Jin

Tekken 8

Jin

Jin Kazama

106 moves · frame data from wavu.wiki

Also in Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 9

  • Double Face Kick

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    +0
    hit
    +2d

    Homing • Throw break 1 or 2 • Jin recovers BT on break

  • Over the Shoulder Reverse

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit

  • Shoulder Flip

    Left 43 break 1
    or
    block
    -3
    hit
    +0

    Throw break 1

  • Over the Limit

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Throw break 2 • Side switch on hit

  • Pivoting Hip Throw

    Back 50
    or
    hit
    +1d

    Unbreakable • Side switch on hit

  • Shun Ren Dan

    Front 40 break 2
    start
    i12
    block
    -2
    hit
    -4d

    Throw break 2

  • Tidal Wave

    Front 40 break 1+2
    start
    i12
    block
    +0
    hit
    +0d

    Floor Break • Throw break 1+2

  • Complicated Wire

    Front 40 break 1
    qcb
    start
    i12
    block
    -2
    hit
    0

    Throw break 1 • Opponent recovers FUFA

  • Parry

    Parry
    Synchrowiththeopponent'sattack or

Attacks 79

  • Polar Demon Gouge

    M 55
    DuringRage,
  • Left Right Combo

    HH 17
    start
    i10
    block
    -3
    hit
    +6

    Jail from 1st attack with 4f delay

  • Left Right > Black Wing Rondo

    HHM 37
    start
    i20~22
    block
    -16
    hit
    +31a (+21)

    Tornado • Combo from 2nd CH with 7f delay • Interrupt with i6 from 1st block • Input can be delayed 9f • Move can be delayed 4f • 6 chip damage on block

  • Left Right Axe Kick

    HHM 37
    start
    i24~26
    block
    +0
    hit
    +31d

    Spike • Interrupt with i10 from 1st block • Whiffs vs SSR, SWR from 1st block • Input can be delayed 9f • Move can be delayed 4f

  • Left Right to Spinning Hook Kick

    HHH 43
    start
    i20~22
    block
    -4
    hit
    +23a (+14)

    Balcony Break • Combo from 3rd hit with 7f delay • Interrupt with i6 from 1st block • Input can be delayed 9f • Move can be delayed 4f

  • Left Jab > Double Low

    HLL 31
    start
    i23
    block
    -13
    hit
    +3
    ch
    +29a

    Combo from 2nd CH with 7f delay • Cannot low parry on 2nd hit • Interrupt with i3 from 2nd block • Input can be delayed 12f

  • Double Thrust Roundhouse

    HMM 36
    start
    i18~20
    block
    -10
    hit
    +3
    ch
    +16a (+7)

    Balcony Break on CH • Combo from 2nd CH with 8f delay • Move cannot be interrupted • Input can be delayed 10f • Forces tech backroll on CH

  • Double Thrust Low Trick Kick

    HML 38
    start
    i20~21
    block
    -12
    hit
    +4c
    ch
    +14d

    Interrupt with i16 from 2nd block • Whiffs vs

  • Switch Blade

    HH 29
    start
    i24~27
    block
    -13
    hit
    +7

    Balcony Break • Combo from 1st hit with 2f delay • Interrupt with i4 from 1st block • Whiffs vs SSR from 1st block • Enter ZEN -6, +14g r26 with F

  • Kishin Rekko

    HHL 42
    start
    i18
    block
    -13
    hit
    +3
    ch
    +29a

    Combo from 2nd CH with 9f delay • Move cannot be interrupted • Input can be delayed 14f • Move can be delayed 12f

  • High Right Roundhouse

    H 15
    start
    i13~14
    block
    -9
    hit
    +10g
    ch
    +13c

    Homing • Balcony Break

  • Spinning Flare Kick

    M 27
    start
    i24~34
    block
    -11~-2
    hit
    +2a~+12a

    Spike

  • Median Line Destruction

    MMM 24
    start
    i13 i8 i12
    block
    -14
    hit
    +12a (+3)

