Throws 34
Winding Nut
or +- start
- i12~14
- block
- -6
- hit
- +0d
Homing • 1 or 2 throw break. • Input f+1+3 to increase throw range, but its startup is 3 frames slower. • f+1+3: i15~17, t50 r33 • Opponent recovers in FUFA. • Side switch on successful throw break
Suplex
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • 1 or 2 throw break. • Input f+2+4 to increase throw range, but its startup is 3 frames slower. • f+2+4: i15~17, t50 r33 • Side switch. Opponent recovers in FUFA.
Argentina Backbreaker
or- start
- i12~14
- block
- -6
- hit
- +0d
Homing • 1 or 2 throw break. • Input f+1+3 to increase throw range, but its startup is 3 frames slower. • f+1+3: i15~17, t50 r33 • Opponent recovers in FUFA. • Side switch on successful throw break
Knee Crusher
or- start
- i12~14
- block
- -6
- hit
- +0d
Homing • 1 or 2 throw break. • Input f+1+3 to increase throw range, but its startup is 3 frames slower. • f+1+3: i15~17, t50 r33 • Opponent recovers in FUFA. • Side switch on successful throw break
Half Boston Crab
or +- start
- i12~14
- block
- -6
- hit
- +0d
Homing • 1 or 2 throw break. • Input f+1+3 to increase throw range, but its startup is 3 frames slower. • f+1+3: i15~17, t50 r33 • Opponent recovers in FUFA. • Side switch on successful throw break
Cobra Twist
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • 1 or 2 throw break. • Input f+2+4 to increase throw range, but its startup is 3 frames slower. • f+2+4: i15~17, t50 r33 • Side switch. Opponent recovers in FUFA.
Stretch Buster
+Knee Bash
+- start
- i12
- block
- -2
- hit
- +0d
2 throw break. • Opponent recovers in FUFT.
Figure Four Leg Lock
+- start
- i12
- block
- -6
- hit
- +1d / +0d
1+2 throw break. • Opponent recovers in FUFT / FDFT.
Throw Away
+- start
- i12~17
- block
- -3
- hit
- +14g
Homing • 1+2 throw break. Side switch. • Damage becomes 15 on wall splat. • Transition to JGR • * Can range from +22 to +47 (?) on wall hit depending on angle and distance to the wall • Cancel to standing with f,F or b,B (-2) • * Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall
Throw Away Back Swing
+- start
- i12~17
- hit
- +11g
1+2 throw break. • Damage becomes 15 on wall splat. • Transition to JGR • * Can range from +20 to +30(?) on wall hit depending on angle and distance to the wall • Cancel to standing with f,F or b,B (-6) • * Can range from +15 to +25(?) on wall hit depending on angle and distance to the wall
Executioner Drop
+- start
- i12
- block
- -6
- hit
- +19d(-7) / +17d(-13)
1+2 throw break. • Hold b to throw backwards. • Damage becomes 15 on wall splat. • Opponent recovers in FUFT.
Tombstone Piledriver
+Tomahawk
+- start
- i10
- block
- -5
- hit
- +1d
Homing during heat • 1+2 throw break • Input f,F+2+4 in 6 frames after f,f for bluespark. • i13 startup for Bluespark throw with buffered input • 45 damage on bluespark • 18F throw break window on bluespark • 7F throw break window on CH bluespark • Opponent recovers in FUFL.
Pile Driver
+Double Arm Face Buster
DuringPileDriverBoston Crab
DuringPileDriverMuscle Buster
+Giant Swing
+Tijuana Twister
+Clothesline Press
FC+ +Ultimate Tackle
FC+Ultimate Punch
DuringtakedownCross Arm Lock
DuringtakedownArm Twist
DuringCrossArmLockLeg Cross Hold
DuringtakedownStretch Combo
DuringLegCrossHoldIron Lariat
Crouchingopponent +V Driver
Crouchingopponent +Freedom Face Buster
Crouchingopponent +Shining Torpedo
Duringenemywallstun +Arm Whip
Synchrowithopponent'spunch +Spinning Heel Hold
Synchrowithopponent'sleftkick +Leg Screw
Synchrowithopponent'srightkick +
Throws in the air 7
Mid-Air Leg Cross Hold
Opponentintheair or +Spine Cracker
Opponentintheair or +Double Heel Hold
Opponentintheair + or +- start
- i12~13
- hit
- +0d
Floor Break • Crouch throw, cannot throw break. • Can also be done by db+2+4 and in FC too. • Opponent recovers in FUFA.
