Paul

Tekken 7

Paul

Paul Phoenix

79 moves · frame data from tekkendocs.com

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 8

Throws 17

  • Over The Shoulder

    Front 35 break 1 or 2
    or
  • Shoulder Pop

    Front 35 break 1 or 2
    or
  • Dragon Screw

    Left 45 break 1
    or
  • Fall Away

    Right 40 break 2
    or
  • Reverse Neck Throw

    Back 50
    or
  • Piggyback Throw

    Back 50
    or
  • Chest Crusher

    Front 40 break 2
  • Twist and Shout

    Front 40 break 1+2
  • Kongo Blast

    Front 40 break 1
    qcf
  • Foot Launch

    Front 40 break 1
  • Push Away

    Front 38 break 1+2
  • Ultimate Tackle

    Front 5 break 1+2
  • Ultimate Punch to Arm Breaker

    Front 45 break 1 or 2
    DuringTackle
  • Ultimate Punch

    Front 35
    DuringTackle
  • Ultimate Punishment

    Front 61
    DuringTackle
  • Arm Breaker

    Front 30 break 1+2
    DuringTackle
  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Attacks 59

  • Rage Art

    M 110
    DuringRage
    start
    20 pc8~17
    block
    -22
    hit
    KND
    ch
    KND

    Rage art

  • Rage Drive

    M 100
    DuringRage qcf
    start
    12(14~)
    block
    +3(wl+9)
    hit
    KND
    ch
    KND

    Rage drive

  • Left Right Combo

    HH 19
    start
    10
    block
    -1
    hit
    +6
    ch
    +6
  • Reverse PDK Combo

    HL 15
    start
    s cs10~
    block
    -11
    hit
    +1
    ch
    +1
  • Jab Roundhouse

    HH 33
    start
    10
    block
    -9~-8
    hit
    KND
    ch
    CS
  • Jab Sweep

    HL 21
    start
    s cs10~
    block
    -12
    hit
    -1
    ch
    -1
  • Piston Fire

    MH 31
    start
    15~16
    block
    -3
    hit
    +7
    ch
    KND
  • KI Charge

  • Quick PK Smash

    HHM 48
    start
    12
    block
    -12
    hit
    KND
    ch
    +19
  • Hammer of the Gods

    M 22
    start
    20~21
    block
    +3~+4s
    hit
    +8~+9s
    ch
    KND
  • Shoulder Tackle

    M 25
    start
    21~23
    block
    -14~-12
    hit
    KND
    ch
    KND
  • Chain Breaker

    M 21
    start
    20~21
    block
    -14~-13
    hit
    KND
    ch
    KND
  • Lion's Roar

    MHM 44
    start
    14
    block
    -9~-8
    hit
    KND
    ch
    KND
  • Body Blow to Sway

    M 13
    start
    14
    block
    +3
    hit
    +9
    ch
    +9
  • Phoenix Wings

    MM 31
    start
    16
    block
    -10~-9
    hit
    +6~+7
    ch
    FS (+6~+7)
  • The Boot

    M 21
  • Hammer Punch

    M 16
    start
    14~15
    block
    -9~-8
    hit
    +2~+3
    ch
    +3~+4s
  • Hammer Punch to Power Punch

    MM 42
    start
    14~15
    block
    -17
    hit
    KND
    ch
    KND
  • Hang Over

    MLM 52
    start
    14~15
    block
    -14
    hit
    KND
    ch
    KND
  • Bone Breaker

    LM 32
    start
    15
    block
    -18
    hit
    -9
    ch
    -9
  • Demolition Man

    LMM 44
  • Shoulder Smash

    M 30
    start
    12~13
    block
    -16~-15
    hit
    KND
    ch
    KND
  • Shoot the Moon

    M 21
    start
    19~20
    block
    -11~-10
    hit
    KND
    ch
    Launch
  • Double Axe Swing

    HH 33
    start
    12~13
    block
    -5~-4
    hit
    +8k~+9k
    ch
    +8k~+9k

    Tail spin

  • Crushing Wind

    MM 44
    start
    18
    block
    -12
    hit
    0s
    ch
    KND
  • Lights Out

    H 16
    start
    14~15
    block
    -6~-5
    hit
    CS
    ch
    CS
  • Leg Sweep

