Throws 16
Over The Shoulder
or +- start
- i12~14
- block
- -6
- hit
- +1d FUFA
Homing • Throw break 1 or 2 • Side switch
Shoulder Pop
or +- start
- i12~14
- block
- -3
- hit
- +1d FUFA
Homing • Throw break 1 or 2 • Side switch • Transition to FUFT on hit
Dragon Screw
or- start
- i12~14
- block
- -3
- hit
- +1d FUFA
Throw break 1
Fall Away
or- start
- i12~14
- block
- -3
- hit
- -2d FUFA
Throw break 2 • Side switch
Reverse Neck Throw
or +- start
- i12~14
- hit
- -14d FUFA
Throw cannot be broken
Piggyback Throw
or +- start
- i12~14
- hit
- +1d FDFA
Spike • Throw cannot be broken
Chest Crusher
Kongo Blast to Phoenix Smasher
+ qcf+- start
- i13~14
- hit
- +16d (-20) FDFA
Balcony Break • H.df+1+3,qcf+2 with Heat • Strict qcf input required (d,F does not work) • Perfect input window 55-56f • Perfect input increases damage, wall carry
Foot Launch
+- start
- i11
- block
- -2
- hit
- +6d FUFA
Throw break 1 • Side switch • Transition to BT on hit
Twist and Shout
+- start
- i12
- block
- -6
- hit
- +0d
Spike • Throw break 1+2
Push Away
+- start
- i12
- block
- +0 BT/+0 FUFA
- hit
- +20d
Balcony Break • Throw break 1+2 • Side switch if broken • +0 FUFA if broken at wall
Ultimate Tackle
FC+Ultimate Punch
DuringTakedownUltimate Punishment
DuringTakedown +Arm Breaker
DuringTakedownAttack Reversal
Synchrowiththeopponent'sattack + or +
Attacks 72
Big Bang Phoenix Smasher
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage • 114f cinematic freeze on frame 8 • t193 r56 on block • t134 on whiff
Left Right Combo
- start
- i10
- block
- -3
- hit
- +8
Move can be delayed 3f • Input can be delayed 3f • Combo from 1st hit with 3f delay • Jail from 1st hit with 3f delay
Reverse PDK Combo
- start
- i23
- block
- -11c
- hit
- +1
Combo from 1st CH
Jab Roundhouse
- start
- i19
- block
- -2
- hit
- +8
Knee • Combo from 1st hit
Jab Sweep
+Piston Fire
- start
- i23
- block
- -3
- hit
- +7
- ch
- +50a
Move can be delayed 4f • Input can be delayed 6f • Combo from 1st hit with 6f delay • Transition to t60 r19 SWA +4 +14g +57a at 43f with b
Half-Step Phoenix Smasher
- start
- i28
- block
- -10
- hit
- +20d (+10)
Balcony Break • H.1+2 with Heat • Move can be delayed 11f (i39) • Charge begins on frame 1 • Requires 1~27f charge • Delayed startup from 17~27f charge • Cancel to t27 r1 CS from 17~35f with f • * Cancel can be delayed 8f • * Sidestep u can be buffered 2f after cancel • * CS attacks can be buffered from 26f • * Decaying 13f delay on CS attacks • ** Decays to 0 delay 24f after cancel • Cancel to t41 r12 SWA from 17~35f with b • Cancel can be delayed 8f • * Sidestep u can be buffered from 27f • * SWA attacks can be buffered from 26f • 1+2* from 28~55f charge • Burning Fist at 56f charge
Half-Step Phoenix Smasher
Hold- start
- i46
- block
- +3
- hit
- +20d (+10)
Balcony Break • H.1+2* with Heat • Chip damage (10) • Move can be delayed 21f (i67) • Charge begins on frame 1 • Requires 28~55f charge • Delayed startup from 35~55f charge • Cancel to t27 r1 CS from 17~35f with f • * Cancel can be delayed 8f • * Sidestep u can be buffered 2f after cancel • * CS attacks can be buffered from 26f • * Decaying 13f delay on CS attacks • ** Decays to 0 delay 24f after cancel • Cancel to t41 r12 SWA from 17~35f with b • * Cancel can be delayed 8f • * Sidestep u can be buffered from 27f • * SWA attacks can be buffered from 26f • 1+2 from 1~27f charge • Burning Fist at 56f charge
Burning Fist
holdmax- start
- i71
- hit
- +20d (+10)
Balcony Break • H.1+2** with Heat • Charge begins on frame 1 • Requires 56f charge • 1+2 from 1~27f charge • 1+2* from 28~55f charge
