King

Tekken Tag Tournament 2

King

King II

180 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 31

  • Winding Nut

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1, side switch on break • Opponent recovers FUFA

  • Suplex

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Argentina Backbreaker

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Side switch • Opponent recovers FU(side)

  • Knee Crusher

    Right 42 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2

  • Half Boston Crab

    Back 35
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1, side switch on break • Opponent recovers FUFA

  • Cobra Twist

    Back 35
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Stretch Buster

    Back 75
  • Knee Bash

    Front 40 break 2
    start
    i12
    block
    -2
    hit
    KND

    Throw break 2 • Side switch

  • Figure Four Leg Lock

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Throw break 1+2 • Opponent can reverse the throw with 3+4(just frame input) and deal 26 damage to King

  • Executioner Drop

    Front 30 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Throw break 1+2 • 15 damage on wall splat • Can switch sides with u+1+2,B input

  • Tombstone Piledriver

    Front 58 break 2
    start
    i11
    block
    -2
    hit
    KND

    Floor Break • Throw break 2 • Opponent recovers FUFA

  • Pile Driver

    Front 30 break 1
  • Double Arm Face Buster

    Front 35 break 2
    DuringPileDriver
  • Boston Crab

    Front 45 break 1+2
    DuringPileDriver
  • Muscle Buster

    Front 50 break 1+2
  • Giant Swing

    Front 65 break 1
  • Tijuana Twister

    Front 50 break 2
  • Tomahawk

    Front 40 break 1+2
    start
    i10
    block
    -5
    hit
    KND

    Throw break 1+2

  • Clothesline Press

    Front 45 break 1+2
    FC
  • Ultimate Tackle

    Front 5 break 2
    FC
  • Ultimate Punch

    Front 30 break 1 or 2
    Duringtackle
  • Cross Arm Lock

    Front 25 break 1+2
    Duringtackle
  • Arm Twist

    Front 10
    DuringCrossArmLock
  • Leg Cross Hold

    Front 20 break 1+2
    Duringtackle
  • Stretch Combo

    Front 55 break 1+2
    DuringLegCrossHold hold
  • Iron Lariat

    Front 45 break 1
    Crouchingopponent
  • V Driver

    Front 45 break 2
    Crouchingopponent
  • Shining Torpedo

    Wall 35
    Duringenemywallstun
  • Arm Whip

    Parry 25
    Synchrowithopponent'spunch
  • Double Heel Hold

    Parry 25
    Synchrowithopponent'sleftkick
  • Leg Screw

    Parry 25
    Synchrowithopponent'srightkick

Throws in the air 7

  • Mid-Air Leg Cross Hold

    Air Throw 35
    Opponentintheair or
    start
    i15~17
    block
    -6
    hit
    KND

    Homing • Throw break 1, side switch on break • Opponent recovers FUFA

  • Mid-Air Leg Screw

    Air Throw 35
    Opponentintheair or
    start
    i15~17
    block
    -3
    hit
    KND

    Homing • Throw break 2 • Side switch • Opponent recovers FUFA

  • Aerial Jaguar Bomb

    Air Throw 16
    Opponentintheair
  • Running Jaguar Bomb

    Air Throw 18
    Opponentintheair
  • Double Heel Hold

    Air Throw 5
    Opponentintheair or
  • Flapjack

    Air Throw 17 break 1
    DuringDoubleHeelHold
  • Giant Swing

    Air Throw 27 break 2
    DuringDoubleHeelHold

Ground Catch 9

  • Swing Away

    Front 30 break 1 or 2
    Opponentonthebackfeetside or
  • Head Bomber

    Front 33 break 1
    Opponentonthebackfeetside
  • Figure Four Leg Lock

    Front 33 break 2
    Opponentonthebackfeetside
  • Shoulder Cracker

    Front 28 break 1 or 2
    Opponentonthebackheadside or
  • Turn Over

    Front break 1 or 2
    Opponentonthebackontheopponent'sside or
  • Half Boston Crab

    Front 30 break 1 or 2
    Opponentfacingthegroundfeetside or
  • Wing Tearer

    Front 32 break 1 or 2
    Opponentfacingthegroundheadside or
  • Camel Clutch

    Front 35 break 1 or 2
    Opponentfacingdownfromtheleft or
  • Bow & Arrow Stretch Hold

    Front 37 break 1 or 2
    Opponentfacingthegroundfromtheright or

Throws during Throw Away 5

  • Throw Away

    Front 0 break 1+2
    start
    i12~17
    block
    -3
    hit
    +9

    Throw break 1+2 • 3 damage on wall splat • Opponent recovers BT • Special throw animation if paired with Armor King and Feng(press 5 after the input), 40 damage, opponent recovers FD(side) • Different special throw animation with Jaycee, 40 damage, side switch, opponent recovers FD(side)