    Balcony Break • Heat Engager • Heat Dash +5, +43d (+35)

  • Ki Charge

  • Tanden Nidan-uchi

    MM 29
    start
    i22
    block
    -12
    hit
    +4

    Heat Engager • Heat Dash +43d (+35) • Combo from 1st hit with 8F delay • Interrupt with i3 from 1st block • Move can be delayed by 7F • Input can be delayed by 8F • Balcony break on airborne hit

  • Left Sidekick to Stinger

    MH 26
    start
    i20
    block
    -8
    hit
    +8

    Combo from 1st hit with 8F delay • Interrupt with i1 from 1st block • Move can be delayed by 7F • Input can be delayed by 8F • Enter ZEN -7 +9 r26 with F • Transition to Special Move backdash with B

  • Front Thrust Kick

    M 21
    start
    i16-17
    block
    -8
    hit
    +4
    ch
    +42a

    Enter ZEN -1 +11 +49a r26 with F • Balcony break on airborne hit

  • Double Chamber Punch

    HH 38
    start
    i14 i9~10
    block
    -6
    hit
    +21a (+11)

    Balcony Break • Jail from 1st attack • 7 chip damage on block

  • Zenshin

  • Mid Left Punch to High Roundhouse Kick

    MH 28
    start
    i18~21
    block
    -9
    hit
    +10g
    ch
    +17a (+8)

    Balcony Break • Combo from 1st hit with 6f delay • Interrupt with i1 from 1st block • Input can be delayed 10f • Move can be delayed 9f

  • Mid Left Punch to Mid Sidekick

    MM 34
    start
    i20
    block
    -12
    hit
    +10a (+1)

    Balcony Break • Interrupt with i17 from 1st block • Interrupt with i10 from 1st hit • Whiffs vs SSR, SW from 1st block • Whiffs vs SS, SW from 1st hit

  • Fiendish Rend

    M 12
    start
    i16~17
    block
    -9
    hit
    +6

    Balcony Break • Enter Breaking Step -2 +13g r23 with df • 3 chip damage on block

  • Fiendish Talon Rend

    MM 31
    start
    i26~27
    block
    -12
    hit
    +9

    Balcony Break • Strong Aerial Tailspin • Combo from 1st hit with 1F delay • Interrupt with i5 from 1st block • Move cannot be delayed • Input can be delayed by 1F • 3 chip damage on block

  • Left Roundhouse

    M 16
    start
    i12
    block
    -8
    hit
    +3
  • Brazilian Kick

    M 20
  • Right Spinning Axe Kick

    M 22
    start
    i20~21
    block
    +0
    hit
    +8c

    Spike • Heat Engager • Heat Dash +67a (+50)

  • Corpse Thrust Black Wing Flash

    M 31
    start
    i21
    block
    -13
    hit
    +0d

    Balcony break on airborne hit • Transition to attack throw on standing hit • -9 on block after absorbing an attack and 8 chip damage on block

  • Scourge

    L 22
    start
    i22~23
    block
    -14
    hit
    +4c
    ch
    +25d

    Balcony break on airborne hit

  • Kazama Style Three-Quarter Kick

    LHM 38
    start
    i24~25
    block
    -12
    hit
    +31d (+23)

    Tornado • Balcony Break • Combo from 2nd CH with 2f delay • Interrupt with i5 from 1st block • Input can be delayed 10f

  • Knee Popper > Mid Sidekick

    LM 31
  • Right Sweep

    L 11
    start
    i16~17
    block
    -12
    hit
    -1

    Flips over on grounded hit

  • Double Lift Kick

    MM 20
    start
    i15 i10~12
    block
    -19
    hit
    +32a (+22)
  • Savage Sword

    MHM 44
    start
    i35~36
    block
    -9
    hit
    +20a

    Airborne combo from 1st CH (+22a (+15)) • Balcony break on airborne hit • Interrupt with i9 from 1st block • Interrupt with i4 from 1st hit • Whiffs vs SSL, SWL from 1st block

  • Punch to Cascade Kick

    MM 35
    start
    i27~29
    block
    -8
    hit
    +7a

    Spike • Interrupt with i7 from 1st block • Whiffs vs SSR from 1st block (inconsistent?)

