Jin

Tekken Tag Tournament 2

Jin

Jin Kazama

98 moves · frame data from wavu.wiki

Also in Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 9

  • Double Face Kick

    Front 35 break 1
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Tag Buffer • Throw break 1, turns 90° to the right on break

  • Over the Shoulder Reverse

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FDFA • Special throw animation if paired with Asuka(press 5 after the input), opponent recovers FU(side)

  • Shoulder Flip

    Left 43 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Over the Limit

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FDFA

  • Pivoting Hip Throw

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FU(side)

  • Shun Ren Dan

    Front 40 break 2
    start
    i12
    block
    -2
    hit
    KND

    Throw break 2 • Opponent recovers FDFT • Special throw animation if paired with Hwoarang(press 5 after the input), opponent recovers FDFA • Different special throw animation if paired with Kazuya • Different special throw animation if paired with Lars, opponent recovers FDFT

  • Tidal Wave

    Front 40 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Floor Break • Throw break 1+2 • Opponent recovers FDFA • 42 damage with input uf+1+2~ub+3+4 • Special throw animation if paired with Nina(press 5 after the input), side switch

  • Complicated Wire

    Front 40 break 1
  • Parry

    Parry
    Synchrowiththeopponent'sattack, or

Moves 67

  • Left Right Combo

    HH 25
    block
    -2
    hit
    +3
    ch
    +7

    Natural combo from 1st hit • Jail on block

  • Left Right Axe Kick

    HHM 52
    block
    +2~+3
    hit
    KND
    ch
    KND

    Bound • Opponent recovers FDFA

  • Left Right to Spinning Hook Kick

    HHH 65
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Kazama Style 5 Hit Combo

    HHMML 61
    block
    -13
    hit
    +3
    ch
    +3

    Natural combo from 3rd hit

  • Ni Rengeki Sen

    HH 22
    block
    -6
    hit
    +4
    ch
    +4
  • Feint Kick Combo

    HMM 53
    block
    -14
    hit
    +2
    ch
    JG
  • Left Jab to Double Low

    HLL 40
    block
    -13
    hit
    +3
    ch
    KND

    Natural combo from 2nd CH • Can be delayed

  • Double Thrust Roundhouse

    HMM 48
    block
    -9~-8
    hit
    +0~+1
    ch
    +0~+1

    Natural combo from 2nd CH • Can be delayed

  • Double Thrust Low Trick Kick

    HML 48
    block
    -31
    hit
    KND
    ch
    KND

    Opponent recovers FDFT

  • Switch Blade

    HH 39
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Kishin Rekko

    HHL 58
    block
    -13
    hit
    +3
    ch
    JG

    Natural combo from 2nd CH • Can be delayed

  • High Right Roundhouse

    H 24
    start
    i13
    block
    -9
    hit
    +1
    ch
    JG

    Homing • Balcony Break (airborne)

  • Spinning Flare Kick

    M 36
    start
    i24~31(25~)
    block
    -11~-4
    hit
    KND
    ch
    KND

    Spike

  • Median Line Destruction

    MMH 39
    start
    i12,i20,i32
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Jail on block

  • Ki Charge

  • Right Elbow

    H 16
    start
    i16
    block
    -5
    hit
    +4
    ch
    +4

    Elbow

  • Left Roundhouse

    M 21
    start
    i12
    block
    -8
    hit
    +3
    ch
    +3
  • Stinger

    M 27
    start
    i24~27(25~)
    block
    +6~+9
    hit
    +6c~+9c
    ch
    +6c~+9c

    Bound

  • Heat Seeker

    MM 44
    block
    -14
    hit
    +2
    ch
    JG
  • Front Thrust Kick

    M 28
    start
    i16
    block
    -8
    hit
    +4
    ch
    JG

    Balcony Break (airborne)

  • Double Chamber Punch

    HH 45
    start
    i14,i23
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Jail on block

  • Mid Left Punch to High Roundhouse Kick

    MH 40
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Mid Left Punch to Mid Sidekick

    MM 45
    block
    -11
    hit
    JG
    ch
    JG
  • Uppercut

    M 20
    start
    i15~16
    block
    -7~-6
    hit
    +4~+5
    ch
    JG
  • Left Sidekick

    M 16
    start
    i14
    block
    -16
    hit
    -5
    ch
    -5
  • Left Sidekick to Stinger

    MH 34
    block
    -8
    hit
    +8
    ch
    +8

    Natural combo from 1st hit • Can be delayed

  • Left Sidekick to Stinger Sen

    MH 34
    block
    -8
    hit
    +8
    ch
    +8
  • Right Spinning Axe Kick

    M 29
    start
    i20~21
    block
    -9
    hit
    KND
    ch
    KND

    Bound • Opponent recovers FDFA

  • Suigetsu Strike

    M 27
    start
    i23
    block
    -12
    hit
    +6
    ch
    +6

    Sabaki parry for high/mid punches

  • Corpse Thrust

    M 32
    start
    i21
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break

  • Knee Popper to Sidekick

    LM 22
    block
    -15
    hit
    +0
    ch
    +0

    Natural combo from 1st hit

  • Right Sweep

    L 20
    start
    i16
    block
    -14
    hit
    -3
    ch
    -3
  • Zenshin

  • Double Lift Kick

    MM 33
    start
    i15,i25~26
    block
    -19~-18
    hit
    JG
    ch
    JG