Flapjack
DuringDoubleHeelHoldGiant Swing
DuringDoubleHeelHoldRunning Jaguar Bomb
Opponentintheair +Aerial Jaguar Bomb
Opponentintheair +
Ground Catch 9
Swing Away
Opponentonthebackfeetside + or +Head Bomber
Opponentonthebackfeetside +Figure Four Leg Lock
Opponentonthebackfeetside +Shoulder Cracker
Opponentonthebackheadside + or +Turn Over
Opponentonthebackontheopponent'sside + or +Half Boston Crab
Opponentfacingthegroundfeetside + or +Wing Tearer
Opponentfacingthegroundheadside + or +Camel Clutch
Opponentfacingdownfromtheleft + or +Bow & Arrow Stretch Hold
Opponentfacingthegroundfromtheright + or +
Standing Heel Hold Combo 5
Standing Heel Hold
+S•T•F•
DuringStandingHeelHoldScorpion Death Lock
DuringStandingHeelHoldIndian Death Lock
DuringStandingHeelHoldKing's Bridge
DuringIndianDeathLock
Arm Breaker Combo 7
Arm Breaker
+Triple Arm Breaker
DuringArmBreakerHead Jammer
DuringArmBreakerStruggle Combination
DuringHeadJammerChicken Wing Face Lock
DuringArmBreakerDragon Sleeper Finish
DuringChickenWingFaceLookRolling Death Cradle
DuringChickenWingFaceLook
Reverse Arm Slam Combo 7
Reverse Arm Slam
+- start
- i32 (i35)
- block
- -2
- hit
- +1d
Homing • 1 throw break. Side Switch. • i35 actual startup • Very slow crouch dash then grab. • Opponent recovers in FUFA.
Backdrop
DuringReverseArmSlamCannonball Buster
DuringBackdropGerman Suplex
DuringBackdropPower Bomb
DuringGermanSuplex or- start
- i10
- block
- +1
- hit
- +7
Giant Swing
DuringPowerBombMuscle Buster
DuringPowerBomb
Reverse Special Stretch Bomb Combo 8
Reverse Special Stretch Bomb
+- start
- i32 (i35)
- block
- -2
- hit
- +1d
Homing • 2 throw break. Side Switch. • i35 actual startup • Very slow crouch dash then grab. • Opponent recovers in FUFT.
Reverse Special Stretch Bomb
SS+Cannonball Buster
DuringReverseSpecialStretchBomb or- start
- i10
- block
- +1
- hit
- +7
Power Bomb
DuringCannonballBusterManhattan Drop
DuringCannonballBusterVictory Bomb
DuringManhattanDrop or- start
- i10
- block
- +1
- hit
- +7
Giant Swing
DuringVictoryBombMuscle Buster
DuringVictoryBomb
Mexican Magma Drive 1 5
Cobra Clutch
orFlinging Half Nelson
DuringCobraClutchSleeper
DuringCobraClutchTriple Trouble
DuringSleeperHuman Necktie
DuringSleeper
Mexican Magma Drive 2 10
Cobra Clutch
orCobra Twist
DuringCobraClutchReverse DDT
DuringCobraTwist orReverse Special Stretch Bomb
DuringReverseDDT orSamurai Rock
DuringReverseDDTCannonball Buster
DuringReverseSpecialStretchBombBackdrop
DuringReverseSpecialStretchBombSol Naciente
DuringBackdropBurning Hammer
DuringBackdrop orScrewdriver
DuringBurningHammer or
Attacks 95
Anger Of The Beast
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Palm Strike
- start
- i10~12
- block
- -3
- hit
- +8
Jail from 1st attack with 6f delay • Move can be delayed 6f
Palm Strike to Head Jammer
- start
- i30
- block
- -6
- hit
- +1d
Tornado • Throw break 2 • Interrupt with i12 from 1st block • Can side switch on hit
Palm Strike to V Driver
+- start
- i27
- hit
- +1d
Floor Break • Crouch throw, unbreakable • Interrupt with i8 from 1st block • Opponent recovers in FDFA
Palm Strike Uppercut
- start
- i24~25
- block
- -4
- hit
- +5
- ch
- +10
Jail from 2nd hit with 4f delay • Move can be delayed 9f • Interrupt with i5 from 1st block • Starter of 10 Strings, 3rd~5th hits are combo
Palm Strike Uppercut to Suplex
- start
- i26~28
- block
- -3
- hit
- +0d
Throw break 2 • Can side switch on hit
Palm Strike Uppercut to V Drive