KI Charge
Phoenix Hook, Tiger Claw
+- start
- i13
- block
- -5
- hit
- +9
Heat Engager +9 • Heat Dash +5, +43d (+35) • Transition to throw on front hit • Transition to +7 DPD r27 on hit with DF at frame 93 • +32a without throw transition
Lion's Tempest
+- start
- i17
- block
- -13
- hit
- +12a (+3)
Balcony Break • Elbow • Combo from 1st hit • Interrupt with i1 • Move is delayed by 5F • Move cannot be delayed • Input cannot be delayed
Stone Lion
+- start
- i22
- block
- -5
- hit
- +6
Heat Engager • Heat Dash +5, +43d (+35) • Homing
Hammer of the Gods
+- start
- i20~21
- block
- +3c
- hit
- +8c
- ch
- +35d (+27)
Balcony Break (CH only) • Chip damage (4) • Move can be delayed 9f (i29~30) • Delayed startup from 5~23f charge • f+1+2* at 24f charge • H.f+1+2* at 24f charge • Transition to ±0, +5c DPD with DF
Shoulder Tackle
+- start
- i21~23
- block
- -14
- hit
- +15cg
Balcony Break • Shoulder • Sharp leftward movement w/ i5? startup • Forces tech back roll on hit
Chain Breaker
+Body Blow
+- start
- i14
- block
- -2
- hit
- +4
Transition to r15 SWA +3 +9 from 2~14f, 16f with b
Lion's Roar
+- start
- i22~23
- block
- -9
- hit
- +32a (+24)
Balcony Break • Combo from 2nd CH • Interrupt with i3 from 2nd block
Kurenai
+- start
- i15~16
- block
- -8
- hit
- +33a (+23)
High evasion • +4s on crouching normal hit
Phoenix Wings
+- start
- i21~22
- block
- -10
- hit
- +6
- ch
- +59a
Move can be delayed 14f • Input can be delayed 14f • Combo from 1st hit with 10f delay
Tiger Claw
+- start
- i17~18
- block
- -2
- hit
- +8
- ch
- +14
Knee
Hammer Punch
+- start
- i14~15
- block
- -9
- hit
- +2
- ch
- +3c
Spike • Transition to r27 FC with d
Hammer Punch to Power Punch
+- start
- i29
- block
- -17
- hit
- +20d (+10)
Balcony Break • H.d+1,2 with Heat • Move can be delayed 14f (i43) • Charge begins on frame 16 • Requires 0~26f charge • Delayed startup from 1~26f charge • Combo from 1st CH with 0~6f charge • d+1,2* at 27f charge
Hammer Punch to Power Punch
+ hold- start
- i43
- block
- +9
- hit
- +20d (+10)
Balcony Break • H.d+1,2* with Heat • Chip damage (11) • Charge begins on frame 16 • Requires 27f charge • d+1,2 from 0~26f charge
Hang Over
+- start
- i21
- block
- -14
- hit
- +3d (-6)
- ch
- +35a (-12)
Balcony Break • Elbow • Combo from 2nd CH +11d (+4)
Bone Breaker
+- start
- i21
- block
- -18
- hit
- -9
Elbow • Move can be delayed 3f • Input can be delayed 4f • Combo from 1st CL with 3f delay +5d (-2) • Combo from 1st CH with 3f delay +5d (-2)
Demolition Man
+- start
- i26~27
- block
- -17
- hit
- +3d (-6)
- ch
- +35a (-12)
Balcony Break • Move can be delayed 4f • Input can be delayed 4f • Combo from 1st CL with 4f delay +13d (+6) • Combo from 1st CH with 4f delay +13d (+6) • Combo from 2nd hit with 4f delay +13d (+6) • Perfect input window 21~22f after 2 input
Shoulder Smash
+- start
- i12~13
- block
- -18
- hit
- +16d (+11)
- ch
- +24d (+16)
Balcony Break • Shoulder • i5~i9? high evasion
Shoot the Moon
+- start
- i19~20
- block
- -11
- hit
- +14d (-3) FDFA
- ch
- +28a (+18)
Tornado • Balcony Break
Double Wing
+- start
- i20~21
- block
- -14
- hit
- +16d (-1) FDFA
Tornado • Balcony Break • Move can be delayed 5f • Input can be delayed 5f • Combo from 1st hit with 5f delay
Crushing Wind
+- start
- i36
- block
- -12
- hit
- 0c
- ch
- +16d
Move can be delayed 20f (i56) • Charge begins on frame 18 • Requires 0~41f charge • Delayed startup from 22~41f charge • Combo from 1st CH with 0~23f charge • b+2,1* / H.b+2,1* at 42f charge
Crushing Wind
+ hold- start
- i60~61
- block
- +8
- hit
- +20d
- ch
- +56a