  • Throw Away Feint

    Front 0 break 1
    start
    i12~17
    block
    -3
    hit
    +14

    Throw break 1

  • Throw Away Knockdown

    Front 8 break 2
    start
    i12~17
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FDFT

  • Throw and Destroy

    Front 10 break 3+4
    start
    i12~17
    block
    -15
    hit
    KND

    Floor Break • Throw break 3+4, side switch on break, recovers BT • Opponent recovers FUFA

  • Turn Around

    Front 0 break 1+2
    start
    i12~17
    hit
    +5

    Throw break 1+2 • Side switch • Opponent recovers BT

Standing Heel Hold Combo 5

  • Standing Heel Hold

    Front 25 break 2
    start
    i12
    block
    -2
    hit
    KND

    Throw break 2 • Opponent recovers FD(side)

  • Indian Death Lock

    Front 25 break 1+2
    DuringStandingHeelHold
  • King's Bridge

    Front 45
    DuringIndianDeathLock
  • S•T•F•

    Front 35 break 1
    DuringStandingHeelHold
  • Scorpion Death Lock

    Front 40 break 2
    DuringStandingHeelHold

Arm Breaker Combo 7

  • Arm Breaker

    Front 20 break 1
    start
    i12
    block
    -2
    hit
    KND

    Throw break 1

  • Triple Arm Breaker

    Front 50 break 1
    DuringArmBreaker
  • Head Jammer

    Front 20 break 2
    DuringArmBreaker
  • Struggle Combination

    Front 25
    DuringHeadJammer
  • Chicken Wing Face Lock

    Front 20 break 1+2
    DuringArmBreaker
  • Dragon Sleeper Finish

    Front 30 break 1
    DuringChickenWingFaceLook
  • Rolling Death Cradle

    Front 110 break 2
    DuringChickenWingFaceLook

Reverse Arm Slam Combo 6

  • Reverse Arm Slam

    Front 22 break 1 or 2
    or
    start
    i32
    block
    -2
    hit
    KND

    Throw break 1 for 1+3 input and 2 for 2+4 input • Side switch • Opponent recovers FUFA

  • Backdrop

    Front 15 break 1
    DuringReverseArmSlam
  • German Suplex

    Front 15 break 1
    DuringBackdrop
  • Power Bomb

    Front 22
    DuringGermanSuplex
  • Giant Swing

    Front 25 break 1
    DuringPowerBomb
  • Muscle Buster

    Front 30 break 2
    DuringPowerBomb

Reverse Special Stretch Bomb Combo 8

  • Reverse Special Stretch Bomb

    Front 25 break 2
  • Reverse Special Stretch Bomb

    Front 35 break 1 or 2
    Crouchingopponent or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Reverse Special Stretch Bomb

    Front 15 break 1+2
    SS
  • Cannonball Buster

    Front 15
    DuringReverseSpecialStretchBomb
  • Manhattan Drop

    Front 15 break 2
    DuringCannonballBuster
  • Victory Bomb

    Front 18
    DuringManhattanDrop
  • Giant Swing

    Front 25 break 1
    DuringVictoryBomb
  • Muscle Buster

    Front 30 break 2
    DuringVictoryBomb

Mexican Magma Drive 1 5

  • Cobra Clutch

    Front 20 break 1 or 2
    or
  • Flinging Half Nelson

    Front 25 break 1
    DuringCobraClutch
  • Sleeper

    Front 15 break 2
    DuringCobraClutch
  • Triple Trouble

    Front 55 break 1
    DuringSleeper
  • Human Necktie

    Front 23 break 2
    DuringSleeper

Mexican Magma Drive 2 9

  • Cobra Clutch

    Front 20 break 1 or 2
    or
  • Cobra Twist

    Front 12
    DuringCobraClutch
  • Reverse DDT

    Front 13 break 1 or 2
    DuringCobraTwist or
  • Reverse Special Stretch Bomb

    Front 16 break 1 or 2
    DuringReverseDDT or
  • Samurai Rock

    Front 24 break 1+2
    DuringReverseDDT
  • Backdrop

    Front 15
    DuringReverseSpecialStretchBomb
  • Sol Naciente

    Front 15 break 1+2
    DuringBackdrop
  • Burning Hammer

    Front 18 break 1 or 2
    DuringBackdrop or
  • Screwdriver

    Front 32 break 1 or 2
    DuringBurningHammer or

Attacks 83

  • Palm Attack

    HH 29
    block
    -1
    hit
    +6
    ch
    +6

    Natural combo from 1st hit • Jail on block

  • Palm Strike to Head Jammer

    HHT 59
    block
    -6
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FU(side)

  • Palm Strike to Jumping Power Bomb

    HHT 74
    block
    +0
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Palm Attack to Uppercut