+- start
- i28~30
- hit
- +1d
Floor Break • Crouch throw, unbreakable • Opponent recovers in FDFA
Jab Uppercut
- start
- i23~24
- block
- -3
- hit
- +8
Combo from 1st hit
Head Spinner
- start
- i22
- block
- -13
- hit
- +12a (+3)
Balcony Break • Combo from 1st hit with 1f delay • Input can be delayed 1f • Move cannot be delayed • Interrupt with i5 from 1st block • Cancel to -18 -9 -7 r35 with B on frame 19
Brutal Sting
- start
- i24~25
- block
- -3
- hit
- +12a (+3)
Tornado • Balcony Break • Combo from 1st hit with 2f delay • Combo from 1st CH with 3f delay • Move can be delayed 3f • Interrupt with i5 from 1st block
Jaguar Step
Jaguar Step to Hook
Jaguar Step to Elbow
Jaguar Step to Sobat
Jaguar Step to Sobat & Press
Jaguar Step to High Kick
Jaguar Step to Mid Kick
+Reverse Jaguar Step
+Ki Charge
Elbow Impact
+- start
- i15~16
- block
- -9
- hit
- +16a
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit with 3f delay • Interrupt with i1? (or i0?) • Move can be delayed 10f • Input can be delayed 11f • Hit vs BT +11d
Jaguar Smash Combo
+ +- start
- i22~23
- block
- -15
- hit
- +27a (+17)
Combo from 2nd hit with 13f delay • Move can be delayed 10f • Input can be delayed 13f • Jail from 2nd attack with 3f delay
Front Kick
+- start
- i15~16
- block
- -8
- hit
- +1
- ch
- +9
Hit vs BT +4
Front Kick to DDT
+ whileattackingfromthefrontRolling Sobat
+- start
- i18~20
- block
- -9
- hit
- +12a (+3)
Homing • Balcony Break
Shadow Lariat
+- start
- i16~17
- block
- +0~+1
- hit
- +10d
Jaguar Sprint
+Running Elbow Smash
+Jaguar Axe
+Sprint K.
+Dashing Low Drop Kick
+Rapid King Onslaught
+ or- start
- i12~14
- block
- -3
- hit
- +0d
Homing • 1 or 2 throw break. • Input f+2+4 to increase throw range, but its startup is 3 frames slower. • f+2+4: i15~17, t50 r33 • Side switch. Opponent recovers in FUFA.
Diving Body Press
+Body Check
+- start
- i17~19
- block
- +3
- hit
- +7
Chest attack, unparryable by Asuka, Nina, etc
Shoulder Tackle
+- start
- i20~24
- block
- -5
- hit
- +8a (-1)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Shoulder
Elbow Sting
+- start
- i20~21
- block
- -10
- hit
- +5
Combo from 1st hit with 4f delay • Combo from 1st CH with 9f delay • Move can be delayed 11f • Input can be delayed 12f
Double Hook Disaster
+- start
- i20~21
- block
- -4
- hit
- +24a
Balcony Break (airborne) • Combo from 1st CH with 13f delay • Move can be delayed 13f
Lasso Kick
+- start
- i30
- block
- +0
- hit
- +28d
Balcony Break (airborne) • Combo from 1st CH • Duckable on normal hit • Available only on 1st hit or block
Mincer
+- start
- i28~29
- block
- -15
- hit
- +6a (-3)
- ch
- +47a (+16)
Balcony Break • Combo from 2nd CH. • Transition to BT -8 +13a (+4) +54a (+23) r31 with B • BT transition is -14
Mincer Low
+ +- start
- i33~35
- block
- -10d
- hit
- -8a
- ch
- +22a
Recovers in FC on hit
Frankensteiner
+- start
- i28~35
- block
- -12d~-18d
- hit
- +18d
Floor Break • Transition to attack throw on up-close front standing hit • Recovers in BT on throw success • -7c~+0c on far/BT/Side hit • Can perform a special downed animation when hitting the ground with D
Jab Uppercut
+- start
- i15~17
- block
- -11
- hit
- +5
Jail from 1st block • Combo from 1st CH
Stomp
+- start
- i17
- block
- -12
- hit
- +1
Atlas' Hammer
+- start
- i23
- block
- -24
- hit
- +45a (+35)
Tornado
Stagger Kick
+- start
- i29
- block
- -25
- hit
- -9
Combo from 2nd CH
Stagger Kicks Flurry
