Throws 16
Volk Clutch
or +- start
- i12~14
- block
- -2
- hit
- +1d
Homing • Throw break 1 or 2 • Opponent recovers in FUFA
Purge Slam
or +- start
- i12~14
- block
- -2
- hit
- +1d
Homing • Throw break 1 or 2 • Side switch on hit or break • Opponent recovers in FDFL
Tarantula Sting
or- block
- -3
- hit
- +1d
Throw break 1 • Opponent recovers in FUFA (FUFL?)
Reverse Fracture
or- block
- -3
- hit
- +1d
Throw break 2 • Opponent recovers in FUFL
Absolute Silence
or- hit
- +1d
Unbreakable
Reverse Victor Clutch
+- start
- i11
- block
- -2
- hit
- +0d
Throw break 1 • Side switch on hit • Opponent recovers in FDFT
Victor Clutch
+- start
- i11
- block
- -2
- hit
- -1d
Throw break 2 • Opponent recovers in FUFA (FUFL?)
Blizzard Rush
+- start
- i12
- block
- -6
- hit
- -10d
Floor Break • Throw break: 1+2 • Side switch on hit
Ambush Tackle
+Frost Bite
DuringTackle- hit
- +0d
Throw break 1 • Removes Recoverable Health
Achilles' Hold
DuringTackle- hit
- +3d
Throw break 2
Iron Curtain
DuringTackle- hit
- +3d
Throw break 1+2
Cold Fate
Crouchingopponent + or +Red Alert
Synchrowiththeopponent'sattack + or +Pit Fall
Synchrowithopponent'slowattackLow Parry
Timewithopponentlowattack
Attacks 79
White Angel of Death
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Eye Gouge to Hilt
- start
- i25~26
- block
- -9
- hit
- +15a (+6)
- ch
- +36a (+0)
Balcony Break • Combo from 2nd CH with 5f delay • Interrupt with i5 from 1st block • Input can be 10f delayed
Salvo
- start
- i19~20
- block
- -14
- hit
- +15cg
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd CH • Jail from 1st block • Opponent recovers Crouching
Hammer and Sickle
- start
- i22~23
- block
- -13
- hit
- +41a
Spike • Combo from 2nd CH • Interrupt with i4 from 1st block
One Two Scud Kick
- start
- i18~19
- block
- -9
- hit
- +14cg
Balcony Break • Interrupt with i2 from 1st block • Forces tech back roll on hit • Input can be delayed 14f • Move can be delayed 10f
One Two Mine Kick
- start
- i23
- block
- -12
- hit
- +3c
Floor Break • Interrupt with i7 from 2nd block
Disconnector Combo Middle
- start
- i19~21
- block
- -12
- hit
- +12a (+3)
Balcony Break • Jail from 2nd block with 1F delay • Combo from 2nd CH with 10f delay • Input can be delayed 11f • Move can be delayed 10f
Disconnector Combo High
- start
- i22~23
- block
- -9
- hit
- +16cg
Balcony Break • Combo from 2nd CH with 7f delay • Interrupt with i2 from 2nd block • Input can be delayed 11f • Move can be delayed 10f
Karnov Hook
- start
- i17~18
- block
- -4
- hit
- +8
Balcony Break (airborne) • Combo from 1st hit • Jails attack inputs from 1st block (movement bufferable) • Duckable • Recovers 3f faster on hit or block
Karnov Kick
- start
- i23~24
- block
- -12
- hit
- +14c
Spike • Combo from 1st CH • Interrupt with i4 from 1st block
Karnov Avalanche
- start
- i35~36
- block
- +5
- hit
- +29a (+20)
- ch
- +46a
Balcony Break • 6 chip damage on block • Interrupt with i15 from 1st block • Interrupt with i8 from 1st hit • Whiffs vs SS, SW from 1st block • Whiffs vs SSR, SWR from 1st hit
Bloodhound Strike
- start
- i21~22
- block
- -14
- hit
- +19a
Balcony Break • Spike • -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Iron Flail
+- start
- i25~26
- block
- -13
- hit
- +41a
Tech-rollable on frames 34~38
Ki Charge
Stun Gun
+- start
- i19~20
- block
- -7
- hit
- +28a (+23)
- ch
- +31a (+25)
Balcony Break • Knee • Combo from 1st CH with 10f delay • Move cannot be interruptable • Input can be delayed 10f
Step-in Mantis
+- start
- i17~20
- block
- -10
- hit
- +1d / +1c
Floor Break • Combo from 1st CH • Interrupt with i4 from 1st block • Side switch on hit • +20 damage throw when hit from the front in close range • * • Removes Recoverable Health • +1c on normal hit at long range
