Jin

Tekken 7

Jin

Jin Kazama

85 moves · frame data from tekkendocs.com

Also in Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 8

Throws 9

  • Double Face Kick

    Front 35 break 1 or 2
    or
  • Over the Shoulder Reverse

    Front 35 break 1 or 2
    or
  • Shoulder Flip

    Left 43 break 1
    or
  • Over the Limit

    Right 40 break 2
    or
  • Pivoting Hip Throw

    Back 50
    or
  • Shun Ren Dan

    Front 40 break 2
  • Tidal Wave

    Front 40 break 1+2
  • Complicated Wire

    Front 40 break 1
    qcb
  • Parry

    Parry
    Synchrowiththeopponent'sattack or

Attacks 75

  • Rage Art

    H 55
    DuringRage,
  • Rage Drive

    HMHM 70
    DuringRage,
  • Left Right Combo

    HH 19
    start
    10
    block
    -2
    hit
    +3
    ch
    +7
  • Left Right Axe Kick

    HHM 39
    start
    10
    block
    0~+2
    hit
    KND
    ch
    KND
  • Left Right to Spinning Hook Kick

    HHH 45
    start
    10
    block
    -4~-2
    hit
    KND
    ch
    Launch

    Tail spin

  • Kazama Style 5 Hit Combo

    HHMML 47
    start
    10
    block
    -13~-12
    hit
    +3~+4
    ch
    +3~+4
  • Ni Rengeki

    HH 17
    start
    10
    block
    -6
    hit
    +4
    ch
    +4
  • Feint Kick Combo

    HHM 47
    start
    10
    block
    -14
    hit
    KND
    ch
    KND
  • Left Jab to Double Low

    HLL 33
    start
    10
    block
    -13
    hit
    +3
    ch
    Launch
  • Double Thrust Roundhouse

    HMM 36
    start
    10
    block
    -9~-7
    hit
    +4
    ch
    +4
  • Double Thrust Low Trick Kick

    HML 38
    start
    10
    block
    -31
    hit
    KND
    ch
    KND
  • Switch Blade

    HH 29
    start
    10
    block
    -9~-6
    hit
    KND
    ch
    KND

    Tail spin

  • Kishin Rekko

    HHL 44
    start
    14
    block
    -13
    hit
    +3
    ch
    Launch
  • High Right Roundhouse

    H 18
    start
    13~14
    block
    -9~-8
    hit
    +16~+17kg
    ch
    Launch

    Homing, Tail spin

  • Spinning Flare Kick

    M 27
    start
    24~34d (25~) js12~
    block
    -14~-4
    hit
    KND
    ch
    KND
  • Median Line Destruction

    MMH 30
    start
    12,20,32
    block
    -14
    hit
    KND
    ch
    KND
  • Kazama Style Turning Leg Strike

    H 34
    start
    20 pc8~19
    block
    -9
    hit
    Throw(KND)
    ch
    Throw(KND)

    Power crush

  • Ki Charge

  • Right Elbow

    H 12
    start
    16~17
    block
    -5~-4
    hit
    +4~+5
    ch
    +4~+5
  • Left Roundhouse

    M 16
    start
    12
    block
    -8
    hit
    +3
    ch
    +3
  • Stinger

    M 20
    start
    23~26
    block
    +6~+9
    hit
    KND
    ch
    KND
  • Heat Seeker

    MM 40
    start
    23~26
    block
    -14
    hit
    KND
    ch
    KND
  • Front Thrust Kick

    M 21
    start
    16~17
    block
    -8~-7
    hit
    +4~+5
    ch
    KND/Launch

    Range dependent

  • Double Chamber Punch

    HH 38
    start
    14,23~24
    block
    -9~-8
    hit
    KND
    ch
    KND

    Wall bounce

  • Mid Left Punch to High Roundhouse Kick

    MH 28
    start
    13~14
    block
    -9~-6
    hit
    +10~+13kg
    ch
    KND

    Tail spin

  • Mid Left Punch to Mid Sidekick

    MM 34
    start
    13~14
    block
    -12
    hit
    CS
    ch
    CS
  • Uppercut

    M 15
    start
    15~16
    block
    -7~-6
    hit
    +4~+5a
    ch
    Launch
  • Left Sidekick to Stinger

    MH 26
    start
    14
    block
    -8
    hit
    +8
    ch
    +8
  • Right Spinning Axe Kick

    M 22
    start
    20~21
    block
    -3~-2
    hit
    +8~+9s
    ch
    Launch
  • Suigetsu Strike

    M 20
    start
    23~24 (3~10)
    block
    -12~-11
    hit
    +6~+7 (KND)
    ch
    +6~+7 (KND)
  • Corpse Thrust

    M 24
    start
    21
    block
    -7
    hit
    KND
    ch
    KND

    Wall bounce

  • Knee Popper to Sidekick

    LM 17
    start
    15~16
    block
    -14
    hit
    -1
    ch
    -1
  • Right Sweep