DuringCounterattack +Stagger Kick Spinning Uppercut
DuringStaggerKickCorporate Elbow
+- start
- i30~35
- block
- -8~-3
- hit
- +0c~+5c
Floor Break • Elbow • Opponent cannot tech roll on FUFT hit
Brain Chop
+- start
- i25~26
- block
- -5c
- hit
- +19a
Floor Break
Crouching Low Kick
+- start
- i23
- block
- -14
- hit
- +4c
- ch
- +25a
Tracks left side
Low Drop Kick
+- start
- i29~31
- block
- -17a
- hit
- -3d
- ch
- +27d
r41 FC on hit
Muscle Armor to Emerald Elbow
+- start
- i15~16
- block
- -9
- hit
- +35g
Heat Engager • Heat Dash +5, +43d (+35) • Reversal Break after absorbing attack with muscle armor • Elbow • Effective startup i32~33 • Transition to attack throw on front standing hit • +8g on Side/BT hit • -5 on block after absorbing an attack with muscle armor. • 6 chip damage on block after absorbing an attack with muscle armor • Transition into +12? JGR with input 3+4 on throw hit
Muscle Armor to Jaguar Sprint
+Quick Hook
+- start
- i12
- block
- -8
- hit
- +3
- ch
- +3s
Quick Hook Uppercut
+- start
- i19~20
- block
- -13
- hit
- +5
Tornado • Combo from 1st hit with 8f delay • Combo from 1st CH with 10f delay • Launches opponent if b+1 counterhits, +70a (+54) • Move can be delayed by 6f • Input can be delayed by 10f
Quick Hook Heel Kick
+- start
- i26~28
- block
- -10d
- hit
- +1d
Spike • Combo from 1st CH with 4f delay • Move can be delayed by 6f • Input can be delayed by 10f
Chupacabra to Spinning Back Elbow
+- start
- i20~21
- block
- -9
- hit
- +19a (+10)
Balcony Break • Elbow • Combo from 1st hit with 5f delay • Move can be delayed by 10f • Input can be delayed by 15f • Recovers 2f faster on hit
Chupacabra to Olympia Slam
+ onlyduringfaceattackChupacabra to Head Butt
+- start
- i24~25
- block
- +2c
- hit
- +22a
Spike • Head • Move can be delayed by 10f • Input can be delayed by 15f
Toll Kick
+- start
- i16~18
- block
- -10
- hit
- +13d
Tornado • Balcony Break • -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state • Forces tech backroll on hit
Guillotine Drop
+ duringtheattackfromthefront,Disgraceful Kick
+- start
- i17~21
- block
- +2
- hit
- +14gc
Balcony Break
Water Parting Chop
+Capital Punishment
+- start
- i35~36
- block
- +2c
- hit
- +22a
Floor Break • Parryable by traditional punch parries
Burning Knuckle
+ hold- start
- i67
- hit
- +11d
Floor Break • Auto switch side if fly over opponent
High Elbow Drop
or or +- start
- i47~53
- block
- -17d (-17)
- hit
- -7d
Floor Break • Elbow • u+2 to jump vertical (js9~), ub+2 to jump back (js9~) • Auto switch side if fly over opponent • Opponent forced crouching on block
Falling Heel Kick
+- start
- i22~29
- block
- -10d
- hit
- -1d
Floor Break • King lands off-axis on block
Jumping Knee Lift
or or +- start
- i15~16
- block
- -13
- hit
- +33a (+23)
Knee • Recovers 2f faster on hit
Sole Crusher
+- start
- i22~23
- block
- -12
- hit
- +25g
Tornado • Balcony Break (airborne) • -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state • Shifts to r29 JGR on hit • Cancel shift into JGR on hit at +22g with B
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13
- hit
- +32a (+22)
Stomach Smash
- start
- i18
- block
- -13
- hit
- +5s/(0d)
i19 startup with buffered input • Shifts to throw on front grounded CH. • Unexecutable at long range from opponent
Jaguar Hammer
DuringCounterattackLay Off
- start
- i9
- block
- +0
- hit
- +7s
- ch
- +18s
i10 startup with buffered input • Forces Standing on hit. • Allows follow up on CH.
