Throws 9
Double Face Kick
or +- start
- i12~14
- block
- +0
- hit
- KND
Tag Buffer • Throw break 1, turns 90° to the right on break
Over the Shoulder Reverse
or +- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FDFA • Special throw animation if paired with Asuka(press 5 after the input), opponent recovers FU(side)
Shoulder Flip
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FUFA
Over the Limit
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FDFA
Pivoting Hip Throw
or- start
- i12~14
- hit
- KND
Unbreakable throw • Opponent recovers FU(side)
Shun Ren Dan
+- start
- i12
- block
- -2
- hit
- KND
Throw break 2 • Opponent recovers FDFT • Special throw animation if paired with Hwoarang(press 5 after the input), opponent recovers FDFA • Different special throw animation if paired with Kazuya • Different special throw animation if paired with Lars, opponent recovers FDFT
Tidal Wave
+- start
- i12
- block
- +0
- hit
- KND
Floor Break • Throw break 1+2 • Opponent recovers FDFA • 42 damage with input uf+1+2~ub+3+4 • Special throw animation if paired with Nina(press 5 after the input), side switch
Complicated Wire
+Parry
Synchrowiththeopponent'sattack, + or +
Moves 67
Left Right Combo
- block
- -2
- hit
- +3
- ch
- +7
Natural combo from 1st hit • Jail on block
Left Right Axe Kick
- block
- +2~+3
- hit
- KND
- ch
- KND
Bound • Opponent recovers FDFA
Left Right to Spinning Hook Kick
- block
- -4
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Kazama Style 5 Hit Combo
- block
- -13
- hit
- +3
- ch
- +3
Natural combo from 3rd hit
Ni Rengeki Sen
- block
- -6
- hit
- +4
- ch
- +4
Feint Kick Combo
+- block
- -14
- hit
- +2
- ch
- JG
Left Jab to Double Low
+- block
- -13
- hit
- +3
- ch
- KND
Natural combo from 2nd CH • Can be delayed
Double Thrust Roundhouse
- block
- -9~-8
- hit
- +0~+1
- ch
- +0~+1
Natural combo from 2nd CH • Can be delayed
Double Thrust Low Trick Kick
- block
- -31
- hit
- KND
- ch
- KND
Opponent recovers FDFT
Switch Blade
- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Kishin Rekko
- block
- -13
- hit
- +3
- ch
- JG
Natural combo from 2nd CH • Can be delayed
High Right Roundhouse
- start
- i13
- block
- -9
- hit
- +1
- ch
- JG
Homing • Balcony Break (airborne)
Spinning Flare Kick
- start
- i24~31(25~)
- block
- -11~-4
- hit
- KND
- ch
- KND
Spike
Median Line Destruction
- start
- i12,i20,i32
- block
- -14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Jail on block
Ki Charge
Right Elbow
+- start
- i16
- block
- -5
- hit
- +4
- ch
- +4
Elbow
Left Roundhouse
+- start
- i12
- block
- -8
- hit
- +3
- ch
- +3
Stinger
+- start
- i24~27(25~)
- block
- +6~+9
- hit
- +6c~+9c
- ch
- +6c~+9c
Bound
Heat Seeker
+ +- block
- -14
- hit
- +2
- ch
- JG
Front Thrust Kick
+- start
- i16
- block
- -8
- hit
- +4
- ch
- JG
Balcony Break (airborne)
Double Chamber Punch
+- start
- i14,i23
- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Jail on block
Mid Left Punch to High Roundhouse Kick
+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Mid Left Punch to Mid Sidekick
+- block
- -11
- hit
- JG
- ch
- JG
Uppercut
+- start
- i15~16
- block
- -7~-6
- hit
- +4~+5
- ch
- JG
Left Sidekick
+- start
- i14
- block
- -16
- hit
- -5
- ch
- -5
Left Sidekick to Stinger
+- block
- -8
- hit
- +8
- ch
- +8
Natural combo from 1st hit • Can be delayed
Left Sidekick to Stinger Sen
+- block
- -8
- hit
- +8
- ch
- +8
Right Spinning Axe Kick
+- start
- i20~21
- block
- -9
- hit
- KND
- ch
- KND
Bound • Opponent recovers FDFA
Suigetsu Strike
+- start
- i23
- block
- -12
- hit
- +6
- ch
- +6
Sabaki parry for high/mid punches
Corpse Thrust
+- start
- i21
- block
- -7
- hit
- KND
- ch
- KND
Balcony Break