  • Left Spinning Back Kick 2

    H 28
    start
    i19~21
    block
    -10~-8
    hit
    +17a

    Balcony break on airborne hit

  • Right Low Roundhouse

    L 18
    start
    i20~21
    block
    -13
    hit
    +3
    ch
    +13g
  • Power Stance

    M 0
    start
    i19~34
    block
    -11~+4
    hit
    +17g~+32g

    Balcony Break • +4a (-5) on BT hit • Unparryable by traditional parries, Asuka, Nina, etc • Opponent recovers crouching • Power up in Heat

  • Shun Maten

    HH 31
    start
    i22~24
    block
    -10
    hit
    +32a (+17)

    Tornado • Combo from 1st hit with 8f delay • Interrupt with i2 from 1st block

  • Shun Masatsu

    MM 22
    start
    i14~15
    block
    -9
    hit
    +2

    Jail from 1st block with 5F delay • Combo from 1st hit with 1F delay • Combo from 1st CH with 13f delay

  • Left Knee > Right Thrust

    MM 37
    start
    i19~20
    block
    -9
    hit
    +9g +21w

    Wall Crush +21g on hit • Combo from 1st CH with 9F delay • Move cannot be interrupted • Balcony break on airborne hit

  • Spinning Sidekick

    M 21
    start
    i17~18
    block
    -7
    hit
    +15a

    Balcony Break

  • Suigetsu Strike

    M 20
    start
    i23~24
    block
    -12
    hit
    +6

    Punch sabaki: balcony break and +34d (+26) on hit

  • Zanshin

  • Brimstone Bite

    MM 35
    DuringZanshin
  • Kazama Style Leg Strike Flurry

    MH 42
    DuringZanshin
  • Fiendish Claw

    H 27
    DuringZanshin
  • Halberd Heel

    M 20
    DuringZanshin
  • Corpse Crusher

    M 24
    DuringZanshin
  • Low Chop > Karmic Epicenter

    LM 30
    DuringZanshin
  • Black Wing Bolt

    H 25
    DuringZanshin
  • Black Wing Rondo

    M 20
    DuringZanshin
  • Konshin Seikenzuki

    ! 70
    tocancel
  • Evading Middle Strike

    M 18
    start
    i15~16
    block
    -10~-9
    hit
    +6~+7
    ch
    +19a (+10)

    Balcony break on CH • Evasive, can avoid some attacks due to built-in sidestep

  • Left Spinning Jump Kick

    M 17
    or or
    start
    i22~23
    block
    -9
    hit
    +6
    ch
    +59a
  • Front Jump Kick

    M 13
    or
    start
    i15~17
    block
    -13
    hit
    +33a (+23a)
  • Delayed Rising Toe Kick

    M 20
    start
    i23~25
    block
    -13
    hit
    +32a (+22a)
  • Demon's Paw

    M 22
    start
    i14~15
    block
    -8
    hit
    +15a (+6)

    Heat Engager • Heat Dash +36a (+26) • Balcony Break • 6 chip damage on block

  • Left Axe Kick

    M 20
    start
    i23~25
    block
    -4
    hit
    +24a

    Spike

  • Left Axe Kick Left Jab

    MH 25
    start
    i15
    block
    +1
    hit
    +7

    Airborne combo from 1st hit (+33a (+26)) • Links to 1 jab extensions (e.g. f,F+3,1,2,4) • Jails attack inputs (crouch assist bufferable) • Duckable

  • Battery Heel

    M 32
    start
    i17~18
    block
    -7
    hit
    +22a (+12)