Jaguar Hook
+- start
- i20~21
- block
- -5
- hit
- +14g
- ch
- +38d
Homing • Balcony Break
Beast Elbow
+- start
- i31~32
- block
- +7
- hit
- +12c
Elbow • Forces crouching on hit. • Allow crouching throw on hit. • 6 chip damage on block. • 8 chip damage on block in heat.
Konvict Kick
+- start
- i15
- block
- -15
- hit
- +14a(+4)
- ch
- +1d
Tornado • Balcony Break • Shifts to 14dmg throw on front grounded CH.
Konvict Kick to DDT
DuringCounterattack +Exploder
+- start
- i28~30
- block
- 0
- hit
- +24d(-34)
Wall Crush +2gc on block • Balcony Break • Chip damage on block. (extra near wall) • Forces crouch on wall crush • Recovers FUFT on whiff. • 7 chip damage on block. • 10 chip damage on block as wall crush. • 10 chip damage on block in heat. • 13 chip damage on block as wall crush in heat.
Diving Body Press
+- start
- i21~43
- block
- -16c~+2c
- hit
- -19c~+3c/-5d
Forces crouching on block and hit. • Throw when hit standing in front close range.
Strong Knee
+- start
- i20~25
- block
- +3
- hit
- +30(+22)
Balcony Break • Knee • 7 chip damage on block. • 10 chip damage on block in heat.
Running Exploder
+- start
- i28~34
- block
- +17
- hit
- +32d(-26)
Balcony Break
Beast Step
Knee Lift
+Black Bomb
+Round Trip Chop
WS+Toe Smash
WS+Snap Uppercut
WS+Leg Breaker
FC+ +Body Blow
FC+ +Victory Palm
SS+Deadly Boomerang
SS+Whirling Spring Kick
Onthebackfootside +Blind Kick
BacktoopponentBlind Kick to Neck Breaker
DuringtheBlindKickAtomic Blaster
BacktoopponentMoonsault Body Press
Backtoopponent
During Heat 7
Heat Burst
WhenHeatactivationisavailableElbow Impact
+- start
- i15~16
- block
- -9
- hit
- +16a
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit with 3f delay • Interrupt with i1? (or i0?) • Move can be delayed 10f • Input can be delayed 11f • Hit vs BT +11d
Shoulder Tackle
+- start
- i20~24
- block
- -5
- hit
- +8a (-1)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Shoulder
Muscle Armor to Emerald Elbow
+- start
- i15~16
- block
- -9
- hit
- +35g
Heat Engager • Heat Dash +5, +43d (+35) • Reversal Break after absorbing attack with muscle armor • Elbow • Effective startup i32~33 • Transition to attack throw on front standing hit • +8g on Side/BT hit • -5 on block after absorbing an attack with muscle armor. • 6 chip damage on block after absorbing an attack with muscle armor • Transition into +12? JGR with input 3+4 on throw hit
Rapid King Onslaught
+ or- start
- i12~14
- block
- -3
- hit
- +0d
Homing • 1 or 2 throw break. • Input f+2+4 to increase throw range, but its startup is 3 frames slower. • f+2+4: i15~17, t50 r33 • Side switch. Opponent recovers in FUFA.
Freedom Face Buster
Crouchingopponent +Ultimo Jaguar
DuringHeat- start
- i17~18 i21~22
- block
- +12 JGR
- hit
- +0d
Heat Smash • Floor Break • Transition to attack throw on standing hit • Transition to JGR on block • Cancel transition to JGR on block with B (+7) • Transition to 2nd i21~22 23dmg mid hit on 1st block or whiff • * • Tornado • * • Balcony Break • * Hard balcony break • * i21~22 23dmg • * Jail from 1st block • * Forces crouch on 2nd hit • * +24 JGR on hit • * Cancel transition to JGR on hit with B (+19) • Hits OTG • 5 chip damage on block