    HHM 42
    block
    -4
    hit
    +5
    ch
    +5

    Can be delayed

  • Palm Upper to Suplex

    HHMT 82
    block
    -3
    hit
    KND

    Throw break 2, can side switch on break • Side switch • Opponent recovers FUFA

  • Palm Upper to Jumping Power Bomb

    HHMT 87
    block
    +0
    hit
    KND

    Crouch throw • Throw break 2 • Side switch • Opponent recovers FUFA

  • Jab Uppercut

    HM 29
    block
    -2~-1
    hit
    +5~+6
    ch
    +5~+6

    Natural combo from 1st hit

  • Head Spinner

    MM 52
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Brutal Sting

    MH 57
    block
    -3
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Jaguar Step

  • Jaguar Step to Hook

    H 21
  • Jaguar Step to Elbow

    M 15
  • Jaguar Step to Sobat

    M 23
  • Jaguar Step to Sobat & Press

    MM 53
  • Jaguar Step to High Kick

    H 40
  • Jaguar Step to Mid Kick

    M 30
    /
  • Reverse Jaguar Step

  • Moonsault Body Press

    ! 33
    start
    i52~56
    block
    KND
    hit
    KND
    ch
    KND

    Opponent recovers FU(side) • BT.1+4 does 40 damage, i41~45

  • Ki Charge

  • Striking Elbow Rush

    HHH 65
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Natural combo from 2nd CH • Can be delayed

  • Rolling Elbow Rush

    HHM 62
    block
    -10c
    hit
    +7c
    ch
    KND

    Elbow • Bound • Natural combo from 2nd CH • Can be delayed • Can be cancelled with B(-16/-4/-4)

  • Front Kick

    M 24
    start
    i15
    block
    -9
    hit
    +1
    ch
    +9
  • Front Kick to DDT

    MT 38
    whileattackingfromthefront
  • Rolling Sobat

    M 31
    start
    i18
    block
    -9
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Shadow Lariat

    H 33
    start
    i20~21
    block
    -1~+0
    hit
    KND
    ch
    KND

    Opponent recovers FDFA

  • Jaguar Lariat

    ! 54
    hold
    start
    i29
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • Exploder

    H 33
    or
    start
    i38~39
    block
    +7~+8
    hit
    KND
    ch
    KND

    Balcony Break

  • Body Check

    M 28
    start
    i17~18
    block
    +3~+4
    hit
    +5~+6
    ch
    KND

    Cannot be reversed

  • Shoulder Tackle

    M 47
    start
    i25~31
    block
    -10~-4
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break • Opponent recovers FDFA

  • Elbow Sting

    MM 36
    block
    -11
    hit
    +2
    ch
    +2

    Natural combo from 1st hit • Can be delayed(-9/+4/+4)

  • Smashing Hook

    M 16
    start
    i13
    block
    -6
    hit
    +3
    ch
    +3
  • Double Hook Disaster

    MH 36
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Natural combo from 1st CH • Can be delayed • Opponent recovers FUFA

  • Lasso Kick

    MH 50
    block
    +0
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Natural combo from 1st CH • Opponent recovers FUFA

  • Mincer

    LHM 63
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can recover BT with B(-8/KND/JG)

  • Mincer Low

    LHL 48
    block
    -13
    hit
    KND
    ch
    KND

    Recovers FDFT on block • Opponent recovers FDFA

  • Frankensteiner

    HT 45
  • Jab Uppercut

    MM 23
    block
    -11~-10
    hit
    +0~+1
    ch
    +0~+1

    Natural combo from 1st CH

  • Atlas' Hammer

    M 28
    start
    i25
    block
    -18
    hit
    JG
    ch
    JG

    Tag Buffer

  • Stagger Kick

    LLL 36
    block
    -29
    hit
    +12
    ch
    +12

    Natural combo from 2nd CH

  • Stagger Kicks

    LLLLL 37
    DuringCounterattack
  • Stagger Kick Spinning Uppercut

    LM 26
    DuringStaggerKick
  • Corporate Elbow

    M 33
    start
    i30~34
    block
    -8~-4
    hit
    +0c~+4c
    ch
    +0c~+4c

    Elbow • Spike

  • Brain Chop

    M 28
    start
    i25
    block
    -5c
    hit
    JG
    ch
    JG

    Bound

  • Crouching Low Kick

    L 22
    start
    i23
    block
    -16
    hit
    +2c
    ch
    JG
  • Low Drop Kick

    L 27
    start
    i27~29
    block
    -17~-15
    hit
    KND
    ch
    KND

    BT d+4 is i22~24 • Recovers FDFT on block or whiff • Opponent recovers FDFA

  • Quick Hook

    H 17
    start
    i12
    block
    -8
    hit
    +3
    ch
    JG
  • Quick Hook Uppercut

