Throws 15
Volk Clutch
or +- start
- i12~14
- block
- -2
- hit
- KND
Tag Buffer • Throw break 1 • Opponent recovers FUFA
Purge Slam
or +- start
- i12~14
- block
- +0
- hit
- KND
Throw break 2, side switch on break • Side switch • Opponent recovers FD(side)
Tarantula Sting
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FUFA
Reverse Fracture
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Opponent recovers FU(side)
Absolute Silence
or- start
- i12~14
- hit
- KND
Unbreakable throw • Opponent recovers FUFA
Reverse Victor Clutch
+- start
- i11
- block
- -2
- hit
- KND
Throw break 1 • Side switch • Opponent recovers FDFT
Victor Clutch
+- start
- i11
- block
- -2
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FUFA
Blizzard Rush
+- start
- i12
- block
- -6
- hit
- KND
Floor Break • Throw break 1+2 • Side switch • Opponent recovers FD(side) • Special throw animation if paired with Bryan(press 5 after the input), no side switch, opponent recovers FUFA
Ambush Tackle
+- start
- i26
- block
- -5
- hit
- KND
Throw break 1+2 or 2, recovers BT • 1+2 to reverse it right before hitting the ground
Frost Bite
DuringtackleAchilles' Hold
DuringtackleIron Curtain
DuringtackleCold Fate
Crouchingopponent + or +Red Alert
Synchrowiththeopponent'sattack + or +Pit Fall
Synchrowiththeopponent'sattack +
Attacks 75
Eye Gouge to Hilt
- block
- -8
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Jab to Body Blow
- block
- -9
- hit
- +2
- ch
- +2
Natural combo from 1st hit
Salvo
- block
- -13~-12
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 1st CH • Opponent recovers FDFA
Hammer and Sickle
- block
- -12
- hit
- KND
- ch
- KND
Bound • Balcony Break • Natural combo from 2nd CH • Opponent recovers FDFA
One Two Scud Kick
- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
One Two Mine Kick
- block
- -12
- hit
- +3c
- ch
- +3c
Natural combo from 2nd CH • Can be delayed
Disconnector
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Karnov Hook
- block
- -6
- hit
- +8
- ch
- +8
Natural combo from 1st hit • Jail on block
Karnov Kick
- block
- -11~-10
- hit
- KND
- ch
- KND
Bound • Natural combo from 1st CH • Opponent recovers FDFA
Karnov Avalanche
- block
- +3
- hit
- KND
- ch
- KND
Balcony Break
Bloodhound
- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Bloodhound Tackle
- block
- -5
- hit
- KND
Throw break 1+2 or 2, recovers BT on break • 1+2 to reverse it right before hitting the ground • Transition to Ambush Tackle follow-ups
Iron Flail
- start
- i25
- block
- -9
- hit
- JG
- ch
- JG
Can techroll to recover FC(-24/JG/JG)
Ki Charge
Stun Gun
+- block
- -7
- hit
- KND
- ch
- JG
Knee • Balcony Break • Natural combo from 1st CH • Can be delayed
High Salute
+- start
- i20
- block
- -7
- hit
- +2
- ch
- +2
High Salute to Sneak
+- block
- -2
- hit
- +7
- ch
- +7
Transition to CD
Double High Salute
+- block
- -6
- hit
- +5
- ch
- KND
Natural combo from 1st hit
Step-in Mantis
+- block
- -12
- hit
- KND
- ch
- KND
Natural combo from 1st CH • Throw follow-up on front hit only, unbreakable, duck to avoid it • Opponent recovers FU(side)
Cougar Slash
+- block
- -11
- hit
- +0
- ch
- JG
Natural combo from 1st hit • Can be delayed
Neo Cougar Combination
+- block
- -6
- hit
- KND
- ch
- KND
Balcony Break
Cougar Maul
+ +- block
- -11
- hit
- +4c
- ch
- +4c
Natural combo from 1st CH
Scabbard
+- start
- i17~18
- block
- -10~-9
- hit
- JG
- ch
- JG
Elbow • Balcony Break
Switchblade
+- start
- i13
- block
- -2
- hit
- +7
- ch
- +7
Switchblade Ripper
+- block
- -7~-6
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Scimitar
+- start
- i15~16
- block
- -12~-11
- hit
- JG
- ch
- JG
Mantis Heel
+- start
- i17
- block
- -6
- hit
- KND
- ch
- KND
Throw follow-up on front hit only, unbreakable, duck to avoid it • Opponent recovers FU(side)
