Dragunov

Tekken 5

Dragunov

Sergei Dragunov

76 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 14

  • Volk Clutch

    Front 35 break 1
    or
    start
    i12~i14
    block
    -2
    hit
    +1d

    Throw break 1 • Side switch on hit • Opponent recovers in FUFA

  • Purge Slam

    Front 35 break 2
    or
    start
    i12~i14
    block
    ±0
    hit
    +1d

    Throw break 1 • Side switch on hit • Opponent recovers in FDFR

  • Tarantula Sting

    Left 40 break 1
    or
    block
    -3
    hit
    +1d

    Throw break 1 • Opponent recovers in FUFA

  • Reverse Fracture

    Right 40 break 2
    or
    block
    -3
    hit
    +1d

    Throw break 2 • Opponent recovers in FUFA

  • Absolute Silence

    Behind 35
    or
    start
    i12~i14
    block
    -2
    hit
    +1d

    Throw break 1 • Side switch on hit • Opponent recovers in FUFA

  • Reverse Victor Clutch

    Front 40 break 1
    start
    i11
    block
    -2
    hit
    ±0d

    Throw break 1 • Side switch • Opponent recovers in FDFT

  • Victor Clutch

    Front 40 break 2
    start
    i11
    block
    -2
    hit
    -1d

    Throw break 2 • Side switch on hit • Opponent recovers in FUFA

  • Blizzard Rush

    Front 45 break 1+2
    start
    i12
    block
    -6
    hit
    -5d

    Throw break 1+2 • Opponent recovers in FDFA

  • Ambush Tackle

    Front 5 break 1+2
    or or
    start
    i26
    block
    -5
    hit
    -2d

    Throw break 1+2 • Opponent recovers in FUFT

  • Frost Bite

    Front 35 break 1
    Duringtackle
  • Achilles' Hold

    Front 35 break 2
    Duringtackle
  • Iron Curtain

    Front 40 break 1+2
    Duringtackle
  • Cold Fate

    Front 45 break 1 or 2
    Crouchingopponent or
  • Red Alert

    Front 25 break Parry
    Synchrowithopponent'sattack or

Attacks 60

  • Eye Gouge to Hilt

    HHM 35
    start
    i25~i26
    block
    -10
    hit
    +14a (+5)

    Delayable • Combo from 2nd hit CH

  • Jab to Body Blow

    HM 15
    start
    i18
    block
    -7
    hit
    +4

    Combo from 1st hit

  • Salvo

    HMM 36
    start
    i19~i20
    block
    -11
    hit
    +18a (+1)

    Combo from 2nd hit CH

  • Hammer and Sickle

    HHM 43
    start
    i22~i23
    block
    -10
    hit
    +6a
    ch
    +46a

    Combo from 2nd hit CH

  • One Two Scud Kick

    HHH 42
    start
    i18~i19
    block
    -9
    hit
    +39d (-18)

    Combo from 2nd Hit CH

  • One Two Mine Kick

    HHL 32
    start
    i23
    block
    -12
    hit
    +1
  • Karnov Kick

    HH 41
    start
    i27~i28
    block
    ±0
    hit
    +24a (+15)
  • Iron Flail

    H 35
    start
    i25~i26
    block
    -9
    hit
    +45a
  • Ki Charge

  • Stun Gun

    HM 39
    start
    i19~i20
    block
    -5
    hit
    +29a (+25)
    ch
    +33a

    Combo from 1st hit CH

  • High Salute

    M 18
    start
    i20
    block
    -6
    hit
    +5
    ch
    +19
  • Cougar Slash

    HH 30
    start
    i20~i21
    block
    -11
    hit
    ±0
    ch
    +25a (+15)

    Combo from 1st hit

  • Cougar Maul

    HL 28
    start
    i26
    block
    -12
    hit
    ±0
  • Scabbard

    H 22
    start
    i19~i20
    block
    -5
    hit
    +21a (+12)
  • Switchblade

    M 13
    start
    i13
    block
    ±0
    hit
    +7
  • Scimitar

    M 14
    start
    i15~i16
    block
    -12
    hit
    +29a (+19)
  • Mantis Heel

    MT 36
    start
    i17~i20
    block
    -6
    hit
    Throw(+5c)
    ch
    Throw(+10c)

    Transitions to throw if closer to the opponent, +5c/10c if further away

  • Bunker-buster Elbow

    M 18
    start
    i18~i19
    block
    ±0c
    hit
    +7c
    ch
    +12d
  • Razer

    L 13
    start
    i17~i18
    block
    -14
    hit
    -1
    ch
    ±0
  • March of Tyranny

