King

Tekken 7

King

King II

179 moves · frame data from tekkendocs.com

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 8

Throws 31

  • Winding Nut

    Front 35 break 1 or 2
    or
  • Suplex

    Front 35 break 1 or 2
    or
  • Argentina Backbreaker

    Left 40 break 1
    or
  • Knee Crusher

    Right 42 break 2
    or
  • Half Boston Crab

    Back 60
    or
  • Cobra Twist

    Back 60
    or
  • Stretch Buster

    Back 75
  • Knee Bash

    Front 40 break 2
  • Figure Four Leg Lock

    Front 40 break 1+2
  • Executioner Drop

    Front 30 break 1+2
  • Tombstone Piledriver

    Front 58 break 2
  • Pile Driver

    Front 30 break 1
  • Double Arm Face Buster

    Front 35 break 2
    DuringPileDriver
  • Boston Crab

    Front 45 break 1+2
    DuringPileDriver
  • Muscle Buster

    Front 50 break 1+2
  • Giant Swing

    Front 65 break 1
  • Tijuana Twister

    Front 50 break 2
  • Tomahawk

    Front 40 break 1+2
  • Clothesline Press

    Front 45 break 1+2
    FC
  • Ultimate Tackle

    Front 5 break 2
    FC
  • Ultimate Punch

    Front 30 break 1 or 2
    Duringtackle
  • Cross Arm Lock

    Front 25 break 1+2
    Duringtackle
  • Arm Twist

    Front 10
    DuringCrossArmLock
  • Leg Cross Hold

    Front 20 break 1+2
    Duringtackle
  • Stretch Combo

    Front 55
    DuringLegCrossHold
  • Iron Lariat

    Front 45 break 1
    Crouchingopponent
  • V Driver

    Front 45 break 2
    Crouchingopponent
  • Shining Torpedo

    Wall 68
    Duringenemywallstun
  • Arm Whip

    Parry 25
    Synchrowithopponent'spunch
  • Spinning Heel Hold

    Parry 25
    Synchrowithopponent'sleftkick
  • Leg Screw

    Parry 25
    Synchrowithopponent'srightkick

Throws in the air 7

  • Mid-Air Leg Cross Hold

    Air Throw 21
    Opponentintheair or
  • Mid-Air Leg Screw

    Air Throw 30
    Opponentintheair or
  • Aerial Jaguar Bomb

    Air Throw 56
    Opponentintheair
  • Running Jaguar Bomb

    Air Throw 45
    Opponentintheair
  • Double Heel Hold

    Air Throw 10
    Opponentintheair or
  • Flapjack

    Air Throw 10 break 1
    DuringDoubleHeelHold
  • Giant Swing

    Air Throw 27 break 2
    DuringDoubleHeelHold

Ground Catch 9

  • Swing Away

    Front 30 break 1 or 2
    Opponentonthebackfeetside or
  • Head Bomber

    Front 25 break 1
    Opponentonthebackfeetside
  • Figure Four Leg Lock

    Front 28 break 2
    Opponentonthebackfeetside
  • Shoulder Cracker

    Front 28 break 1 or 2
    Opponentonthebackheadside or
  • Turn Over

    Front break 1 or 2
    Opponentonthebackontheopponent'sside or
  • Half Boston Crab

    Front 30 break 1 or 2
    Opponentfacingthegroundfeetside or
  • Wing Tearer

    Front 32 break 1 or 2
    Opponentfacingthegroundheadside or
  • Camel Clutch

    Front 35 break 1 or 2
    Opponentfacingdownfromtheleft or
  • Bow & Arrow Stretch Hold

