Dragunov

Tekken 8

Dragunov

Sergei Dragunov

114 moves · frame data from wavu.wiki

Also in Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 16

  • Volk Clutch

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -2
    hit
    +1d

    Homing • Throw break 1 or 2 • Opponent recovers in FUFA

  • Purge Slam

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -2
    hit
    +1d

    Homing • Throw break 1 or 2 • Side switch on hit or break • Opponent recovers in FDFL

  • Tarantula Sting

    Left 40 break 1
    or
    block
    -3
    hit
    +1d

    Throw break 1 • Opponent recovers in FUFA (FUFL?)

  • Reverse Fracture

    Right 40 break 2
    or
    block
    -3
    hit
    +1d

    Throw break 2 • Opponent recovers in FUFL

  • Absolute Silence

    Back 50
    or
    hit
    +1d

    Unbreakable

  • Reverse Victor Clutch

    Front 40 break 1
    start
    i11
    block
    -2
    hit
    +0d

    Throw break 1 • Side switch on hit • Opponent recovers in FDFT

  • Victor Clutch

    Front 40 break 2
    start
    i11
    block
    -2
    hit
    -1d

    Throw break 2 • Opponent recovers in FUFA (FUFL?)

  • Blizzard Rush

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    -10d

    Floor Break • Throw break: 1+2 • Side switch on hit

  • Ambush Tackle

    Front 0 break 1+2
  • Frost Bite

    Front 35 break 1
    DuringTackle
    hit
    +0d

    Throw break 1 • Removes Recoverable Health

  • Achilles' Hold

    Front 40 break 2
    DuringTackle
    hit
    +3d

    Throw break 2

  • Iron Curtain

    Front 45 break 1+2
    DuringTackle
    hit
    +3d

    Throw break 1+2

  • Cold Fate

    Front 30
    Crouchingopponent or
  • Red Alert

    Parry 25
    Synchrowiththeopponent'sattack or
  • Pit Fall

    Parry 40
    Synchrowithopponent'slowattack
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 79

  • White Angel of Death

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Eye Gouge to Hilt

    HHH 35
    start
    i25~26
    block
    -9
    hit
    +15a (+6)
    ch
    +36a (+0)

    Balcony Break • Combo from 2nd CH with 5f delay • Interrupt with i5 from 1st block • Input can be 10f delayed

  • Salvo

    HMM 33
    start
    i19~20
    block
    -14
    hit
    +15cg

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd CH • Jail from 1st block • Opponent recovers Crouching

  • Hammer and Sickle

    HHM 39
    start
    i22~23
    block
    -13
    hit
    +41a

    Spike • Combo from 2nd CH • Interrupt with i4 from 1st block

  • One Two Scud Kick

    HHH 44
    start
    i18~19
    block
    -9
    hit
    +14cg

    Balcony Break • Interrupt with i2 from 1st block • Forces tech back roll on hit • Input can be delayed 14f • Move can be delayed 10f

  • One Two Mine Kick

    HHL 34
    start
    i23
    block
    -12
    hit
    +3c

    Floor Break • Interrupt with i7 from 2nd block

  • Disconnector Combo Middle

    MHM 42
    start
    i19~21
    block
    -12
    hit
    +12a (+3)

    Balcony Break • Jail from 2nd block with 1F delay • Combo from 2nd CH with 10f delay • Input can be delayed 11f • Move can be delayed 10f

  • Disconnector Combo High

    MHH 42
    start
    i22~23
    block
    -9
    hit
    +16cg

    Balcony Break • Combo from 2nd CH with 7f delay • Interrupt with i2 from 2nd block • Input can be delayed 11f • Move can be delayed 10f

  • Karnov Hook

    HH 27
    start
    i17~18
    block
    -4
    hit
    +8

    Balcony Break (airborne) • Combo from 1st hit • Jails attack inputs from 1st block (movement bufferable) • Duckable • Recovers 3f faster on hit or block

  • Karnov Kick

    HM 28
    start
    i23~24
    block
    -12
    hit
    +14c

    Spike • Combo from 1st CH • Interrupt with i4 from 1st block

  • Karnov Avalanche

    HM 33
    start
    i35~36
    block
    +5
    hit
    +29a (+20)
    ch
    +46a