Crushing Blizzard
+- start
- i30~31
- block
- -3
- hit
- +22a
Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Combo from 1st hit • 8 chip damage on block • Interrupt with i10 from 1st block
Falcon Combination
+- start
- i30~32
- block
- -9
- hit
- +20a
Tornado • Balcony Break • Combo from 1st hit with 3f delay • Interrupt with i14 from 1st block • Whiffs vs SS, SW from 1st block
Cougar Combination
+- start
- i22~23
- block
- -5
- hit
- +21a (+12)
Balcony Break • Interrupt with i6 from 2nd block
Orca Combination
+ +- start
- i25
- block
- -12
- hit
- +3c
Floor Break • Combo from 1st hit with 5f delay • Interrupt with i6 from 1st block
Scabbard
+- start
- i16~17
- block
- -9
- hit
- +35d
Balcony Break • Elbow
Switchblade Ripper
+- start
- i22~23
- block
- -7
- hit
- +22a (+13)
- ch
- +58a
Balcony Break • Combo from 1st CH with 8f delay • Interrupt with i2 from 1st block • Input can be delayed 12f
Scimitar
+- start
- i15~16
- block
- -12
- hit
- +28a (+18)
Launches crouching opponent
Mantis Heel
+- start
- i17~20
- block
- -6~-3
- hit
- +5c~+8c
Floor Break • +20 damage throw when hit from the front in close range • Removes Recoverable Health
Reaper Kick
+- start
- i22~24
- block
- -7
- hit
- +12g
- ch
- +24d
Strong Aerial Tailspin • Homing • Balcony Break
Bunker-buster Elbow
+- start
- i18~19
- block
- +1c
- hit
- +8c
- ch
- +13d
Floor Break • Elbow
Razer
+- start
- i18~19
- block
- -13
- hit
- -1c
- ch
- +13g
Avalanche Hammer Rush
+- start
- i35~36
- block
- -2c
- hit
- +20a
Balcony Break • Spike • 7 chip damage on block • Interrupt with i14 from 2nd block
Detached Kick
+- start
- i28
- block
- -11
- hit
- +5
- ch
- +23g
Floor Break • Combo from 1st CH • Interrupt with i9 from 1st block • Whiffs vs SSR, SW from 1st block
Separator
+- start
- i15~16
- block
- -16
- hit
- +9a (+0)
Balcony Break • Combo from 1st CH or 2nd hit • Jails from 2nd block • Interrupt with i12 from 1st block • Whiffs vs SS, SW from 1st block
Stiletto
+- start
- i22~23
- block
- -14
- hit
- +16a (+6)
Balcony Break • Combo from 1st CH • Interrupt with i3 from 1st block
Death's Door
+- start
- i25
- block
- -14
- hit
- +29a (+23)
Combo from 2nd CH with 6f delay • Interrupt with i6 • Whiffs vs SSR from 2nd block • Input can be delayed 14f
Clipping Sweep
+- start
- i27~29
- block
- -26
- hit
- -2c
- ch
- +67a (+51)
Clean hit +67a (+51)
Feint & Low Catch
Crouchingopponent +Deadly Scorpion
+- start
- i20~21
- block
- -31
- hit
- +3g
- ch
- +20a
Balcony Break (airborne)
Pommel Fling
+- start
- i25~26
- block
- -12
- hit
- +18cg
Tornado • Balcony Break • Combo from 1st hit with 1f delay • Interrupt with i6 from 1st block • Whiffs vs SSR, SWR from 1st block • Opponent recovers crouching
Eye Gouge to Stingray
+- start
- i29~31
- block
- -26
- hit
- -2c
- ch
- +1d
Clean hit +4 • Interrupt with i11 from 1st block • Shift to Clipping Heel Hook on close range CH
Serrated Edge
+- start
- i14~15
- block
- -9
- hit
- +11g
Homing • Balcony Break • +18a (+9) on BT hit • Transitions to throw on counterhit from the front • 20 damage, +1d • Removes Recoverable Health
Tundra Strike to Ear Grab
+- start
- i23~24
- block
- +1
- hit
- +5
- ch
- +14c
Combo from 1st CH or 2nd hit with 7F delay • Interrupt with i3 from 1st block • Move can be delayed by 10F
Tundra Strike to Ambush Tackle
+- start
- i40
- block
- -5 BT
- hit
- +3d
Throw break 1+2 • * Recovery in BT • * Unbreakable during Heat • * Consumes 300F of remaining Heat time • Interrupt with i21 from 2nd block • Interrupt with i9 from 2nd hit • Whiffs vs SSL, SW from 2nd block • Whiffs vs SSL, SWL from 2nd hit
Tundra Slash
+- start
- i17~18
- block
- -9
- hit