    Tag Buffer

  • Savage Sword

    MHM 58
    block
    -9
    hit
    JG
    ch
    JG

    Natural combo from 1st CH • Can be delayed

  • Tensho Rakufu

    MM 40
    block
    -12
    hit
    JG
    ch
    JG

    Spike • Natural combo from 1st CH • Can be delayed

  • Left Spinning Back Kick 2

    H 37
    start
    i19~20
    block
    -13~-12
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Opponent recovers FUFA

  • Right Low Roundhouse

    L 25
    start
    i20
    block
    -13
    hit
    +3
    ch
    JG
  • Mental Alertness (2)

  • Shun Masatsu

    MM 29
    block
    -9
    hit
    +2
    ch
    +2

    Natural combo from 1st hit • Can be delayed

  • Left Knee

    M 22
    start
    i15
    block
    -7
    hit
    +4
    ch
    JG

    Knee

  • Spinning Sidekick

    M 28
    start
    i17
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • Power Stance

    M 0
    start
    i25~55
    block
    -25
    ch
    -10

    Leaves Jin in ki charge state on whiff

  • Omen Stance

  • Electric Transformation

    TAG
  • Avenger

    ! 70
    tocancel
  • Evading Middle Strike

    M 24
    start
    i15
    block
    -7
    hit
    +6
    ch
    +6
  • Left Spinning Jump Kick

    M 22
    or or
    start
    i22
    block
    -9
    hit
    +6
    ch
    JG

    Opponent is considered standing for 14 frames on CH, 12 frames for ub+3 input • ub+3 does 17 damage(-11/+4/JG)

  • Front Jump Kick

    M 22
    or
    start
    i15~16
    block
    -13~-12
    hit
    JG
    ch
    JG

    u+4 does 20 damage

  • Demon's Paw

    M 32
    start
    i14(15~)
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break

  • Left Axe Kick

    M 27
    start
    i23~25(24~)
    block
    +2~+4
    hit
    JG
    ch
    JG

    Bound • Can follow with any string that starts with 3

  • Kazama Style 6 Hit Combo

    MHHMML 85
    block
    -13
    hit
    +3
    ch
    +3

    Natural combo from 4th hit

  • Right Axe Kick

    M 25
    start
    i21~24(22~)
    block
    +4c~+7c
    hit
    +8c~+11c
    ch
    +8c~+11c

    Spike

  • Evil Intent

    MHM 60
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Keito

    MM 42
    block
    -12
    hit
    +6
    ch
    JG

    Natural combo from 1st hit • Can be delayed

  • Thrusting Uppercut

    M 27
    start
    i16(20~)
    block
    -12
    hit
    JG
    ch
    JG

    Tag Buffer

  • Thrusting Uppercut

    M 20
    pressatthesametime
  • Right Roundhouse Punch

    H 27
    start
    i11(15~)
    block
    -7
    hit
    KND
    ch
    JG

    Balcony Break • Opponent recovers FDFA

  • Electric Wind Hook Fist

    H 25
    pressatthesametime
  • Lunging Low Roundhouse Kick (L.L.R.K)

    L 18
    start
    i20(23~)
    block
    -31
    hit
    KND
    ch
    KND

    Opponent recovers FUFA

  • L.L.R.K to Spinning Flare Kick

    LM 54
    block
    -11~-4
    hit
    KND
    ch
    KND

    Spike

  • Leaping Side Kick

    M 40
    start
    i22~23(25~)
    block
    +9~+10
    hit
    KND
    ch
    KND

    Balcony Break

  • Twin Lancer

    MM 26
    WS
  • Crouching Uppercut

    M 14
    WS
  • Bamboo Splitter

    M 20
    WS
  • Black Out

    L 24
    Withopponentdown
  • Mental Alertness 1

During Mental Alertness 2 8

  • Mental Alertness (2)

  • Zenshin

  • Left Drill Punch

    M 13
    DuringMentalAlertness
  • Spine Cracker

    MM 34
    DuringMentalAlertness
  • Swaying Willow

    M 27
    DuringMentalAlertness
  • Leaping Side Kick

    H 25
    DuringMentalAlertness
  • Right Sweep (2)

    L 20
    DuringMentalAlertness
  • Joudan Tsukiage Niren

    HH 20
    DuringMentalAlertness

During Omen Stance 13

  • Omen Stance

  • Flash Punch Combo

    HHM 25
  • Left Right Combo

    HH 25
    block
    -2
    hit
    +3
    ch
    +7

    Natural combo from 1st hit • Jail on block

  • Demon Slayer

    HHH 27
  • Omen 7 Hit Combo

    HHHHHMH 54
  • One Two Front Kick

    HHM 65
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Corpse Thrust

    M 39
    start
    i12,i20,i32
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Jail on block

  • Stonehead

    H 35
  • Laser Cannon

    MMM 60
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Laser Scraper

    MMM 34
  • Dragon Uppercut

    M 27
    start
    i16(20~)
    block
    -12
    hit
    JG
    ch
    JG

    Tag Buffer

  • Omen Wind God Fist

    H 27
    start
    i11(15~)
    block
    -7
    hit
    KND
    ch
    JG

    Balcony Break • Opponent recovers FDFA

  • Omen Spinning Demon

    LMM 38

10 hit combo 1

  • HLMHMMMHLH 113

Jin's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.