    L 14
    start
    20~21
    block
    -13~-12
    hit
    +3~+4
    ch
    +16g~+17g
  • Hassou Strike

    H 28
    start
    24 pc8~23
    block
    0
    hit
    KND
    ch
    KND

    Power crush

  • Wrecking Ball

    M 22
    start
    20~21
    block
    -9~-8
    hit
    KND
    ch
    CS

    Homing

  • Mortar Punch

    M 35
    start
    34a js8
    block
    +9
    hit
    KND
    ch
    KND

    Wall bounce

  • Shredder

    MM 34
    start
    js1~
    block
    -13~-12
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Juggernaut

    MM 34
    or FC
    start
    15~17 (16~)
    block
    -12
    hit
    KND
    ch
    KND
  • Phoenix Bone Breaker

    MH 38
    or FC duringattack
  • Bulldozer

    ML 35
    or FC
    start
    cs15~
    block
    -19~-17
    hit
    Launch
    ch
    Launch
  • Double Hop Kick High

    MMH 54
    start
    1~
    block
    -5~-3
    hit
    KND
    ch
    KND
  • Triple Kick Combo

    MMM 39
  • Double Hop Kick Low

    MML 39
  • Neutron Bomb

    M 20
    start
    23~34as (27~) js13~
    block
    -5~+6
    hit
    KND
    ch
    KND
  • Burning Spear

    H 22
    start
    28~31 (28~)
    block
    -6~-3
    hit
    KND
    ch
    KND
  • Burning Fist

    ! 80
    tocancel
  • Thruster

    H 21
    qcf
    start
    16~17 (18~)
    block
    -4~-3
    hit
    YKU
    ch
    YKU
  • Phoenix Smasher

    M 36
    qcf
    start
    13~14 (15~)
    block
    -17~-16
    hit
    KND
    ch
    KND
  • Gengetsu

    L 17
    qcf
    start
    18~19 (20~) cs6~
    block
    -14~-13
    hit
    0~+1
    ch
    KND
  • Mountain Raze

    M 40
    qcf
    start
    19~20a (21~) js18~
    block
    -9~-8
    hit
    Launch
    ch
    Launch
  • Sway

    qcb
    start
    19~20 (21~) 18~
  • God Hammer Punch

    M 24
    qcb
    start
    21~22 (23~)
    block
    0~+1s
    hit
    KND
    ch
    KND
  • Rubber Band Attack

    M 52
    qcb
    start
    15(17~)
    block
    -8
    hit
    KND
    ch
    KND
  • Sway and Low Kick

    L 14
    qcb
    start
    18~19s (20~) cs1~
    block
    -21~-20
    hit
    -9~-8
    ch
    KND
  • Rapid Fire to Phoenix Smasher

    LMH 59
    qcb
    start
    18~19 (20~) 1~
    block
    -10~-9
    hit
    KMeD
    ch
    KMeD
  • Rapid Fire to Lightning Breaker

    LMM 56
    qcb
    start
    18~19 (20~) 1~
    block
    -13
    hit
    KND
    ch
    Launch
  • Kawaragoma

    H 23
    qcb
    start
    15~16 (17~)
    block
    +1~+2
    hit
    KND
    ch
    CS

    Homing, Tail spin

  • Higaku

    M 22
    qcb
    start
    18~19 (20~)
    block
    -14~-13
    hit
    Launch
    ch
    Launch
  • Thunder Palm

    M 20
    WS
    start
    15~16
    block
    -14~-13
    hit
    Launch
    ch
    Launch
  • Shioh

    MH 37
    WS
    start
    13~14
    block
    -9~-8
    hit
    KND
    ch
    CS

    Tail spin

  • Gunba

    L 20
    FC
    start
    32~33s cs1~
    block
    -12~-11
    hit
    KND
    ch
    KND
  • Incomplete Somersault

    M 48
    FC sec.
  • Turn Thruster

    H 21
    SS
    start
    20(30~)
    block
    +8
    hit
    KND
    ch
    KND
  • Pump in Pedal

    L 17
    SS
    start
    19(29~)
    block
    -12
    hit
    +4
    ch
    +12
  • Down Strike

    L 16
    Withopponentdown

10 hit combo 3

  • HHMHMHHLMM 87
  • HHMMLMHMLM 90
  • HHMMM 65

Paul's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.