    Front 37 break 1 or 2
    Opponentfacingthegroundfromtheright or

Throws during Throw Away 5

  • Throw Away

    Front break 1+2
  • Throw Away Feint

    Front break 1
  • Throw Away Knockdown

    Front 8 break 2
  • Throw and Destroy

    Front 10 break 3+4
  • Turn Around

    Front

Standing Heel Hold Combo 5

  • Standing Heel Hold

    Front 25 break 2
    start
    12
    hit
    Throw(KND)
  • Indian Death Lock

    Front 25 break 1+2
    DuringStandingHeelHold
  • King's Bridge

    Front 45
    DuringIndianDeathLock
  • S•T•F•

    Front 35 break 1
    DuringStandingHeelHold
  • Scorpion Death Lock

    Front 40 break 2
    DuringStandingHeelHold

Arm Breaker Combo 7

  • Arm Breaker

    Front 20 break 1
    start
    12
    hit
    Throw(KND)
  • Triple Arm Breaker

    Front 50 break 1
    DuringArmBreaker
  • Head Jammer

    Front 20 break 2
    DuringArmBreaker
  • Struggle Combination

    Front 25
    DuringHeadJammer
  • Chicken Wing Face Lock

    Front 20 break 1+2
    DuringArmBreaker
  • Dragon Sleeper Finish

    Front 30 break 1
    DuringChickenWingFaceLook
  • Rolling Death Cradle

    Front 110 break 2
    DuringChickenWingFaceLook

Reverse Arm Slam Combo 6

  • Reverse Arm Slam

    Front 22 break 1
  • Backdrop

    Front 15 break 1
    DuringReverseArmSlam
  • German Suplex

    Front 15 break 1
    DuringBackdrop
  • Power Bomb

    Front 22
    DuringGermanSuplex
  • Giant Swing

    Front 25 break 1
    DuringPowerBomb
  • Muscle Buster

    Front 30 break 2
    DuringPowerBomb

Reverse Special Stretch Bomb Combo 8

  • Reverse Special Stretch Bomb

    Front 25 break 2
  • Reverse Special Stretch Bomb

    Front 25 break 1 or 2
    Crouchingopponent or
  • Reverse Special Stretch Bomb

    Front 25 break 1+2
    SS
  • Cannonball Buster

    Front 15
    DuringReverseSpecialStretchBomb
  • Manhattan Drop

    Front 15 break 2
    DuringCannonballBuster
  • Victory Bomb

    Front 18
    DuringManhattanDrop
  • Giant Swing

    Front 25 break 1
    DuringVictoryBomb
  • Muscle Buster

    Front 30 break 2
    DuringVictoryBomb

Mexican Magma Drive 1 5

  • Cobra Clutch

    Front 20 break 1 or 2
    or
    start
    12(36~)
    hit
    Throw(KND)
  • Flinging Half Nelson

    Front 25 break 1
    DuringCobraClutch
  • Sleeper

    Front 15 break 2
    DuringCobraClutch
  • Triple Trouble

    Front 55 break 1
    DuringSleeper
  • Human Necktie

    Front 23 break 2
    DuringSleeper

Mexican Magma Drive 2 9

  • Cobra Clutch

    Front 20 break 1 or 2
    or
    start
    12(36~)
    hit
    Throw(KND)
  • Cobra Twist

    Front 12
    DuringCobraClutch
  • Reverse DDT

    Front 13 break 1 or 2
    DuringCobraTwist or
  • Reverse Special Stretch Bomb

    Front 16 break 1 or 2
    DuringReverseDDT or
  • Samurai Rock

    Front 24 break 1+2
    DuringReverseDDT
  • Backdrop

    Front 15
    DuringReverseSpecialStretchBomb
  • Sol Naciente

    Front 16 break 1+2
    DuringBackdrop
  • Burning Hammer

    Front 18 break 1 or 2
    DuringBackdrop or
  • Screwdriver

    Front 32 break 1 or 2
    DuringBurningHammer or

Attacks 85

  • Rage Art

    M 55
    DuringRage
    start
    20 pc8~17
    block
    -22
    hit
    KND
    ch
    KND

    Rage art

  • Rage Drive

    M 24
    DuringRage
    start
    20~21
    block
    +8~+9s
    hit
    KND
    ch
    KND

    Rage art

  • Palm Strike to Head Jammer

    HHT 52
    start
    10
    hit
    Throw(KND)
  • Palm Strike to V Driver

    HHT 67
    start
    10
    hit
    Throw(KND)
  • Palm Attack to Uppercut

    HHM 32
    start
    10
    block
    -4~-3
    hit
    +5~+6
    ch
    +10~+11
  • Palm Upper to Suplex

    HHMT 72
    start
    10
    hit
    Throw(KND)
  • Palm Upper to V Drive

    HHM 77
    start
    10
    hit
    Throw(KND)
  • Jab Uppercut

    HM 25
    start
    10
    block
    -1
    hit
    +7
    ch
    +7
  • Head Spinner

