King

Tekken 5

King

King II

169 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 28

  • Winding Nut

    Front 35 break 1
    or
    start
    i12
    hit
    KND (FUFA)

    Throw break 1

  • Suplex

    Front 35 break 2
    or
    start
    i12
    hit
    KND (FUFA)

    Throw break 2 • Side switch

  • Argentina Backbreaker

    Left 40 break 1
    or
    start
    (depends)
    hit
    KND

    Throw break 1 • Side switch?

  • Knee Crusher

    Right 42 break 2
    or
    start
    (depends)
    hit
    KND

    Throw break 2

  • Half Boston Crab

    Back 60
    or
    hit
    KND (FDFR)

    Unbreakable • Side switch

  • Cobra Twist

    Back 60
    or
    start
    (depends)
    hit
    KND (FDFL)

    Unbreakable

  • Stretch Buster

    Back 75
    start
    i10
    hit
    KND (FUFR)

    Unbreakable

  • Knee Bash

    Front 40 break 2
    start
    i12
    hit
    KND

    Throw break 2

  • Figure Four Leg Lock

    Front 40 break 1+2
    start
    i14

    Throw break 1+2 • 3+4 for Just Frame Reversal (must take damage)

  • Tombstone Piledriver

    Front 52 break 2
  • Pile Driver

    Front 30 break 1
  • Double Arm Face Buster

    Front 35 break 2
    DuringPileDriver
  • Boston Crab

    Front 30 break 1+2
    DuringPileDriver
  • Muscle Buster

    Front 50 break 1+2
  • Giant Swing

    Front 65 break 1
  • Tomahawk

    Front 40 break 1+2
    start
    i10
    hit
    KND

    Throw break 1+2

  • Clothesline Press

    Front 45 break 1+2
    FC
  • Ultimate Tackle

    Front 5 break 2
    FC
  • Ultimate Punch

    Front 30 break 1 or 2
    Duringtackle
  • Cross Arm Lock

    Front 25 break 1+2
    Duringtackle
  • Arm Twist

    Front 10
    DuringCrossArmLock
  • Leg Cross Hold

    Front 20 break 1+2
    Duringtackle
  • Stretch Combo

    Front 55 break 1+2
    DuringLegCrossHold hold
  • Jumping Power Bomb

    Front 45 break 1
    Crouchingopponent
  • V Driver

    Front 45 break 2
    Crouchingopponent
  • Arm Whip

    Parry 25
    Synchrowithopponent'spunch
  • Double Heel Hold

    Parry 25
    Synchrowithopponent'sleftkick
  • Leg Screw

    Parry 25
    Synchrowithopponent'srightkick

Throws in the air 7

  • Mid-Air Leg Cross Hold

    Air Throw 15
    Opponentintheair or
  • Mid-Air Leg Screw

    Air Throw 15
    Opponentintheair or
  • Aerial Jaguar Bomb

    Air Throw 22
    Opponentintheair
  • Running Jaguar Bomb

    Air Throw 30
    Opponentintheair
  • Double Heel Hold

    Air Throw 45
    Opponentintheair or
    start
    i12
    hit
    KND (FUFA)

    Throw break 2 • Side switch

  • Flapjack

    Air Throw 18 break 1
    DuringDoubleHeelHold
  • Giant Swing

    Air Throw 42 break 2
    DuringDoubleHeelHold

Ground Catch 9

  • Swing Away

    Front 30 break 1 or 2
    Opponentonthebackfeetside or
  • Head Bomber

    Front 33 break 1
    Opponentonthebackfeetside
  • Figure Four Leg Lock

    Front 33 break 2
    Opponentonthebackfeetside
  • Shoulder Cracker

    Front 28 break 1 or 2
    Opponentonthebackheadside or
  • Turn Over

    Front break 1 or 2
    Opponentonthebackontheopponent'sside or
  • Half Boston Crab

    Front 30 break 1 or 2
    Opponentfacingthegroundfeetside or
  • Wing Tearer

    Front 32 break 1 or 2
    Opponentfacingthegroundheadside or
  • Camel Clutch

    Front 35 break 1 or 2
    Opponentfacingdownfromtheleft or
  • Bow & Arrow Stretch Hold

    Front 37 break 1 or 2
    Opponentfacingthegroundfromtheright or

Throws during Throw Away 5

  • Throw Away

    Front break 1+2
    start
    i14
    hit
    +?