    LM 33
    start
    i32~i33
    block
    -5
    hit
    +8
    ch
    +21

    Knockdown can be teched with 1/2 or 3/4

  • Separator

    LHH 39
    start
    i15~i16
    block
    -18
    hit
    +7a (+2)

    Combo from 2nd hit

  • Heavy Separator

    LHH 51
    start
    i27~i28
    block
    ±0
    hit
    +24a (+15)

    Combo from 2nd hit CH

  • Death's Door

    MMM 36
    start
    i25
    block
    -16
    hit
    +29a (+23)
  • Clipping Sweep

    L 40
    start
    i29~i31
    block
    -18c
    hit
    -7c (+25a)
    ch
    Throw

    CH leads to throw • Clean Hit leads to KND

  • Clipping Heel Hook

    LT 20
    Meleecounterattackonly
  • Clipping Sweep to Feint & Catch

    MT 45
    Approachcrouchingopponent
  • Eye Blast

    H 18
    start
    i16
    block
    -7
    hit
    +9
    ch
    +20g

    CH stun can be broken with d

  • Eye Gouge to Stingray

    MHL 92
    start
    i23~i25
    block
    -18
    hit
    +25a
    ch
    Throw

    CH leads to throw

  • Back Lock Kick to Ear Grab

    HH 32
    start
    i27~i28
    block
    +4
    hit
    +8

    Combo from 1st hit

  • Death March to Ear Grab

    MHH 47
    start
    i23~i24
    block
    +4
    hit
    +8

    Combo from 2nd hit CH

  • Death March to Takedown

    MMT 35
    start
    i40
    block
    -5
    hit
    -2d

    Tackle throw transition • Throw break 1+2 • Opponent recovers in FUFT

  • War Machine

    MH 36
    start
    i22~i23
    block
    -7
    hit
    +17a (+8)

    Combo from 1st hit CH

  • Blizzard Hammer

    M 27
    start
    i22
    block
    +3
    hit
    +26d
  • Inertia Kick

    H 22
    start
    i28~i29
    block
    -2
    hit
    +25a

    Parries punches

  • Sub-Zero

    65
    start
    i63~i64
    block
    !
    hit
    -2 (-11)
  • Counterstrike

    H 18
    start
    i20
    block
    -7
    hit
    +9
    ch
    +54a
  • Falcon Dive

    M 18
    or
    start
    i29~i31
    block
    -6
    hit
    +6c
    ch
    +31d
  • Slicing Sobat

    M 21
    or or
    start
    i22~i23
    block
    -7
    hit
    +26a
  • Scorpion Scissors

    H 30
    start
    i30
    hit
    -12d

    Unbreakable Throw • Opponent recovers in FUFA

  • Russian Sickle

    M 26
    start
    i17~i18
    block
    -10
    hit
    +6a
    ch
    +46a
  • Feint & Catch

    H 30
  • Stinger Kick

    H 30
    start
    i18~i19
    block
    -6
    hit
    +42d (-15)

    Knockdown can be teched with f or b

  • Rolling Thunder

    M 21
    start
    i26~i28
    block
    -1c
    hit
    +3c
    ch
    +18a
  • Stinger Elbow

    M 21
    qcf
    start
    i18~i19
    block
    -10
    hit
    +37a (+27)
  • Snap Knee

    M 35
    qcf
    start
    i18
    block
    -10
    hit
    +8 (±0d)

    Transitions to throw on front hit • Opponent recovers in FDFT

  • Pinpoint Fracture

    MT 55
    duringattack or
  • Mass Elbow

    M 23
    qcb
    start
    i26~i27
    block
    -12
    hit
    +28a (+18)
  • Russian Assault

    M 30
    start
    i16~i17
    block
    +9
    hit
    +6a (-3)
  • Spetsnaz Assault

    M 50
    start
    i20~i21
    block
    -7
    hit
    +10a (+1d Throw)

    Transitions to throw on front hit • Opponent recovers in FUFA

  • Double Hilt

    MM 30
    WS
  • Ballistic Upper

    M 15
    WS
  • Glacial Hilt

    M 21
    WS
  • Frost Tackle

    M 26
    WS
  • Integral Slicer

    MH 31
    SS
  • Integral Blitz

    MHMH 64
    SS
  • Integral Takedown

    MHMT 41
    SS
  • Cane Stab

    L 16
    Backtotheopponent
  • Living Dead

    Downfacingdown
  • Clipping Heel Hook

    L 20
    Onlandfacedown,feetfirst
  • Six Feet Under

    L 24
    Withopponentdown

10 hit combo 2

  • HHHMHMLHHM 105
  • HHHMMM 72

Dragunov's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.