Paul

Tekken Tag Tournament 2

Paul

Paul Phoenix

81 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 17

  • Over The Shoulder

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Shoulder Pop

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Dragon Screw

    Left 45 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Side switch • Opponent recovers FUFA

  • Fall Away

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Reverse Neck Throw

    Back 35
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Piggyback Throw

    Back 35
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Chest Crusher

    Front 40 break 2
    start
    i12
    block
    -2
    hit
    KND

    Throw break 2 • 44 damage on wall splat

  • Twist and Shout

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Floor Break • Throw break 1

  • Kongo Blast

    Front 38 break 1
    qcf
  • Foot Launch

    Front 40 break 1
    start
    i11
    block
    -2
    hit
    KND

    Throw break 1 • Side switch • 44 damage on wall splat • Opponent recovers FUFA • Special throw animation if paired with Forest/Marshall Law(press 5 after the input), balcony break, doesn't side switch

  • Push Away

    Front 38 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Balcony Break • Tag Buffer • Throw break 1+2, side switch on break, recovers BT • If broken near wall opponent gets a wall splat • 42 damage on wall splat • Special throw animation if paired with Kuma(press 5 after the input), 40 damage, side switch, opponent recovers FDFT

  • Ultimate Tackle

    Front 5 break 1+2
    block
    -5
    hit
    KND

    Throw break: • * 1+2 or 2 in first 4f, recovers BT on break • * 1+2 in 2f before takedown to reverse tackle

  • Ultimate Punch to Arm Breaker

    Front 45 break 1 or 2
    Duringtackle
  • Ultimate Punch

    Front 35
    Duringtackle
  • Ultimate Punishment

    Front 61
    Duringtackle
  • Arm Breaker

    Front 30 break 1+2
    Duringtackle
  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Attacks 61

  • Left Right Combo

    HH 25
    block
    -1
    hit
    +6
    ch
    +6

    Natural combo from 1st hit • Jail on block

  • Reverse PDK Combo

    HL 19
    block
    -11
    hit
    +1
    ch
    +1

    Natural combo from 1st CH

  • Jab Roundhouse

    HH 41
    block
    -12
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st CH

  • Jab Sweep

    HL 27
    block
    -12
    hit
    -1
    ch
    -1

    Natural combo from 1st CH

  • Piston Fire

    MH 40
    block
    -3
    hit
    -7
    ch
    JG

    Natural combo from 1st hit • Can be delayed

  • KI Charge

  • Quick PK Smash

    HHM 63
    block
    -12
    hit
    +22
    ch
    +19

    Elbow • Opponent must techroll to avoid guaranteed follow-ups on hit • Natural combo from 2nd CH • Can be delayed

  • Hammer of the Gods

    M 29
    start
    i20~21
    block
    +1c~+2c
    hit
    +8c~+9c
    ch
    KND

    Bound • Balcony Break on CH • Opponent recovers FDFA on CH

  • Shoulder Tackle

    M 35
    start
    i21
    block
    -14
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break

  • Lion's Roar

    MHM 55
    block
    -9
    hit
    JG
    ch
    JG

    Natural combo from 2nd CH

  • Body Blow to Sway

    M 14
    block
    +3
    hit
    +9
    ch
    +9

    Transition to SWA

  • Phoenix Wings

    MM 40
    block
    -10~-9
    hit
    +6~+7
    ch
    +19~+20(+6~+7)

    Causes Double-over stun on CH • Natural combo from 1st hit

  • The Boot

    M 32
    start
    i19
    block
    -1
    hit
    +9
    ch
    +24(+12g)

    Causes Double-over stun on CH

  • Hammer Punch

    M 21
    start
    i14~15
    block
    -9~-8
    hit
    +2~+3
    ch
    +3c~+4c

    Spike • Can recover FC with D

  • Hammer Punch to Power Punch

    MM 56
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Hang Over

    MLM 69
    block
    -14
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 2nd CH

  • Bone Breaker

    LM 37
    block
    -27
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st CH

  • Demolition Man

    LMM 54
  • Shoulder Smash

    M 40
    start
    i12~13
    block
    -16~-15
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break

  • Ouha

    M 24
    start
    i16~17
    block
    -6~-5
    hit
    +5~+6
    ch
    JG
  • Sweep Kick

    L 16
    start
    i15~16
    block
    -18~-17
    hit
    -4~-3
    ch
    -4~-3
  • Double Strike