    Unbreakable • Side switch • Wall splat near the wall

  • Throw Away Feint

    Front break 1
    hit
    +?

    Throw break 1

  • Throw Away Knockdown

    Front 10 break 2
    hit
    KND (FDFT)

    Throw break 2

  • Throw and Destroy

    Front 10 break 3+4
    hit
    KND (FUFA)

    Throw break 3+4

  • Turn Around

    Front 10 break 1+2
    hit
    BT

    Throw break 1+2

Standing Heel Hold Combo 5

  • Standing Heel Hold

    Front 25 break 2
  • Indian Death Lock

    Front 25 break 1+2
    DuringStandingHeelHold
  • King's Bridge

    Front 45
    DuringIndianDeathLock
  • S•T•F•

    Front 35 break 1
    DuringStandingHeelHold
  • Scorpion Death Lock

    Front 40 break 2
    DuringStandingHeelHold

Arm Breaker Combo 7

  • Arm Breaker

    Front 20 break 1
  • Triple Arm Breaker

    Front 50 break 1
    DuringArmBreaker
  • Head Jammer

    Front 20 break 2
    DuringArmBreaker
  • Struggle Combination

    Front 25
    DuringHeadJammer
  • Chicken Wing Face Lock

    Front 20 break 1+2
    DuringArmBreaker
  • Dragon Sleeper Finish

    Front 30 break 1
    DuringChickenWingFaceLook
  • Rolling Death Cradle

    Front 110 break 2
    DuringChickenWingFaceLook

Reverse Arm Slam Combo 6

  • Reverse Arm Slam

    Front 22 break 1 or 2
    or
    start
    i32
    hit
    KND (FUFA)

    Throw break 1 or 2 • Side switch

  • Backdrop

    Front 15 break 1
    DuringReverseArmSlam
  • German Suplex

    Front 15 break 1
    DuringBackdrop
  • Power Bomb

    Front 22
    DuringGermanSuplex
  • Giant Swing

    Front 25 break 1
    DuringPowerBomb
  • Muscle Buster

    Front 30 break 2
    DuringPowerBomb

Reverse Special Stretch Bomb Combo 8

  • Reverse Special Stretch Bomb

    Front 25 break 2
  • Reverse Special Stretch Bomb

    Front 35 break 1 or 2
    Crouchingopponent or
    start
    i12
    hit
    KND (FUFA)