Knee Popper to Sidekick
+- block
- -15
- hit
- +0
- ch
- +0
Natural combo from 1st hit
Right Sweep
+- start
- i16
- block
- -14
- hit
- -3
- ch
- -3
Zenshin
+Double Lift Kick
+- start
- i15,i25~26
- block
- -19~-18
- hit
- JG
- ch
- JG
Tag Buffer
Savage Sword
+- block
- -9
- hit
- JG
- ch
- JG
Natural combo from 1st CH • Can be delayed
Tensho Rakufu
+- block
- -12
- hit
- JG
- ch
- JG
Spike • Natural combo from 1st CH • Can be delayed
Left Spinning Back Kick 2
+- start
- i19~20
- block
- -13~-12
- hit
- KND
- ch
- KND
Balcony Break (airborne) • Opponent recovers FUFA
Right Low Roundhouse
+- start
- i20
- block
- -13
- hit
- +3
- ch
- JG
Mental Alertness (2)
+Shun Masatsu
+- block
- -9
- hit
- +2
- ch
- +2
Natural combo from 1st hit • Can be delayed
Left Knee
+- start
- i15
- block
- -7
- hit
- +4
- ch
- JG
Knee
Spinning Sidekick
+- start
- i17
- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Opponent recovers FDFA
Power Stance
+- start
- i25~55
- block
- -25
- ch
- -10
Leaves Jin in ki charge state on whiff
Omen Stance
+Electric Transformation
TAGAvenger
+ tocancelEvading Middle Strike
+- start
- i15
- block
- -7
- hit
- +6
- ch
- +6
Left Spinning Jump Kick
or or +- start
- i22
- block
- -9
- hit
- +6
- ch
- JG
Opponent is considered standing for 14 frames on CH, 12 frames for ub+3 input • ub+3 does 17 damage(-11/+4/JG)
Front Jump Kick
or +- start
- i15~16
- block
- -13~-12
- hit
- JG
- ch
- JG
u+4 does 20 damage
Demon's Paw
+- start
- i14(15~)
- block
- -11
- hit
- KND
- ch
- KND
Balcony Break
Left Axe Kick
+- start
- i23~25(24~)
- block
- +2~+4
- hit
- JG
- ch
- JG
Bound • Can follow with any string that starts with 3
Kazama Style 6 Hit Combo
+- block
- -13
- hit
- +3
- ch
- +3
Natural combo from 4th hit
Right Axe Kick
+- start
- i21~24(22~)
- block
- +4c~+7c
- hit
- +8c~+11c
- ch
- +8c~+11c
Spike
Evil Intent
+- block
- -6
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Keito
+- block
- -12
- hit
- +6
- ch
- JG
Natural combo from 1st hit • Can be delayed
Thrusting Uppercut
+- start
- i16(20~)
- block
- -12
- hit
- JG
- ch
- JG
Tag Buffer
Thrusting Uppercut
+ pressatthesametimeRight Roundhouse Punch
+- start
- i11(15~)
- block
- -7
- hit
- KND
- ch
- JG
Balcony Break • Opponent recovers FDFA
Electric Wind Hook Fist
+ pressatthesametimeLunging Low Roundhouse Kick (L.L.R.K)
+- start
- i20(23~)
- block
- -31
- hit
- KND
- ch
- KND
Opponent recovers FUFA
L.L.R.K to Spinning Flare Kick
+- block
- -11~-4
- hit
- KND
- ch
- KND
Spike
Leaping Side Kick
+- start
- i22~23(25~)
- block
- +9~+10
- hit
- KND
- ch
- KND
Balcony Break
Twin Lancer
WS+Crouching Uppercut
WS+Bamboo Splitter
WS+Black Out
Withopponentdown +Mental Alertness 1
During Mental Alertness 2 8
Mental Alertness (2)
+Zenshin
+Left Drill Punch
DuringMentalAlertnessSpine Cracker
DuringMentalAlertnessSwaying Willow
DuringMentalAlertnessLeaping Side Kick
DuringMentalAlertnessRight Sweep (2)
DuringMentalAlertnessJoudan Tsukiage Niren
DuringMentalAlertness
During Omen Stance 13
Omen Stance
+Flash Punch Combo
Left Right Combo
- block
- -2
- hit
- +3
- ch
- +7
Natural combo from 1st hit • Jail on block
Demon Slayer
Omen 7 Hit Combo
One Two Front Kick
- block
- -4
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Corpse Thrust
- start
- i12,i20,i32
- block
- -14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Jail on block
Stonehead
+Laser Cannon
+- block
- -6
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Laser Scraper
+ +Dragon Uppercut
+- start
- i16(20~)
- block
- -12
- hit
- JG
- ch
- JG
Tag Buffer
Omen Wind God Fist
+- start
- i11(15~)
- block
- -7
- hit
- KND
- ch
- JG
Balcony Break • Opponent recovers FDFA
Omen Spinning Demon
+
10 hit combo 1
- +