    HM 43
    block
    -12~-11
    hit
    +4c~+5c
    ch
    +4c~+5c

    Bound • Natural combo from 1st hit • Can be delayed

  • Wrecking Ball

    M 32
    start
    i21
    block
    -8
    hit
    KND
    ch
    JG

    Homing • Balcony Break • Opponent is considered standing for 13 frames on CH

  • Lights Out

    H 21
    start
    i14
    block
    -6
    hit
    JG
    ch
    JG

    Knee

  • Leg Sweep

    L 18
    start
    i20
    block
    -13
    hit
    +1
    ch
    +1
  • Hassou Strike

    H 47
    start
    i24
    block
    +3
    hit
    KND
    ch
    KND

    Balcony Break

  • Mortar Punch

    M 47
    start
    i39
    block
    +8
    hit
    KND
    ch
    KND

    Balcony Break

  • Shredder

    MM 45
    block
    -13
    hit
    JG
    ch
    JG
  • Flash Elbow

    M 18
    or FC
    start
    i15(16~)
    block
    -18
    hit
    -7
    ch
    -7

    Elbow

  • Juggernaut

    MM 45
    or FC
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be cancelled with B(-23/-12/-12) • Opponent recovers FDFA

  • Phoenix Bone Breaker

    MH 36
    or FC duringattack
  • Bulldozer

    ML 46
    or FC
    block
    -19
    hit
    JG
    ch
    JG

    Tag Buffer • Can be delayed • Can be cancelled and recover FC with B(-29/-18/-18) • Ginormous pushback on block, hard to punish

  • Double Hop Kick High

    MMH 75
    block
    -5
    hit
    KND
    ch
    KND

    Balcony Break

  • Triple Kick Combo

    MMM 66
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break

  • Double Hop Kick Low

    MML 62
    block
    -17
    hit
    -6
    ch
    -6
  • Neutron Bomb

    M 16
    start
    i26~34(27~)
    block
    -2~+6
    hit
    JG
    ch
    JG

    Spike

  • Burning Spear

    H 40
    start
    i28~29
    block
    -6~-5
    hit
    KND
    ch
    KND

    Elbow • Balcony Break

  • Burning Fist

    ! 67
    start
    i63(64~)
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break

  • Thruster

    H 28
    qcf
    start
    i16(18~)
    block
    -7
    hit
    JG
    ch
    JG

    Elbow • Tag Buffer

  • Phoenix Smasher

    M 43
    qcf
    start
    i13(15~)
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Does 64 damage on clean hit

  • Gengetsu

    L 20
    qcf
    start
    i18(20~)
    block
    -19
    hit
    +0
    ch
    KND

    Opponent recovers FDFT on CH

  • Gunba

    L 27
    qcf
    start
    i32(34~)
    block
    -12
    hit
    JG
    ch
    JG

    Balcony Break (airborne)

  • Mountain Raze

    M 40
    qcf
    start
    i19~20(21~)
    block
    -9~-8
    hit
    JG
    ch
    JG

    Knee

  • Sway

    qcb
  • God Hammer Punch

    M 32
    qcb
    start
    i21~22(23~)
    block
    -2c~-1c
    hit
    KND
    ch
    JG

    Bound • Opponent recovers FDFA

  • Rubber Band Attack

    M 28
    qcb
    start
    i15(17~)
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break • Does 41 damage on clean hit

  • Sway and Low Kick

    L 18
    qcb
    start
    i18(20~)
    block
    -21
    hit
    -10
    ch
    JG
  • Rapid Fire

    LM 45
    qcb
    block
    -10
    hit
    +6
    ch
    +6

    Natural combo from 1st CH

  • Rapid Fire to Phoenix Smasher

    LMH 78
    qcb
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd hit • Can be delayed

  • Rapid Fire to Lightning Bolt

    LML 65
    qcb
    block
    -13
    hit
    +0
    ch
    +0

    Natural combo from 2nd hit • Can be delayed

  • Kawaragoma

    H 37
    qcb
    start
    i15(17~)
    block
    +3
    hit
    KND
    ch
    JG

    Homing • Balcony Break

  • Higaku

    M 29
    qcb
    start
    i18(20~)
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer • Cannot be reversed

  • Thunder Palm

    M 20
    WS
  • Shioh

    MH 37
    WS
  • Jaw Breaker

    M 16
    FC
  • Gut Buster

    MM 41
    FC
  • Stone Breaker

    ML 37
    FC
  • Incomplete Somersault

    M 41
    FC sec.
  • Turn Thruster

    H 22
    SS
  • Pump in Pedal

    L 17
    SS
  • Down Strike

    L 21
    Withopponentdown

10 hit combo 3

  • HHMHMHHLMM 90
  • HHMMLMHMLM 100
  • HHMMM 64

Paul's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.