    Throw break 2 • Side switch

  • Reverse Special Stretch Bomb

    Front 25 break 1+2
    SS
  • Cannonball Buster

    Front 15
    DuringReverseSpecialStretchBomb
  • Manhattan Drop

    Front 15 break 2
    DuringCannonballBuster
  • Victory Bomb

    Front 18
    DuringManhattanDrop
  • Giant Swing

    Front 25 break 1
    DuringVictoryBomb
  • Muscle Buster

    Front 30 break 2
    DuringVictoryBomb

Mexican Magma Drive 1 5

  • Cobra Clutch

    Front 20 break 1 or 2
    or
  • Flinging Half Nelson

    Front 25 break 1
    DuringCobraClutch
  • Sleeper

    Front 15 break 2
    DuringCobraClutch
  • Triple Trouble

    Front 55 break 1
    DuringSleeper
  • Human Necktie

    Front 23 break 2
    DuringSleeper

Mexican Magma Drive 2 9

  • Cobra Clutch

    Front 20 break 1 or 2
    or
  • Cobra Twist

    Front 12
    DuringCobraClutch
  • Reverse DDT

    Front 13 break 1 or 2
    DuringCobraTwist or
  • Reverse Special Stretch Bomb

    Front 16 break 1 or 2
    DuringReverseDDT or
  • Samurai Rock

    Front 24 break 1+2
    DuringReverseDDT
  • Backdrop

    Front 15
    DuringReverseSpecialStretchBomb
  • Sol Naciente

    Front 27 break 1+2
    DuringBackdrop
  • Burning Hammer

    Front 18 break 1 or 2
    DuringBackdrop or
  • Screwdriver

    Front 32 break 1 or 2
    DuringBurningHammer or

Attacks 75

  • Palm Attack

    HH 21
    block
    -1
    hit
    +6
  • Palm Strike to Head Jammer

    HHT 51
    hit
    KND (FUFL)

    Throw break 2

  • Palm Strike to Jumping Power Bomb

    HHT 1551
    hit
    KND (FUFA)

    Throw break 2 • Side switch

  • Palm Attack to Uppercut

    HHM 31
    block
    -4
    hit
    +5
    ch
    +10
  • Palm Upper to Suplex

    HHMT 1061
    hit
    KND (FUFA)

    Throw break 2 • Side switch

  • Palm Upper to Jumping Power Bomb

    HHMT 1066
    hit
    KND (FUFA)

    Throw break 2 • Side switch

  • Jab Uppercut

    HM 22
    block
    ±0
    hit
    +6
  • Head Spinner

    MM 39
    block
    -13
    hit
    KND
  • Brutal Sting

    MH 43
    block
    -5?
    hit
    KND
  • Jaguar Step

  • Jaguar Step to Hook

    H 21
  • Jaguar Step to Elbow

    M 15
  • Jaguar Step to Sobat

    M 23
  • Jaguar Step to High Kick

    H 35
  • Jaguar Step to Mid Kick

    M 30
    /
  • Moonsault Body Press

    ! 25
    start
    i52
    block
    !
    hit
    KND (FUFA)
  • Ki Charge

  • Striking Elbow Rush

    HHH 53
    block
    -6
    hit
    KND
  • Rolling Elbow Rush

    HHM 51
    block
    -6
    hit
    +5
    ch
    KND (FDFA)

    Can be cancelled by b

  • Front Kick

    M 18
    start
    i15
    block
    -5
    hit
    +6
    ch
    +31g
  • Front Kick to DDT

    MT 38
    whileattackingfromthefront
  • Rolling Sobat

    M 23
    start
    i16
    block
    -11
    hit
    KND
  • Shadow Lariat

    H 25
    start
    i19
    block
    ±0
    hit
    KND (FDFA)
  • Jaguar Lariat

    ! 50
    hold
    start
    i29
    block
    !
    hit
    KND
  • Exploder

    H 25
    or
    start
    i38
    block
    +8
    hit
    KND

    Knockdown can be teched with f or b

  • Body Check

    M 21
    start
    i17
    block
    +3
    hit
    +5
  • Shoulder Tackle

    M 40
    start
    i25~i28?
    block
    -10~7?
    hit
    KND
  • Elbow Sting

    MM 27
    block
    -10
    hit
    +1
  • Smashing Hook

    M 12
    start
    i13
    block
    -6
    hit
    +3
  • Double Hook Disaster

    MH 30
    block
    -5
    hit
    KND (FUFA)
  • Lasso Kick

    MH 38
    block
    -?
    hit
    KND (FUFA)
  • Low Kick

    L 15
    start
    i14
    block
    -7
    hit
    +2
  • Frankensteiner

    HT 45
    start
    i28
    block
    -?
    hit
    KND (FUFA)

    Transitions to attack throw only when opponent is close • Recovers in BT/FUFA on throw success/fail

