Paul

Tekken 5

Paul

Paul Phoenix

71 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 16

  • Over The Shoulder

    Front 35 break 1
    or
    hit
    KND (FUFA)

    Throw break 1 • Alternate input: f+1+3 (Lead throw) • Side switch

  • Shoulder Pop

    Front 35 break 2
    or
    hit
    KND (FUFA)

    Throw break 2 • Alternate input: f+2+4 (Lead throw) • Side switch

  • Dragon Screw

    Left 45 break 1
    or
    hit
    KND (FUFA)

    Throw break 1 • Alternate input: 2+4

  • Fall Away

    Right 40 break 2
    or
    hit
    KND (FUFA)

    Throw break 2 • Alternate input: 2+4

  • Reverse Neck Throw

    Back 50
    or
    hit
    KND (FUFA)

    Unbreakable • Alternate input: 2+4 • Side switch

  • Piggyback Throw

    Front 35
    or
    hit
    KND (FUFA)

    Throw break 2 • Alternate input: f+2+4 (Lead throw) • Side switch

  • Chest Crusher

    Front 40 break 2
  • Twist and Shout

    Front 40 break 1+2
    hit
    KND

    Throw break 1+2

  • Foot Launch

    Front 40 break 1
    hit
    KND (FUFA)

    Throw break 1 • Side switch

  • Push Away

    Front 38 break 1+2
    hit
    KND

    Throw break 1+2

  • Ultimate Tackle

    Front 5 break 1+2
    hit
    Tackle

    Throw break: • * 2 in first 4f • * 1+2 before takedown (enter tackle) • Alternate input with db+1+2/df+1+2 • Can be performed from full crouch with FC.1+2

  • Ultimate Punch to Arm Breaker

    Front 50 break 1 or 2
    Duringtackle
  • Ultimate Punch

    Front 25
    Duringtackle
  • Ultimate Punishment

    Front 61
    Duringtackle
  • Arm Breaker

    Front 30 break 1+2
    Duringtackle
  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Attacks 52

  • Left Right Combo

    HH 17
    block
    -1
    hit
    +7
  • Reverse PDK Combo

    HL 13
    block
    -10
    hit
    +1
  • Jab Roundhouse

    HH 33
    block
    -12
    hit
    KND
    ch
    +?a
  • Jab Sweep

    HL 23
    block
    -15
    hit
    -1
  • KI Charge

  • Quick PK Combo

    HH 33
    block
    -12
    hit
    KND
    ch
    +?a
  • Quick PDK Combo

    HL 27
    block
    -26
    hit
    -12
  • Hammer of the Gods

    M 27
    start
    i20
    block
    +3
    hit
    +0c (+10?c)
    ch
    KND (FDFA)
  • Shoulder Tackle

    M 22
    start
    i20
    block
    -15
    hit
    KND
  • Lion's Roar

    MHM 45
    block
    -10
    hit
    KND
  • Body Blow to Sway

    M 10
  • The Boot

    M 23
    start
    i19
    block
    -3
    hit
    +10?
    ch
    +?a

    CH stun can be broken with f

  • Hammer Punch

    M 15
    start
    i14
    block
    -8
    hit
    -8
    ch
    +8?

    Transition at -6, -6, +10? CH FC with d

  • Hammer Punch to Power Punch

    MM 41
    block
    -17
    hit
    KND
  • Hang Over

    MLM 51
    block
    -17
    hit
    KND
  • Bone Breaker

    LM 28
    block
    -28
    hit
    KND
  • Demolition Man

    LMM 59
  • Shoulder Smash

    M 30
    start
    i12
    block
    -16
    hit
    KND
  • Tanyoda

    M 28
    start
    i29
    block
    -12
    hit
    KND

    Punch sabaki parry

  • Sweep Kick

    L 12
    start
    i16
    block
    -17
    hit
    -3
  • Wrecking Ball

    M 22
    start
    i16
    block
    -6
    hit
    KND
    ch
    +?a
  • Lights Out

    H 14
    start
    i14~i15
    block
    -10
    hit
    KND
  • Leg Sweep

    L 14
    start
    i21
    block
    -13
    hit
    +1
  • Burning Fist

    ! 100
    start
    i63
    block
    !
    hit
    KND
  • Shredder

    MM 39
    block
    -17
    hit
    +?a
  • Flash Elbow

    M 15
    or FC
    start
    i15
    block
    -18
    hit
    -5
  • Juggernaut

    MM 33
    or FC
    block
    -12
    hit
    KND
  • Phoenix Bone Breaker

    MH 39
    or FC duringattack
  • Bulldozer

    ML 36
    or FC
    block
    -19
    hit
    +?a

    Can be canceled into FC with b

  • Double Hop Kick High

    MMH 57
    block
    -5
    hit
    KND
  • Triple Kick Combo

    MMM 47
    block
    -14
    hit
    -3
  • Double Hop Kick Low

    MML 47
    block
    -22
    hit
    -11
  • Neutron Bomb

    M 20
    start
    i27
    block
    -1
    hit
    KND
  • Burning Spear

    H 30
    start
    i33
    block
    -12
    hit
    KND

    Knockdown can be teched with f or b

  • Thruster

    H 21
    qcf
    start
    i17
    block
    -7
    hit
    +?a
    ch
    +?a

    CH stun can be broken with f

  • Phoenix Smasher

    M 30
    qcf
    start
    i13(~i15-i16)
    block
    -17
    hit
    KND

    Clean hits adds 15 more damage

  • Riptide

    L 21
    qcf
    start
    i36
    block
    -19
    hit
    +?a

    Alternate input with FC.df+1+2 • Can cancel into FC with b

  • Sway

    qcb
  • God Hammer Punch

    M 18
    qcb
    start
    i16
    block
    -9
    hit
    -9c
    ch
    +?a

    Also written as d,db,b+1

  • Rubber Band Attack

    M 50
    qcb
    start
    i15
    block
    -5
    hit
    +4
    ch
    +4?

    Also written as d,db,b+2 • CH knockdown can be teched with f or b

  • Sway and Low Kick

    L 14
    qcb
    start
    i18
    block
    -21
    hit
    -10
    ch
    +?a

    Also written as d,db,b+3

  • Rapid Fire

    LM 35
    qcb
    block
    -18
    hit
    -7
  • Rapid Fire to Phoenix Smasher

    LMH 60
    qcb
    block
    -17
    hit
    KND
  • Rapid Fire to Stone Breaker

    LML 56
    qcb
    block
    -19
    hit
    +?a

    Can cancel into FC with b

  • Thunder Palm

    M 20
    WS
  • Jaw Breaker

    M 20
    FC
  • Gut Buster

    MM 50
    FC
  • Stone Breaker

    ML 41
    FC
  • Incomplete Somersault

    M 45
    FC sec.
  • Turn Thruster

    H 23
    SS
  • Pump in Pedal

    L 22
    SS
  • Down Strike

    L 21
    Withopponentdown

10 hit combo 3

  • HHMHMHHLMM 90
  • HHMMLMHMLM 92
  • HHMMM 63

Paul's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.