Dragunov

Tekken Tag Tournament 2

Dragunov

Sergei Dragunov

92 moves · frame data from wavu.wiki

Also in Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 15

  • Volk Clutch

    Front 35 break 1
    or
    start
    i12~14
    block
    -2
    hit
    KND

    Tag Buffer • Throw break 1 • Opponent recovers FUFA

  • Purge Slam

    Front 35 break 2
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 2, side switch on break • Side switch • Opponent recovers FD(side)

  • Tarantula Sting

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Reverse Fracture

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FU(side)

  • Absolute Silence

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FUFA

  • Reverse Victor Clutch

    Front 40 break 1
    start
    i11
    block
    -2
    hit
    KND

    Throw break 1 • Side switch • Opponent recovers FDFT

  • Victor Clutch

    Front 40 break 2
    start
    i11
    block
    -2
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Blizzard Rush

    Front 45 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Floor Break • Throw break 1+2 • Side switch • Opponent recovers FD(side) • Special throw animation if paired with Bryan(press 5 after the input), no side switch, opponent recovers FUFA

  • Ambush Tackle

    Front 5 break 1+2
    start
    i26
    block
    -5
    hit
    KND

    Throw break 1+2 or 2, recovers BT • 1+2 to reverse it right before hitting the ground

  • Frost Bite

    Front 35 break 1
    Duringtackle
  • Achilles' Hold

    Front 35 break 2
    Duringtackle
  • Iron Curtain

    Front 40 break 1+2
    Duringtackle
  • Cold Fate

    Front 45 break 1 or 2
    Crouchingopponent or
  • Red Alert

    Parry 25
    Synchrowiththeopponent'sattack or
  • Pit Fall

    Parry 35
    Synchrowiththeopponent'sattack

Attacks 75

  • Eye Gouge to Hilt

    HHM 48
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Jab to Body Blow

    HM 19
    block
    -9
    hit
    +2
    ch
    +2

    Natural combo from 1st hit

  • Salvo

    HMM 46
    block
    -13~-12
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st CH • Opponent recovers FDFA

  • Hammer and Sickle

    HHM 54
    block
    -12
    hit
    KND
    ch
    KND

    Bound • Balcony Break • Natural combo from 2nd CH • Opponent recovers FDFA

  • One Two Scud Kick

    HHH 55
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • One Two Mine Kick

    HHL 41
    block
    -12
    hit
    +3c
    ch
    +3c

    Natural combo from 2nd CH • Can be delayed

  • Disconnector

    MHM 55
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Karnov Hook

    HH 36
    block
    -6
    hit
    +8
    ch
    +8

    Natural combo from 1st hit • Jail on block

  • Karnov Kick

    HM 47
    block
    -11~-10
    hit
    KND
    ch
    KND

    Bound • Natural combo from 1st CH • Opponent recovers FDFA

  • Karnov Avalanche

    HM 57
    block
    +3
    hit
    KND
    ch
    KND

    Balcony Break

  • Bloodhound

    MH 49
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Bloodhound Tackle

    MT 25
    block
    -5
    hit
    KND

    Throw break 1+2 or 2, recovers BT on break • 1+2 to reverse it right before hitting the ground • Transition to Ambush Tackle follow-ups

  • Iron Flail

    H 47
    start
    i25
    block
    -9
    hit
    JG
    ch
    JG

    Can techroll to recover FC(-24/JG/JG)

  • Ki Charge

  • Stun Gun

    HM 53
    block
    -7
    hit
    KND
    ch
    JG

    Knee • Balcony Break • Natural combo from 1st CH • Can be delayed

  • High Salute

    M 14
    start
    i20
    block
    -7
    hit
    +2
    ch
    +2
  • High Salute to Sneak

    M 14
    block
    -2
    hit
    +7
    ch
    +7

    Transition to CD

  • Double High Salute

    MH 38
    block
    -6
    hit
    +5
    ch
    KND

    Natural combo from 1st hit

  • Step-in Mantis

    MMT 52
    block
    -12
    hit
    KND
    ch
    KND

    Natural combo from 1st CH • Throw follow-up on front hit only, unbreakable, duck to avoid it • Opponent recovers FU(side)

  • Cougar Slash

    HH 39
    block
    -11
    hit
    +0
    ch
    JG

    Natural combo from 1st hit • Can be delayed

  • Neo Cougar Combination

    HHH 66
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break

  • Cougar Maul

    HL 37
    block
    -11
    hit
    +4c
    ch
    +4c

    Natural combo from 1st CH

  • Scabbard

    H 27
    start
    i17~18
    block
    -10~-9
    hit
    JG
    ch
    JG

    Elbow • Balcony Break

  • Switchblade

    M 17
    start
    i13
    block
    -2
    hit
    +7
    ch
    +7
  • Switchblade Ripper

    MH 50
    block
    -7~-6
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Scimitar

    M 18
    start
    i15~16
    block
    -12~-11
    hit
    JG
    ch
    JG
  • Mantis Heel

    MT 41
    start
    i17
    block
    -6
    hit
    KND
    ch
    KND

    Throw follow-up on front hit only, unbreakable, duck to avoid it • Opponent recovers FU(side)

  • Bunker-buster Elbow

    M 24
    start
    i18
    block
    +0c
    hit
    +7c
    ch
    KND

    Elbow • Bound

  • Razer

    L 21
    start
    i18
    block
    -13
    hit
    +0c
    ch
    +4c
  • March of Tyranny