  • Jab Uppercut

    MM 18
  • Corporate Elbow

    M 21
    start
    i30
    block
    -4c
    hit
    -5c
  • Stagger Kick

    LLL 28
    block
    -35
    hit
    +6
  • Stagger Kicks

    LLLLL 35
    DuringCounterattack
  • Stagger Kick Spinning Uppercut

    LM 24
    DuringStaggerKick
  • Crouching Low Kick

    L 17
    start
    i23
    block
    -16
    hit
    +1
    ch
    KND (FUFA)
  • Low Drop Kick

    L 16
    start
    i27
    block
    -?
    hit
    KND (FDFA)
  • Quick Hook

    H 13
    start
    i12
    block
    -6
    hit
    +5
    ch
    +?a
  • Sidewinder

    H 16
    start
    i26
    block
    +7
    hit
    ±0
  • Straight Arrow

    H 30
    hold
    start
    i28
    block
    -10
    hit
    +1
    ch
    +?
  • Straight Arrow to V Driver

    HT 75
    hold,
  • Toll Kick

    H 23
    start
    i16
    block
    -15
    hit
    KND
  • Disgraceful Kick

    H 30
    start
    i15~i21
    block
    -6~-16
    hit
    KND

    20 damage without Clean Hit

  • Water Parting Chop

    H 30
    start
    i21
    block
    -10
    hit
    +6
  • Falling Heel Kick

    M 25
    start
    i21
    block
    -?
    hit
    KND

    18 damage, -?c/+?c at tip range

  • Capital Punishment

    M 35
    start
    i35
    block
    +1c
    hit
    KND
  • Burning Knuckle

    ! 45
    hold
    start
    i88
    block
    !
    hit
    KND
  • Neck Cutter Kick

    H 28
    start
    i23
    block
    -?
    hit
    KND (FUFA)
  • High Elbow Drop

    M 35
    or or
    start
    i46
    block
    -?c
    hit
    +?c
  • Stomach Smash

    L 6
  • Hi-Jack Backbreaker

    LT 42
    DuringCounterattack
  • Jaguar Driver

    LT 57
    DuringCounterattack
  • Lay Off

    M
  • Jaguar Straight

    H 23
    start
    i18(i19~)
    block
    ±0
    hit
    KND
  • Rolling Elbow

    M 20
    start
    i31(i32~)
    block
    +2c
    hit
    +4c
  • Clothesline Combo

    MH 45
    block
    +2
    hit
    KND (FDFA)
  • Konvict Kick

    M 24
    start
    i15(i16~)
    block
    -15
    hit
    KND
    ch
    Throw
  • Konvict Kick to DDT

    MT 48
    DuringCounterattack
  • Flying Cross Chop

    H 15
    start
    i20(i21~)
    block
    -5~+12
    hit
    KND
  • Diving Body Press

    M 30
    start
    i21
    block
    -?
    hit
    KND (FUFA)
  • Jumping Knee

    M 37
  • Black Bomb

    M 28
  • Running Exploder

    M 40
    start
    i23(i25~)
    block
    +?
    hit
    KND
  • Crouching Uppercut

    M 20
    WS
  • Snap Uppercut

    M 18
    WS
  • Leg Breaker

    L 21
    FC
  • Body Blow

    M 21
    FC
  • Jaguar Thrust

    M 22
    SS
  • Deadly Boomerang

    H 54
    SS
    start
    i32
    block
    +?
    hit
    KND
  • Blind Kick

    M 15
    Backtoopponent
  • Blind Kick to Neck Breaker

    MT 35
    DuringtheBlindKick attack
  • Atomic Blaster

    ! 50
    Backtoopponent

10 Hit Combo 5

  • HHMMMLLLMM 86
  • HHMMMLLLMM 81
  • HHMMHMLLMM 93
  • HHMMHMLLMM 88
  • HHMMHMLLL 101

King's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.