Bunker-buster Elbow
+- start
- i18
- block
- +0c
- hit
- +7c
- ch
- KND
Elbow • Bound
Razer
+- start
- i18
- block
- -13
- hit
- +0c
- ch
- +4c
March of Tyranny
+- block
- -11
- hit
- +2
- ch
- +20
Natural combo from 1st CH • Opponent must techroll to avoid guaranteed follow-ups on CH
Separator
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd hit • Jail from 2nd block
Stiletto
+- block
- -15
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
Death's Door
+- block
- -14
- hit
- JG
- ch
- JG
Natural combo from 2nd CH • Can be delayed
Clipping Sweep
+Clipping Heel Hook
+ MeleecounterattackonlyClipping Sweep to Feint & Catch
Approachcrouchingopponent +Pommel Swing
+- block
- -13
- hit
- +3
- ch
- KND
Natural combo from 1st hit
Eye Gouge to Stingray
+- block
- -18~-17
- hit
- -7~-6
- ch
- KND
32 damage on clean hit, same as db3(CL) • Can be cancelled into throw with 3~1+2
Serrated Edge
+- start
- i14~15
- block
- -9~-8
- hit
- +3~+4
- ch
- +3~+4
Homing
Death March to Ear Grab
+- block
- +4
- hit
- +8
- ch
- +8
Natural combo from 2nd hit • Natural combo from 1st CH
Death March to Takedown
+- block
- -5
- hit
- KND
Throw break 1+2 or 2, recovers BT on break • 1+2 to reverse it right before hitting the ground • Transition to Ambush Tackle follow-ups
War Machine
+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Blizzard Hammer
+- start
- i22~23
- block
- +3~+4
- hit
- KND
- ch
- KND
Bound • Opponent recovers FDFA
Inertia Kick
+- start
- i28
- block
- -2
- hit
- KND
- ch
- KND
Sabaki parry for high/mid punches • Opponent recovers FUFA
Sub-Zero
+- start
- i63
- block
- KND
- hit
- KND
- ch
- KND
Balcony Break
Counterstrike
+- start
- i20
- block
- -7
- hit
- +9
- ch
- JG
Eye Blast
+- start
- i16
- block
- -7
- hit
- +9
- ch
- JG
Falcon Dive
or +- start
- i29~31
- block
- -4~-2
- hit
- +6c~+8c
- ch
- KND
Spike
Slicing Sobat
or or +- start
- i22~23
- block
- -9~-8
- hit
- KND
- ch
- KND
Balcony Break (airborne) • ub+4 is -17 on block • u+4 is -13 on block • Opponent recovers FUFA
Scorpion Scissors
+- start
- i38
- hit
- KND
Unbreakable, duck to avoid the throw • Available on front hit only
Russian Sickle
+- start
- i15~16(16~)
- block
- -12~-11
- hit
- KND
- ch
- KND
Bound • Opponent recovers FDFA
Feint & Catch
+- start
- i43~44(45~)
- block
- -5
- hit
- KND
Throw break 1+2 • Different animation if it connects from the side/back, becomes generic side/back throw • Opponent recovers FUFA
Stinger Kick
+- start
- i21(22~)
- block
- +3
- hit
- KND
- ch
- KND
Homing • Balcony Break
Rolling Thunder
+- start
- i26~28(27~)
- block
- -1~+1
- hit
- +3c~+5c
- ch
- KND
Spike • Cannot be reversed
Cocked Hammer
qcf+- start
- i15(17~)
- block
- -1
- hit
- JG
- ch
- JG
Tag Buffer
Stinger Elbow
qcf+- start
- i18(20~)
- block
- -14
- hit
- JG
- ch
- JG
Elbow • Tag Buffer
Slay Ride
qcf+- start
- i17(19~)
- block
- -24
- hit
- -9c
- ch
- KND
Throw follow-up on CH, doesn't come out if it hits from far
Snap Knee
qcf+- start
- i17~18(19~)
- block
- -10~-9
- hit
- KND
- ch
- KND
Knee • Side switch • Opponent recovers FDFT
Pinpoint Fracture
qcf+ duringattack orMass Elbow
qcb+- start
- i26
- block
- -15
- hit
- JG
- ch
- JG
Elbow • Tag Buffer
Russian Assault
+- start
- i15~17(18~)
- block
- +4~+6
- hit
- KND
- ch
- JG
Bound
Spetsnaz Assault
+- start
- i20~21(23~)
- block
- -7~-6
- hit
- KND
- ch
- KND
Knee • Throw follow-up available on front hit only • Side switch • Opponent recovers FUFA
Chernabog Sweep
Runmorethanthreesteps,Qullion
WS+Double Hilt
WS+Ballistic Upper
WS+Glacial Hilt
WS+Frost Tackle
WS+Integral Slicer
SS+Integral Blitz
SS+Integral Takedown
SS+Cane Stab
Backtotheopponent +Living Dead
OnthegroundfacingthegroundDeath's Embrace
OnthegroundfacingthegroundSix Feet Under
Withtheopponentdown +