    MM 39
    start
    18~20
    block
    -13
    hit
    KND
    ch
    KND

    Wall bounce

  • Brutal Sting

    MH 43
    start
    18~20
    block
    -3~-2
    hit
    KND
    ch
    KND

    Tail spin

  • Jaguar Step

  • Jaguar Step to Hook

    H 21
  • Jaguar Step to Elbow

    M 15
  • Jaguar Step to Sobat

    M 23
  • Jaguar Step to Sobat & Press

    MM 20
    start
    10~d
    block
    -12~+5s
    hit
    -15~+2s
    ch
    -15~+2s
  • Jaguar Step to High Kick

    H 40
  • Jaguar Step to Mid Kick

    M 30
    /
  • Reverse Jaguar Step

    start
    a
  • Moonsault Body Press

    ! 23
    start
    52~56ad
    block
    KND
    hit
    KND
    ch
    KND
  • Ki Charge

  • Elbow Impact

    MH 37
    start
    15~16
    block
    -9~-8
    hit
    KND
    ch
    KND
  • Jaguar Smash Combo

    MMM 43
    start
    15~16
    block
    -15
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Front Kick

    M 18
    start
    15~16
    block
    -8~-7
    hit
    +1~+2
    ch
    +9~+10
  • Front Kick to DDT

    MT 38
    whileattackingfromthefront
  • Rolling Sobat

    M 25
    start
    18~20 js9~
    block
    -9~-7
    hit
    KND
    ch
    KND

    Homing

  • Shadow Lariat

    H 23
    start
    16~17
    block
    -1~0
    hit
    KND
    ch
    KND
  • Jaguar Lariat

    ! 50
    hold
    start
    29~32
    block
    KND
    hit
    KND
    ch
    KND
  • Exploder

    H 25
    or
    start
    28~30 (38~) js9~
    block
    +7~+9
    hit
    KND
    ch
    KND
  • Body Check

    M 21
    start
    17~19
    block
    +3~+5
    hit
    +7~+9
    ch
    +7~+9
  • Shoulder Tackle

    M 27
    start
    23~30 pc8~22
    block
    -12~-5
    hit
    KND
    ch
    KND

    Power crush

  • Elbow Sting

    MM 30
    start
    14~16
    block
    -10~-9
    hit
    +5
    ch
    +5
  • Double Hook Disaster

    MH 27
    start
    13
    block
    -4~-3
    hit
    KND
    ch
    KND

    Tail spin

  • Lasso Kick

    MH 40
    start
    d js22~
    block
    0
    hit
    KND
    ch
    KND
  • Mincer

    LHM 48
    start
    ~js18~
    block
    -15~-14
    hit
    KND
    ch
    CS
  • Mincer Low

    LHL 41
  • Frankensteiner

    HT 15
    start
    28~35d js13~
    block
    -18~-11
    hit
    -7~0s
    ch
    -7~0s
  • Jab Uppercut

    MM 18
    start
    10 4~
    block
    -11~-9
    hit
    0~+2
    ch
    0~+2
  • Stomp

    L 12
    start
    17
    block
    -12
    hit
    +1
    ch
    +1
  • Atlas' Hammer

    M 21
    start
    23 cs6~22
    block
    -24
    hit
    Launch(JG?)
    ch
    Launch(JG?)
  • Stagger Kick

    LLL 28
    start
    s cs1~
    block
    -29
    hit
    +7
    ch
    +7
  • Stagger Kicks

    LLLLL 37
    DuringCounterattack
  • Stagger Kick Spinning Uppercut

    LLLM 38
    DuringStaggerKick
  • Corporate Elbow

    M 25
    start
    30~35 ar21~
    block
    -8~-3
    hit
    0~+5s
    ch
    0~+5s
  • Brain Chop

    M 21
    start
    25~26
    block
    -5~-4s
    hit
    KND
    ch
    KND
  • Crouching Low Kick

    L 17
    start
    23s cs10~
    block
    -16
    hit
    +2s
    ch
    KND
  • Low Drop Kick

    L 20
    start
    29~31s cs6~14 js16~
    block
    -20~-18a
    hit
    KND
    ch
    KND
  • Quick Hook

    H 13
    start
    12
    block
    -8
    hit
    +3
    ch
    CS
  • Quick Hook Uppercut

    HH 33
    start
    12
    block
    -13
    hit
    +5
    ch
    +5
  • Quick Hook Heel Kick

    HM 36
    start
    d js16~
    block
    -9~-7
    hit
    KND
    ch
    KND
  • Chupacabra to Spinning Back Elbow

    HH 34
    start
    14
    block
    -9
    hit
    KND
    ch
    KND

    Tailspin

  • Chupacabra to Head Butt

    HH 34
    start
    14
    block
    +2~+3s
    hit
    KND
    ch
    KND
  • Chupacabra to Olympia Slam

