Throws 14
Volk Clutch
or +- start
- i12~i14
- block
- -2
- hit
- +1d
Throw break 1 • Side switch on hit • Opponent recovers in FUFA
Purge Slam
or +- start
- i12~i14
- block
- ±0
- hit
- +1d
Throw break 1 • Side switch on hit • Opponent recovers in FDFR
Tarantula Sting
or- block
- -3
- hit
- +1d
Throw break 1 • Opponent recovers in FUFA
Reverse Fracture
or- block
- -3
- hit
- +1d
Throw break 2 • Opponent recovers in FUFA
Absolute Silence
or- start
- i12~i14
- block
- -2
- hit
- +1d
Throw break 1 • Side switch on hit • Opponent recovers in FUFA
Reverse Victor Clutch
+- start
- i11
- block
- -2
- hit
- ±0d
Throw break 1 • Side switch • Opponent recovers in FDFT
Victor Clutch
+- start
- i11
- block
- -2
- hit
- -1d
Throw break 2 • Side switch on hit • Opponent recovers in FUFA
Blizzard Rush
+- start
- i12
- block
- -6
- hit
- -5d
Throw break 1+2 • Opponent recovers in FDFA
Ambush Tackle
or or +- start
- i26
- block
- -5
- hit
- -2d
Throw break 1+2 • Opponent recovers in FUFT
Frost Bite
DuringtackleAchilles' Hold
DuringtackleIron Curtain
DuringtackleCold Fate
Crouchingopponent + or +Red Alert
Synchrowithopponent'sattack + or +
Attacks 60
Eye Gouge to Hilt
- start
- i25~i26
- block
- -10
- hit
- +14a (+5)
Delayable • Combo from 2nd hit CH
Jab to Body Blow
- start
- i18
- block
- -7
- hit
- +4
Combo from 1st hit
Salvo
- start
- i19~i20
- block
- -11
- hit
- +18a (+1)
Combo from 2nd hit CH
Hammer and Sickle
- start
- i22~i23
- block
- -10
- hit
- +6a
- ch
- +46a
Combo from 2nd hit CH
One Two Scud Kick
- start
- i18~i19
- block
- -9
- hit
- +39d (-18)
Combo from 2nd Hit CH
One Two Mine Kick
- start
- i23
- block
- -12
- hit
- +1
Karnov Kick
- start
- i27~i28
- block
- ±0
- hit
- +24a (+15)
Iron Flail
- start
- i25~i26
- block
- -9
- hit
- +45a
Ki Charge
Stun Gun
+- start
- i19~i20
- block
- -5
- hit
- +29a (+25)
- ch
- +33a
Combo from 1st hit CH
High Salute
+- start
- i20
- block
- -6
- hit
- +5
- ch
- +19
Cougar Slash
+- start
- i20~i21
- block
- -11
- hit
- ±0
- ch
- +25a (+15)
Combo from 1st hit
Cougar Maul
+ +- start
- i26
- block
- -12
- hit
- ±0
Scabbard
+- start
- i19~i20
- block
- -5
- hit
- +21a (+12)
Switchblade
+- start
- i13
- block
- ±0
- hit
- +7
Scimitar
+- start
- i15~i16
- block
- -12
- hit
- +29a (+19)
Mantis Heel
+- start
- i17~i20
- block
- -6
- hit
- Throw(+5c)
- ch
- Throw(+10c)
Transitions to throw if closer to the opponent, +5c/10c if further away
Bunker-buster Elbow
+- start
- i18~i19
- block
- ±0c
- hit
- +7c
- ch
- +12d
Razer
+- start
- i17~i18
- block
- -14
- hit
- -1
- ch
- ±0
March of Tyranny
+- start
- i32~i33
- block
- -5
- hit
- +8
- ch
- +21
Knockdown can be teched with 1/2 or 3/4
Separator
+- start
- i15~i16
- block
- -18
- hit
- +7a (+2)
Combo from 2nd hit
Heavy Separator
+- start
- i27~i28
- block
- ±0
- hit
- +24a (+15)
Combo from 2nd hit CH
Death's Door
+- start
- i25
- block
- -16
- hit
- +29a (+23)
Clipping Sweep
+- start
- i29~i31
- block
- -18c
- hit
- -7c (+25a)
- ch
- Throw
CH leads to throw • Clean Hit leads to KND
Clipping Heel Hook
+ MeleecounterattackonlyClipping Sweep to Feint & Catch
Approachcrouchingopponent +Eye Blast
+- start
- i16
- block
- -7
- hit
- +9
- ch
- +20g
CH stun can be broken with d
Eye Gouge to Stingray
+- start
- i23~i25
- block
- -18
- hit
- +25a
- ch
- Throw
CH leads to throw
Back Lock Kick to Ear Grab
+- start
- i27~i28
- block
- +4
- hit
- +8
Combo from 1st hit
Death March to Ear Grab
+- start
- i23~i24
- block
- +4
- hit
- +8
Combo from 2nd hit CH
Death March to Takedown
+- start
- i40
- block
- -5
- hit
- -2d
Tackle throw transition • Throw break 1+2 • Opponent recovers in FUFT
War Machine
+- start
- i22~i23
- block
- -7
- hit
- +17a (+8)
Combo from 1st hit CH
Blizzard Hammer
+- start
- i22
- block
- +3
- hit
- +26d
Inertia Kick
+- start
- i28~i29
- block
- -2
- hit
- +25a
Parries punches
Sub-Zero
+- start
- i63~i64
- block
- !
- hit
- -2 (-11)
Counterstrike
+- start
- i20
- block
- -7
- hit
- +9
- ch
- +54a
Falcon Dive
or +- start
- i29~i31
- block
- -6
- hit
- +6c
- ch
- +31d
Slicing Sobat
or or +- start
- i22~i23
- block
- -7
- hit
- +26a
Scorpion Scissors
+- start
- i30
- hit
- -12d
Unbreakable Throw • Opponent recovers in FUFA
Russian Sickle
+- start
- i17~i18
- block
- -10
- hit
- +6a
- ch
- +46a
Feint & Catch
+Stinger Kick
+- start
- i18~i19
- block
- -6
- hit
- +42d (-15)
Knockdown can be teched with f or b
Rolling Thunder
+- start
- i26~i28
- block
- -1c
- hit
- +3c
- ch
- +18a
Stinger Elbow
qcf+- start
- i18~i19
- block
- -10
- hit
- +37a (+27)
Snap Knee
qcf+- start
- i18
- block
- -10
- hit
- +8 (±0d)
Transitions to throw on front hit • Opponent recovers in FDFT
Pinpoint Fracture
+ duringattack orMass Elbow
qcb+- start
- i26~i27
- block
- -12
- hit
- +28a (+18)
Russian Assault
+- start
- i16~i17
- block
- +9
- hit
- +6a (-3)
Spetsnaz Assault
+- start
- i20~i21
- block
- -7
- hit
- +10a (+1d Throw)
Transitions to throw on front hit • Opponent recovers in FUFA
Double Hilt
WS+Ballistic Upper
WS+Glacial Hilt
WS+Frost Tackle
WS+Integral Slicer
SS+Integral Blitz
SS+Integral Takedown
SS+Cane Stab
Backtotheopponent +Living Dead
DownfacingdownClipping Heel Hook
Onlandfacedown,feetfirstSix Feet Under
Withopponentdown +