Jin

Tekken 5

Jin

Jin Kazama

75 moves · frame data from wavu.wiki

Also in Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 8

  • Double Face Kick

    Front 35 break 1
    or
    hit
    KND

    Throw break 1 • Alternate input: f+1+3 (Lead throw)

  • Over the Shoulder Reverse

    Front 35 break 2
    or
    hit
    KND (FDFA)

    Throw break 2 • Alternate input: f+2+4 (Lead throw)

  • Shoulder Flip

    Left 43 break 1
    or
    hit
    KND (FUFA)

    Throw break 1 • Alternate input: 2+4

  • Over the Limit

    Right 40 break 2
    or
    hit
    KND (FDFA)

    Throw break 2 • Alternate input: 2+4

  • Pivoting Hip Throw

    Back 50
    or
    hit
    KND (FUFA)

    Unbreakable • Alternate input: 2+4

  • Tidal Wave

    Front 40 break 1+2
    hit
    KND (FDFA)

    Throw break 1+2

  • Complicated Wire

    Front 35 break 1
  • Parry

    Parry
    Synchrowiththeopponent'sattack, or

Attacks 66

  • Left Right Combo

    HH 19
    block
    +0
    hit
    +8
  • Left Right Axe Kick

    HHM 44
    block
    +1~+2
    hit
    +?a
  • Left Right to Spinning Hook Kick

    HHH 41
    block
    -1
    hit
    KND
  • Kazama Style 5 Hit Combo

    HHMML 47
    block
    -8
    hit
    +24g

    Gain ki charge with d+1+2

  • Feint Kick Combo

    HMM 42
    block
    +0
    hit
    +1
    ch
    +?a
  • Left Jab to Left Low Kick

    HL 14
    block
    -12
    hit
    -1
  • Double Thrust Roundhouse

    HMM 36
    block
    -7
    hit
    +2
  • Double Thrust Low Trick Kick

    HML 33
    block
    -31
    hit
    KND (FUFA)
  • Switch Blade

    HH 25
    block
    -13
    hit
    KND
  • High Right Roundhouse

    H 21
    start
    i18
    block
    +6
    hit
    +?a
  • Spinning Flare Kick

    M 28
    start
    i24
    block
    FUFTc
    hit
    KND

    Alternate input from FC with ws4~3

  • Median Line Destruction

    MMMM 22
    start
    i12
    block
    -10
    hit
    +13g
  • Ki Charge

  • Right Elbow

    H 12
    start
    i16
    block
    -15
    hit
    -9
  • Left Roundhouse

    M 16
    start
    i12
    block
    -5
    hit
    +6
  • Stinger

    M 22
    start
    i22
    block
    +5
    hit
    KND (FDFA)
  • Heat Seeker

    MM 35
    block
    +0
    hit
    +1
    ch
    +?a

    Gain ki charge with d+1+2

  • Front Thrust Kick

    M 21
    start
    i16
    block
    -8
    hit
    +2
    ch
    +?a

    Gain ki charge with d+1+2, on hit only

  • Double Chamber Punch

    HH 31
    start
    i14
    block
    -9
    hit
    KND

    Gain ki charge with d+1+2, on hit only

  • Thrust to Roundhouse

    MM 30
    block
    -7
    hit
    +2
  • Thrust to Low Trick Kick

    ML 27
    block
    -31
    hit
    KND (FUFA)
  • Uppercut

    M 15
    start
    i15
    block
    -7
    hit
    +4
    ch
    +?a
  • Left Sidekick

    M 10
    start
    i14
    block
    -16
    hit
    -3
    ch
    +?a

    Gain ki charge with d+1+2, on hit only

  • Blade Kick

    M 33
    start
    i19
    block
    -17
    hit
    KND

    Gain ki charge with d+1+2, on hit only

  • Corpse Thrust

    M 24
    start
    i21
    block
    -4
    hit
    KND

    Knockdown can be teched with f or b

  • Knee Popper to Sidekick

    LM 17
    block
    -15
    hit
    -6
    ch
    -2
  • Right Sweep

    L 15
    start
    i16
    block
    -15
    hit
    -4
  • Double Lift Kick

    MH 20
    start
    i15
    block
    -30?
    hit
    +?a
  • Savage Sword

    MHM 48
    block
    -7
    hit
    +?a
  • Left Spinning Back Kick 2

    H 28
    start
    i20
    block
    -11
    hit
    KND
  • Right Low Roundhouse

    L 15
    start
    i20
    block
    -14
    hit
    +2
    ch
    KND (FUFA)
  • Mental Alertness 2

  • Left Drill Punch

    M 18
    DuringMentalAlertness
  • Spine Cracker

    MM 39
    DuringMentalAlertness
  • Suigetsu Strike

    M 24
    DuringMentalAlertness
  • Leaping Side Kick

    H 25
    DuringMentalAlertness
  • Right Sweep 2

    L 15
    DuringMentalAlertness
  • Right Backfist to Left Roundhouse

    HM 33
    block
    -10
    hit
    KND

    Gain ki charge with d+1+2

  • Left Crescent to Low Roundhouse

    HL 30
    block
    -15
    hit
    +4
    ch
    KND (FUFA)
  • Spinning Sidekick

    M 18
    start
    i17
    block
    -7
    hit
    +?a
  • Power Stance

    M
  • Lingering Soul Omen

  • Soul Rage Wind Hook Fist

    H 25
    DuringSoulOmen,
  • Soul Rage Lunging Low Roundhouse

    L 26
    DuringSoulOmen,
  • Soul Rage 8 Hit Combo

    HHMHHMM 95
    DuringSoulOmen,
  • Avenger

    ! 100
    tocancel
  • Evading Middle Strike

    M 18
    start
    i15
    block
    -7
    hit
    +2
    ch
    KND
  • Spinning High Kick

    H 30
    or or
    start
    i21
    block
    -4~-5
    hit
    KND

    Alternate input with ub+3/u+3

  • Front Jump Kick

    M 13
    or
    start
    i15
    block
    -12
    hit
    +?a

    Alternate input with u+4

  • Demon's Paw

    M 24
    start
    i15
    block
    -11
    hit
    KND
  • Left Axe Kick

    M 25
    start
    i22
    block
    +2
    hit
    +?a
  • Kazama Style 6 Hit Combo

    MHHMML 70
    block
    -8
    hit
    +24g

    Gain ki charge with d+1+2

  • Right Axe Kick

    H 19
    start
    i20
    block
    +3c
    hit
    +6c
  • Evil Intent

    MHM 52
    block
    -6
    hit
    KND
  • Thrusting Uppercut

    M 22
  • Thrusting Uppercut

    M 22
    pressatthesametime
  • Right Roundhouse Punch

    H 25
  • Electric Wind Hook Fist

    H 25
    pressatthesametime
  • Lunging Low Roundhouse Kick (L.L.R.K)

    L 18
  • L.L.R.K to Spinning Flare Kick

    LM 32
  • Leaping Side Kick

    M 30
    start
    i22
    block
    +17
    hit
    KND
  • Twin Lancer

    MM 26
    WS
  • Crouching Uppercut

    M 15
    WS
  • Left Spinning Back Kick

    H 28
    WS
  • Black Out

    L 22
    Withopponentdown
  • Mental Alertness 1

10 hit combo 1

  • HLMHMMMHLH 113

Jin's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.