Balcony Break • H.b+2,1* with Heat • Chip damage (7) • Charge begins on frame 18 • Requires 42f charge • b+2,1 from 0~41f charge
Lights Out
+- start
- i14~15
- block
- -6
- hit
- +31a (+25)
Knee
Leg Sweep
+- start
- i20~21
- block
- -12c
- hit
- +4
- ch
- +17g
Hassou Strike
+- start
- i24
- block
- -9
- hit
- +21d (+16)
Balcony Break • Chip damage (11) if attack is absorbed
Wrecking Ball
+- start
- i18
- block
- -5
- hit
- +16d
Balcony Break • +21d (+14) on airborne opponent • Can be charged to power up • Has good left sidestep tracking
Moonfall
+- start
- i22~23
- block
- +5
- hit
- +17a
Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Chip damage (6) • Transition to +2, +14a r35 DPD with DF (cs25~58)
Shredder
+- start
- i13~14
- block
- -13
- hit
- +32a (+22)
Jail from 1st block • Combo from 1st hit +28a (+21)
Rising Toe Kick
+- start
- i15~17
- block
- -13
- hit
- +33a (+23)
Delayed Rising Toe Kick
Juggernaut
or FC+ +- start
- i26
- block
- -12
- hit
- +14a
Balcony Break • Combo from 1st hit • Interrupt with i8 from 1st block • Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character) • Cancel to -21 -11 standing r40 with B at frame 20 • Alternate input FC.df+2,1
Phoenix Bone Breaker
or FC+ + duringattackBulldozer
or FC+ +- start
- i36~38
- block
- -19c
- hit
- +27a
Cancel to -28 -18 FC with B • Interrupt with i18 from 1st block • Whiffs vs SSL, SW from 1st block • Alternate input FC.df+2,2
Double Hop Kick High
+- start
- i23~25
- block
- -5
- hit
- +62a (+42)
Balcony Break • Interrupt with i11 from 1st block • Whiffs vs SSR, SWR (inconsistent?) • Move cannot be delayed • Input can be delayed by 6F
Triple Kick Combo
+ +- start
- i27~29
- block
- -14
- hit
- +12d (+3)
Balcony Break • Interrupt with i15 from 1st block • Move cannot be delayed • Input can be delayed by 6F
Double Hop Kick Low
+ +- start
- i27~28
- block
- -17c
- hit
- -6
Interrupt with i15 from 1st block • Whiffs vs SWL from 1st block • Move cannot be delayed • Input can be delayed by 6F
Neutron Bomb
+- start
- i27~34
- block
- +2
- hit
- +18a
Chip damage (8)
Turbulent Hammer
+- start
- i18~19
- block
- -9
- hit
- +0d FDFA
- ch
- +35a FUFA
Spike on 2nd hit • Elbow • Transition to throw on airborne hit • +17d FDFA without throw transition
Burning Spear
+Cormorant Step
qcfThruster
qcf+Phoenix Smasher
qcf+Gengetsu
qcf+Gunba
qcf+Mountain Raze
qcf+Sway
qcbGod Hammer Punch
qcb+Rubber Band Attack
qcb+Sway and Low Kick
qcb+Rapid Fire to Petal Strike
qcb+Rapid Fire to Lightning Breaker
qcb+Kawaragoma
qcb+Unseen Gust
qcb+Enfolding Dragon
WS+Thunder Palm
WS+Shioh
WS+Toe Smash
WS+Somersault Kick Warm-Up Moves
FC+Incomplete Somersault
DuringSomersaultKickWarm-UpMoves +Turn Thruster
SS+Pump in Pedal
SS+Down Strike
Withopponentdown +
During Heat 7
Heat Burst
WhenHeatactivationisavailablePhoenix Hook, Tiger Claw
+- start
- i13
- block
- -5
- hit
- +9
Heat Engager +9 • Heat Dash +5, +43d (+35) • Transition to throw on front hit • Transition to +7 DPD r27 on hit with DF at frame 93 • +32a without throw transition
Stone Lion
+- start
- i22
- block
- -5
- hit
- +6
Heat Engager • Heat Dash +5, +43d (+35) • Homing
Moonfall
+- start
- i22~23
- block
- +5
- hit
- +17a
Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Chip damage (6) • Transition to +2, +14a r35 DPD with DF (cs25~58)
Phoenix Smasher
qcf+Rubber Band Attack
qcb+Demolition Ball
DuringHeat- start
- i18,i21,i38
- block
- -14
- hit
- +3d
Heat Smash • Balcony Break • Fully consumes Heat • Chip damage (8) • Transition to throw on 1st hit only • 40 damage with throw transition • 53 damage on 2nd + 3rd hit • t134 r49 on block • t124 on whiff