    Balcony Break • 6 chip damage on block • Interrupt with i15 from 1st block • Interrupt with i8 from 1st hit • Whiffs vs SS, SW from 1st block • Whiffs vs SSR, SWR from 1st hit

  • Bloodhound Strike

    M 25
    start
    i21~22
    block
    -14
    hit
    +19a

    Balcony Break • Spike • -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

  • Iron Flail

    H 25
    start
    i25~26
    block
    -13
    hit
    +41a

    Tech-rollable on frames 34~38

  • Ki Charge

  • Stun Gun

    HM 40
    start
    i19~20
    block
    -7
    hit
    +28a (+23)
    ch
    +31a (+25)

    Balcony Break • Knee • Combo from 1st CH with 10f delay • Move cannot be interruptable • Input can be delayed 10f

  • Step-in Mantis

    MMT 25
    start
    i17~20
    block
    -10
    hit
    +1d / +1c

    Floor Break • Combo from 1st CH • Interrupt with i4 from 1st block • Side switch on hit • +20 damage throw when hit from the front in close range • * • Removes Recoverable Health • +1c on normal hit at long range

  • Crushing Blizzard

    MM 38
    start
    i30~31
    block
    -3
    hit
    +22a

    Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Combo from 1st hit • 8 chip damage on block • Interrupt with i10 from 1st block

  • Falcon Combination

    HH 38
    start
    i30~32
    block
    -9
    hit
    +20a

    Tornado • Balcony Break • Combo from 1st hit with 3f delay • Interrupt with i14 from 1st block • Whiffs vs SS, SW from 1st block

  • Cougar Combination

    HHH 44
    start
    i22~23
    block
    -5
    hit
    +21a (+12)

    Balcony Break • Interrupt with i6 from 2nd block

  • Orca Combination

    HL 28
    start
    i25
    block
    -12
    hit
    +3c

    Floor Break • Combo from 1st hit with 5f delay • Interrupt with i6 from 1st block

  • Scabbard

    H 27
    start
    i16~17
    block
    -9
    hit
    +35d

    Balcony Break • Elbow

  • Switchblade Ripper

    MH 36
    start
    i22~23
    block
    -7
    hit
    +22a (+13)
    ch
    +58a

    Balcony Break • Combo from 1st CH with 8f delay • Interrupt with i2 from 1st block • Input can be delayed 12f

  • Scimitar

    M 14
    start
    i15~16
    block
    -12
    hit
    +28a (+18)

    Launches crouching opponent

  • Mantis Heel

    MT 16
    start
    i17~20
    block
    -6~-3
    hit
    +5c~+8c

    Floor Break • +20 damage throw when hit from the front in close range • Removes Recoverable Health

  • Reaper Kick

    M 19
    start
    i22~24
    block
    -7
    hit
    +12g
    ch
    +24d

    Strong Aerial Tailspin • Homing • Balcony Break

  • Bunker-buster Elbow

    M 18
    start
    i18~19
    block
    +1c
    hit
    +8c
    ch
    +13d

    Floor Break • Elbow

  • Razer

    L 14
    start
    i18~19
    block
    -13
    hit
    -1c
    ch
    +13g
  • Avalanche Hammer Rush

    LHM 55
    start
    i35~36
    block
    -2c
    hit
    +20a

    Balcony Break • Spike • 7 chip damage on block • Interrupt with i14 from 2nd block

  • Detached Kick

    LM 31
    start
    i28
    block
    -11
    hit
    +5
    ch
    +23g

    Floor Break • Combo from 1st CH • Interrupt with i9 from 1st block • Whiffs vs SSR, SW from 1st block

  • Separator

    LHM 41
    start
    i15~16
    block
    -16
    hit
    +9a (+0)

    Balcony Break • Combo from 1st CH or 2nd hit • Jails from 2nd block • Interrupt with i12 from 1st block • Whiffs vs SS, SW from 1st block

  • Stiletto

    LH 35
    start
    i22~23
    block
    -14
    hit
    +16a (+6)