    Balcony Break

  • Evil Intent

    MHM 49
    start
    i19~20
    block
    -5
    hit
    +18a (+9)
    ch
    +50a (+3)

    Balcony Break • Combo from 2nd CH with 15f • Interrupt with i4 from 1st block • Input can be delayed 16f • Move can be delayed 10f

  • Geyser

    MHM 51
    start
    i28~29
    block
    -14
    hit
    +37a (+27)

    Tornado • Combo from 2nd CH • Interrupt with i13 from 2nd block • Whiffs vs SSR, SWL from 2nd block • Input can be delayed 16f • Move can be delayed 10f

  • Keito

    MM 32
    start
    i25
    block
    -9
    hit
    +6
    ch
    +59a

    Combo from 1st hit with 4f delay • Interrupt with i6 from 1st block • Input can be delayed 9f • Enter ZEN +2 +17g +71a r20 with F

  • Breaking Step

  • Thrusting Uppercut

    M 20
  • Electric Thrusting Uppercut

    M 22
    holdatthesametime
  • Wind Hook Fist

    H 20
  • Electric Wind Hook Fist

    H 25
    holdatthesametime
  • Depraved Savagery

    LM 31
  • Leaping Side Kick

    M 30
    start
    i22~23
    block
    +6
    hit
    +13a~+14a (+3~+4)

    Balcony Break • Transition to +6 +13a ZEN with F • 9 Chip damage on block

  • Twin Lancer

    MM 26
    WS
  • Kazama Style 6 Hit Combo Redux

    MHMMLM 37
    WS
  • Solar Plexus Strike > Brazilian Kick

    MM 27
    WS
  • Crouching Uppercut

    M 14
    WS
  • Bamboo Splitter

    M 20
    WS
  • Double Cross Kicks

    MH 28
    WS
  • Right Sweep 2

    L 20
    FC
  • Black Out

    L 19
    Withopponentdown
  • State of Zanshin

During Heat 17

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Median Line Destruction

    MMM 24
    start
    i13 i8 i12
    block
    -14
    hit
    +12a (+3)

    Balcony Break • Heat Engager • Heat Dash +5, +43d (+35)

  • Tanden Nidan-uchi

    MM 29
    start
    i22
    block
    -12
    hit
    +4

    Heat Engager • Heat Dash +43d (+35) • Combo from 1st hit with 8F delay • Interrupt with i3 from 1st block • Move can be delayed by 7F • Input can be delayed by 8F • Balcony break on airborne hit

  • Right Spinning Axe Kick

    M 22
    start
    i20~21
    block
    +0
    hit
    +8c

    Spike • Heat Engager • Heat Dash +67a (+50)

  • Demon's Paw

    M 22
    start
    i14~15
    block
    -8
    hit
    +15a (+6)

    Heat Engager • Heat Dash +36a (+26) • Balcony Break • 6 chip damage on block

  • Brimstone Bite

    H 27
    DuringZanshin
  • Awakened Fiendish Claw

    MM 37
    DuringHeatmode
  • Awakened Power Stance

    M
    DuringHeatmode
  • Awakened Black Wing

    M 20
    DuringHeatmode
  • Devil Step

    DuringHeatmode,occursafter whenreceivingabloworparryingitor
  • Awakened Lightning God Fist

    MM 25
    DuringDevilStep
  • Awakened Wind God Fist

    MM 23
    DuringDevilStep
  • Awakened Demon's Hoof

    MM 25
    DuringDevilStep
  • Awakened Demon's Tail

    ML 24
    DuringDevilStep
  • Awakened Spinning Demon

    MLM 29
    DuringDevilStep
  • Hellfire Trespass Slayer

    MHMT 62
    DuringHeatmode
  • Hellfire Darkside Slayer

    MHM 48
    DuringHeatmode

10 hit combo 1

  • HLMHMMMHLH 105

Jin's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.