry for high/mid punches • Opponent recovers FUFA

  • Elbow Smash

    M 18
    start
    i14~15
    block
    -5~-4
    hit
    +5c~+6c
    ch
    +5c~+6c

    Elbow • Spike

  • Python Crush

    MM 46
    block
    -10
    hit
    KND
    ch
    JG

    Knee • Balcony Break • Natural combo from 1st CH • Can be delayed • Opponent recovers FDFA

  • Quick Left Low Kick

    L 13
    start
    i16
    block
    -11
    hit
    +0
    ch
    +0
  • Quick Low Screw Punch

    LH 42
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Low Kick

    L 14
    start
    i15
    block
    -12
    hit
    +0
    ch
    +0
  • Hammer Driver

    MM 33
    start
    i17,i35
    block
    -10
    hit
    +3
    ch
    +3
  • Hammer Driver to Slither Step

    M 10
    block
    -1
    hit
    +10
    ch
    +10

    Transition to CD

  • Hammer Driver Hatchet

    MML 60
    block
    -14
    hit
    +2
    ch
    KND
  • Snake Bomb

    M 32
    start
    i45
    block
    +2
    hit
    JG
    ch
    JG

    Spike • Tag Buffer

  • Side Low Knuckle Whip

    LM 51
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be cancelled and recover FC with db(-23/-12/-7) • Opponent recovers FDFA

  • Stomach Blow

    M 17
    start
    i15~17
    block
    -6~-4
    hit
    +8~+10
    ch
    +8~+10
  • Sweeper Kick

    L 14
    start
    i16
    block
    -12
    hit
    -1
    ch
    +4
  • Cobra Fang

    MM 40
    start
    i24,i34
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break

  • Chopping Elbow

    M 28
    start
    i20~21
    block
    +3~+4
    hit
    +5c~+6c
    ch
    JG

    Bound • Elbow

  • Gatling Rush

    MMMMMMMMMMMM 44
    block
    -35
    hit
    KND
    ch
    KND

    Knee • Balcony Break

  • Light Back Knuckle

    H 24
    start
    i17
    block
    -7
    hit
    +4
    ch
    JG
  • Double Back Knuckle

    HH 46
    block
    +0
    hit
    JG
    ch
    JG

    Can be delayed • Can be cancelled and transition to side step with u/d(-10/+1/JG)

  • Hands of Doom

    HHH 75
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Jail from 2nd block

  • Wolf Call

    HM 52
    block
    -5~-4
    hit
    KND
    ch
    KND

    Balcony Break

  • Wolf Bite

    HHM 74
    block
    -5~-4
    hit
    KND
    ch
    KND

    Balcony Break

  • Front Kick

    M 16
    start
    i20
    block
    -7
    hit
    +4
    ch
    +4
  • Front Kick to Slither Step

    M 16
    block
    +1
    hit
    +12g
    ch
    +12

    Transition to CD

  • Front Kick to Punch

    MH 32
    block
    -4
    hit
    +7
    ch
    +7

    Natural combo from 1st CH • Can be delayed

  • Front Kick to Rush

    MHMM 67
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Run for Cover

    MHML 61
    block
    -12
    hit
    +0
    ch
    +0

    Natural combo from 2nd CH

  • Front Kick to Knee

    MM 40
    block
    -12
    hit
    -1
    ch
    -1

    Knee • Natural combo from 1st CH • Can be delayed

  • Front Kick to Double Hammer

    MM 49
    block
    -6
    hit
    +4c
    ch
    KND

    Bound • Natural combo from 1st CH • Can be delayed • Can recover FC with D

  • Knee Break

    M 24
    start
    i16
    block
    -10
    hit
    +15
    ch
    +15

    Knee

  • Meteor Smash

    ! 74
    start
    i53
    block
    KND
    hit
    KND
    ch
    KND

    Spike

  • Rolling Driver

    M 20
    or
    start
    i27~28
    block
    -3~-2
    hit
    KND
    ch
    KND

    Balcony Break

  • Orbital Heel Kick

    M 29
    or
    start
    i24~26
    block
    -5~-3
    hit
    JG
    ch
    JG

    Spike • u+4 does 28 damage

  • Mach Breaker

    H 43
    start
    i13(14~)
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break

  • Slash Kick

    M 33
    start
    i22~23(23~)
    block
    -13~-12
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • Mach Kick

    H 43
    start
    i16~19(17~)
    block
    -10c~-7c
    hit
    KND
    ch
    KND

    Homing • Bound • Balcony Break on CH

  • Jet Uppercut

    H 22
    start
    i14
    block
    -7
    hit
    JG
    ch
    JG

    Tag Buffer

  • Wedge Driver

    L 27
    start
    i29
    block
    -13
    hit
    +14g
    ch
    +14g

    Can be cancelled with b

  • Flying Knee Kick

    M 32
    start
    i23~31(24~)
    block
    -17~-9
    hit
    KND
    ch
    KND

    Spike

  • Snake Spin Mach Breaker

    MHH 64
    qcf
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Jail from 2nd block

  • Snake Spin Middle Kick

    MHM 47
    qcf
    block
    -5~-4
    hit
    KND
    ch
    KND

    Balcony Break

  • Requiem

    M 32
    qcf
    start
    i15(17~)
    block
    -12
    hit
    KND
    ch
    JG

    Elbow • Balcony Break

  • Sway

  • Smash and Mach Kick

    MH 41
  • Hatchet Kick

    L 20
  • Kickoff

    M 21
  • Snake Slash

    M 40
    start
    i22~23(25~)
    block
    +9~+10
    hit
    KND
    ch
    KND

    Balcony Break

  • Left Upper

    M 18
    WS
  • Right Upper

    M 18
    WS
  • Fisherman's Slam

    MT 33
    DuringRightUpper
  • High Knee Kick

    M 18
    WS
  • Double High Knee Kick

    MM 40
    WS
  • Short Upper

    M 12
    WS
  • Headhunter

    H 33
    SS
  • Cheap Trick

    M 23
    SS
  • Shell Shock

    M 20
    SS
  • Shock & Awe

    ML 40
    SS
  • Taunt

    ! 0
    start
    i28~29
    block
    +16~+17
    hit
    +16~+17
    ch
    +16~+17

    Knee • Can be cancelled with any direction • If cancelled after laugh TNT is still active

  • Fury Mach Breaker

    !H 12
    aftertheanimation
  • Bruiser Combo

    !MMMHHMH 86
    aftertheanimation

10 hit combo 3

  • MMMMHHHHMH 93
  • MMMMHHHM 78
  • MMMMHHMHH 107

Bryan's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.