    Balcony Break • Combo from 1st CH • Interrupt with i3 from 1st block

  • Death's Door

    MMM 42
    start
    i25
    block
    -14
    hit
    +29a (+23)

    Combo from 2nd CH with 6f delay • Interrupt with i6 • Whiffs vs SSR from 2nd block • Input can be delayed 14f

  • Clipping Sweep

    L 17
    start
    i27~29
    block
    -26
    hit
    -2c
    ch
    +67a (+51)

    Clean hit +67a (+51)

  • Feint & Low Catch

    T 30
    Crouchingopponent
  • Deadly Scorpion

    L 23
    start
    i20~21
    block
    -31
    hit
    +3g
    ch
    +20a

    Balcony Break (airborne)

  • Pommel Fling

    MM 32
    start
    i25~26
    block
    -12
    hit
    +18cg

    Tornado • Balcony Break • Combo from 1st hit with 1f delay • Interrupt with i6 from 1st block • Whiffs vs SSR, SWR from 1st block • Opponent recovers crouching

  • Eye Gouge to Stingray

    MHL 42
    start
    i29~31
    block
    -26
    hit
    -2c
    ch
    +1d

    Clean hit +4 • Interrupt with i11 from 1st block • Shift to Clipping Heel Hook on close range CH

  • Serrated Edge

    H 17
    start
    i14~15
    block
    -9
    hit
    +11g

    Homing • Balcony Break • +18a (+9) on BT hit • Transitions to throw on counterhit from the front • 20 damage, +1d • Removes Recoverable Health

  • Tundra Strike to Ear Grab

    MMH 42
    start
    i23~24
    block
    +1
    hit
    +5
    ch
    +14c

    Combo from 1st CH or 2nd hit with 7F delay • Interrupt with i3 from 1st block • Move can be delayed by 10F

  • Tundra Strike to Ambush Tackle

    MMT 25
    start
    i40
    block
    -5 BT
    hit
    +3d

    Throw break 1+2 • * Recovery in BT • * Unbreakable during Heat • * Consumes 300F of remaining Heat time • Interrupt with i21 from 2nd block • Interrupt with i9 from 2nd hit • Whiffs vs SSL, SW from 2nd block • Whiffs vs SSL, SWL from 2nd hit

  • Tundra Slash

    MH 31
    start
    i17~18
    block
    -9
    hit
    +21a (+12)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 1f delay • Jails attack inputs (movement bufferable) • Duckable

  • Blizzard Hammer

    M 26
    start
    i22~23
    block
    +6
    hit
    +13c

    Floor Break

  • Inertia Kick

    H 22
    start
    i28~29
    block
    -2
    hit
    +1d

    Balcony Break (airborne) • Transitions to throw on block front hit • +26a on side or back hit • Punch parry

  • Hunter Hook

    H 17
    start
    i15~16
    block
    -4
    hit
    +8
    ch
    +18g

    Balcony Break (airborne)

  • Counterstrike

    H 18
    start
    i20
    block
    -5
    hit
    +9
    ch
    +53a

    Sidesteps left

  • Sub-Zero

    ! 60
    start
    i63~64
    hit
    +26d (-32)

    Balcony Break • Unblockable

  • Eye Blast

    H 20
    start
    i14
    block
    -9
    hit
    +12c

    Tornado • Balcony Break

  • Under Pressure

    M 20
    or
    start
    i30-31
    block
    -5
    hit
    +42a

    Floor Break

  • Breaching Charge Kick

    M 16
    or or
    start
    i17~21
    block
    -7
    hit
    +20a (+10)

    Balcony Break

  • Slicing Sobat

    M 21
    or or
    start
    i22~23
    block
    -9
    hit
    +19a

    Balcony Break (airborne)

  • Delayed Rising Toe Kick

    M 20
    start
    i23~i25
    block
    -13
    hit
    +32a (+22a)
  • Scorpion Scissors

    T 35
    start
    i38~42
    hit
    -12d

    Unbreakable (avoid by ducking)

  • Russian Sickle

    M 20
    start
    i15~16
    block
    -12
    hit
    +15a
    ch
    +30d (+22)