- +21a (+12)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 1f delay • Jails attack inputs (movement bufferable) • Duckable
Blizzard Hammer
+- start
- i22~23
- block
- +6
- hit
- +13c
Floor Break
Inertia Kick
+- start
- i28~29
- block
- -2
- hit
- +1d
Balcony Break (airborne) • Transitions to throw on block front hit • +26a on side or back hit • Punch parry
Hunter Hook
+- start
- i15~16
- block
- -4
- hit
- +8
- ch
- +18g
Balcony Break (airborne)
Counterstrike
+- start
- i20
- block
- -5
- hit
- +9
- ch
- +53a
Sidesteps left
Sub-Zero
+- start
- i63~64
- hit
- +26d (-32)
Balcony Break • Unblockable
Eye Blast
+- start
- i14
- block
- -9
- hit
- +12c
Tornado • Balcony Break
Under Pressure
or +- start
- i30-31
- block
- -5
- hit
- +42a
Floor Break
Breaching Charge Kick
or or +- start
- i17~21
- block
- -7
- hit
- +20a (+10)
Balcony Break
Slicing Sobat
or or +- start
- i22~23
- block
- -9
- hit
- +19a
Balcony Break (airborne)
Delayed Rising Toe Kick
- start
- i23~i25
- block
- -13
- hit
- +32a (+22a)
Scorpion Scissors
+- start
- i38~42
- hit
- -12d
Unbreakable (avoid by ducking)
Russian Sickle
+- start
- i15~16
- block
- -12
- hit
- +15a
- ch
- +30d (+22)
Balcony Break • Spike • Cancel to Feint & Catch with 1+2 at frame 14
Feint & Catch
+Stinger Kick
+- start
- i21~23
- block
- +5
- hit
- +30a (+4)
Homing • Balcony Break • 14 chip damage on block
Rolling Thunder
+- start
- i26~28
- block
- -1
- hit
- +13c
Floor Break
Sneak
qcfMass Elbow
qcb+- start
- i26~27
- block
- -15
- hit
- +32a
Tornado • Elbow
Russian Hook Special
+- start
- i15~17
- block
- +4
- hit
- +6cg
- ch
- +44a
Balcony Break • Spike • 4 chip damage on block • Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block • Forces tech back roll on hit
Spetsnaz Assault
+- start
- i20~21
- block
- -7
- hit
- +1d
Tornado • * on wall hit only (Death's Fragrance) • Knee • Transition to attack throw on front standing or wall hit • Throw is unbreakable • Sometimes Side switches on hit
Death's Fragrance
Duringopponentwallstun +Chernabog Sweep
Runmorethanthreesteps, +Qullion
WS+Double Hilt
WS+Ballistic Upper
WS+Glacial Hilt
WS+Gelid Smash
WS+Frost Tackle
WS+Hail Slicer
FC+ + onhitIntegral Slicer Clutch
SS+Integral Blitz
SS+Integral Blitz to Ambush Tackle
SS+Pigeon Roll
or + or +Frozen Heel Hook
DuringPigeonRoll,Living Dead
OnthegroundfacingthegroundLiving Dead to Ambush Tackle
OnthegroundfacingthegroundCane Stab
BT +- start
- i16
- block
- -11
- hit
- +10d
Clipping Heel Hook
Onthegroundfacingtheground,feetfirstSix Feet Under
Withtheopponentdown +
During Sneak 7
Sneak
qcfCocked Hammer
qcf+Stinger Elbow
qcf+Slay Ride
qcf+Needle Hold
qcf+ counterhitSnap Knee
qcf+Ignition Switch
qcf+
During Heat 10
Heat Burst
WhenHeatactivationisavailableSalvo
- start
- i19~20
- block
- -14
- hit
- +15cg
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st or 2nd CH • Jail from 1st block • Opponent recovers Crouching
Crushing Blizzard
+- start
- i30~31
- block
- -3
- hit
- +22a
Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Combo from 1st hit • 8 chip damage on block • Interrupt with i10 from 1st block
Tundra Slash
+- start
- i17~18
- block
- -9
- hit
- +21a (+12)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 1f delay • Jails attack inputs (movement bufferable) • Duckable
Ignition Switch
DuringSneakCold Fate
Crouchingopponent + or +Russian Hook Special to Ambush Tackle
DuringHeat +Hail Slicer to Ambush Tackle
DuringHeat FC+ +Ultra Russian Sickle
DuringHeat- start
- i15~16, i30~32,i31~32
- block
- +6
- hit
- +3d
Heat Smash • Balcony Break • Only 1st and 3rd hit • 7 Chip damage on block • Throw on 1st hit - 50 damage
Ultra Russian Sickle to Ambush Tackle
DuringHeat +- start
- i26
- hit
- -2d
Unbreakable on hit • Shift to tackle on hit • Interrupt with i15 on 1st block