    LM 41
    block
    -11
    hit
    +2
    ch
    +20

    Natural combo from 1st CH • Opponent must techroll to avoid guaranteed follow-ups on CH

  • Separator

    LHH 1638
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd hit • Jail from 2nd block

  • Stiletto

    LH 47
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Death's Door

    MMM 56
    block
    -14
    hit
    JG
    ch
    JG

    Natural combo from 2nd CH • Can be delayed

  • Clipping Sweep

    L 15
  • Clipping Heel Hook

    LT 34
    Meleecounterattackonly
  • Clipping Sweep to Feint & Catch

    MT 45
    Approachcrouchingopponent
  • Pommel Swing

    MM 42
    block
    -13
    hit
    +3
    ch
    KND

    Natural combo from 1st hit

  • Eye Gouge to Stingray

    MHL 53
    block
    -18~-17
    hit
    -7~-6
    ch
    KND

    32 damage on clean hit, same as db3(CL) • Can be cancelled into throw with 3~1+2

  • Serrated Edge

    H 22
    start
    i14~15
    block
    -9~-8
    hit
    +3~+4
    ch
    +3~+4

    Homing

  • Death March to Ear Grab

    MMH 62
    block
    +4
    hit
    +8
    ch
    +8

    Natural combo from 2nd hit • Natural combo from 1st CH

  • Death March to Takedown

    MMT 45
    block
    -5
    hit
    KND

    Throw break 1+2 or 2, recovers BT on break • 1+2 to reverse it right before hitting the ground • Transition to Ambush Tackle follow-ups

  • War Machine

    MH 49
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Blizzard Hammer

    M 35
    start
    i22~23
    block
    +3~+4
    hit
    KND
    ch
    KND

    Bound • Opponent recovers FDFA

  • Inertia Kick

    H 29
    start
    i28
    block
    -2
    hit
    KND
    ch
    KND

    Sabaki parry for high/mid punches • Opponent recovers FUFA

  • Sub-Zero

    ! 67
    start
    i63
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break

  • Counterstrike

    H 24
    start
    i20
    block
    -7
    hit
    +9
    ch
    JG
  • Eye Blast

    H 24
    start
    i16
    block
    -7
    hit
    +9
    ch
    JG
  • Falcon Dive

    M 24
    or
    start
    i29~31
    block
    -4~-2
    hit
    +6c~+8c
    ch
    KND

    Spike

  • Slicing Sobat

    M 28
    or or
    start
    i22~23
    block
    -9~-8
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • ub+4 is -17 on block • u+4 is -13 on block • Opponent recovers FUFA

  • Scorpion Scissors

    H 36
    start
    i38
    hit
    KND

    Unbreakable, duck to avoid the throw • Available on front hit only

  • Russian Sickle

    M 27
    start
    i15~16(16~)
    block
    -12~-11
    hit
    KND
    ch
    KND

    Bound • Opponent recovers FDFA

  • Feint & Catch

    HT 35
    start
    i43~44(45~)
    block
    -5
    hit
    KND

    Throw break 1+2 • Different animation if it connects from the side/back, becomes generic side/back throw • Opponent recovers FUFA

  • Stinger Kick

    H 47
    start
    i21(22~)
    block
    +3
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Rolling Thunder

    M 28
    start
    i26~28(27~)
    block
    -1~+1
    hit
    +3c~+5c
    ch
    KND

    Spike • Cannot be reversed

  • Cocked Hammer

    H 27
    qcf
    start
    i15(17~)
    block
    -1
    hit
    JG
    ch
    JG

    Tag Buffer

  • Stinger Elbow

    M 31
    qcf
    start
    i18(20~)
    block
    -14
    hit
    JG
    ch
    JG

    Elbow • Tag Buffer

  • Slay Ride

    L 20
    qcf
    start
    i17(19~)
    block
    -24
    hit
    -9c
    ch
    KND

    Throw follow-up on CH, doesn't come out if it hits from far

  • Snap Knee

    MT 43
    qcf
    start
    i17~18(19~)
    block
    -10~-9
    hit
    KND
    ch
    KND

    Knee • Side switch • Opponent recovers FDFT

  • Pinpoint Fracture

    MTT 55
    qcf duringattack or
  • Mass Elbow

    M 31
    qcb
    start
    i26
    block
    -15
    hit
    JG
    ch
    JG

    Elbow • Tag Buffer

  • Russian Assault

    M 32
    start
    i15~17(18~)
    block
    +4~+6
    hit
    KND
    ch
    JG

    Bound

  • Spetsnaz Assault

    MT 58
    start
    i20~21(23~)
    block
    -7~-6
    hit
    KND
    ch
    KND

    Knee • Throw follow-up available on front hit only • Side switch • Opponent recovers FUFA

  • Chernabog Sweep

    LT 35
    Runmorethanthreesteps,
  • Qullion

    MH 30
    WS
  • Double Hilt

    MM 32
    WS
  • Ballistic Upper

    M 15
    WS
  • Glacial Hilt

    M 21
    WS
  • Frost Tackle

    M 28
    WS
  • Integral Slicer

    MH 33
    SS
  • Integral Blitz

    MHMH 64
    SS
  • Integral Takedown

    MHMT 41
    SS
  • Cane Stab

    L 20
    Backtotheopponent
  • Living Dead

    Onthegroundfacingtheground
  • Death's Embrace

    L 5
    Onthegroundfacingtheground
  • Six Feet Under

    L 24
    Withtheopponentdown

10 Hit Combo 2

  • HHHMHMLHHM 112
  • HHHMMM 80

Dragunov's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.