    Balcony Break • Spike • Cancel to Feint & Catch with 1+2 at frame 14

  • Feint & Catch

    HT 40
  • Stinger Kick

    H 35
    start
    i21~23
    block
    +5
    hit
    +30a (+4)

    Homing • Balcony Break • 14 chip damage on block

  • Rolling Thunder

    M 21
    start
    i26~28
    block
    -1
    hit
    +13c

    Floor Break

  • Sneak

    qcf
  • Mass Elbow

    M 23
    qcb
    start
    i26~27
    block
    -15
    hit
    +32a

    Tornado • Elbow

  • Russian Hook Special

    M 22
    start
    i15~17
    block
    +4
    hit
    +6cg
    ch
    +44a

    Balcony Break • Spike • 4 chip damage on block • Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block • Forces tech back roll on hit

  • Spetsnaz Assault

    M 45
    start
    i20~21
    block
    -7
    hit
    +1d

    Tornado • * on wall hit only (Death's Fragrance) • Knee • Transition to attack throw on front standing or wall hit • Throw is unbreakable • Sometimes Side switches on hit

  • Death's Fragrance

    MT 27
    Duringopponentwallstun
  • Chernabog Sweep

    LT 40
    Runmorethanthreesteps,
  • Qullion

    MH 25
    WS
  • Double Hilt

    MM 28
    WS
  • Ballistic Upper

    M 15
    WS
  • Glacial Hilt

    M 21
    WS
  • Gelid Smash

    M 15
    WS
  • Frost Tackle

    M 28
    WS
  • Hail Slicer

    LM 22
    FC onhit
  • Integral Slicer Clutch

    MH 56
    SS
  • Integral Blitz

    MHMH 64
    SS
  • Integral Blitz to Ambush Tackle

    MHM 36
    SS
  • Pigeon Roll

    or or
  • Frozen Heel Hook

    LT 41
    DuringPigeonRoll,
  • Living Dead

    Onthegroundfacingtheground
  • Living Dead to Ambush Tackle

    M
    Onthegroundfacingtheground
  • Cane Stab

    L 20
    BT
    start
    i16
    block
    -11
    hit
    +10d
  • Clipping Heel Hook

    LT 38
    Onthegroundfacingtheground,feetfirst
  • Six Feet Under

    L 19
    Withtheopponentdown

During Sneak 7

  • Sneak

    qcf
  • Cocked Hammer

    H 20
    qcf
  • Stinger Elbow

    M 25
    qcf
  • Slay Ride

    L 17
    qcf
  • Needle Hold

    LT 40
    qcf counterhit
  • Snap Knee

    M 20
    qcf
  • Ignition Switch

    M 27
    qcf

During Heat 10

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Salvo

    HMM 33
    start
    i19~20
    block
    -14
    hit
    +15cg

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd CH • Jail from 1st block • Opponent recovers Crouching

  • Crushing Blizzard

    MM 38
    start
    i30~31
    block
    -3
    hit
    +22a

    Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Combo from 1st hit • 8 chip damage on block • Interrupt with i10 from 1st block

  • Tundra Slash

    MH 31
    start
    i17~18
    block
    -9
    hit
    +21a (+12)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 1f delay • Jails attack inputs (movement bufferable) • Duckable

  • Ignition Switch

    M 27
    DuringSneak
  • Cold Fate

    T 30
    Crouchingopponent or
  • Russian Hook Special to Ambush Tackle

    MT 30
    DuringHeat
  • Hail Slicer to Ambush Tackle

    LT 8
    DuringHeat FC
  • Ultra Russian Sickle

    MT 62
    DuringHeat
    start
    i15~16, i30~32,i31~32
    block
    +6
    hit
    +3d

    Heat Smash • Balcony Break • Only 1st and 3rd hit • 7 Chip damage on block • Throw on 1st hit - 50 damage

  • Ultra Russian Sickle to Ambush Tackle

    MMMT 62
    DuringHeat
    start
    i26
    hit
    -2d

    Unbreakable on hit • Shift to tackle on hit • Interrupt with i15 on 1st block

10 Hit Combo 2

  • HHHMHMLHHM 105
  • HHHMMM 72

Dragunov's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.