    L 11
    start
    16~17 cs6~
    block
    -12~-11
    hit
    -1~0
    ch
    -1~0
  • Zenshin

  • Double Lift Kick

    MM 25
    start
    15,25~27 js16~
    block
    -19~-17
    hit
    Launch
    ch
    Launch
  • Savage Sword

    MHM 44
    start
    16
    block
    -9~-8
    hit
    CS
    ch
    CS
  • Punch to Cascade Kick

    MM 35
    start
    16
    block
    -8~-6
    hit
    KND
    ch
    KND
  • Left Spinning Back Kick 2

    H 28
    start
    19~21 cs4~
    block
    -11~-9
    hit
    KND
    ch
    KND

    Tail spin

  • Right Low Roundhouse

    L 18
    start
    20~21
    block
    -13~-12
    hit
    +3~+4
    ch
    KND
  • Power Stance

  • Mental Alertness 2

  • Left Drill Punch

    M 14
    DuringMentalAlertness orZenshin,
  • Spine Cracker

    MM 35
    DuringMentalAlertness orZenshin,
  • Spine Striker

    MH 32
    DuringMentalAlertness orZenshin,
  • Swaying Willow

    M 27
    DuringMentalAlertness orZenshin,
  • Halberd Heel

    M 20
    DuringMentalAlertness orZenshin,
  • Right Sweep 2

    L 20
    DuringMentalAlertness orZenshin,
  • Joudan Tsukiage Niren

    H 20
    DuringMentalAlertness orZenshin,
  • Leaping Side Kick

    H 25
    DuringMentalAlertness orZenshin,
  • Shun Masatsu

    MM 22
    start
    15~16
    block
    -9~-8
    hit
    +2~+3
    ch
    +2~+3
  • Left Knee

    M 17
    start
    16
    block
    -6
    hit
    +5
    ch
    CS
  • Spinning Sidekick

    M 21
    start
    17~18
    block
    -7~-6
    hit
    KND
    ch
    KND
  • Avenger

    ! 70
    tocancel
  • Evading Middle Strike

    M 18
    start
    15~16
    block
    -7~-6
    hit
    +6~+7
    ch
    KND
  • Left Spinning Jump Kick

    M 17
    or or
    start
    22~23 js9~
    block
    -9~-8
    hit
    +6~+7
    ch
    CS (10~+11)
  • Front Jump Kick

    M 13
    or
    start
    15~17 js9~
    block
    -13~-11
    hit
    Launch
    ch
    Launch
  • Demon's Paw

    M 24
    start
    14~15 (15~)
    block
    -8~-7
    hit
    KND
    ch
    KND
  • Left Axe Kick

    M 20
    start
    23~25 (24~)
    block
    0~+2
    hit
    Launch
    ch
    Launch
  • Kazama Style 6 Hit Combo

    MHHMML 1055
    start
    23~25 (24~)
    block
    -13~-12
    hit
    +3~+4
    ch
    +3~+4
  • Right Axe Kick

    M 19
    start
    21~24 (22~)
    block
    +0~+3s
    hit
    +8~+11s
    ch
    KND
  • Evil Intent

    MHM 45
    start
    15~16 (15~)
    block
    -5~-4
    hit
    KND
    ch
    KND
  • Geyser

    MHM 82
    start
    28 (15~)
    block
    -14
    hit
    Launch
    ch
    Launch
  • Keito

    MM 32
    start
    15~16 (15~)
    block
    -12
    hit
    +6
    ch
    CS
  • Thrusting Uppercut

    M 20
  • Thrusting Uppercut

    M 20
    pressatthesametime
  • Wind Hook Fist

    H 20
  • Electric Wind Hook Fist

    H 25
    pressatthesametime
  • Lunging Low Roundhouse Kick (L.L.R.K)

    L 10
    start
    20~21 (23~)
    block
    -31
    hit
    Launch
    ch
    Launch
  • L.L.R.K to Spinning Flare Kick

    LM 37
    start
    d js26~
    block
    -14~-4
    hit
    KND
    ch
    KND
  • Leaping Side Kick

    H 25
  • Twin Lancer

    MM 26
    WS
    start
    13~14
    block
    -8~-7
    hit
    +3~+4s
    ch
    +3~+4s
  • Crouching Uppercut

    M 14
    WS
    start
    14~15
    block
    -12~-11
    hit
    Launch
    ch
    Launch
  • Bamboo Splitter

    M 20
    WS
    start
    16~18
    block
    -9~-7
    hit
    +7~+9 (+19g wc)
    ch
    +7~+9 (+19g wc)

    Homing, Tail spin, wall crush

  • Black Out

    L 19
    Withopponentdown
  • Mental Alertness 1

    start
    19~20

10 hit combo 1

  • HLMHMMMHLH 105

Jin's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.