    HH 44
    block
    -13
    hit
    +3
    ch
    +3

    Natural combo from 1st hit • Can be delayed

  • Quick Hook Heel Kick

    HM 50
    block
    -9~-7
    hit
    KND
    ch
    KND

    Spike • Can be delayed • Cannot be reversed

  • Chupacabra to Head Butt

    HH 45
    block
    +0c
    hit
    JG
    ch
    JG

    Head • Bound • Can be delayed

  • Chupacabra to Toe Kick

    HM 40
    block
    -9
    hit
    +9
    ch
    KND

    Goes into throw animation on CH(Olympia Slam), 20 damage, side switch, opponent recovers FUFA • Can be delayed

  • Chupacabra to Olympia Slam

    HMT 51
    onlyduringfaceattack
  • Toll Kick

    H 31
    start
    i16
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break

  • Disgraceful Kick

    H 27
    start
    i16~21
    block
    -17~-12
    hit
    KND
    ch
    KND

    Does 40 damage on clean hit(-6/KND/KND)

  • Water Parting Chop

    H 40
    start
    i20
    block
    -3
    hit
    +8
    ch
    +8
  • Falling Heel Kick

    M 33
    start
    i22~23
    block
    -10~-9
    hit
    KND
    ch
    KND

    Does 24 damage at tip range, i24~28, -5~-1/KND/KND

  • Jumping Knee Lift

    M 17
    or or
    start
    i15
    block
    -13
    hit
    JG
    ch
    JG

    ub+4 does 14 damage(-20/-8/-8) • u+4 does 20 damage(-13/KND/JG)

  • Capital Punishment

    M 33
    start
    i35
    block
    +2c
    hit
    JG
    ch
    JG

    Spike

  • Burning Knuckle

    ! 60
    hold
    start
    i88~89
    block
    KND
    hit
    KND
    ch
    KND

    Spike

  • Neck Cutter Kick

    H 37
    start
    i23
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Cannot be reversed • Opponent recovers FUFA

  • High Elbow Drop

    M 47
    or or
    start
    i48~52
    block
    -18c~-14c
    hit
    KND
    ch
    KND

    Elbow • Spike • Opponent recovers FDFA

  • Stomach Smash

    L 18
    start
    i18(20~)
    block
    -15
    hit
    +0c
    ch
    +16(+3)

    Causes Double-over stun on CH

  • Hi-Jack Backbreaker

    LT 51
    DuringCounterattack
  • Jaguar Driver

    LT 66
    DuringCounterattack
  • Lay Off

    M 0
    start
    i9(11~)
    block
    +0
    hit
    +7
    ch
    +18
  • Jaguar Hook

    M 33
    start
    i22(23~)
    block
    -5
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Rolling Elbow

    M 25
    start
    i31(32~)
    block
    +2c
    hit
    +4
    ch
    +4c

    Elbow • Spike • Can be cancelled with B

  • Clothesline Combo

    MH 58
    block
    +1
    hit
    +8
    ch
    +8

    Natural combo from 1st hit • Opponent recovers FDFA

  • Konvict Kick

    M 33
    start
    i15(16~)
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break • Goes into throw follow-up on CH, DDT, 20 damage, opponent recovers FUFA

  • Konvict Kick to DDT

    MT 50
    DuringCounterattack
  • Flying Cross Chop

    H 20
    start
    i20~39(21~)
    block
    -5~+14
    hit
    KND
    ch
    KND

    Balcony Break

  • Diving Body Press

    MT 40
    start
    i26~42(27~)
    block
    -10c~+6c
    hit
    -13c~+3c
    ch
    -13c~+3c
  • Jumping Knee

    M 28
    start
    i15(19~)
    block
    -9
    hit
    JG
    ch
    JG

    Knee • Balcony Break (airborne)

  • Black Bomb

    M 32
    start
    i20~22(24~)
    block
    -12c~-10c
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • Running Exploder

    M 54
    start
    i28~30(31~)
    block
    +17g~+19g
    hit
    KND
    ch
    KND

    Balcony Break • Recovers FUFT on block

  • Round Trip Chop

    MM 36
    WS
  • Snap Uppercut

    M 18
    WS
  • Leg Breaker

    L 20
    FC
  • Body Blow

    M 21
    FC
  • Victory Palm

    H 30
    SS
  • Deadly Boomerang

    H 50
    SS
  • Blind Kick

    M 15
    Backtoopponent
  • Blind Kick to Neck Breaker

    MT 35
    DuringtheBlindKick
  • Atomic Blaster

    ! 50
    Backtoopponent

10 Hit Combo 5

  • HHMMMLLLMM 96
  • HHMMMLLLMM 88
  • HHMMHMLLMM 103
  • HHMMHMLLMM 95
  • HHMMHMLLL 102

King's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.