    HMT 50
    onlyduringfaceattack
  • Toll Kick

    H 23
    start
    16~18
    block
    -10
    hit
    KND
    ch
    KND
  • Guillotine Drop

    HT 43
    duringtheattackfromthefront,
  • Disgraceful Kick

    H 25
    start
    17
    block
    +2
    hit
    KND
    ch
    KND

    Wall bounce

  • Water Parting Chop

    H 21
    start
    20~23
    block
    -3~0
    hit
    KND
    ch
    KND

    Homing

  • Falling Heel Kick

    M 23
  • Jumping Knee Lift

    M 13
    or or
    start
    15~16 js9~
    block
    -13~-12
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Capital Punishment

    M 25
    start
    35~36 js9~33
    block
    +2~+3s
    hit
    KND
    ch
    KND
  • Burning Knuckle

    ! 45
    hold
    start
    67~68 js9~60
    block
    KND
    hit
    KND
    ch
    KND
  • Neck Cutter Kick

    H 28
    start
    23~24d js5~
    block
    -16~-15
    hit
    KND
    ch
    KND
  • High Elbow Drop

    M 35
    or or
    start
    48 js9~
    block
    -18s
    hit
    KND
    ch
    KND
  • Stomach Smash

    L 15
    start
    18(19~) cs6~
    block
    -14
    hit
    +1
    ch
    Throw(KND)
  • Jaguar Hammer

    LT 53
    DuringCounterattack
  • Lay Off

    M 0
    start
    9(10~)
    block
    0
    hit
    +7
    ch
    +18
  • Jaguar Hook

    M 21
    start
    22~23 (23~)
    block
    -5~-4
    hit
    +14~+15kg
    ch
    KND

    Homing, Tail spin

  • Rolling Elbow

    M 19
    start
    31~32 (32~)
    block
    +2~+3s
    hit
    +4~+5s
    ch
    +4~+5s
  • Clothesline Combo

    MH 44
    start
    31~32 (32~)
    block
    -1
    hit
    KND
    ch
    KND
  • Konvict Kick

    M 25
    start
    15(16~)
    block
    -15
    hit
    KND
    ch
    Throw(KND)
  • Konvict Kick to DDT

    MT 50
    DuringCounterattack
  • Flying Cross Chop

    H 21
    start
    20~39a (21~) js18~
    block
    -5~+14
    hit
    KND
    ch
    KND
  • Diving Body Press

    M 20
    start
    26~43ad (27~) js1~
    block
    -12~+5s
    hit
    -15~+2s
    ch
    -15~+2s
  • Jumping Knee

    M 21
    start
    15~16 (19~)
    block
    -9~-8
    hit
    CS
    ch
    hKZD
  • Black Bomb

    M 24
    start
    20~23 (24~)
    block
    -5~-2s
    hit
    KND
    ch
    KND
  • Strong Knee

    M 25
    start
    20~25 (22~)
    block
    +3~+8
    hit
    KND
    ch
    KND
  • Running Exploder

    H 40
    start
    28~34ad (31~) js9~
    block
    +17~+23g
    hit
    KND
    ch
    KND
  • Round Trip Chop

    MM 36
    WS
    start
    14
    block
    -12~-11
    hit
    +12~+13kg
    ch
    +12~+13kg

    Tail spin

  • Snap Uppercut

    H 20
    WS
    start
    18~19
    block
    -10~-9
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Leg Breaker

    L 20
    FC
    start
    32~34s cs1~
    block
    -12~-10
    hit
    KND
    ch
    KND
  • Body Blow

    M 21
    FC
    start
    15~16
    block
    -14~-13
    hit
    hKZD
    ch
    hKZD
  • Victory Palm

    H 25
    SS
    start
    19~21 (28~)
    block
    -5~-3
    hit
    KND
    ch
    KND

    Tail spin

  • Deadly Boomerang

    H 50
    SS
    start
    27~31ad (36~) js11~
    block
    +11~+14g (+21~25g wc)
    hit
    KND
    ch
    KND

    Wall crush

  • Blind Kick

    M 18
    Backtoopponent
  • Blind Kick to Neck Breaker

    MT 38
    DuringtheBlindKick
  • Atomic Blaster

    ! 50
    Backtoopponent

10 Hit Combo 2

  • HHMMMLLLMM 87
  • HHMMHMLLL 92

King's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.